Blood West on Steam - User reviews, Price & Information

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Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!

Blood West is a fps, open world and western game developed by Hyperstrange and published by New Blood Interactive .
Released on December 05th 2023 is available only on Windows in 5 languages: English, German, Polish, Russian and Hungarian.

It has received 4,794 reviews of which 4,318 were positive and 476 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.49€ on Steam with a 50% discount, but you can find it for 2.11€ on Gamivo.


The Steam community has classified Blood West into these genres:

Media & Screenshots

Get an in-depth look at Blood West through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit or later
  • Processor: Intel Core i5-7500 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780M
  • Storage: 5 GB available space
  • Additional Notes: I LIVE AGAIN.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Since this game made me sink some ~100 hours into it, I think it deserves a review. Will I recommend it? Hmm, that depends, I will mark this review as a positive one although it really is both a yes and a no. It does really depend on your expectations, but let's deal with each point (arbitrary) separately one by one. 1. The atmosphere - pretty good, I'd say it is the main driver for me in this game. The visuals of course could be improved upon, and that would really add to the atmosphere point. Still pretty good, but I had to tinker with the colors in this game as my eyes are pretty bad and I get tired easily, but that's just me. Also, so as to make my review clearer, the atmosphere I mean is this sort of combination of visual elements, sound effects and how they 'synergize'. 2. Character skill/item build variety. Pretty good too, although I have found melee to be the more efficient and powerful option in this game, except for a few situations where an alternative build would be more efficient. It's hard to say exactly how many specific builds are possible, but I'd say quite a lot, but they can be generally divided into ranged/melee/hybrid. Builds are defined as a set of skills plus a set of artifacts and items that synergize well. I'd say the easiest one to implement would be a tanky melee build, requires almost no skill and delivers well in 9 out of 10 situations. You don't have to carry any ammo, just me, myself and my good ol' axe... Ranged weapons of course require more skill: you need the right positioning, you need to have ammo supplies/different ammo types in abundance, you also need to take most enemies with headshots so as to spend less time and ammo. Also shooting produces noise and that means you will often have to use bows/crossbows in order to take out monsters noiselessly, otherwise you will run into trouble, especially in tunnels or tricky places where you can easily get jumped. Also, you can adjust your tools to each specific situation, but that would be a bit tedious... To conclude, once you have played some and seen what items there are, you will be able to plan a build that suits your taste and skill. I played my first run ever with ranged weapons and some throwables, and I died maybe 6-7 times during the the first chapter's boss fight before I managed to kill it...I was very much surprised during my second run (melee that time) when I just ran into the boss and sliced it into pieces with a knife at a crazy speed with some 10 attacks maybe...all within seconds. xD 3. Story/lore - pretty bland, almost non-existent, but there are notes that you can collect. It's a pity there's no bestiary/separate interface where that info could potentially be stored, and you have to keep your notes stored in the stash or carry them around if you want to access a piece of information on a particular creature, in case you've forgotten something. Despite all that, short movies between chapters are pretty cool. 4. AI - can be pretty sdubid, but I'd say it's okay, although there are some situations where you can use the AI's stupidity to abuse it, for instance chain-killing enemies when one monster runs up to the dead body of the monster you just killed, taking no notice of you, then it also gets killed, and another one runs up...looks pretty funny and makes so little sense, but that's just AI, we can forgive it, right? xD That's of course only abusable thanks to the stealth mechanic, if you were not in the sight/notice range initially. And why do they exhibit such behavior? Do they care for their kin, or are they just physically/mindlessly drawn to the sound of the dead body falling onto the ground? Looks much more like the latter. Still it looks a bit weird: one monster runs up to the dead body of another, sees the dead comrade and then, after taking a deep and thoughtful breath, continues on his way, as if nothing weird had happened...so no alertness mode, so far as I can tell. 5. Monsters/enemies. I'd commend the game on that one, as each creature exhibits unique behavior patterns and has some unique mechanics/move sets. You never know if the creature can jump over you and appear behind your back or not, and that adds to the tension. Well done. 6. Achievements: I personally found most of them to be pretty fun, but some of them require either hard work or googling. There are even some two or three achievements that I think are practically unachievable if you don't know about them and if you don't use Google. If you wish to test your meticulousness/attentiveness and some analytical/problem solving skills, then this game has something to offer you. 7. Boss fights. Each boss fight is unique and requires you to find the optimal approach. Item build/skill build adjustments are sometimes required if you don't plan in advance, so be prepared for that. However, I think the difficulty does not scale with each boss, at least how I see it. The first chapter boss seems to be the hardest one (especially against some builds), the second one looks easy (except when against melee builds) and the last one is extremely easy, at least if you manage to learn all the required skills/collect the required items by the time you enter the arena. 8. The learning curve. You will learn pretty much all of what you'll need during the first couple of hours, and the rest is just about mastering what you already know. In conclusion, I'd say it's a solid title, especially good for grabbing when on sale. There are things that can be expanded upon or reworked, but presently the game is pretty playable and enjoyable, although don't expect much from it. Replayability goes as far as build diversity goes I think, and as far as you are okay with the repetitiveness of the gameplay, which essentially boils down to "assess the terrain, find optimal positioning, take out the monsters", then repeat. Still, those aspects require some thinking and decision making, so it's not exactly a bad thing, but its repetitive aspect can become a bit boring after a while. Also, you will probably enjoy this game if you enjoy experimenting with builds, especially sub-optimal/niche builds. :D I think that's it, but there are probably many things I left out.
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Feb. 2025
Blood West is a STALKER-like FPS, with a light Immersive Sim bent. It's a fun, heart-pounding time. But some structural elements bring it down, and it is by no means for everyone. Combat is slow and deadly. Reload times are painfully long. The game STRONGLY incentives stealthy takedowns with silent weapons like melee and bows. The game introduces a "stealth bar" that fills up to show how alert an enemy is. Nothing ground-breaking, but by being very forth-coming with the stealth mechanics, the player is empowered to make much more informed decisions about movement and positioning than your average stealth game. Combat itself is satisfying and crunchy, but the checkpoint system is frustrating and makes me not want to engage with the enemy at all. Basically, you have no quick-saves and quick-loads. You die, and you're sent back to the checkpoint, of which there is usually a single one, sometimes a LONG walk back to where you were. Additionally, you are not reverted to your last save, you respawn, having used up your limited ammo and potions. While, thankfully, only some monsters respawn when you die, this makes death feel like a massive set back, and makes it foolish to use any of your consumables or ammunition, since they just get flushed away forever. Making death EVEN MORE punishing is a debuff that you get when you die. These range from, pretty small and forgettable, to big deals like a big cut to your stamina or health. The same debuff can get applied three times, where only THEN are you able to take on a quest to get rid of it. I'm explaining all this not because I think it makes the game terrible, but because I know a lot of people would absolutely hate these punishments. But if you're a glutton for punishment, and the idea of a STALKER western with big open levels and exploration appeals to you, you'll probably have a great time. Just be aware this game likes to be a jerk to the player, and I could handle the antagonistic design for the first two episodes, but ended up tapping out in the third, as the game introduced some more and more tricky enemies
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Jan. 2025
Blood West is great! It's a stealth horror western with some immersive sim and rpg elements. Enemies are not very smart so you can toy with their AI a bit. There is a pretty big roster of different monsters and creatures to fight, almost everyone of them look gruesome and attack deadly. Maps are huge and filled with secrets, level design is interesting. Guns are also loud and fun to use.
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Dec. 2024
Honestly one of the coolest games I've ever played. Very challenging at the begining but after you learn the mechanics it gets really fun to play. + For the world-building and atmosphere that is so well done. Can't wait for the DLC.
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Aug. 2024
TLDR: Loved it. It's a single player, FPP stealth with some RPG mechanics sprinkled in. Easy recommendation if you like stealth games and you're in for a bit of a challenge. Most of the time you'll be skulking around the map, scavenging for resources and eliminating enemies along the way. Character progression is earned through unlockable perks + the weapons and artifacts in your possesion. Clues, under the form of logs lying around, will add flavour and guide you to quest items and artifacts/weapons. Scattered around the region there are a few characters essentially serving as vendors and quest givers, they are quite "mono-dimensional" but the voice acting is good enough. At the end of each map (quite big maps actually, the game calls it regions) you'll need to kill a boss to pass on to the next. Plenty of weapons with good variety in terms of stats and features. Great western-horror atmosphere and overall art style. Stephen Russell voicing the protagonist is a big plus in my book. I'd like to point out that, albeit well balanced, this is a moderately hard game. Not everything is well explained. At the start of each region the new enemies will be more powerful than the previously encountered foes, you'll find yourself outgunned until you'll acquire the next tier of weapons and artifacts. This will force you to change your playstyle and experiment a bit. While i didn't mind these sudden shifts in gameplay terms, it means that you won't be able to lean hard on a specific playstyle. Speaking of difficulty, there's a unique death mechanic: every time you die, unless you have a specific consumable "enabled" you'll get a flaw. These flaw are essentially debuffs, that will get stronger with each death. There is a way to get rid of these debuffs, so i didn't mind it too much but if you're having a hard time with the game, it makes it harder to recover, especially since there is no difficulty setting. In conclusion i want to underline that this game is very well polished. In conclusion I'd say that the devs love for the craft is apparent, therefore they earned themselves a fan. Will gladly buy any future DLC or game.
Expand the review

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Frequently Asked Questions

Blood West is currently priced at 12.49€ on Steam.

Blood West is currently available at a 50% discount. You can purchase it for 12.49€ on Steam.

Blood West received 4,318 positive votes out of a total of 4,794 achieving a rating of 8.69.
😎

Blood West was developed by Hyperstrange and published by New Blood Interactive .

Blood West is playable and fully supported on Windows.

Blood West is not playable on MacOS.

Blood West is not playable on Linux.

Blood West is a single-player game.

There is a DLC available for Blood West. Explore additional content available for Blood West on Steam.

Blood West does not support mods via Steam Workshop.

Blood West does not support Steam Remote Play.

Blood West is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blood West.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 02:25
SteamSpy data 14 June 2025 03:01
Steam price 15 June 2025 04:32
Steam reviews 15 June 2025 00:07

If you'd like to dive deeper into the details about Blood West, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blood West
  • SteamCharts - Analysis of Blood West concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blood West compatibility
Blood West
8.7
4,318
476
Game modes
Features
Online players
82
Developer
Hyperstrange
Publisher
New Blood Interactive
Release 05 Dec 2023
Platforms
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