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Two Point Museum on Steam

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Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits

Two Point Museum is a simulation, casual and strategy game developed by Two Point Studios and published by SEGA.
Released on March 04th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 5,975 reviews of which 5,649 were positive and 326 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 13.80€ on Eneba.


The Steam community has classified Two Point Museum into these genres:

Media & Screenshots

Get an in-depth look at Two Point Museum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: Intel Core i3-8100 or Ryzen 5 1400
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GT 1030 (2 GB) or AMD Radeon RX 560 (2 GB) or Intel UHD Graphics 630
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Very Low, 720p @ 30 FPS. Microsoft no longer supports Windows 10 or older versions.
MacOS
  • OS: Big Sur 11.0+
  • Processor: Mid-2017 or newer MacBook Pro 4+ core. Mid-2017 or newer iMac 4K. 2019 or newer Mac Pro. Late 2018 or newer Mac mini i5.
  • Memory: 8 GB RAM
  • Storage: 8 GB available space
Linux
  • OS: Ubuntu 22.04 (AMD64), Ubuntu 24.04 (AMD64), SteamOS
  • Processor: Intel Core i3-8100 or Ryzen 5 1400
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GT 1030 (2 GB) or AMD Radeon RX 560 (2 GB) or Intel UHD Graphics 630
  • Storage: 8 GB available space
  • Additional Notes: Very Low, 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Sept. 2026
A hidden gem I'm really glad I picked up. I'll be honest: after my experience with Two Point Campus, I wasn't exactly eager to play Two Point Museum. I'm really glad I changed my mind. As you'd expect, the game is full of the classic Two Point charm, plenty of quirky humor, ridiculous radio announcements, and a fun, lighthearted art style. But what really hooked me were the new gameplay mechanics. Gameplay Unlike most management games, you don't simply buy new exhibits; you have to go out and find them first. You'll send archaeologists and other specialists on expeditions, hoping they'll come back with fossils, artifacts, and other treasures worthy of putting on display. At first, it all seems pretty simple. Then the game opens up. Prehistoric fossils are only the beginning. Before long you'll be discovering botanical exhibits, deep-sea creatures, machinery, and plenty of other collections that I haven't even scratched the surface of yet. There's a surprising amount of depth here, and unlocking new exhibits never stopped being exciting. One thing I really enjoyed is how much the game encourages you to think about your visitors. After all, who wants to stare at a pile of old bones without any context? Information boards, decorations, guided tours run by your staff, and carefully planned exhibit layouts all improve the guest experience. I found myself constantly redesigning my museum, not because I had to, but because I genuinely wanted to make every exhibit look just a little bit better. Of course, valuable exhibits attract unwanted attention. Thieves will happily walk off with your priceless artifacts if you don't invest in security. It's a mechanic I genuinely enjoyed because it gives you yet another thing to think about while managing your museum. Leave your exhibits unprotected, and they'll disappear before you even notice. Final words Overall, Two Point Museum has been a fantastic surprise. It looks great, offers a huge variety of exhibits to discover, introduces plenty of fresh mechanics, and gives you lots of unique museums to build and customize. I can already tell I'll be sinking plenty more hours into redesigning my museums every time I discover another awesome exhibit. And perhaps the biggest surprise of all? The game runs buttery smooth. Even with well over 600 visitors wandering around my museum, I never had any performance issues. If you enjoyed Two Point Hospital, or if Two Point Campus left you wanting more, I'd absolutely recommend giving Two Point Museum a shot. If you enjoyed the review, check out our curator page! [url=https://store.steampowered.com/curator/46293325-The-Players%27-Table/]The Players' Table
365 hours played
Sept. 2026
I adore this game! The campaign is varied and interesting, and at times a bit addicting. (Just one more expedition before bed!) What I love most about the game though, is after 300+ hours, I still have a reason to come back. Between the reasonably priced DLC and the free updates, I find myself returning to my old museums because I had a great idea to mix this theme with that theme, or this update would go really well in one of my museums. Sometimes I find myself deleting everything and starting from scratch, but it feels exciting, not a slog. I have small gripes with some building tools and UI, but these gripes exist for the other Two Point games, and they don't seriously impact my play. Overall, an excellent game!
341 hours played
Aug. 2026
I honestly didn’t expect Two Point Museum to be this enjoyable, especially coming from someone who spends a lot of time with history and archaeology, what I like most is the way the game makes collecting and interpreting the past part of the actual gameplay. You send expeditions into the field, recover fossils, artefacts and specimens, bring them back to the museum and then decide how they should be displayed and explained to visitors, that immediately reminded me of the kind of questions that come up when studying Alaska archaeological record, an artefact is never simply an old object. Its archaeological context, provenance and relationship with the surrounding environment can completely change what it tells us about the people who produced or used it, I also enjoyed the prehistoric and natural history side of the game, Alaska has such an extraordinary record of Pleistocene environments, ancient fauna and human occupation that I naturally found myself making comparisons while playing, discovering prehistoric remains in the game and then building an exhibition around them is probably one of the parts I enjoyed the most, the cultural collections are interesting for the same reason, Alaska history is inseparable from the long presence of Indigenous peoples, their technologies, trade networks and adaptation to very different northern environments, two Point Museum obviously simplifies these subjects considerably, but I appreciated that the game at least encourages the player to think about objects as part of a larger historical context rather than as simple decorations, the expedition mechanics are particularly satisfying, there is something genuinely fun about sending a team into an unknown location, waiting for the discoveries to come back and then figuring out where they belong in the museum. It captures, in a simplified and much more comedic way, some of the excitement associated with fieldwork and discovery, the rest of the gameplay is just as enjoyable, hiring and managing staff, researching new technologies, improving exhibitions, keeping visitors happy, expanding the museum and dealing with the increasingly ridiculous problems that come with running it, and then there is the Two Point humour, which keeps everything from becoming too serious, one minute you’re carefully arranging a historical exhibition and the next you’re dealing with some completely absurd museum disaster, obviously, this isn’t an archaeological simulation, and anyone expecting professional standards of excavation, conservation or interpretation will find plenty of simplifications, but I don’t think that’s what the game is trying to be, for me, the appeal is that it makes museums feel active, you explore, collect, research, interpret and then decide how the material remains of the past are presented to the public, as someone particularly interested in Alaska history, from its deep prehistoric record to the archaeology of its northern and coastal communities, I found a lot to appreciate here, a very fun management game, and probably one of the best choices if you like museums, history, archaeology, fossils and collecting ^^
257 hours played
June 2026
For the first three weeks I owned this game I put almost as many hours into it as I put into my actual paying job. With Museum, the Two Point franchise pivots from business sim to design sim and is all the stronger for it. Being able to create aesthetically pleasing things for the sake of aesthetic pleasure, and having the game reward this, means that I can continue to play each level long after achieving victory and still enjoy it. In Hospital and Campus, once you were making money hand over fist and had no more stars to get there was no real point in playing any longer, but by reducing the number of levels and allowing the player to really build up something that looks and feels amazing, play can go on indefinitely. Kudosh to Two Point Studios for their best franchise entry yet; now please let me choose what exhibits I'm recovering once I've Pristine-surveyed a point of interest, this (and a few more varied generic decorations) would make it much easier to customize museums exactly how I want. Edit: As of the most recent update, my request (and the request of many other players) has been implemented! Gotta love a developer that listens to the fan base.
259 hours played
June 2026
The spirit of Bullfrog lives in Two Point County. It's probably haunting Wailon Lodge by now, but it's out there. Gags aside, Two Point Museum is a refinement of the management sim genre that goes very wide and respectably deep. The sheer number of options you have for exhibits and decorations is astounding, and the art style and humor is spot on. Each group of exhibits (Prehistory, Space, Aquarium, Science, etc) all have their own feel and rules for how to set up and maintain, to the point where they feel like another game, if not a whole DLC. As of this writing, Two Point Studios have released three DLC expansions, which yes, are a full slew of museum exhibits. Most brilliant part: each DLC has the first chapter in the base game. Yes: the devs added a demo for each expansion for free. Hell, the Digiverse is also free, offering even further expansion with cross promotion from Dredge and Vampire Survivors. In short: this game literally has something for everyone. It's a labor of love from developers who truly care for their players, and is simply a delight to play.

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Frequently Asked Questions

Two Point Museum is currently priced at 29.99€ on Steam.

No, Two Point Museum is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Two Point Museum received 5,649 positive votes out of a total of 5,975 achieving an impressive rating of 9.13.
😍

Two Point Museum was developed by Two Point Studios and published by SEGA.

Yes, Two Point Museum is playable and fully supported on Windows.

Yes, Two Point Museum is playable and fully supported on MacOS.

Yes, Two Point Museum is playable and fully supported on Linux.

Yes, Two Point Museum is playable and fully supported on Steam Deck.

Yes, Two Point Museum is playable and fully supported on Steam Machine.

No, Two Point Museum does not support VR.

Two Point Museum is a single-player game.

Yes, there are 6 DLCs available for Two Point Museum. Explore additional content available for Two Point Museum on Steam.

Yes, Two Point Museum is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Two Point Museum does not support Steam Remote Play.

Yes, Two Point Museum is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Two Point Museum.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 23:12 UTC
SteamSpy data 23 October 2026 18:02 UTC
Steam price 27 October 2026 20:16 UTC
Steam reviews 21 October 2026 21:53 UTC

If you'd like to dive deeper into the details about Two Point Museum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Two Point Museum
  • SteamCharts - Analysis of Two Point Museum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Two Point Museum compatibility
Two Point Museum PEGI 3
Rating
9.1
5,649
326
Game modes
Features
Online players
927
Developer
Two Point Studios
Publisher
SEGA
Release 04 Mar 2025
Platforms
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