Blood Bar Tycoon on Steam - User reviews, Price & Information

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Blood Bar Tycoon is a vampire bar management game. Build bars and blood factories, lure humans to harvest their blood, process it, and serve your customers: other vampires. Research quirky machines and deal with hunters! Expand through Crimson City to become a mighty Elder!

Blood Bar Tycoon is a simulation, casual and strategy game developed by Clever Trickster Studio and published by Clever Trickster Productions.
Released on February 04th 2025 is available on Windows and MacOS in 11 languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Italian, Traditional Chinese, Korean and Russian.

It has received 563 reviews of which 452 were positive and 111 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 7.49€ on Gamivo.


The Steam community has classified Blood Bar Tycoon into these genres:

Media & Screenshots

Get an in-depth look at Blood Bar Tycoon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-1135G7 or AMD Ryzen 5 5500U
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GT 1030, 2GB (Legacy: NVIDIA GeForce GTX 460), AMD RX550, 2GB (Legacy: AMD Radeon HD 6850), Integrated: Intel HD Graphics 630
  • DirectX: Version 11
  • Storage: 5 GB available space
MacOS
  • OS: macOS 11.0+ (Big Sur)
  • Processor: Intel Core i7-9750H (6 cœurs @ 2,6 GHz)
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon Pro 560X, 4 Go (équivalent legacy : GTX 780 4 Go / R9 290X 4 Go)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Short Review: – Silly management sim with vampires – Dark humor – Two difficulty options, plus semi-sandbox – Fairly simple with moments of chaos – Decorating is cute but limited – Got repetitive quickly – Overall fun if you like this kind of game! Full Review: It’s a silly management sim, but this time with vampires! That’s really the gist of it. I don’t play a lot of management sims anymore, but I did as a kid. Including Theme Hospital, which I feel like is the grandfather of all the modern silly ones. And the vampire twist to this one sucked me in (pun intended). It is a very dark sort of silly, capturing humans and putting them in cells and weird machines to extract their blood and all, but that’s part of the fun. The blood machines have funny descriptions. The minions (vampire employees) and the patrons have funny little quips and dialogues above their heads while walking around. There are different types of humans and vampires, which are fun to discover. There are over-the-top vampire characters who guide you and give you missions, and they’re fun too. There are two difficulties, one more chill, one more challenging. I chose the easier one. You can also unlock sandbox mode after playing a bit, though when I tried it, money was still limited. It’s pretty standard management stuff. Unless it’s different in the harder mode, it’s not overly complicated or realistic. You build rooms, you place items, you hire workers, you give them job priorities, you buy from or sell to the supplier, you choose what to do with research points you earn, and the rest sort of handles itself. Every so often you get new missions and goals to achieve, or special timed missions. The better you manage and decorate and complete missions, the more money and prestige you get. Occasionally investigators or hunters show up, so you need to keep an eye out to eliminate them. And if you don’t serve vampires fast enough, they’ll start snacking on the human clients, and then it’s chaos. So I found that a hands-on approach worked best in those situations. It got repetitive and grindy fairly quickly for me, but almost all these types of games get that way eventually. I feel like the problem with this one is that nothing really new is introduced after the second location or so (I stopped at the fifth, I believe). You can unlock more machines, but they don’t change the gameplay at all. It’s just another machine for the machine room, or another trap you can put in the bar. Decorating is fun but somewhat limited. There are different decor styles you can unlock as you go, ranging from cyberpunk to country to goth and more, that attract different clientele. They’re cute. You can stick to one theme per room or mix and match. The graphics overall are cute too. The game feels nicely polished in terms of graphics, UI, theme, etc. Minion management could be a little better. You can’t do much from the screen that shows you the list of them all, you have to click over to each one individually to see their priority lists and special skills. It’s just a bit of a pain. And sometimes they don’t seem to do what they’re supposed to. Slightly frustrating, but not a huge deal. I didn’t notice any bugs, unless the minions occasionally seeming to not do their job was a bug, but that might just be how the game works. I played for 13 hours. I got to the fifth location, I think. There were two more locked locations on the map still. I bought this on sale for $15.99. Overall, I got tired of the repetition before I finished the game, but I still enjoyed the time I did spend playing it! If you like humorous management sims and vampires, it’s a fun way to spend some time. Accessibility: (May not include everything) – Can change key bindings (you have to scroll down, I didn’t realize at first). – Can reverse mouse buttons. – Can choose easier or harder difficulty. – Autosave and manual save options. – I think it could be played with just a mouse, no keyboard, but I’m not certain. – No blind or screen reader accessibility options. – Separate volume options, and does not require sound to play.
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June 2025
This game is good! It's a tycoon game which keeps the player busy and offers a lot of expressive possibilities. It incorporates a lot of aspects of the vampire power fantasy. By the standards of its genre, it does several things unusually well: - The visual novel segments star individuated mascots that have a lot of charm. - The zone-switching mechanics mean that you play the earlygame a lot, and you rarely have to scale the micromanagement mechanics past a single bar. - The metaprogression system means that the decision to restart is interesting and there's some replay value for optimizers. That said, it's a tycoon game, so many of the standard problems of the genre apply: - You spend a lot of time watching timers deplete. - You're offered a lot of options that feel expressive but which are not optimal. You could paraphrase this as this is the "does it matter what the player does?" problemset, and even good tycoon games struggle with it. Practically, we're at an average point on this problem -- the amount of action required to keep a bar running is greater than zero, but you can complete large stretches of the gameplay practically by following an algorithm. Like a lot of realtime strategy games, this is an agent simulator -- you have a lot of dudes who run around the map acting unilaterally. Its take on this specifically resembles Dwarf Fortress, but if you didn't play that then a better comparison might be The Sims 4. It exhibits the common problems of that genre, too: - The cause of an event is often unclear because you're only notified after the event happened. - Conditions that take control away from the player are underexplored. (because otherwise there would be no way to deal with them) For a practical example, if your humans see a body and they panic, you can mindwipe them all in a couple seconds with no lasting repercussion. What I've written is a lot of complaints, but I don't think these are damning against the game. I think these problems are partially the manifestation of other design choices the developers made. It's very hard to make a game where the player's decisions are never obvious. That said, I think that direct violence is such a disadvantaged strategy that the game could use some serious rebalancing, because otherwise I just can't justify doing it. Something I noticed browsing through Steam is that the reviews of this game are pretty polarized. A lot of people seem to have identified similar problems and decided to rule against the game based on them -- which I think is reasonable. However, there's a few comments I have seen several people make which I think are not accurate as a representation of the game: - Some reviewers assert the game is unusually short. I'm about halfway through the one-star run after about five hours, so I don't think this is true. Tycoon games that can support twenty hours of sustained play are pretty rare, especially ones with this level of hand-written content. - Some reviewers assert the game is buggy. I didn't witness an unusual number of bugs. I did witness common issues of other agent simulation games -- when agents have a lot of tasks, they sometimes make very inefficient action play. - Some reviewers criticize the construction controls. I would describe them as ordinary for the genre. I'm told this was a big problem in February and the devs patched it. There's one last thing I want to draw attention to, because I haven't seen other people point it out and I recognize it might be a dealbreaker. This game is associated with some AI-generated text. It's pervasive in the Steam pages -- the changelog is heavily generated with AI, for instance. I don't think there is a lot of AI-generated text in the game itself, but I do suspect AI may have been used to produce the localization. Whew, that's a lot! I think I could summarize all of this by saying that the game is exactly what it's trying to be, and the thing it's trying to be is good. The game I can think of that comes the closest to making the same compromises is Game Dev Tycoon -- which many people loved -- and between the two games, this one is much less derivative and significantly more competently made.
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Feb. 2025
A Bloody Good Time... With a Few Bumps in the Night I sunk my teeth into Blood Bar Tycoon expecting a fang-tastic management sim, and while it definitely delivers a unique and entertaining experience, it also left me feeling a bit… drained. The Good Stuff: 🩸 A Killer Concept: Running a vampire bar? Count me in! The theme is refreshingly original, and the dark humor adds a delightfully macabre charm. 🩸 Addictive Gameplay Loop: Managing blood supplies, customizing the bar, and keeping customers (both living and undead) satisfied is surprisingly engaging. I kept telling myself, just one more night... and suddenly hours had vanished. 🩸 Delightfully Dark Humor: The game leans into its spooky aesthetic with clever puns and witty dialogue. If you love wordplay as much as I do, you’ll get a kick out of it. The Not-So-Good: 🦇 Gameplay Balancing is a Little... Anemic: At times, it feels like I’m running a black-market organ farm rather than a vampire bar. Most of my income comes from research, making the game feel more like Anatomical Research Tycoon than Blood Bar Tycoon. And don’t even get me started on the murder mechanics—there’s almost no incentive to be sneaky. I can go full Jack the Ripper, toss the bodies in the sewer like it’s trash day, and nobody bats an eye. Where’s the tension? The thrill of the hunt? The paranoia of getting caught? If the game pushed me to actually keep my bar’s true nature a secret, it would be so much more immersive. Let’s get those VIP rooms dripping with mystery (and, well... blood). Secret blood raves, off-the-record torture chambers—that’s the kind of exclusivity I’d expect from an establishment catering to the undead elite. 🩸 Where’s My Blade-Style Blood Rave?!: Look, I get it—licensing and all that. But come on. If I can run an underground vampire bar, I should absolutely be able to throw a blood shower rave. The fact that I can’t is the real crime here. Let me drench my guests in a crimson downpour while techno blasts in the background, and I promise you, I’ll never complain about game balance again. 🦇 Bugs That Bite: Unfortunately, I ran into a fair share of glitches. Customers and staff sometimes got stuck, and there were moments when the controls just didn’t respond. While patches are rolling out, it’s still a bit of a pain in the neck. 🦇 A UI That Needs a Little... Life: The interface feels clunky at times, and certain mechanics could use better explanations. I spent way too much time trying to figure out how to optimize staff (the meaning of passive traits is still in the shadow) and understand customer needs. I keep accidentally closing the bar because the close button is poorly located. 🦇 No Reason to Get Crafty with Bar Design: Right now, the layout of my bar doesn’t really matter. Traps just magically teleport victims to their cages like some kind of supernatural Uber. Where’s the fun in that? I want to design my bar with actual strategy—hidden passages, secret backrooms, labyrinthine corridors that make The Shining look like a straight shot to the exit. If the game forced me to cleverly place my cages behind walls and route victims through my own personal haunted house of horrors, it would make base-building way more satisfying. Right now, I don’t feel like a sinister baron of the undead—I feel like I’ve got some glitchy teleportation spell that does all the work for me. Give me a reason to craft a truly deceptive layout, and I’ll happily turn my establishment into a real house of horrors. 🦇 A Repetitive Grind: Once I got the hang of things, the challenge sort of plateaued. There wasn’t much to shake up the routine, and after a while, I found myself going through the motions rather than strategizing. Final Verdict: Blood Bar Tycoon is a fun, quirky take on the tycoon genre, and I had a blast running my own undead establishment. But as much as I loved the concept, the bugs and UI frustrations sucked some of the fun out of the experience. If the devs keep polishing it, this could easily become a cult classic. For now, I’d recommend it to anyone who loves vampires, management sims, and a good pun—but maybe wait for a few more updates before taking the plunge. 🦇🍷
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Feb. 2025
I initially said I don't recommend, but, learned the studio is new within the last 1 - 2 years and this seems to be their first game. I love the theme and concept of the game. Very worth during the sale. The game becomes more fun as you unlock more items and abilities, please don't try to struggle to make money without the progress - it won't work! I am thoroughly enjoying capturing the livestock... Please fix the bugs and take the feedback to the game developers! There are so many. Building walls can be difficult (I just use room extension), and placing items is a bit clunky at times but you get used to it. Thanks for making this game! I'm super excited.
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Feb. 2025
This game is amazing. I really enjoy managing my bars and their double sides, attract and capture the juicy human and serve their blood to various vampires. The cartoon style and offbeat humor serve perfectly the game. If you like the Two Point series and/or vampires in general, you'll certainly enjoy this game.
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Frequently Asked Questions

Blood Bar Tycoon is currently priced at 19.99€ on Steam.

Blood Bar Tycoon is currently not on sale. You can purchase it for 19.99€ on Steam.

Blood Bar Tycoon received 452 positive votes out of a total of 563 achieving a rating of 7.58.
😊

Blood Bar Tycoon was developed by Clever Trickster Studio and published by Clever Trickster Productions.

Blood Bar Tycoon is playable and fully supported on Windows.

Blood Bar Tycoon is playable and fully supported on MacOS.

Blood Bar Tycoon is not playable on Linux.

Blood Bar Tycoon is a single-player game.

There are 2 DLCs available for Blood Bar Tycoon. Explore additional content available for Blood Bar Tycoon on Steam.

Blood Bar Tycoon does not support mods via Steam Workshop.

Blood Bar Tycoon does not support Steam Remote Play.

Blood Bar Tycoon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blood Bar Tycoon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 16:47
SteamSpy data 26 July 2025 15:51
Steam price 30 July 2025 20:47
Steam reviews 29 July 2025 23:45

If you'd like to dive deeper into the details about Blood Bar Tycoon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blood Bar Tycoon
  • SteamCharts - Analysis of Blood Bar Tycoon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blood Bar Tycoon compatibility
Blood Bar Tycoon
7.6
452
111
Game modes
Features
Online players
54
Developer
Clever Trickster Studio
Publisher
Clever Trickster Productions
Release 04 Feb 2025
Platforms
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