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Diablo® IV on Steam

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Join the fight for Sanctuary in Diablo® IV, the ultimate action RPG adventure. Experience the critically acclaimed campaign and new seasonal content.

Diablo® IV is a action rpg, hack and slash and loot game developed and published by Blizzard Entertainment and Inc..
Released on October 17th 2023 is available on Windows, Steam Deck and Steam Machine.

It has received 50,302 reviews of which 32,969 were positive and 17,333 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 49.99€ on Steam.


The Steam community has classified Diablo® IV into these genres:

Media & Screenshots

Get an in-depth look at Diablo® IV through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows® 10 version 1909 or newer
  • Processor: Intel® Core™ i5-2500K or AMD™ FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 660 or Intel® Arc™ A380 or AMD Radeon™ R9 280
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 90 GB available space
  • Additional Notes: *1080p native resolution / 720p render resolution, low graphics settings, 30fps, SSD Required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

75 hours played
Sept. 2026
I came into Diablo IV with a lot of skepticism. Before playing it, I had already put more than 150 hours into Path of Exile 2 because I wanted to give that game a real chance. At the same time, I kept hearing how terrible Diablo supposedly was, how bad Blizzard was, how awful the launch had been, and so on. And to be clear: Blizzard absolutely deserves criticism for some of the things the company has done in the past. I do not support that stuff. But the developers, artists, designers, animators and everyone else actually working on Diablo are still people who clearly put a massive amount of work into this game. And after finally buying Diablo IV on sale, I have to say something I genuinely did not expect: **Diablo IV is one of the best games I have played in a long time.** The biggest thing this game taught me is that I need to stop caring so much about online reviews. Gaming discourse feels like one giant cycle of hype waves and hate waves. A game releases, everyone either calls it the greatest thing ever made or absolute garbage. At some point, you just have to play games yourself and decide whether you enjoy them. And I am very glad I did. For me, almost everything that frustrated me about Path of Exile is simply handled better in Diablo IV. The first thing I love is the cosmetic and transmog system. I can actually find cool-looking armor by simply playing the game. Some of the armor I have earned in-game genuinely looks better to me than things being sold for real money. More importantly, I can change my appearance whenever I want. I can experiment, swap transmogs, change weapons and outfits without being charged five ♥♥♥♥♥♥♥ euros every time I want to change the appearance of one item. The paid cosmetics also feel much more reasonably priced to me than what I have experienced elsewhere. That being said, the monetization is still one of my criticisms. Diablo is already a paid game with paid expansions, so having another premium cosmetic store on top does not feel great. I would really like some way to earn premium currency through gameplay, similar to Warframe or Guild Wars. Then we get to what might be my favorite thing about Diablo IV: **I can actually understand my own build.** This sounds ridiculous until you have played Path of Exile. In PoE, I can watch guide after guide and still feel like I understand nothing. There are layers upon layers of mechanics, currencies, affixes, systems and terminology. Sometimes it feels less like playing an ARPG and more like studying for an exam. Diablo IV feels completely different. I can create a character, decide that I want to play a Shadow Warlock, read what the abilities actually do, experiment with them and gradually create my own build. And the crazy thing is: **It actually works.** I do not need a spreadsheet open on my second monitor. I do not need five browser tabs. I do not need someone with 8,000 hours explaining some obscure interaction the game never properly explains. I read the skill. I understand the skill. I use the skill. And the thing the description said would happen actually happens. That is beautiful. Diablo IV is one of the first ARPGs where I have genuinely enjoyed making my own builds without following a guide. I experimented, discovered interactions myself, realized when something was inefficient and slowly created a character that felt like mine. The skill tree is simple enough to understand while still giving me meaningful decisions. If I want Shadow damage, I can build around Shadow damage. If I want summons, I can build around summons. If I want to cast constantly, I can look for resource generation and abilities that support that playstyle. My biggest criticism here is build diversity. Path of Exile absolutely destroys Diablo when it comes to the sheer number of possibilities. Diablo offers different archetypes, but once you commit to a particular build, the gameplay can become repetitive. That is the one area where I wish Diablo IV went much further. If Blizzard kept this exact level of clarity and accessibility but gave every class two or three times as many abilities and interactions, the system would be incredible. Because I do not want Diablo to become as complicated as Path of Exile. I want Diablo's current system, just with more toys. The loot is another massive win for me. Something drops. I pick it up. I look at it. I can immediately understand whether it might be useful. Better damage. Better stats. Interesting effect. Cool legendary power. Done. I can actually be excited when something drops. In Path of Exile, I sometimes get an item or currency drop and genuinely do not know whether I should be excited. Diablo's loot feels much cleaner. The drops feel relevant to my character, inventory management does not constantly feel like homework, and I spend more time killing monsters than trying to understand what entered my inventory. The same applies to crafting and vendors. I walk up to the blacksmith. The game tells me what I can do. I understand it. I upgrade something, salvage something, craft something and move on. The systems are intuitive without feeling meaningless. Gems make sense. Upgrading equipment makes sense. Salvaging makes sense. Changing aspects and improving gear makes sense. The game actually teaches me how to use its systems instead of expecting me to watch a 45-minute YouTube video first. And then there is the world itself. This game scratches the fantasy RPG itch incredibly well. I walk through Sanctuary, discover places, enter dungeons, find events, do side quests, get stronger, find better gear, unlock cosmetics and slowly turn my character into exactly the kind of fantasy character I wanted to play. Sometimes I do not even need a larger objective. I can just put something on my second monitor, run around doing dungeons and side quests and enjoy killing things. And the presentation is fantastic. The story surprised me a lot. I expected to mostly ignore it, but I actually became interested. The cinematics are genuinely incredible and Lilith in particular is a fantastic villain. She has presence, looks incredible, feels dangerous and is not just presented as some generic demon screaming about destroying the world. Her motivations are interesting enough that I actually wanted to understand what she was doing and why. Overall, Diablo IV is basically the ARPG I wanted Path of Exile to be. Path of Exile has far more complexity and significantly deeper build diversity, and I completely understand why some players prefer that. But for me, complexity is not automatically depth. Sometimes complexity is just complexity. Diablo IV gives me enough systems to experiment with while still allowing me to understand what I am doing. I can create my own build. I can understand my gear. I can understand crafting. I can change things whenever I want. I can find cool cosmetics by actually playing. And most importantly: **I spend my time playing the game instead of studying the game.** That is why, for me, Diablo IV is comfortably better than Path of Exile. It is not perfect. The build variety could be much bigger and the monetization could be more player-friendly. But the foundation is so damn good. It is intuitive without being braindead and accessible without feeling completely shallow. Sometimes I just want to enter a dungeon, find some sick armor, make my character stronger, experiment with a build I created myself and absolutely delete some demons. Diablo IV lets me do exactly that. And apparently I almost missed it because the internet told me the game sucked. I am very glad I stopped listening.
183 hours played
Sept. 2026
I waited years to buy the game, because I am so disappointed in Blizzard, it's fallen so low. However, I gave it a try and I was pleasantly surprised. It's just a new Diablo. I'm not into min-max, PVP, or achievements. I just wanted to play the campaign. The graphics are great. My two biggest complaints are, it is way too easy, and references to old changed or removed mechanics. I can see that many things have changed or been removed but they are still referred to in game making it confusing. I had to continually look things up because I thought I was missing something, only to find it had been changed or removed. Blizzard really needs to clean up this mess and remove all references to these old mechanics and change the campaign to reflect the current state.
37 hours played
Sept. 2026
Great game, but still hate always online requirements!
786 hours played
July 2026
I have played every season of Diablo IV since launch. I am also an older gamer, which probably colors how I look at the game. I am not trying to race anyone, impress anyone, or turn every season into a second job. I want a good ARPG power fantasy, a reason to log in, a character that gets stronger in satisfying ways, and enough stuff to do that I can pick my own level of seriousness. For me, Diablo IV has become one of the better games in a surprisingly thin ARPG landscape. I play Path of Exile 2 (913 hours) , Last Epoch (1,800 hours), Grim Dawn (612 hours) and Diablo IV (654 hours) . Don't judge those times, I am retired and enjoy ARPGs! They all do different things well, but Diablo IV has its own lane. It is more approachable, more polished moment to moment, and much easier for me to just sit down, relax, kill demons, make numbers go up, and enjoy the fantasy of becoming absurdly powerful. The game is much better now than it was at launch. The endgame has been fleshed out a lot. There are more systems layered on top of each other, more reasons to move around the world, more ways to work on a character, and more activities that feel like they feed into the larger loop instead of just being isolated chores. It still has that “log in, pick a thing, smash monsters, improve gear” rhythm, but now there are enough things to pick from that it feels more complete. I also really like the open world. A lot of ARPGs are basically menus that teleport you into monster hallways. Diablo IV has towns, zones, strongholds, events, world bosses, Helltides, quest chains, dungeons, little side stories, and all the environmental flavor that makes Sanctuary feel like an actual place. The campaigns are high quality, the production values are excellent, and there are a surprising number of quests if you slow down enough to notice them. That last part matters. Questing is best enjoyed with a very low-level character on Normal or Hard. Once your build is online and you are blowing up entire screens, the beautiful dungeons, terrain, monsters, and little details all become a stream of diluted pixels. That is fun too, obviously. That is the ARPG promise. But the game actually has a lot of atmosphere if you are not deleting the screen before your brain can process what you are looking at. I enjoy both sides of the game. I like having permanent characters I can keep improving over time, but I also enjoy the disposable seasonal journey. That sounds negative, but I mean it positively. A season gives me an excuse to make a new character, play with the new systems, unlock cosmetics, check off the journey, and then move on when I am done. It does not always have to be a forever character. Sometimes it is just a fun seasonal project. The cosmetics are also better than they get credit for. Yes, the cash shop is expensive. No argument there. But the seasonal Reliquary value is actually pretty good. If you count the platinum you get back from the Reliquary itself, it works out to roughly $7.50 a season for a pile of unlockable armor, weapons, mounts, pets, portals, and other cosmetics. Compared to the cash shop prices, that feels like the sane way to collect cool stuff. I like transmogs in general, and Diablo IV has a lot of great armor and weapon looks. Crafting and gearing have also improved. It is still not perfect, and I am sure spreadsheet goblins can find ways to make anything complicated, but it is much easier to understand than it used to be. It has enough depth that improving a character feels meaningful, but it is not so opaque that I feel like I need to take a graduate course before replacing a pair of gloves. For the most part, I can understand what I am chasing, make progress toward it, and feel the character get stronger. The community is another plus. Diablo IV has a good streaming and guide community, and that matters for this kind of game. You can play casually, but if you want to go deeper, there are people testing builds, explaining mechanics, pushing content, and doing the math. I like being able to bounce between “I am just chilling and killing monsters” and “okay, why exactly does this build work?” Diablo IV is not a perfect ARPG, but I think it is very clearly a good one. It is chill, it looks great, it sounds great, the combat feels good, the power fantasy works, the endgame is much stronger than it used to be, and the seasonal structure gives me a reason to keep coming back without demanding that I live there. For me, that is enough. More than enough, apparently, given the hours.
317 hours played
May 2026
It sucks that it took them a full release and two expansions to get to this point but the game is finally good.

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Frequently Asked Questions

Diablo® IV is currently priced at 49.99€ on Steam.

No, Diablo® IV is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Diablo® IV received 32,969 positive votes out of a total of 50,302 achieving a rating of 6.49.
😐

Diablo® IV was developed and published by Blizzard Entertainment and Inc..

Yes, Diablo® IV is playable and fully supported on Windows.

No, Diablo® IV is not playable on MacOS.

No, Diablo® IV is not playable on Linux.

Yes, Diablo® IV is playable and fully supported on Steam Deck.

Yes, Diablo® IV is playable and fully supported on Steam Machine.

No, Diablo® IV does not support VR.

Diablo® IV offers both single-player and multi-player modes.

Diablo® IV offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Diablo® IV. Explore additional content available for Diablo® IV on Steam.

No, Diablo® IV does not support mods via Steam Workshop.

No, Diablo® IV does not support Steam Remote Play.

No, Diablo® IV does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Diablo® IV.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:56 UTC
SteamSpy data 16 October 2026 14:15 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 09:52 UTC

If you'd like to dive deeper into the details about Diablo® IV, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Diablo® IV
  • SteamCharts - Analysis of Diablo® IV concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Diablo® IV compatibility
Diablo® IV PEGI 18
Rating
6.5
32,969
17,333
Game modes
Multiplayer
Features
Online players
8,635
Developer
Blizzard Entertainment, Inc.
Publisher
Blizzard Entertainment, Inc.
Release 17 Oct 2023
Platforms