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Afterimage on Steam - User reviews, Price & Information

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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Afterimage is a metroidvania, female protagonist and 2d platformer game developed by Aurogon Shanghai and published by Maximum Entertainment.
Released on April 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 8,404 reviews of which 6,526 were positive and 1,878 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 0.48€ on Gamivo.


The Steam community has classified Afterimage into these genres:

Media & Screenshots

Get an in-depth look at Afterimage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

72 hours played
March 2026
This game is very big, fun to play and it's like a soft Symphony of the Night with Ore and the blind forest graphics, or Hollow Knight graphics, as both are beautiful. I just turned off the music as the sound track was not of my taste, but to compensate, I left playing the OST of SOTN or any other Igavania and it change the gameplay a lot. Another thing I changed was the voice language to Japanese, with english text. Congratulations to the dev team.
54 hours played
Nov. 2025
Afterimage is a great but flawed Metroidvania. It has some of the best art i've ever seen in a game, great music and atmosphere, and a huge variety of weapons, rings, armor, bosses, enemies and more. However, the actual gameplay is very simple and basic without any depth. Most bosses and levels feel the same and the gameplay can get pretty repetitive.
68 hours played
Oct. 2025
A detailed handdrawn game for metroid fans to consider. Easy game for Souls-like, focus more on exploring. Btw if anyone get stuck in the progress, just heads East
62 hours played
Sept. 2025
This is a solid metroidvania but it has several issues. The beginning is brutal because you do not have any kind of abilities like double jump etc. As others have mentioned, your dash doesn´t have i-frames until you get the upgrade later in the game. Also, this is one of those game in which when you enter the hitbox of an boss/mob you take damage yourself. This all creates a super nasty start that could put many people off. I was thinking on dropping the game as well, but I have perservered. Eventually when you get upgrades like triple jump, weapon move sets called skills (I was a dual blades user - most dps), it gets more enjoyable. Big letdowns: magic system - you get an item in a slot that enables you to cast one or two spells. But honestly I have never found out what most of the late game stuff actually does. Because it is not actually written in the item description. Only the name of the spell, move set to activate and flavour text. Wtf? I have thus stopped to use magic altogether - super boring system. itemization and power build up this is a game with the absolutely worst power progression. The updates in the talent tree are of like+1% or 2% category. Yes, you see it right, you increment your abilities by meagre percentual upgrades and never have too much of it. So for example you crit chance is at best like 5% at the end of the game! And if you think items are going to help, well no. Because almost all items have bonuses but for some reasons the devs thought that must be balanced with maluses. So almost all items that have +crit chance have at the same time -crit damage and vice versa. And other item power ups have different power downs. This results in you probably choosing some very specific item that provide the lowest possible debuffs and calling it the game. I do not understand what they were thinking here. After you understand how it goes, you never really look forward on new items, because you always know it may not be worth it due to the minus effects. You are constantly let down feeling weak. (even when you are actually doing well power wise) The music is not a strong point, they could have done much more in this area. Sounds are about average, the only thing that stood out for me was that if you are in caves the sound reflects that. About the maps. MASSIVE! There are about 22 locations or more and most of them are gigantic. Sometimes it can feel daunting. And the game tells you that you have to reach one specific location right at the start of the game, but it on the other side of the map overview. As other have mentioned, the platforming can be unrewarding, because you often find healing, mana or transport pots there. And even if you find items, well you have already read above about the itemization fail. You can visit almost all locations before you get there. The game allows you to do so, but this may result for you to be in locations that are well beyond your current level/power. It is still doable, I have killed the hardest fights quite early on the higher difficulty - it was a real pain though. But it was much more fun facerolling the lower level content afterwards. Point to note - if you cannot get somewhere just put a map mark and you can be sure to get there later. Especially if the item is inside water, beyond a breakable platform or too high to reach. These 3 abilities will be obtain quite late in the game - depending on how you progress of course. The controls are a bit clunky, especially paired with the damage induced when touching enemies. But somehow despite all the shortcomings I have finished the game with all its endings. It could have been so much better, but it seems like during the creating of the game, artist had the main say and not game devs. The backgrounds are nice and everything looks beautiful, but games should be first and foremost about gameplay and that is the area that needed more thoughts and improvements.
49 hours played
Aug. 2025
Afterimage is an amazing experience for the Metroidvania lover. I'm just shy of 100% completion and have put well over 40 hours into the search thus far. This game is a great way to immerse yourself in an interesting world full of beauty and mystery and it boasts a massive roster of varied and interesting boss fights to engage with along the way. While at times it might seem as though it could be "too big" as you're uncovering new areas several hours in, it never seems to outstay its welcome nor does it lead to exploration or back-track fatigue that some other longer MVs might have subjected you to in the past. The world is genuinely engaging to get lost in, and the combat and movement are smooth and great fun. Do note that there is very little hand-holding and you can proceed very non-linearly through this game, which can seem a bit puzzling at times. For me, though, this is a huge plus. I love when a game lets you just do your thing. You owe it to yourself to give this game a shot if you're even remotely interested in the Metroidvania genre!

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Frequently Asked Questions

Afterimage is currently priced at 24.99€ on Steam.

No, Afterimage is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Afterimage received 6,526 positive votes out of a total of 8,404 achieving a rating of 7.58.
😊

Afterimage was developed by Aurogon Shanghai and published by Maximum Entertainment.

Yes, Afterimage is playable and fully supported on Windows.

No, Afterimage is not playable on MacOS.

No, Afterimage is not playable on Linux.

Afterimage is a single-player game.

Yes, there are 2 DLCs available for Afterimage. Explore additional content available for Afterimage on Steam.

No, Afterimage does not support mods via Steam Workshop.

No, Afterimage does not support Steam Remote Play.

Yes, Afterimage is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afterimage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 12:05 UTC
SteamSpy data 25 July 2026 09:05 UTC
Steam price 28 July 2026 18:23 UTC
Steam reviews 26 July 2026 20:07 UTC

If you'd like to dive deeper into the details about Afterimage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afterimage
  • SteamCharts - Analysis of Afterimage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afterimage compatibility
Afterimage
Rating
7.6
6,526
1,878
Game modes
Features
Online players
93
Developer
Aurogon Shanghai
Publisher
Maximum Entertainment
Release 24 Apr 2023
Platforms
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