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Afterimage on Steam - User reviews, Price & Information

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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Afterimage is a metroidvania, female protagonist and 2d platformer game developed by Aurogon Shanghai and published by Maximum Entertainment.
Released on April 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 8,404 reviews of which 6,526 were positive and 1,878 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 0.77€ on Gamivo.


The Steam community has classified Afterimage into these genres:

Media & Screenshots

Get an in-depth look at Afterimage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

61 hours played
April 2026
An unappreciated gem that I wish would get a sequel but probably won't. After 100% completion I have mostly good things to say. Areas are colourful. You'll run across beautiful scenery while exploring. English voice acting is great. Enjoyable combat with 6 different weapon types, each having their own moveset. You can equip 2 of them at a time. You unlock more weapon skills via talent tree. You may also find weapons with unique weapon skill despite being same type of weapon. The world is vast and open ended. It's fair to dislike non linear games but this is an exception. When you're not supposed to be in an area it's very obvious with enemies having an icon indicating that you are underleveled. I've seen many complaints regarding the amount of backtracking. While that is true these people don't mention that very few of it is mandatory. There are key items that you need to find depending on the ending you are going for. My point is that you can take your time and explore or rush through. There is in fact 10 different endings. I'd advise you to look up a guide for the key items you are missing if you don't want to 100% explore every area. Backtracking is much less tedious this way. You will need the guide for endings anyway so might aswell. As I've already mentioned game has this core issue which affects the game in many aspects. I'd say most of the frustration people had with this game is the result of this. Game does a very poor job explaining things and overall it lacks a guidance. This is noticeable in many ways. Story: From the beginning it's very confusing. You're kinda thrown in there. Game gives you short term goals at a time which are your quests. Nothing is explained why and it gets more and more outrageous as you progress. Main antagonist isn't mentioned at any point of the game until you reach the true ending. It's likely you'll get one of the endings and think you've beaten the game, never meeting the main antagonist. It doesn't help that there are 3 tiers of puppetmasters. There just isn't an incentive to keep going even though there is a hidden area you can only access by reaching most of the endings. Key items: Every key item description is about lore. You won't have a clue what are you supposed to be doing with more than half of those items. It's likely you'll need a guide. Npc quests: Once again some of these quests will require you to look up a guide cause you won't know where to go to progress the quest. Basically you're looking for certain npcs in different locations. Overall, It's a colourful world with a lot to do. It's a fun time if you don't mind looking up a guide here and there.
72 hours played
March 2026
This game is very big, fun to play and it's like a soft Symphony of the Night with Ore and the blind forest graphics, or Hollow Knight graphics, as both are beautiful. I just turned off the music as the sound track was not of my taste, but to compensate, I left playing the OST of SOTN or any other Igavania and it change the gameplay a lot. Another thing I changed was the voice language to Japanese, with english text. Congratulations to the dev team.
54 hours played
Nov. 2025
Afterimage is a great but flawed Metroidvania. It has some of the best art i've ever seen in a game, great music and atmosphere, and a huge variety of weapons, rings, armor, bosses, enemies and more. However, the actual gameplay is very simple and basic without any depth. Most bosses and levels feel the same and the gameplay can get pretty repetitive.
68 hours played
Oct. 2025
A detailed handdrawn game for metroid fans to consider. Easy game for Souls-like, focus more on exploring. Btw if anyone get stuck in the progress, just heads East
62 hours played
Sept. 2025
This is a solid metroidvania but it has several issues. The beginning is brutal because you do not have any kind of abilities like double jump etc. As others have mentioned, your dash doesn´t have i-frames until you get the upgrade later in the game. Also, this is one of those game in which when you enter the hitbox of an boss/mob you take damage yourself. This all creates a super nasty start that could put many people off. I was thinking on dropping the game as well, but I have perservered. Eventually when you get upgrades like triple jump, weapon move sets called skills (I was a dual blades user - most dps), it gets more enjoyable. Big letdowns: magic system - you get an item in a slot that enables you to cast one or two spells. But honestly I have never found out what most of the late game stuff actually does. Because it is not actually written in the item description. Only the name of the spell, move set to activate and flavour text. Wtf? I have thus stopped to use magic altogether - super boring system. itemization and power build up this is a game with the absolutely worst power progression. The updates in the talent tree are of like+1% or 2% category. Yes, you see it right, you increment your abilities by meagre percentual upgrades and never have too much of it. So for example you crit chance is at best like 5% at the end of the game! And if you think items are going to help, well no. Because almost all items have bonuses but for some reasons the devs thought that must be balanced with maluses. So almost all items that have +crit chance have at the same time -crit damage and vice versa. And other item power ups have different power downs. This results in you probably choosing some very specific item that provide the lowest possible debuffs and calling it the game. I do not understand what they were thinking here. After you understand how it goes, you never really look forward on new items, because you always know it may not be worth it due to the minus effects. You are constantly let down feeling weak. (even when you are actually doing well power wise) The music is not a strong point, they could have done much more in this area. Sounds are about average, the only thing that stood out for me was that if you are in caves the sound reflects that. About the maps. MASSIVE! There are about 22 locations or more and most of them are gigantic. Sometimes it can feel daunting. And the game tells you that you have to reach one specific location right at the start of the game, but it on the other side of the map overview. As other have mentioned, the platforming can be unrewarding, because you often find healing, mana or transport pots there. And even if you find items, well you have already read above about the itemization fail. You can visit almost all locations before you get there. The game allows you to do so, but this may result for you to be in locations that are well beyond your current level/power. It is still doable, I have killed the hardest fights quite early on the higher difficulty - it was a real pain though. But it was much more fun facerolling the lower level content afterwards. Point to note - if you cannot get somewhere just put a map mark and you can be sure to get there later. Especially if the item is inside water, beyond a breakable platform or too high to reach. These 3 abilities will be obtain quite late in the game - depending on how you progress of course. The controls are a bit clunky, especially paired with the damage induced when touching enemies. But somehow despite all the shortcomings I have finished the game with all its endings. It could have been so much better, but it seems like during the creating of the game, artist had the main say and not game devs. The backgrounds are nice and everything looks beautiful, but games should be first and foremost about gameplay and that is the area that needed more thoughts and improvements.

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Frequently Asked Questions

Afterimage is currently priced at 24.99€ on Steam.

No, Afterimage is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Afterimage received 6,526 positive votes out of a total of 8,404 achieving a rating of 7.58.
😊

Afterimage was developed by Aurogon Shanghai and published by Maximum Entertainment.

Yes, Afterimage is playable and fully supported on Windows.

No, Afterimage is not playable on MacOS.

No, Afterimage is not playable on Linux.

This information about Afterimage is not available yet.

This information about Afterimage is not available yet.

No, Afterimage does not support VR.

Afterimage is a single-player game.

Yes, there are 2 DLCs available for Afterimage. Explore additional content available for Afterimage on Steam.

No, Afterimage does not support mods via Steam Workshop.

No, Afterimage does not support Steam Remote Play.

Yes, Afterimage is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afterimage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 August 2026 22:38 UTC
SteamSpy data 11 September 2026 10:35 UTC
Steam price 11 September 2026 18:23 UTC
Steam reviews 09 September 2026 13:49 UTC

If you'd like to dive deeper into the details about Afterimage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afterimage
  • SteamCharts - Analysis of Afterimage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afterimage compatibility
Afterimage
Rating
7.6
6,526
1,878
Game modes
Features
Online players
80
Developer
Aurogon Shanghai
Publisher
Maximum Entertainment
Release 24 Apr 2023
Platforms
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