I sort of heading into this game without much research. I like it a lot, and I hope the game continues to be developed. Here are the things I like, and those which make me concerned about its potential direction, or potential lack thereof. Pros: * Open world. Much like Valheim but not so hard core. * the base combat is fun * An interesting armor/stats and skills system * a variety of abilities to choose from * the graphics are bad, I like them and when the light comes out its more noticeable that the graphics have a bit more than at first glance to it * the overall gameplay is fun, and has great potential. I noticed a number of reviews which indicate this same sentiment, and I think its spot on. Cons and Potential issues: FORENOTE: This just barely released as Early Access, so there is a good deal of leeway in allowing it to develop before commenting on issues, but for the sake of those deciding if buying it now is worth it, you have the right to know the current limitations and issues. * There are a lot of little bugs, and a few which can cause a good deal of aggravation. - changing keybinds: if you click to change a keybind in the menu, and then click another keybind to change that before you have selected a key for the first, it locks out the key so you cannot change it untill you reset all the keybinds and start from scratch - menus somewhat frequently close without apparent reason while you are trying to do things, like when transfering inventory - sometimes stuff doesnt load into view until your right on it, leading to potential death as you are sudden close or surrounded by enemies. - falling thru wood platforms and stairs you have set down in the game happens far too often. - early on, I lost a few items after death, not sure where they went. When I picked up my stuff that all dropped, it was no longer there. Fortunately, this has happened infrequently. - there are a few other minor glitches here and there, but these are the biggest encountered so far. * Gamplay issues: - a lot of stuff will hopefully be improved, but for now a lot of QOL features are missing. - Including inventory management features, like sort for your stash, and ability to prevent picking up certain loot would be nice. I dont need every arrow I come across if I dont use bows, for example. - Base Building needs more items - base building needs more defensive options - its unclear what rules apply to base building. In valheim, your stuff dropped via a gravity system, but not so here... apparently. Until you build stuff that doesnt have a lot of support, and come back to base to find a lot of it busted down. Not sure if this was due to "gravity" or something else. It is also unclear what base elements are damaged. When very damaged by rain, some will discolor, but its hard to discern, it looks so much like the normal healthy parts, but that is only noticeable sometimes and even then usually not until the part is almost gone. - base building needs QOL improvements like the ability to repair without individually clicking each part. I feel I should be able to click down and swipe across multiple parts, particularly since it is hard to select every small or covered part. I feel this would be best improved by making an area-based repair functionality. i.e. I click repair and wherever my cursor is, it repairs in an area around the cursor. - Base building should also have a construction flow, I feel, similar to the repair i just mentioned. Like if I continue to drag my cursor across a line while holding the build button it can build in succession. But this isnt a huge thing, just would be nice. - I havent uncovered my entire map, but so far I am seeing each island has one or two biomes. I dont want to spoil it for newcomers, so I wont mention them, but the amount of biomes is exceedingly limited, that ive seen. Really, only two biomes right now, if you dont include a certain "special" biome - There needs to be added more things to do out at sea. In valheim, the music changes to a sweaping tune and occasionally you could encounter things in that ocean, including things to mine, and even sea monsters. While Im not too keen on the ultra brutality of sea monsters, I think there could be a number of things adde to make sea travel more interesting. Including chance encounters with the fantastical. Perhaps a faery island that when once found, disappears when you leave, giving you one change to explore it and mine whatever it may offer. There could be the occasional whale sightings. Or, a squid you need to shoot at till it realizes you arent dinner. Maybe even sailfish, dolphins, or sharks that infrequently make appearances. Could even have storms that make you have to hunker down, cut the sails, and wait til they are over. a green or red mist, or other elemental events, perhaps even a black fog that makes you lose sight of everything except immediately around you, and you have to sail blind bcus the map fade and goes black until its over. A few sea birds occasionally crossing your path wouldnt hurt either. - Speaking of ships at sea, the game would benefit from improved boats. Sort of like valheim, a very basic boat to begin, and upgraded ones for deep water traversal. The islands need to be spaced out better, they currently are almost laid out like a grid and very close. Distancing them would improve the game experience and improve immersion. Improving the ship and sailing experience will greatly improve the game experience. As it is, sailing is mostly a distraction to the game, and feels like an afterthought not well implemented. - the boat currently in the game appears to sail backwards as fast as it does forward. I feel this should be limited to a 20 to 30% speed limit. - the boat, when approaching shore at full speed, slows down on its own, requiring time to set the ship close to shore. I feel this is a poor implementation, and that the ship should land more forcefully, maybe even throwing you off and rolling across the ground when it hits the land if you came in full speed. - The game content is lacking. Further progression of armor, levels, abilities, and exploration are a must. One thing that concerns me, is the Steam Store page for this game. It is rather brief, as tho someone put just a little up with minor effort in hopes of getting some sales. I have seen this before, and in every case, those games went nowhere. The developers, or wherever they got the game they are selling, simply did low-effort basics to get a game up to get sales off of with no intention of actually developing the game. I hope that is not the case for this game. Given the price of this early access game with not much content, I feel I may have wasted my money on it. It is far too pricey for such a state. I hope the developer is serious about making this game viable. As it is, I cannot recommend for the sale price I paid for it. If it were maybe $5, I could say this is acceptable, but for now, the price is way too high. You can buy fully finished games for less than this. But I do recommend the game if you get it at a lower price, even in its unfinished state it leaves one with a Valheim feel without the brutal experience of valheim. This is Valheim casual
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