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StarRupture on Steam

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StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.

StarRupture is a early access, base building and open world survival craft game developed and published by Creepy Jar.
Released on January 06th 2026 is available only on Windows.

It has received 13,580 reviews of which 10,975 were positive and 2,605 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 9.95€ on K4G.


The Steam community has classified StarRupture into these genres:

Media & Screenshots

Get an in-depth look at StarRupture through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-Bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6 GB VRAM) / AMD Radeon RX 580 (8 GB VRAM)
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: SSD required. Internet connection required for multiplayer.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

247 hours played
June 2026
Played 59 hours so far... Big fan of this genre (crazy hours in Factorio, Satisfactory, etc)... Having only played single player... Considering its early access... Would 100% recommend to factory management genre lovers. This game has resource gathering, building, management, optimization of production flows, exploration, combat and progerssion. It looks great, instinctive controls, with just enough freshness over Satisfactory to make it familiar yet fresh. After 59 hours there is still more tech tree / upgrades to unlock. For this price you can't go wrong. What makes StarRupture stand out from other factory games: - Ruptures: periodically the planet is engulfed in flames - be ready. This brings cycles to the planet, where certain activities are better done at specific parts of the cycle. - Forced exploration: while some tech upgrades can be classically earned, some require blue prints that can only be found by exploring ruins in the world. This forces you to leave the comfort of home and roam the planet from time to time, facing hoards of bugs. - Distributed bases: the mechanics of this game lead you to develope a distributed factory strategy, rather than a single site pulling in resoures. This becomes more important in later game, with additional tech faciliating distribution (and travel) over distances. Response to common themes in negative reviews: - If you've finding the combat / aiming difficult: I don't konw what to tell you. Combat in StarRupture is quite simplistic. Short controlled bursts, startegic reloading = no worries. For harder areas, time your attacks with post-rupture = no worries. If you die, re-arm, got pickup your dropped stuff, and keep going. If anything, the combat gets a little repetitive / basic but this isn't a combat game at heart. Some of the NPC bugs employ tactics making markmanship useful and combat enjoyable. - If you're angry at the lack of defensive walls: you're doing it wrong. Bugs only mass attack your base if you upgrade your core. Employ startegies to keep your core levels low (including distributing your base across multiple sites), at least until you get the automated turrents. - if you find its too slow between tech unlocks: you are likely limiting yourself. Do more in parallel - both for a single unlock (IE multiple oribital launch sites), as well as with work mulitple upgrades at the same time. This is where experience with factory management games is useful. The only limit is your imagination. - For those reporting lag / stability problems: I haven't seen any in my 59 hours so far. I have a large, complex central factory, as well as over a dozen other sites all operating without any lag. The game hasn't crashed on me once. - For those reporting frustration 'having to move foundations when moving buildings': The buildings and their foundations are one and the same - whats the Issue? When you remove the old building the foundations go away. When you build the new building, it comes with foundations. Basic. What would I like to see added: - Levels - I'd like to be able to build up - stacking levels of a factory ontop of lower levels. However I appreciate this would go against the overall grain of the game pushing you to build in a distributed manner, so in a way this limitation makes sense. - More / varied NPC bugs with individual tactics. Are there flying bugs? Maybe I haven't seen them yet, but if not, you should totally add them. Also consider bug bases that grow in a cycle, and maybe culling them earlier in a cycle avoids attacks later in cycle? - Watch / clock / timer / count-down to next rupture. Not a biggie, but it would be a nice to have. - Keep expanding the tech tree - I'm worried about running out of available upgrades / things to build. I'm not there yet. I hope at least at the end there is original factorio like goal of launching satellites that consume most items produced - allowing continual growth and optimization of production beyond tech tree max out.
2065 hours played
March 2026
I've played this game a lot as you can see. It has kept me interested by giving me various options to play with. Testing incremental improvement to factory efficiencies or finding that one methods really sucks :) has been fun. I'm an old gamer (late 60's) so this may not apply to everyone of course. The play is casual and the combat is doable for my less nimble reflexes. I'll keep playing and trying new things.
18 hours played
March 2026
TLDR : For 15€, it’s not a waste of money and I definitely don't feel scammed. But honestly, it is very Early Access right now. However, in its current state, it feels like a clunky Satisfactory clone. I’d really love to know what the devs' long-term vision is, because if the goal is just to make a 1:1 Satisfactory replica, it's missing the mark. But if it leans into its PvE potential, it could be amazing. Where it falls short right now 1. Combat is a pushover: enemies are way more aggressive while exploring early on compared to Satisfactory, but you get used to them fast. Once you get basic guns, they're way too easy to wipe out. 2. Progression is unrewarding: the tech tree feels weak. Leveling up mostly unlocks just one item, and half the time it's something you don't even need yet. Character upgrades are also painfully slow and the buffs feel super marginal. 3. Building lacks QoL: The building system is okay, but it desperately needs time-savers. We need a "zooping" feature to drag and place multiple foundations at once instead of clicking them down one by one. Where this game could actually shine The base defense ! The Satisfactory devs have been super clear in their blogs: they want a chill, relaxing game. They are never going to add real PvE or base defense. That leaves a huge gap for this game to step up. Since this game currently lacks long-range logistics to build one massive mega-factory, it actually forces you to build scattered outposts -- especially since you need a shelter when a solar wave hits. I actually like this difference. But if we are going to build outposts in a hostile world, we desperately need walls. Other players have said it, and I agree: having turrets without walls is just a half-baked PvE concept. I would absolutely love to see this evolve into a factory builder where you actually have to defend your scattered bases from massive, varied hordes of enemies that require different weapons and strategies to defeat. Verdict : I'm recommending this on trust, but be warned: it is very barebones right now. It's rough around the edges, but the foundation is there. Devs, please don't just make a worse, chill Satisfactory. Give us the factory tower-defense game we're craving!
32 hours played
Feb. 2026
Forget anything that you've heard on Youtube. All the whining you could have garned in the forums. If you're someone who's looking at the reviews to make your mind and per pure chance you stumble on mine then here is the keys to your own kingdom: This game is a refreshing mix of three main genres: factory building, first person shooter style action and exploration. To be successful playing StarRupture you will need to succeed in all of those aspects. -> If you're a factory game fan and you expect this to be the next Factorio or Satisfactory, you'll be disapointed . -> If you're an FPS/tower defence enthusiast and expect this game to be primarily centered on fighting tons of different enemies with a compelling and varied arsenal of weapons, you'll be disapointed . -> If you approach this game thinking that it is going to be mostly another Subnautica and you can only focus on the exploration and story exposition to progress, you'll be disapointed . The game strive to balance itself in between those three marks. And does it very well. By pure definition, this mean that if you expect one side to be stronger than one of the other two sides then you'll never be pleased. This game is never going to field an humongous factory. You'll never feel like you're playing Doom or a full tower defence game. And you'll find the exploration and exposition to be slightly superficial. On design . Because the mark is somewhere in between, in the middle of all this. Now... Then what? Listen well. If you are the kind of player who like those three genres but most of all are looking for something different, solidly crafted with minimal bugs, sporting intelligent design and graphics as well as fully voiced (full of personality, real human voices) from the very moment of the first day of early access then you'll be delighted. This is a game for you. If you're the kind of player who's definitely leaning on one particular side but have no problems with the other two, you'll be delighted. It is completely, while admitedly more difficult, 100% possible to finish the game from almost soloing either of those three sides and if you're playing coop then you'll definitely have your share of work to help and participate to the group effort. This is a game for you. More importantly and above all else, if you are adventurous and looking for something refreshing that isn't a complete rehash of everything else before it and is not shy trying out new things to innovate on their respective fields, this is a game for you. You are welcome.
26 hours played
Jan. 2026
*** IMPORTANT WARNING FOR NEW PLAYERS *** I had 2 seperate sessions for a collective 6 hours of gameplay - autosave never worked in the first session and manual save wouldn't work in the second. Went onto various forums to see what the dealio was and it appears some users have to run this game as Admin in order for you to be able to save. Whatever you do, test your saving capability early on. Just want to save others from lost hours of gameplay and getting a seriously bad taste in your mouth concerning what so far has been a pretty decent game.

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Frequently Asked Questions

StarRupture is currently priced at 19.99€ on Steam.

No, StarRupture is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, StarRupture received 10,975 positive votes out of a total of 13,580 achieving a rating of 7.91.
😊

StarRupture was developed and published by Creepy Jar.

Yes, StarRupture is playable and fully supported on Windows.

No, StarRupture is not playable on MacOS.

No, StarRupture is not playable on Linux.

This information about StarRupture is not available yet.

This information about StarRupture is not available yet.

No, StarRupture does not support VR.

StarRupture offers both single-player and multi-player modes.

StarRupture includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for StarRupture. Explore additional content available for StarRupture on Steam.

No, StarRupture does not support mods via Steam Workshop.

No, StarRupture does not support Steam Remote Play.

Yes, StarRupture is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for StarRupture.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 11:01 UTC
SteamSpy data 13 October 2026 18:31 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 22 October 2026 07:53 UTC

If you'd like to dive deeper into the details about StarRupture, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about StarRupture
  • SteamCharts - Analysis of StarRupture concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck StarRupture compatibility
StarRupture
Rating
7.9
10,975
2,605
Game modes
Multiplayer
Features
Online players
563
Developer
Creepy Jar
Publisher
Creepy Jar
Release 06 Jan 2026
Platforms
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