Beneath Oresa on Steam - User reviews, Price & Information

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Beneath Oresa, a fighting roguelike deckbuilder, takes you deep within the city to confront your foes. As a strategist, choose your cards, upgrades, and artifacts wisely, but as a fighter, turn their positioning to your advantage.

Beneath Oresa is a roguelike deckbuilder, deckbuilding and card game game developed by Broken Spear Inc. and published by Goblinz Publishing.
Released on September 27th 2023 is available only on Windows in 11 languages: English, French, Korean, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Italian, Portuguese - Brazil and Traditional Chinese.

It has received 1,437 reviews of which 1,116 were positive and 321 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 21.99€ on Steam, but you can find it for 0.99€ on Gamivo.


The Steam community has classified Beneath Oresa into these genres:

Media & Screenshots

Get an in-depth look at Beneath Oresa through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel i3
  • Memory: 3 GB RAM
  • Graphics: GTX 1050
  • DirectX: Version 11
  • Storage: 7300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
Jan. 2026
I'm a huge fan of deckbuilding rogue-likes, with Spire being the obvious gold-standard. The only other S-tier deckbuilders (in my mind) are Inscryption, Shogun Showdown and Balatro, which I believe to be perfect games, though they still don’t rise to Spire’s level of pure joy and replayability. I think the rest of the list is good but not great - Monster Train, Griftlands, Lonestar, Loop Hero, Slots & Daggers would be my A-tier. I haven’t played StarVaders yet but have high hopes. I think Beneath Oresa is a 75% perfect game and belongs at the top of my A-tier. It gets so many things right that these other games don’t quite nail, and only falls short in a few areas. The Good There are some truly impressive elements of Oresa. The art style is vibrant, unique and exciting - you really feel like you’re in the underground world of Oresa, like the environment is a character itself and like the progression of battles and rest stops tells a story through gameplay and choices - this is a really hard thing to get right. No other deckbuilder has attempted this kind of 3D action and Oresa pulls it off flawlessly, with each attack animation feeling weighty and satisfying. Little details impress, like the fact that you can click several cards in quick succession and they execute one after another, where another game would make you wait for the first card’s action to end before you click another - it feels like it respects your time and agency. I always want to do “just one more run”. In spite of the high difficulty level, new characters and cards unlock quickly and plentifully. I know a lot of people complain that Oresa is too hard - it took me 6 runs to beat the game for the first time and it was very difficult. It’ll take you WAY longer if you haven’t mastered any of the games on my S-tier, but if you’ve got, say 100 hours in any of those games, the strategies in Oresa will be obvious and easy to get good at. Still, Oresa is unique enough that having hundreds of hours in Spire (as I do) doesn’t make the game easy, it just leaves you well prepared. Spire had 4 different decks/characters. Oresa has 9 characters but they fall into 3 categories. Once you’ve gotten good and one character, it has two of the same “race” with similar decks so you don’t have to learn those decks from scratch. I think this is a brilliant adaptation of the form. I’ve never seen anything like these deck mechanics and they are exciting and fun, and make total sense. None of the games on my A-tier come close to this kind of innovation or inspiration. It’s so fun to play a virus deck and figure out how get those virus cards flowing, or play a parry character and get a huge parry in on a boss or play a gunslinger and figure out a broken 6-shot build. The Bad Oresa feels like a game that needed to stay in beta for a year or two before release to become a perfect game. My main beef with it is how unsatisfying a win is. It’s nice to beat a run, but there are no satisfying metrics or markers. Spire doesn’t offer you much but it works so well. When you beat the 3rd act boss you either can or can’t fight the Beating Heart…and it’s satisfying even if you didn’t collect all 3 crystals. You’re genuinely happy you got there. And if you get to the heart, that 4 stop climb is thrilling. And if you have a broken build and beat the heart, you get a 4-panel comic book animation of your characters win, then roll credits. It’s not much but it feels like enough, like a reward. And then beating the game on ascension for each character is equally rewarding. Oresa attempts to give you some of these chits, these markers of unlocking new difficulty levels etc., but none of it feels rewarding to me. PLAYING the game feels extremely rewarding to me so I keep playing it just because the moment to moment gameplay is so good, but it’s lacking this final polish, which could have easily been resolved in testing if they had taken more time. I get the sense this is a group of students or recent graduates who made this game and I’m guessing it just wasn’t possible for them to test the game the way the Hades team (for example) did...but this could have been one of the great roguelike deckbuilders. 75% of it is truly incredible! But 25% is underbaked. Lastly, the opening sequence sounds AI narrated and it’s dull and uninspiring. It would have added so much for that opening story animation to make us excited about the story and it fails. This team is from Montreal and I would have love to have it in French with subtitles, or in English with a French accent - either would have worked. Should you play Oresa? I truly love it. If you’re a tourist in the genre, just skip it and head to the S-tier. If you’re a real fan of rogue-like deckbuilders you have to play this one, it’s easily in the top 10 of the genre.
63 hours played
Jan. 2026
I feel a bit conflicted about this one. First, for the price that I paid, I definitely got my money's worth. I can't complain about the value factor at all. I just want to point that out because the game is definitely engaging enough that the time I sunk into it felt like an investment and not a waste. As for the gameplay, I do agree with some of the negative reviews on here that there is an issue with scaling. Enemies scale much more quickly than you do, even if you are optimizing your deck to the best of your ability. The reality is that too many of the boons you receive between bosses are either underwhelming, synergizes with your deck poorly, or just straight up damages you. It's depressing to beat an elite boss and have very little health just to see that the next boon is either "take 10 damage and get an injector and a card" or "upgrade 1 base card by 3 damage". Only to go straight into another fight where the enemies are now stronger than the elite you just beat. Devs, if you make any DLC or modifications, I'm not saying make the game easier, just make it feel less punishing when it's not supposed to be punishing at all. Anyways, there are three major factions and of the three, I straight up can't stand the faction that uses virus cards. They are just not fun to play at all. The counter and the ammo factions are fun to play though and once you get the hang of them it can feel very rewarding to pull off smite chains into a counter or unleash bullet hell. This game is a strong 6/10. If you like slay the spire and want a more challenging game, this is it. The graphics and animations are very unique as well. There was definitely love put into this game. EDIT: Also I just want to add that if you look at the global stats you can clearly see that players are not successfully completing runs. I don't want a game to just be made easy so that it's winnable. I like the challenge. but if only 5% of a community has successfully completed a run, that is indicative of either how punishing the game is or lack of engagement. Beware of both positive and negative reviews of players who have not completed a run or have less than a few hours.
26 hours played
Dec. 2025
I never do reviews but this game deserves one because its way under-rated and should get way more attention. I love deckbuilders but rarely do they hold my attention for very long. Ive only really started putting time into Oresa, but for me this already ranks with Slay the Spire, Alina of the Arena, Balatro etc., games that Ive put 500+ hours in. Theres such a variety of playstyles, characters and cards, plus the dynamic fights feel awesome. The only thing lacking is that in the current midgame, the enemies have all been seen and winning a run doesnt feel particularly celebrated; you just get a sort of "you win" screen and get some XP and cards and then start over. Im hoping that as I move on to harder 3 star etc rounds and start to cap out XP that we get some more levels, encounters, etc or something. But yeah, extremely solid and impressive game, just needs more content.
16 hours played
Nov. 2025
Beneath Oresa is decent, but not great The criticisms about the game being super unfair and unbalanced are ridiculous. I've died to the final boss on my first run and won the next four. Similar concepts from other card games apply It shares one part with a lot of the badly designed card games - you can't skip adding cards. But it gives you so many options to remove cards, that you can still end up with slim decks, so I surprisingly don't mind this. It doesn't have high replayability, the 3 factions use different cards, but the characters in each faction feel like worse versions of the best one, so there's not much reason to play all of them.
115 hours played
July 2025
A crunchy deckbuilder with great art and worldbuilding and a uniquely fluid feel to the combat. A lot of players seem to be put off by the difficulty curve. My suspicion is that it's not much more difficult than classic deckbuilders like Slay the Spire, but that there's a tension between the game trying to promote a combat experience which is fluid and cinematic and a mechanical system which demands close attention to small details. It feels great to fire off cards quickly and watch your character chain through combos. But if you get too attached to that feeling you'll soon run into enemies with abilities which punish your carelessness. This promotes a lot of early 'feelbads' - where you feel like you're mastering the game only to lose (seemingly) out of nowhere. (It would be particularly cool to double down on the design focus of the game as a way of addressing this. Perhaps a cut-scene, or a little bit of voiced exposition about the enemies you're about to face - especially with the biggest/most impactful ones - would be enough to give players a heads-up without being too intrusive. Think Darkest Dungeon's little descriptive voiceovers.) However, if you stick with it, it's definitely rewarding. And while I can't vouch for every combo of characters being equally viable for wins, the variety of choices you get to make and playstyles you get to experience helps to make up for that. If you're looking for a good starter combination, then any of the big sword guys paired with any of the other big sword guys feels easiest to me. Because their parry ability can counter a huge attack and turn it around as damage, they naturally compensate for the aggressive damage scaling from your enemies. Overall, well worth a bit of playing around with. Might be frustrating if I were a completionist, but I feel like I win runs of this about as often as I win high ascension runs of Slay the Spire (which is to say, seldom!) and that I generally have as much fun here.

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Frequently Asked Questions

Beneath Oresa is currently priced at 21.99€ on Steam.

No, Beneath Oresa is currently not on sale. You can purchase it for 21.99€ on Steam.

Yes, Beneath Oresa received 1,116 positive votes out of a total of 1,437 achieving a rating of 7.46.
😊

Beneath Oresa was developed by Broken Spear Inc. and published by Goblinz Publishing.

Yes, Beneath Oresa is playable and fully supported on Windows.

No, Beneath Oresa is not playable on MacOS.

No, Beneath Oresa is not playable on Linux.

Beneath Oresa is a single-player game.

No, Beneath Oresa does not currently offer any DLC.

No, Beneath Oresa does not support mods via Steam Workshop.

No, Beneath Oresa does not support Steam Remote Play.

Yes, Beneath Oresa is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Beneath Oresa.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 22:12
SteamSpy data 13 June 2026 16:09
Steam price 13 June 2026 20:23
Steam reviews 13 June 2026 07:45

If you'd like to dive deeper into the details about Beneath Oresa, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beneath Oresa
  • SteamCharts - Analysis of Beneath Oresa concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beneath Oresa compatibility
Beneath Oresa
Rating
7.5
1,116
321
Game modes
Features
Online players
14
Developer
Broken Spear Inc.
Publisher
Goblinz Publishing
Release 27 Sep 2023
Platforms
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