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Blood Dungeon on Steam

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From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?

Blood Dungeon is a action roguelike, roguelite and action game developed and published by Messhof.
Released on August 25th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 499 reviews of which 446 were positive and 53 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 8.49€ on Steam with a 15% discount.


The Steam community has classified Blood Dungeon into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i5-4570T / AMD A10-5800K APU
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 650 (1024 Mb) Radeon HD 7750 (1024 Mb), Iris Pro Graphics 580
  • DirectX: Version 11
  • Storage: 300 MB available space
  • Additional Notes: low quality setting, 720p producing 60 fps
MacOS
  • Requires an Apple processor
  • OS: macOS 11 Big Sur
  • Processor: Apple M1 or Intel Core i5
  • Memory: 8 GB RAM
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

76 hours played
Sept. 2026
If I was one of those ppl who gave negative reviews pending an update, I'd do that here. (keep reading) EDIT 2: The updates HAVE started coming and they're addressing much of what I moan about, such as the boss 2 wave (which I incorrectly said was always the same spawns) being a hard wall early on. Still big balance issues, some of the in-game goals are wack (Max leveling stat ups) but I love the game and do reccomend. The bones and loop and art direction are all so good, but the balancing is crazy trash garbage. Each level has 3 bosses who show up. Everything feels good in the game until around boss 2, at that point every level gets a flood of the exact same DPS check enemy (Banshees) and basically 90% of builds will fail. It doesn't feel great leveling up a few times and going 'nah, this won't do it.' over and over. The achievements seem to show only 18% of players beating the easiest 2nd boss wave. I've been focusing on the 'see all of a level' goals because those are at least doable on any build if you're fast. You need to roll just right to get there. Some weapons (Bouncer) outclass the others to an insane degree. Or like 50% of the upgrades are pointless. '5% more gold/blood'? So I'm supposed to use a level upgrade to hasten my subsequent level upgrades by 1/20th?! In a game where level 15 is high? The swing between only getting those options versus 'your shots explode now' highroll is too much. I'm here for rougelike RNG nonsense. I am. But the Banshee check is too high and many of the weapons need better highroll hits and some stat buffs need to be doubled and, in some cases, quadrupled. Again: its generally very good. EDIT 1 - as you can see from play time, I'm still slugging away at achievements and goals, so take that into account. It's almost as though subverting the games flaws is part of the fun on purpose? I.e. taking crummy blood buffs is only way to get 'hit level cap' goals.... It is unbalanced, but I'm having fun. EDIT 20XX, final: cool updates and balances still coming and my gripes are adressed. I've 100% it (btw it doesn't take 70 hours, I leave idle a lot) . I love it. Meta progress matters. Get the +DMG per Chest item and cycle those drop spots - once you're good enough. great game. ___
43 hours played
Sept. 2026
I was going to wait to completely finish this game before writing a review, but I just can't anymore. I love this game so much. You know the Vampire Survivors formula, but this is a balls-to-the-wall hectic, chaotic platformer. I have played so many Bullet Heaven games and it's crazy, but this one is truly something special. I have 32 hours in, and I am starting to grind the hardest of the hardest achievements (or 'quests' in this game) and I simply can't wait. The developer is super active on the discord as well, which is nice and pushes updates in, seemingly, real time. Buy this game if you want to play ANY bullet heaven or ANY precision (at times) platformer. God, I love this game.
21 hours played
Sept. 2026
I am on 76% completion, almost got all achievements on steam and decided to write a review because of the criticisms I read about the game. I think some people are missing the point about Blood Dungeon. I'll start by saying that the game has undoubtely some balancing issues - Krug feels really bad to play compared to the other characters, him beign so big is a huge debuff and does not have enough hearts to compensate it. Also harpoon is such a bad weapon that I don't see the design vision behind it. - Reaching level 15 is a bit too hard considering that it's required to unlock upgrades with each character. The main problem is that the run ends immediatly after killing the third boss, so unless you purposefully stall the run by avoiding killing it it's impossible to achieve, even with blood focused charms and spells. An ideal solution would be to add an endless mode. You should probably need less blood to reach higher levels nonetheless. - The amount of charms and spells gets overwhelming very fast, so unless you max them out when you still have only a few of them it becomes annoying to do so. This matters because for example you need Luck spell at level 8 to unlock a bone shop upgrade. They should probably add a way to ban items. - Some weapons are way better than others (bouncing balls) - Flood map might need some adjustments. Oxygen Tank and Fins should be way easier to find in this map (also beign the only map in which they are really useful). It's the one I played the least and I have not beaten it so I don't really feel comfortable talking much more about it. Now as the main reason I chose to write this review. I think many people are playing this game wrong, for a good reason. Survivors-like have accustomed us to a specific playstyle in which the primary way of scaling your power to infinity is by killing enemies and gaining levels which allow us to choose upgrades. In Blood Dungeon the primary way of getting upgrades is not with levels, but with chests instead. Each map has a set of chest spawn locations which never changes; every time you get a chest, another one spawns in one of these locations. If you are used to, let's say, Vampire survivors you'd think these are just an extra to occasionally chance upon. WRONG. You NEED the chests, they are everything you should strive for. The game wants you to constantly rotate through the fixed chest spawns to win. You have to find a route on every map that allows you to get chests in the most efficient way possible. Follow your route, avoid enemies, get chests. This is the gameplay loop, and to be honest I really enjoy it. With this strategy pretty much all builds become viable if you play good enough. The only map I'm not entirely sure about is flood since the routing there is really hard because of the water and I haven't put enough time in it. I've seen complaints about enemies beign too tanky or many upgrades beign not good enough to pick. While the latter may still be valid, I'd argue the problem is that these people didn't reach the second boss or the later waves with enough items because they are mostly relying on levels to get their upgrades. If you think you'd like this "twist" on the survivors genre I think you'll like this game and enjoy its gameplay loop. I can't be 100% sure this is the way the developers intended the game to be played, but in the current state of things everything is balanced around this and I feel like it's a good direction to follow for the future of Blood Dungeon. EDIT: The developers basically confirmed this in the latest patch notes.
123 hours played
Aug. 2026
awesome game. its a survivorslike platformer. sound design is hilarious. Character design is hilarious. Only, very constructive criticism, i would give it can be difficult to differentiate between zombified enemies and hostile enemies.
9 hours played
Aug. 2026
amazing, jungle and idm inspired, music. i poured 6+ hours into the demo. its fun. pretty hard, even after unlocking a bunch of stuff.

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Frequently Asked Questions

Blood Dungeon is currently priced at 8.49€ on Steam.

Yes, Blood Dungeon is currently available at a 15% discount. You can purchase it for 8.49€ on Steam.

Yes, Blood Dungeon received 446 positive votes out of a total of 499 achieving a rating of 8.33.
😎

Blood Dungeon was developed and published by Messhof.

Yes, Blood Dungeon is playable and fully supported on Windows.

Yes, Blood Dungeon is playable and fully supported on MacOS.

No, Blood Dungeon is not playable on Linux.

Yes, Blood Dungeon is playable and fully supported on Steam Deck.

Yes, Blood Dungeon is playable and fully supported on Steam Machine.

No, Blood Dungeon does not support VR.

Blood Dungeon is a single-player game.

Yes, there is a DLC available for Blood Dungeon. Explore additional content available for Blood Dungeon on Steam.

No, Blood Dungeon does not support mods via Steam Workshop.

No, Blood Dungeon does not support Steam Remote Play.

Yes, Blood Dungeon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blood Dungeon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 05:06 UTC
SteamSpy data 06 October 2026 14:32 UTC
Steam price 17 October 2026 03:37 UTC
Steam reviews 15 October 2026 17:49 UTC

If you'd like to dive deeper into the details about Blood Dungeon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blood Dungeon
  • SteamCharts - Analysis of Blood Dungeon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blood Dungeon compatibility
Blood Dungeon
Rating
8.3
446
53
Game modes
Features
Online players
47
Developer
Messhof
Publisher
Messhof
Release 25 Aug 2026
Platforms