Bō: Path of the Teal Lotus on Steam - User reviews, Price & Information

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Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.

Bō: Path of the Teal Lotus is a metroidvania, side scroller and precision platformer game developed by Squid Shock Studios, Christopher Stair and Trevor Youngquist and published by Humble Games.
Released on July 17th 2024 is available only on Windows in 9 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese and Ukrainian.

It has received 1,245 reviews of which 1,032 were positive and 213 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 15.16€ on Gamivo.


The Steam community has classified Bō: Path of the Teal Lotus into these genres:

Media & Screenshots

Get an in-depth look at Bō: Path of the Teal Lotus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 10
  • Processor: Intel Core 2 Quad Q9400 or AMD Phenom II X4 940
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 730, 2 GB or AMD Radeon R7 240, 2 GB or Intel UHD Graphics
  • Additional Notes: Low 1080p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This is a good, albeit short, action platformer. Though similar to Hollow Knight and Nine Sols, it is much, much easier than those games, with a slight twist in that it has extremely heavy emphasis on aerial combat. The gameplay is good, though it definitely feels a bit more loose than its competitors. It didn't make me struggle at all, but there's something a little unsatisfying about the way that the hits connect that is exacerbated by my hours in Hollow Knight. The art is definitely the best part of the whole thing and the soundtrack is good but not amazing. However, objectively the story is very, very predictable and ham-fisted in some parts. For the small team that developed this, I think its very impressive and worth getting for that alone. If I were trying to introduce someone to this style of game, I would start here rather than Hollow Knight or Nine Sols because its more accessible, shorter, but is still quality. I could see myself as a teenager being absolutely enamored with it, but since I'm more seasoned I have higher expectations. Still, I'm happy with my purchase and liked the experience overall, which is really what matters in the end.
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March 2025
I adored this game, now, this really has it's own personality and voice but the Hollow knight inspiration is unmistakeable, main character is a tiny dude with a big head and a cloak, there is the pogo, there is a fragile flower-esque side mission (screw you dev btw) BUT it is as good as Hollow knight so there is nothing to say in that aspect, more HK is not a negative. The art is amazing, the combat puts way more enfasis on air combat, and the movement is smooth as butter when I got all the movement techniques I was just sipping away. And a particularly great system that this game has even if it goes a bit under the radar is the economy of this game, there are other games that you get so much currency that it actually becomes a non-issue but in this game the money is tight but there is little need for grind, and if you're not going for a 100% you actually need to think through your purchases. Now what I don't like, it feels short, I would have liked at least one more zone (I could have swore that this game was gonna have a Ryugu-jo biome) but I mean it could be a possitive to have a shorter game... What doesn't have any excuse is the final boss, story wise it feels like there is too little build-up for it and gameplay wise is a slog, 6 phases, all of them with quite a bit of HP and 3 of them need you to use movement gimmiks. There are achievements for ending a run without dying once and for never using your healing kettle, and with this hurdle in the literal finish line is a horrendous cherry on top.
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Sept. 2024
I played this game after Nine Sols because it seemed pretty similar. In some ways it is, but different in a lot of ways. While Nine Sols is more counter-based gameplay, this is more airborne combo focused Anyways, the characters are cute and diverse in their range of animals, the main character is cute, the combat is standard metroidvania fare, more in line with the likes of Hollow Knight. The areas and set pieces look amazing, it the game really awards the precision platforming and aerial comboing aspects by giving you access to places early if you're skilled. The bosses present a decent challenge as well. I spent the whole game carrying the Confidence charm (significant atk increase, take double damage) for true git gud gaming The simplicity of the charm system is refreshing. No need to worry about Nine Sols's or Hollow Knight's notch system. 1 necklace = 1 charm. This comes at the disadvantage of no Charm doing any significant alterations to the playstyle, but my build (Basic attack above all) was very useful, even though I'd take double damage It's refreshing as well that there's no Souls-esque death punishment. You don't lose HP, you don't lose half your mana, you don't have to go recover your stuff without dying again. Pure and simple death, back to checkpoint. That is standard of more precision platforming games (it's also the case in Ori) but man is it refreshing here. The Negatives: The Daruma are borderline useless in this game. Most of them are nowhere near as good as the Chomper you get at the beginning, they can't be spammed due to the cooldown, and since you get 1 tea per hit and can hit faster with the atk speed charm, the lower daruma cost charm is kind of useless. The boiling point mechanic is good, but the charm that increases the speed of reaching boiling point doesn't feel like it increases it enough. The atk range charm feels like no noticeable increase either. THE JANK OF THE GRAPPLING HOOK LEGITIMATELY MADE ME ANGRY. In fights where you have to chain grappling hook shots, like in the Skeleton boss, and during the Nine Tailed Fox fight were NIGHTMARES to deal with. Sometimes you'll jump and get the grappling hook prompt. Sometimes it doesn't. JANK IN BUTTON PRESSES. For the most part, when you press a button, you do an action. However, there were a TON of cases where I press the button to heal and I sit there like an idiot thinking I'm healing, HOLDING THE BUTTON, and I'm not healing. I'll press the button to hit a grappling hook, and it just doesn't work. This is why the aforementioned Grappling hook jank is SO ANNOYING Oh yeah, the fragile egg quest is pure cancer.........nothing says fun quite like acquiring an item and have to get it to one place to the other without fast travel and without getting hit once.........because people LOVED that quest in Hollow Knight Anyways, while the grappling hook thing is kind of egregious, because you WILL feel it the more grappling hook points you have to deal with, the game is overall really really good. It's like a nice in between of Hollow Knight and Ori. Less polished combat than Hollow Knight, not as precise in platforming as Ori. The floatiness of the MC rarely works against you. If you like this subsection of games like Hollow Knight, Nine Sols, and Ori, Bo will absolutely fit in. It is the bottom of those 4, but those other 3 games were phenomenal and scratches any itches that those games may leave
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July 2024
This game is good but there are a few huge, glaring problems with it. - The game wastes your time. A lot. You have to platform through every room again if you want to revisit an area, it does not unlock smart shortcuts like Hollow Knight that makes a second visit faster and more enjoyable. You have to re-do the same few actions over and over and over, which is a shame given how short this game is. The worst offender is that in most instances, taking a single point of damage will teleport you back at the very beginning of the platforming section you're in. What is the purpose of having 5+ HP if you get teleported to the start and have to re-do everything if you lose a single HP? It's like most of platforming sections in this game are Hollow Knight's pale flower quest (and this game has its version of the flower quest which is infinitely harder and less enjoyable than the quest in Hollow Knight). - Bugs and typos. A really weird amount of bugs and typos. Sometimes several typos in the same sentence, missing capital letters or random capitalization in the middle of a sentence, double spaces, at least once instance of a word missing entirely in a sentence. One of the bosses had to be fought 3 times just because she glitched and her next phase just wouldn't start. - This game seems built for people who are proficient with the genre, as seen with the very high level platforming challenges right off the bat (this game reminded me of the white palace in Hollow Knight straight from the first few areas) but the combat is far too easy for a player who's beaten Hollow Knight. If this game intended to be "baby's first metroidvania", the extremely punishing platforming is a deadly flaw, because this game expects you to bait enemies to pogo on them to reach high ledges and other techniques that are considered advanced in Hollow Knight. But if this game intended to be "hardcore metroidvania for people who already beat Hollow Knight", the simplistic and far-too-easy combat is a deadly flaw. I died virtually only to platforming challenges, and the only boss who forced me to re-try multiple times is the one boss who's 100% a platforming challenge with no fighting involved. Which leads to the next point... - The bosses are bad. They all have the same fundamental issue of having wayyyyy too much life and very simple patterns. An average boss fight lasts 15-20 minutes. That'd be fine if there were a lot of things to do and see, a bunch of different phases, a challenge, but there's none of that. The attack patterns are exceedingly simple and easy to avoid. The bosses will just do the same few attacks on a loop for the length of an entire episode of TV. I know because I started watching TV on my second screen to not die of boredom while fighting bosses, after a while. The bosses' moves are extremely easy to avoid, and bosses are extremely easy to deal damage to, but their health pool is genuinely freakish, so, to kill a single boss, you are forced to repeat the same few patterns for longer than it takes me to complete an entire boss rush Pantheon in Hollow Knight. Even if the devs divided the bosses' HP by FIVE it might still be too much HP. It's clear the devs gave their bosses way too much HP because if the bosses had reasonable HP pools, even small children who never played video games before would effortlessly first-try virtually every boss. So, instead of giving the bosses better attacks and more interesting AIs, the devs multiplied their HP pool so it "feels like a challenge". But when I am mentally zoned out, watching The Simpsons, I haven't lost a single HP to the boss all fight, and the episode which I started at the beginning of the fight ended before the boss died, I do not feel challenged, I feel like my time is being wasted. Besides that, this game is beyond gorgeous, the gameplay is smooth and pleasant, the world is a delight to explore, there's a ton of collectibles in interesting places, the characters and story are interesting. It's genuinely a good game. I am sad it released in the state it did, because with some balancing of the difficulty of platforming and bosses (making platforming less punishing, making bosses less tanky but more interesting to fight moment-to-moment), it could have been one of the crowning jewels of the metroidvania genre. As it is, I'd give it a solid 7/10.
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July 2024
Please provide an option to disable the grain filter. The game itself is visually stunning and offers excellent gameplay. P.S.: Adding Steam Cloud support would be highly appreciated.
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Frequently Asked Questions

Bō: Path of the Teal Lotus is currently priced at 19.99€ on Steam.

Bō: Path of the Teal Lotus is currently not on sale. You can purchase it for 19.99€ on Steam.

Bō: Path of the Teal Lotus received 1,032 positive votes out of a total of 1,245 achieving a rating of 7.90.
😊

Bō: Path of the Teal Lotus was developed by Squid Shock Studios, Christopher Stair and Trevor Youngquist and published by Humble Games.

Bō: Path of the Teal Lotus is playable and fully supported on Windows.

Bō: Path of the Teal Lotus is not playable on MacOS.

Bō: Path of the Teal Lotus is not playable on Linux.

Bō: Path of the Teal Lotus is a single-player game.

There is a DLC available for Bō: Path of the Teal Lotus. Explore additional content available for Bō: Path of the Teal Lotus on Steam.

Bō: Path of the Teal Lotus does not support mods via Steam Workshop.

Bō: Path of the Teal Lotus does not support Steam Remote Play.

Bō: Path of the Teal Lotus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Bō: Path of the Teal Lotus.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 00:25
SteamSpy data 11 June 2025 01:39
Steam price 15 June 2025 04:47
Steam reviews 13 June 2025 23:46

If you'd like to dive deeper into the details about Bō: Path of the Teal Lotus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bō: Path of the Teal Lotus
  • SteamCharts - Analysis of Bō: Path of the Teal Lotus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bō: Path of the Teal Lotus compatibility
Bō: Path of the Teal Lotus
7.9
1,032
213
Game modes
Features
Online players
20
Developer
Squid Shock Studios, Christopher Stair, Trevor Youngquist
Publisher
Humble Games
Release 17 Jul 2024
Platforms
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