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Indies' Lies on Steam

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A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!

Indies' Lies is a roguelike deckbuilder, card game and card battler game developed by Fun Square Games and published by Erabit.
Released on January 15th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 755 reviews of which 578 were positive and 177 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 2.70€ on Eneba.


The Steam community has classified Indies' Lies into these genres:

Media & Screenshots

Get an in-depth look at Indies' Lies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
Sept. 2026
Indies' Lies is a roguelike deck-building RPG that builds on the familiar cycle of collecting cards, fighting increasingly dangerous enemies, and adapting a strategy to whatever opportunities appear during a run. Developed by Fun Square Games and published by Erabit, it distinguishes itself through a strong emphasis on party building, character development, Talents, Runes, equipment, and an unusually large selection of cards. The result is a game that feels approachable at the beginning but gradually reveals considerable strategic depth. Combat is turn-based and driven almost entirely by the deck you assemble. Every encounter becomes a question of resource management, card order, defensive planning, and deciding when to commit to an aggressive play. Enemy behavior encourages players to pay attention rather than simply use the strongest card available. Some turns are about dealing as much damage as possible, while others are better spent protecting the party, preparing effects, or establishing combinations that become powerful later. This makes battles feel like tactical puzzles, especially once more complicated enemies and character mechanics enter the equation. One of the strongest features is the party system. Instead of restricting every adventure to a single isolated hero, the game allows additional characters to become part of the team. These partners contribute abilities and cards that can dramatically alter how a deck functions. Selecting companions therefore becomes an important strategic decision. A character capable of covering a weakness in the primary hero's deck can be more valuable than one who simply provides additional damage. When the right heroes, cards, and effects come together, the combat system produces some highly satisfying combinations. There are 12 playable characters divided among four classes, providing plenty of room to experiment with different approaches. Their individual mechanics help prevent subsequent runs from feeling like minor variations of the same strategy. A large card pool of more than 700 cards further increases the number of possible builds. However, quantity alone is not what makes the system interesting. The real appeal comes from learning which cards work together and knowing when to reject an attractive reward because it would make the deck less consistent. Runes add another useful layer of customization by modifying cards and allowing players to reshape their effectiveness. Combined with the ability to replace cards, this provides greater control over deck development than simply accepting whatever rewards appear. Talents deepen character progression further, with roughly 160 available possibilities and procedurally generated Talent trees. Since the available progression can change, players are encouraged to adapt rather than repeat exactly the same upgrade sequence during every attempt. Exploration follows the randomized structure expected from a roguelike. Routes present battles, events, quests, mini-games, and other opportunities that can influence the direction of a run. Decisions about where to travel can be almost as important as decisions made during combat because rewards and risks affect the long-term strength of the party. With around 90 enemy types and numerous items to discover, there is enough variety to keep the journey unpredictable for a substantial amount of time. The world of Mekaa also gives the game more personality than a purely mechanical card battler. Its setting mixes dark fantasy with elements of an emerging industrial era, creating a civilization caught between older traditions and technological change. Adventure content gradually provides information about this world, while individual character stories explore the backgrounds of the playable cast. Narrative is not the dominant attraction, but it gives context to the characters and helps make progression feel like more than a sequence of disconnected card battles. Presentation is functional and attractive, with illustrated characters and cards carrying much of the visual identity. Information is generally presented clearly, which is important when several effects, cards, status conditions, and enemy actions need to be understood quickly. Players coming from more visually elaborate RPGs may find the presentation relatively modest, but the artwork suits the fantasy atmosphere and keeps attention focused on strategy. The main weakness is that its many interconnected mechanics can occasionally become overwhelming. Cards, companions, Runes, Talents, equipment, events, and randomized rewards all need to be considered, particularly during more demanding runs. Randomness can also produce situations where a planned strategy never receives the pieces needed to reach its full potential. Experienced roguelike players will recognize this as part of the genre, although anyone who prefers completely predictable progression may find it frustrating. Steam Deck compatibility is currently listed as Playable rather than fully Verified. The game can therefore be enjoyed on Steam Deck, although players may encounter minor usability considerations compared with a title specifically optimized to meet every Verified requirement. Its turn-based structure is nevertheless naturally suited to portable sessions because there is no pressure to make rapid real-time inputs. Indies' Lies ultimately succeeds by offering considerably more than a straightforward succession of card battles. Party construction, hundreds of cards, extensive Talents, Rune customization, randomized encounters, equipment, multiple heroes, and character stories create a flexible framework with substantial replay value. Not every run will produce an ideal combination, but discovering unexpected synergies is precisely where much of the enjoyment comes from. For players who appreciate tactical deckbuilders and enjoy experimenting with increasingly specialized builds, it is an engaging and content-rich choice. Rating: 7/10
110 hours played
June 2026
If you like Roguelite card games, this can get a little repetitive, but it's fun. Plenty to chase after. Good for fun, but it's not going to be winning any awards. I probably have ~300 hours between Steam and my cell. It's also on the Android play store play pass.
14 hours played
June 2026
I have very fond memories of this game and think it is impressive and good. BUT there are some design issues which make me not want to play it. But I do think it feels sincere which I really appreciate and that's precious and deserves appreciation. The issue is that it's not streamlined enough and has some stuff that overstays its welcome. I hope the artists and developers make a new game with some dull stuff cut out since they're clearly very smart and talented and just need a bit of tinkering to make a truly awesome, wonderful game.
44 hours played
Nov. 2025
awesome can't stop playing [*]several different playable characters from 3 archetypes [*]tons of deckbuilding options on top of that with cards, talents, runes... [*]personally, I'm a huge fan of the simple graphics Story mode progresses reeeally slow; the way stories are told is quite cumbersome... but it's still good. 9/10

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Frequently Asked Questions

Indies' Lies is currently priced at 14.79€ on Steam.

No, Indies' Lies is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Indies' Lies received 578 positive votes out of a total of 755 achieving a rating of 7.29.
😊

Indies' Lies was developed by Fun Square Games and published by Erabit.

Yes, Indies' Lies is playable and fully supported on Windows.

No, Indies' Lies is not playable on MacOS.

No, Indies' Lies is not playable on Linux.

Yes, Indies' Lies is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Indies' Lies is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Indies' Lies does not support VR.

Indies' Lies is a single-player game.

Yes, there are 2 DLCs available for Indies' Lies. Explore additional content available for Indies' Lies on Steam.

No, Indies' Lies does not support mods via Steam Workshop.

No, Indies' Lies does not support Steam Remote Play.

Yes, Indies' Lies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Indies' Lies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 22:08 UTC
SteamSpy data 17 October 2026 08:03 UTC
Steam price 28 October 2026 03:43 UTC
Steam reviews 19 October 2026 17:50 UTC

If you'd like to dive deeper into the details about Indies' Lies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Indies' Lies
  • SteamCharts - Analysis of Indies' Lies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Indies' Lies compatibility
Indies' Lies PEGI 3
Rating
7.3
578
177
Game modes
Features
Online players
1
Developer
Fun Square Games
Publisher
Erabit
Release 15 Jan 2023
Platforms
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