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BitCraft Online on Steam

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Join thousands of players in a true single-world MMORPG. Carve out a cozy nook, master a player-driven economy, or band together to transform the ancient wilderness into thriving cities. From humble beginnings to legend, your choices matter - because in BitCraft, your actions shape our world.

BitCraft Online is a mmorpg, open world survival craft and idler game developed and published by Clockwork Laboratories and Inc..
Released on June 21st 2025 is available on Windows and MacOS.

It has received 3,337 reviews of which 2,369 were positive and 968 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 15.79€ on Steam.


The Steam community has classified BitCraft Online into these genres:


Here is the detailed breakdown of supported languages for BitCraft Online:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at BitCraft Online through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: i5 3Ghz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1060
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
MacOS
  • Requires an Apple processor
  • OS: Mojave 10.14+ (Intel processors) or Big Sur 11.0 (Apple silicon-based processors)
  • Processor: i5 3Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

424 hours played
July 2026
The game is ultra grindy for the sake of grinding. There is more content coming, but if grinding isn't for you, don't buy and downvote. One of the most cooperative, peaceful, idle-esque games I know of!
305 hours played
June 2026
Grind for the sake of grind. If that’s your thing — welcome. I was looking for something like Albion, but without PvP. This is not exactly it, but it’s pretty close. At least it’s better than Quinfall, Black Desert, and WildTerra. The graphics here are cleaner. What I didn’t like: 1. The economy is weak — basically, there is no real economy, because you can only buy goods while physically being in towns. Sure, that’s more realistic, but it’s not practical. I’m not going to fly across half the map just to buy cheaper resources, because then I’ll have to spend an hour carrying them back. Even teleporting for gear is pretty expensive. This needs to be fixed somehow. Maybe each continent should have a central market where trading is possible. 2. Material processing takes way too long. I spend 30 minutes gathering wood, and then I spend two hours processing it. It feels like Forestry and Carpentry should be roughly on the same level, but they are not. Forestry: level 37, 245k EXP Carpentry: level 42, 400k EXP That’s a 1.6x difference. It’s too boring and too slow. That’s why players who can afford it make alts purely for monotonous tasks — carpentry, blacksmithing, weaving. And thanks to the “Request Help” feature, they don’t even need to transfer materials to those alts. So instead of doing something more interesting, everyone just sits in their claim for hours, cutting, forging, and sewing. 3. Profession level does not affect the speed of gathering or processing resources. A level 80 lumberjack gathers Tier 1 wood at the same speed as a level 10 lumberjack, if they have the same equipment. So basically, you level up only to be able to equip better gear, but you don’t get any direct bonus from the level itself. 4. There are too few items, and crafting anything above Rare feels almost impossible. The chance to craft Rare into Epic is 7.5%. The chance to craft Uncommon into Rare is 15%. The chance to craft Common into Uncommon is 30%. So, to craft one Tier 4 Epic item, with roughly a 0.3% chance, you need: Resources for around 300 items: Tier 1 + Tier 2 + Tier 3 + Tier 4. You can reduce that by about 30%, because there is a way to turn bad items into scrap and use it for recrafting. But even then, it’s still a lot. And after Epic, there is still Legendary — and something beyond that too. And that’s just one item! You need around 15 of them, roughly speaking: tools, clothes, jewelry, and so on. So, in the end: At the early levels, all of this was really interesting because there was a sense of progression. You had to craft this, then that, then five other things. You had to complete quests, and those quests required resources. But once you reach level 30–40 in professions, everything turns into routine, and the interest in the game starts to fade. Most importantly, I still don’t understand what the point of this game is. There doesn’t seem to be one. Like I wrote in the title — it’s grind for the sake of grind. In Albion, you grind to become stronger, earn money, buy better gear, and then go beat someone up. In Lineage, the goal is to become the strongest clan, take Aden, farm Valakas and Taras three times each, and become a Hero in the Olympiad. In Elder Scrolls or FF14, there is simply a ton of content. Either way, the grind exists for some bigger goal. But what are you supposed to do here? I honestly don’t know.
39 hours played
April 2026
BitCraft is the only game I play and I play it for specific reason: It's just engaging enough to still feel like gaming, but idle enough to let my brain rest. I purposefully do not consume any other online content during idle times, and instead I work on myself and my surroundings: I clean, I pack, I organize, and exercise. The game requires a lot of work from the dev team, and there already are great reviews here which explain what could be better. But for what I use it, it is great even in its current state.
3277 hours played
April 2026
This game is hard to do justice. I have played a ridiculous amount of Bitcraft and I love it. For people who are looking for a chill, mostly 2nd monitor game with a strong social element, you could really enjoy Bitcraft. The profession levelling system is a grind, reaching lvl 100 is something only very few players will ever do. This game is in early access, the devs are enthusiastic and they talk to the community, but it is an unfinished product with a lot of bugs. Most of these are workable once you've played for a while, anything gamebreaking is fixed pretty quickly, but relogging is a regular occurance (because your wagon duplicates and now you cant walk, your character is frozen in place by the sheer awesomeness of a station etc) I love this game, i get an indescribable amount of enjoyment out of this game. BitCraft has ruined me for other gaming communities, almost everyone is helpful. You can walk into a settlement say "Hey, can someone help me with X?" And get help, or advice on how to help yourself. Be aware of what you're buying. I wrote this whole review while my character was stripping logs at a carpentry station. Not everything in the game facilitates constant engagement and some professions are more active than others (Foraging, Hunting), the devs are adding more active gameplay loops as optional paths but by design your character will be standing at a bench, watching a bar fill up. I have gotten my moneys worth and then some, i've made actual friends and worked together with them on some pretty impressive projects. But this is NOT the game for everyone. If you've got a bad attitude go play league of legends, stay out of BitCraft
857 hours played
March 2026
Do you need to sleep? Work? Eat? Have a life? If you answered 'No' to these questions, then this is the perfect game for you! Even if the answer is yes, it's probably still the perfect game for you. Seriously, it is ridiculously good and the community is top tier. Join an Empire, or don't. Start your own claim, or don't. Hunt birds to extinction, deforest a biome, strip a mine of ore, or just sit back on a boat and fish. Whatever you choose to do, it's addicting. Now I have to get back to my crafting station. I live there now.

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Frequently Asked Questions

BitCraft Online is currently priced at 15.79€ on Steam.

No, BitCraft Online is currently not on sale. You can purchase it for 15.79€ on Steam.

Yes, BitCraft Online received 2,369 positive votes out of a total of 3,337 achieving a rating of 6.92.
😐

BitCraft Online was developed and published by Clockwork Laboratories and Inc..

Yes, BitCraft Online is playable and fully supported on Windows.

Yes, BitCraft Online is playable and fully supported on MacOS.

No, BitCraft Online is not playable on Linux.

No, BitCraft Online is not playable on Steam Deck.

This information about BitCraft Online is not available yet.

No, BitCraft Online does not support VR.

BitCraft Online is a multi-player game.

BitCraft Online features PvP mode where you can test your skills against other players.

No, BitCraft Online does not currently offer any DLC.

No, BitCraft Online does not support mods via Steam Workshop.

No, BitCraft Online does not support Steam Remote Play.

No, BitCraft Online does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for BitCraft Online.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 20:21 UTC
SteamSpy data 25 October 2026 11:13 UTC
Steam price 26 October 2026 20:26 UTC
Steam reviews 20 October 2026 16:07 UTC

If you'd like to dive deeper into the details about BitCraft Online, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BitCraft Online
  • SteamCharts - Analysis of BitCraft Online concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BitCraft Online compatibility
BitCraft Online
Rating
6.9
2,369
968
Game modes
Features
Online players
438
Developer
Clockwork Laboratories, Inc.
Publisher
Clockwork Laboratories, Inc.
Release 21 Jun 2025
Platforms