Azure Striker Gunvolt on Steam - User reviews, Price & Information

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A 2D action game featuring a young man with the power of lightning who stands for freedom against the evil ambitions of a massive organization. When lightning strikes, a new legend is born.

Azure Striker Gunvolt is a action, indie and platformer game developed and published by INTI CREATES CO. and LTD..
Released on August 28th 2015 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Traditional Chinese and Simplified Chinese.

It has received 1,687 reviews of which 1,436 were positive and 251 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.24€ on Steam with a 65% discount.


The Steam community has classified Azure Striker Gunvolt into these genres:

Media & Screenshots

Get an in-depth look at Azure Striker Gunvolt through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, 7, 8.1, 10
  • Processor: 2Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 512MB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Azure Striker Gunvolt is a refined and stylish 2D action experience that showcases INTI CREATES CO., LTD.’s deep understanding of classic side-scrolling design while confidently pushing the genre forward with modern mechanics and presentation. From the outset, the game establishes a fast, kinetic rhythm built around precision movement, smart offense, and expressive combat systems that reward mastery. Rather than simply emulating its inspirations, it layers new ideas onto a familiar foundation, resulting in a title that feels both nostalgic and distinctly contemporary. The game’s futuristic setting frames a world where superpowered individuals known as adepts wield extraordinary abilities, and the protagonist, Gunvolt, stands out through his mastery of electricity. This premise provides more than just narrative flavor, as Gunvolt’s powers are deeply integrated into the gameplay loop. Combat revolves around tagging enemies with specialized shots and then letting electrical energy arc toward them automatically, transforming encounters into flowing sequences of movement and positioning rather than static shootouts. This system encourages players to stay mobile, weaving through enemy fire while marking multiple targets before unleashing devastating chained attacks. Level design supports this combat philosophy by emphasizing momentum and spatial awareness. Stages are constructed to keep players moving forward, blending platforming challenges with enemy placements that test both reflexes and planning. Hazards, vertical sections, and branching paths create a steady sense of escalation, while optional routes reward exploration with resources or higher scoring opportunities. The game rarely slows down, but it avoids feeling overwhelming by clearly communicating enemy patterns and environmental threats, allowing skilled players to enter a satisfying flow state as they advance. Boss encounters are a defining highlight, each serving as a culmination of the mechanics learned throughout the preceding stage. These fights are visually striking and mechanically demanding, often requiring careful observation and adaptation rather than brute force. Bosses employ distinct attack patterns that push players to fully engage with Gunvolt’s movement options, defensive abilities, and offensive timing. Success feels earned, and repeated attempts naturally lead to improvement as players internalize patterns and refine their approach. Visually, Azure Striker Gunvolt blends crisp pixel art with dynamic effects that convey speed and power without sacrificing clarity. Characters are animated with fluidity and personality, while environments feature detailed backdrops that reinforce the game’s futuristic tone. Electrical effects, explosions, and boss attacks are vivid and energetic, yet carefully balanced so the screen remains readable even during intense moments. The presentation strikes a strong balance between spectacle and functionality, enhancing immersion without obscuring gameplay. Sound design plays an equally important role in shaping the experience. The soundtrack is energetic and melodic, reinforcing the game’s sense of urgency and heroism while adapting naturally to different stages and encounters. Sound effects provide clear feedback for player actions, from successful tags to defensive maneuvers, making combat feel responsive and impactful. Voice lines and narrative cues further reinforce character identities, adding emotional texture to what could otherwise be a purely mechanical experience. Beyond the core action, the game includes progression systems that add depth without overshadowing player skill. Collecting materials and unlocking equipment upgrades allows for subtle customization, letting players fine-tune aspects of Gunvolt’s abilities. These systems complement the main gameplay rather than replacing it, ensuring that success still hinges on execution and understanding rather than statistics alone. For players who enjoy optimization and replayability, these mechanics provide additional incentives to revisit stages and experiment with different approaches. The narrative unfolds through in-game dialogue and character interactions, leaning heavily into anime-inspired storytelling. While the plot can feel dense or melodramatic at times, it provides context and motivation that enhance the overall journey. The story’s emotional beats, combined with the expressive presentation, help ground the high-speed action in a world that feels inhabited and purposeful, even if not every narrative thread receives equal depth. Ultimately, Azure Striker Gunvolt stands as a confident and polished action platformer that rewards precision, creativity, and persistence. Its innovative combat systems, strong visual identity, and tightly constructed stages come together to create an experience that remains engaging from beginning to end. For fans of fast-paced 2D action games who appreciate both mechanical depth and stylish presentation, it offers a compelling blend of challenge and spectacle that reflects INTI CREATES’ mastery of the genre. Rating: 8/10
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Oct. 2025
Azure Striker Gunvolt is Inti Creates returning to what they’re best at: 2D action platformers with tight controls, flashy visuals, and a heavy emphasis on mechanical mastery. At first glance, it might look like another Mega Man-style game, but it plays very differently. While I love the Mega Man Zero series (and even played all the way through to ZX Advent back in the day and once again when the Collection released), I personally ended up enjoying Gunvolt a bit more. That’s just preference, not a claim that one is better than the other—they’re completely different games. Still, since people often compare the two, I think it’s worth pointing out where I stand. Presentation I don’t usually comment on a game’s presentation much since gameplay/story matters more depending on the game, but I’m a sucker for pixel art, so I might be biased—the visuals really add to the appeal. The game’s pixel-art style is sharp and colorful, leaning into anime-inspired character designs and vibrant stage environments. The music is solid for a 2D action-platformer, just what you would expect from an Inti Creates game, but Lumen’s songs are the real highlight for me. It’s a different vibe hearing idol-esque music in this type of game, but it fits perfectly since Lumen is meant to be an idol. I doubt anyone who buys an anime-looking game would be bothered by this type of music—once you hear Beyond the Blue or Reincarnation for the first time, there’s no going back. For anyone who wants to listen to her songs outside the game, you’ll want the Azure Phosphorescence DLC, not the official soundtrack. Gameplay Gunvolt’s gameplay is built around chaining attacks and maintaining high mobility. The core mechanic is tagging enemies with electric markers and unleashing combos, rewarding precision and timing over brute force. Stages are varied, with platforming challenges, environmental hazards, and enemy placement designed to keep you on your toes. Where the game really pushes back is its scoring system. Beating stages isn’t too hard compared to something like Mega Man Zero, but getting high ranks is brutal. To earn S+ rank, you need mastery of every mechanic: chaining kills, avoiding hits, keeping resources in check, and clearing stages quickly. Some levels are easier than others, but the longer ones will test your consistency and patience. It reminds me of Mega Man Zero’s scoring system, only harsher, since S+ basically demands perfection. Boss fights are a natural extension of these mechanics. They require adapting your approach rather than memorizing patterns blindly. The encounters feel consistent with the gameplay, and while they vary in length and challenge, they flow naturally from the stages leading up to them. Gunvolt also rewards replaying stages. Experimenting with different abilities, chaining combos differently, or adjusting movement can improve your rank and open the door to additional challenges. Overall, the game’s structure promotes mastery without feeling overwhelming. Story Gunvolt’s story is surprisingly solid for a 2D action game, blending anime-style dialogue and banter with gameplay. He fights Sumeragi, a corporation controlling Adepts, while protecting Joule, whose powers are being exploited. I know people have gripes with the story in later entries, but this first game’s narrative works on its own. It balances character moments with action and gives Gunvolt a clear motivation, making it one of the most solid stories in the series alongside Luminous Avenger iX. Major Spoilers Ahead Gunvolt begins as a mercenary with QUILL, a group opposing Sumeragi. Early on, he breaks away to rescue Joule from Sumeragi’s control, only to discover her powers remain linked to him. Lumen, a projection of Joule’s Septima, guides and assists him throughout combat and missions. As the story progresses, Gunvolt confronts several Adept bosses—each unique in style and serving as representatives of Sumeragi’s control over Septima users. They provide challenge and context for the organization’s methods without overwhelming the narrative. The major twist involves Asimov , Gunvolt’s former mentor and QUILL’s leader , who is revealed to have his own agenda: using Joule's and Gunvolt's powers for his vision of the world . The ending depends on stage completion and boss encounters. Failing certain conditions results in a bittersweet conclusion with Joule’s and Gunvolt's deaths . Completing all requirements unlocks the true ending, where Joule survives in a new form and her connection to Gunvolt is solidified , setting up the foundation for sequels while resolving the first game’s story neatly. TL;DR: Azure Striker Gunvolt is a fast, challenging 2D action-platformer with tight controls and a brutal scoring system. Its story, while simple, works well, and the colorful pixel-art presentation adds charm. Mastering the mechanics for S+ ranks is tough but rewarding, making it a must-play for fans of precision action.
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May 2025
I didn't know my lightning power megaman game came with peak J-Pop until I finally tried a challenge to acccumulate 1k kudos and got hit by one. Looked it up and then found out that each stage has its own song too. Amazing, both gameplay & music-wise. Really glad I picked this up and gave it a go while craving for a megaman-like platformer. Can't wait to finish this and give the rest of the series a go as well.
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April 2025
This particular game makes me WISH that there was a Mixed button or SOMETHING. Thumbs up or down isn't enough for me for games like this. This is clearly the first draft, or the first attempt. It got a lot correct the first time around. The concept of the vocal tracks kicking in as you do well, the character designs/transformation designs, the game being fast paced, the game having that confidence in being for teenagers and trying to appeal to them, you name it. Where it kind of misses the mark are places like the overall level design, the music being OK, the localization being really not great, and some frustrating decisions with how bosses work. It creates an uneven experience that had me put the game down for YEARS. I had this game on 3DS and remember being excited for it, but playing it at 30FPS is not the way man. Even on Steam(which they had to patch several times to eventually be 60), the game just didn't click for me. I had to push myself to finish it. I think it's one of my least favorite Inti Creates games, but I still recommend it. I have ran into a lot of people who enjoyed this first go around. So, maybe you'll love it from start to finish. For me? I'm more excited by the sequels. Why? I heard that they're SOOOOO much better than this game that it isn't funny. One final blurb about the story, obviously minor spoilers.... I don't know what it is about Inti Creates and downer endings. But, I've heard that this series gets even worse when it comes to buzz kill stories. Oh boy...
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April 2025
Great game. If you like Mega Man Zero movement and doing individual level score runs you'll find plenty to enjoy here. It's a super fast game that really tests your execution if you want to get high ranks on missions. Don't listen to other reviewers -- PC is the definitive version of the game for people who care about gameplay. And you can get the "extra dialogue" to show up in this version by selecting "English (Japanese Voice Mode)" in the language settings. Additionally, it has more modes than the Switch version, and lower latency. The only thing the Switch version has over this is higher resolution portraits for the dialogue windows (it's a pixel art game either way and they don't look bad as is? I don't think it's a big deal.) YMMV on getting the port to work perfectly on all systems though, to be honest. I recommend making sure your monitor is set to 60Hz and having VSync on.
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Frequently Asked Questions

Azure Striker Gunvolt is currently priced at 5.24€ on Steam.

Azure Striker Gunvolt is currently available at a 65% discount. You can purchase it for 5.24€ on Steam.

Azure Striker Gunvolt received 1,436 positive votes out of a total of 1,687 achieving a rating of 8.14.
😎

Azure Striker Gunvolt was developed and published by INTI CREATES CO. and LTD..

Azure Striker Gunvolt is playable and fully supported on Windows.

Azure Striker Gunvolt is not playable on MacOS.

Azure Striker Gunvolt is not playable on Linux.

Azure Striker Gunvolt is a single-player game.

There are 2 DLCs available for Azure Striker Gunvolt. Explore additional content available for Azure Striker Gunvolt on Steam.

Azure Striker Gunvolt does not support mods via Steam Workshop.

Azure Striker Gunvolt does not support Steam Remote Play.

Azure Striker Gunvolt is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Azure Striker Gunvolt.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 16:05
SteamSpy data 27 January 2026 10:31
Steam price 29 January 2026 20:48
Steam reviews 28 January 2026 00:09

If you'd like to dive deeper into the details about Azure Striker Gunvolt, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Azure Striker Gunvolt
  • SteamCharts - Analysis of Azure Striker Gunvolt concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Azure Striker Gunvolt compatibility
Azure Striker Gunvolt
Rating
8.1
1,436
251
Game modes
Features
Online players
1
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 28 Aug 2015
Platforms