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Afterimage on Steam

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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.

Afterimage is a metroidvania, female protagonist and 2d platformer game developed by Aurogon Shanghai and published by Maximum Entertainment.
Released on April 24th 2023 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 6,981 reviews of which 5,515 were positive and 1,466 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 1.69€ on Instant Gaming.


The Steam community has classified Afterimage into these genres:


Here is the detailed breakdown of supported languages for Afterimage:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Afterimage through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64bit)
  • Processor: Intel Core 2 Duo E4500 | AMD Athlon 64 X2 5600+
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 630
  • DirectX: Version 11

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Oct. 2026
A nice metroidvania that feels bland in the end. Afterimage is one of those games that look amazing, but all other fronts are average or just ok. The plot is typical for this kind of fantasy game, involving dreams, soul, ancient mysteries, etc. It's also complex and confusing, by the end of the game it's unclear what was the point of it or what was going on. Every character is voiced acted, not perfect but it fits the setting. Combat and enemies are interesting and varied. There's hundreds of weapons, armors and accesories, each with their own stats, all leveled by using resources you find or enemy drops. This is also one of its weaknesses, the game is just too big with too many apparently useless items. Expect to collect a ton of random objects that might be usable later or not. Zones are huge, fortunately there's quick travel between special tree nodes or by using special consumable potions that you can buy later in the game. Some of the bosses are challenging, specially mid game where the world opens a lot and you have access to almost every area. It's quite common to go against a boss which will wipe out you in one hit, meaning that you have to move on and return when you are higher level. Difficulty is average and shifts to easy for late game, you are just too overpowered for everything, including the true final boss. One thing I will spoil, is that eventually a NG+ is unlocked as most of the games on this genre. However, the NG+ in Afterimage is actually a sidestory that is splitted in very small chapters, 10 in total. After beating those you have to return to the main game and more things will be unlocked. The biggest complaint is how poorly guided everything is. Expect to get lost, just try random routes or go back to characters to talk and move forward different tasks or quests. There are lots of endings, I recommend you to get a guide on how to get them to not waste time. On the technical side, the only glitchy behaviour I found was the map function will sometimes show a completely unrelated area. Not everything is marked on the map, the game lets you mark interesting locations yourself by using a set of icons. It's weird how they put like 20 different icons, yet they are not really related to gameplay components. A mild inconvenience. It's a thumbs up in the end, but barely. Only recommended with huge discount and if you've run out of better metroidvania games. For a very similar game, check 9 Years of Shadows.
25 hours played
Sept. 2026
I really liked this game, but I'd be remiss if I didn't mention that it had some jank. The art direction is really stunning, some of the vistas you visit along the way are truly beautiful and the team behind the artwork should be praised. The characters are all fun and unique in a sort of "Monster Hunter" kind of way, and all the voice work is really well done as well! While it would have been lovely to see expressions or stances change during dialogue to more readily portray emotions, it's not a huge miss that they don't have this. The weapon variety is excellent as well and there are weapons to suit all sorts of tactics. Heavy blades, Scythes, Whips, Wands, Spell books and Scrolls, you get access to quite the wide array of tools along the way to help you dispose of the enemies in your path. They can even gain more stats and abilities through a simple upgrade system as well. The map is expansive beyond measure and there is so much to see. From the depths of hell to the soaring skies, through deserts and forests and across the misty waters, it really does feel like you travel quite a long way on this journey and get to see all sorts of sights! When you start getting access to some movement abilities and can really rush about, it feels fantastic and fluid in a really satisfying way. On the other hand... This game presents you with quite a few strange mechanics that don't really feel comfortable to work around until far later in the game. Things like the skills requiring fighting game stick movement, which is novel but makes some of the skills too difficult to pull off in the heat of a battle. Things like quarter-circles and forward-forwards are frustrating because you want to be able to use them but it's never really useful to do so over just basic attacking. The animations for these skills are really nice though! Having to use a consumable to fast travel works up until a certain point, and then it really should have been an upgrade you obtain just before the end of the game. It is frustrating especially since the majority of your currency comes from caches that do not respawn, so once those are depleted, it can become restrictive having to keep buying the fast travel drinks. The fact that your dash does not give you invulnerability in order to properly dodge is awful. Without a base kit parry ability and without dash immunity, the most viable tactic to winning any fight is to simply facetank any damage you recieve and just blindly attack back. Dodging is too difficult considering just how spam the bosses can put on your screen or how rapidly they move themselves, deflecting projectiles is a coinflip since the majority of ranged attacks just ignore your deflection attempts, and there is no base kit parry unless you are using a heavy sword, which is a slower weapon type and can't really keep up with the more mobile or airborne enemies you fight. The story and the lore is incredibly rich and interesting but it's quite overwhelming and you don't really get a plain explanation for a lot of things unless you hunt them out or spend time thinking hard about it. I 100%'d this game and I'm still confused as to what the Antagonist's ultimate plan was supposed to be and the mechanisms behind it, but it was at least still interesting. Lots of concepts of life and rebirth and it really did interest me, but it was just a bit too convoluted to follow along with at some points. I really did like that there was a diagetic and in-universe reason for your respawns and such, though, that was a great touch! The flow of the map and the progression of the story is very confusing. You don't get any real quest markers or even a journal entry saying "we need to go here next", it's just sort of blindly feeling your way around the map until you find a route you can progress down without any of the later movement abilities being required. Frankly, the side quests with the NPCs are more accesibly signposted because you can see little icons for where they are located on the map, which isn't something the main story does for you sadly. I would say it's a great game, though perhaps a tad bit pricey. If you can get it at a discount though, it would be well worth your purchase!
29 hours played
Sept. 2026
One of my favorite games, it is so beautiful and well made. I would love to play a second game
31 hours played
Aug. 2026
Good game, VERY long. HUGE map. Easy to get lost but still a very good game
61 hours played
April 2026
An unappreciated gem that I wish would get a sequel but probably won't. After 100% completion I have mostly good things to say. Areas are colourful. You'll run across beautiful scenery while exploring. English voice acting is great. Enjoyable combat with 6 different weapon types, each having their own moveset. You can equip 2 of them at a time. You unlock more weapon skills via talent tree. You may also find weapons with unique weapon skill despite being same type of weapon. The world is vast and open ended. It's fair to dislike non linear games but this is an exception. When you're not supposed to be in an area it's very obvious with enemies having an icon indicating that you are underleveled. I've seen many complaints regarding the amount of backtracking. While that is true these people don't mention that very few of it is mandatory. There are key items that you need to find depending on the ending you are going for. My point is that you can take your time and explore or rush through. There is in fact 10 different endings. I'd advise you to look up a guide for the key items you are missing if you don't want to 100% explore every area. Backtracking is much less tedious this way. You will need the guide for endings anyway so might aswell. As I've already mentioned game has this core issue which affects the game in many aspects. I'd say most of the frustration people had with this game is the result of this. Game does a very poor job explaining things and overall it lacks a guidance. This is noticeable in many ways. Story: From the beginning it's very confusing. You're kinda thrown in there. Game gives you short term goals at a time which are your quests. Nothing is explained why and it gets more and more outrageous as you progress. Main antagonist isn't mentioned at any point of the game until you reach the true ending. It's likely you'll get one of the endings and think you've beaten the game, never meeting the main antagonist. It doesn't help that there are 3 tiers of puppetmasters. There just isn't an incentive to keep going even though there is a hidden area you can only access by reaching most of the endings. Key items: Every key item description is about lore. You won't have a clue what are you supposed to be doing with more than half of those items. It's likely you'll need a guide. Npc quests: Once again some of these quests will require you to look up a guide cause you won't know where to go to progress the quest. Basically you're looking for certain npcs in different locations. Overall, It's a colourful world with a lot to do. It's a fun time if you don't mind looking up a guide here and there.

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Frequently Asked Questions

Afterimage is currently priced at 24.99€ on Steam.

No, Afterimage is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Afterimage received 5,515 positive votes out of a total of 6,981 achieving a rating of 7.70.
😊

Afterimage was developed by Aurogon Shanghai and published by Maximum Entertainment.

Yes, Afterimage is playable and fully supported on Windows.

No, Afterimage is not playable on MacOS.

No, Afterimage is not playable on Linux.

Yes, Afterimage is playable and fully supported on Steam Deck.

Yes, Afterimage is playable and fully supported on Steam Machine.

No, Afterimage does not support VR.

Afterimage is a single-player game.

Yes, there are 2 DLCs available for Afterimage. Explore additional content available for Afterimage on Steam.

No, Afterimage does not support mods via Steam Workshop.

No, Afterimage does not support Steam Remote Play.

Yes, Afterimage is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afterimage.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 October 2026 20:58 UTC
SteamSpy data 21 October 2026 00:20 UTC
Steam price 27 October 2026 03:30 UTC
Steam reviews 18 October 2026 22:11 UTC

If you'd like to dive deeper into the details about Afterimage, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afterimage
  • SteamCharts - Analysis of Afterimage concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afterimage compatibility
Afterimage
Rating
7.7
5,515
1,466
Game modes
Features
Online players
45
Developer
Aurogon Shanghai
Publisher
Maximum Entertainment
Release 24 Apr 2023
Platforms
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