Blood West on Steam - User reviews, Price & Information

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Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!

Blood West is a fps, open world and western game developed by Hyperstrange and published by Hyperstrange and New Blood Interactive .
Released on December 05th 2023 is available only on Windows in 7 languages: English, German, Polish, Russian, Hungarian, Portuguese - Brazil and Simplified Chinese.

It has received 4,794 reviews of which 4,318 were positive and 476 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 3.20€ on Gamivo.


The Steam community has classified Blood West into these genres:

Media & Screenshots

Get an in-depth look at Blood West through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit or later
  • Processor: Intel Core i5-7500 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780M
  • Storage: 5 GB available space
  • Additional Notes: I LIVE AGAIN.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

37 hours played
June 2026
There's stealth games, and then there's Blood West. Calling this game a "stealth game", although technically true, is doing it a SEVERE disservice and undermines the fact that in reality it is just so so much more. In reality it is an entire open world immersive sim experience, with gameplay similar to the original STALKER games like Shadow of Chernobyl. I've seen a lot of people compare it to a "Singleplayer Hunt Showdown", but I honestly see a better comparison being: "STALKER Shadow of Chernobyl in the Wild West". Ammo is scarce, enemies hit hard, any move can be your last. It is very punishing. And yet? That sure as hell doesn't mean you can't go in guns blazing and win! You just need the right guns, skills, munitions, & artifacts. Overall very very fun game. It can have a bit of a slow start at first for an hour or two, but once you get going the game becomes a whole lot more entertaining. You'll start off from a sneaky little cowboy to death incarnate, the grim reaper of the unholy as you purge the lands of evil through force. God willing, you put those damned abominations to rest and make sure they don't get back up! Highly recommend the game, full-priced, on sale, doesn't matter, just buy it!
114 hours played
April 2026
+ First-Person Sneaker (a la Thief, Dishonored, etc) + Old West / Weird West Adventure (don't see many of those) + "open world" maps let you explore and choose how to go into some areas + exploration rewarded with better weapons / gear - pixelated graphics may not be everyone's cup-o-tea (adds to the gritty look, though) - Lots of GPU cycles wasted graphical detail you'll barely notice - Sneaky stabbing gets critical hits for insta-kills, but sneaky bow / tomahawk shots don't - leveling your character feels weak, b/c most main bonuses come from gear This game is a mash-up of "this is kind of cool!" and "what were they thinking?" I work on graphics shaders, so I'm going to start there. The pixelated graphics make folks think the graphics won't be GPU-intensive in this game. Then they fire it up, and their GPU is firing up like it's running Call of Duty or whatever. The reason is because they baked in a bunch of modern-day features to the game, but in such a way you barely notice them. Ambient Occlusion darkens every nook and cranny to add depth to the scene, but you won't realize it unless you know what you're looking for. Water has waves and specular shine that follows light source on it. But, you barely notice it, since the atmosphere is gloomy. The waves on the water are super understated, so you won't notice them unless you're see the specular shine, and the specular shine ("sunny trail" if you look towards a sunset on water) is very faint you'll barely notice it. There seems to be atmospheric scattering to create fogs and such. But, the biggest weirdness.. they have real-time lighting and shadows.. in a game that has a fixed/static light source. The moon never moves. So, they could have replaced that with baked-in shadows that would improve performance a lot. And the shadows aren't even anti-aliased to blur/smooth their edges. Nope, they're chunky pixel edges, which means no AA on the shadows. But, mostly, real-time lighting / shadows get noticed when the light source movies (eg: sun changes position based on time of day). None of that happens, so, again, they could have baked the shadows into the map or something. These design decisions boggle the mind. The pixelated graphics lend a grittiness to the atmosphere. The ambient occlusion keeps the scene from looking flat. But, the water, specular and real-time lighting/shadows seem like a waste since they're not noticeable. And it's bizarre they didn't provide toggles to turn these features on/off like pretty much every other game does in existence to let gamers tweak their graphics. Ok, off my soap box. I'm just miffed that through-out the game I'm getting 15-20 FPS while I notice gpu-intensive features that barely make a difference to the scene killing performance. ~~~ Aside from that... the stealth is bizarre. You will spend a majority of your time sneak-killing enemies. This helps you save ammo, avoids alerting lots of enemies near-by (who will dog pile you to death fast). The game decides that stealth hits with a melee weapon get critical hit damage and almost always insta-kills something. But, stealth hits with thrown or bow weapons DON'T get a critical, so just upset and alert the enemy. Then they charge you, and usually alert everyone else around you. So, unlike Thief or other stealth games, you can't just go around picking folks off with a bow quietly. All this does is kick the ant mound and get you killed. Nope. You gotta go in with your melee weapon. Which means you have to look at patrol patterns and figure out which order to take folks out in. That's fine. I didn't mind doing that. But, I do love some stealth archery sniping. But, this game robs you of that experience. ~~~ Another baffling aspect is character development. Your character gains xp, levels up, and gives you skill points to purchase skills with. But, even maxing out skills, your character still feels weak in them. I maxed out stealth first thing. I was still being spotted easily. What you soon realize is that the gear is where it's at. You get multiple high-power stealth-bonus gears and suddenly you're a ninja. I guess this helps demonstrate that man alone is not enough; the gear + skill is what counts. But, it puts a heavier reliance on gear than skills. And some of the skills seem down right useless. There were so many skills to boost stamina, but I was never running out of stamina. One-shot stealth kills or a few swipes on an enemy that's alerted didn't leave you winded. And blasting folks with guns didn't need stamina. Not sure who thought you needed so many stamina buffs. Overall, the skills are so underpowered, and the game play forces stealth so much, that there's little replay value for different character builds. It's not like you can make a melee tank character that rolls in w/o stealth and murders everything, or a super gun slinger that goes in an circle-strafes everyone while dual weilding guns. Nope. The skills are so understated that you will simply fall into the role they want you to fall into, and that is stealth melee assassin. ~~~ Being old west, you get a bunch of guns to use. But, ammo is scarce unless you play a mode that lets you buy more ammo from vendors. So, again, you're stuck stealth murdering folks. But, when you finally get a stock pile of ammo.. you find out shooting enemies is kind of meh. The revolvers and long rifles are pretty meh. Enemies are FAST, so it can be hard to keep a bead on them. So, spamming a revolver or long rifle is often a bad idea. Instead, you find out that the best use of firearms is one-shot kills. Blast someoen with a sawed-off up close to insta-silence them. Pull out your buffalo rifle to headshot a demon at a distance to take it out. This isn't DOOM. No circle-strafing gun fights. If you think of them as sniper guns then you'll have a better time. Sneak + Melee or Sneak + Shotgun / Buffalo Rifle is basically where it's at. Overall, the game is an interesting setting. If you like stealth sneakers you'll have fun with this, but it won't be life-changing. You've played other games that have done it better by now. But, this one is fun and has an interesting exploration and story.
72 hours played
Jan. 2026
This game is janky, but for me it's a comfort jank. It's the kind of jank that reminds me of playing shooters when I was a kid; when the enemy was hard but the AI was bad, so I could snipe from roofs and enemies didn't know how to react. It's a jank that makes me feel smart when I figure out how to game it to my advantage to overcome difficult challenges. It's the rare good jank that makes me love it all the more. Jank aside, I loved it from start to finish. The atmosphere and direction are immaculate, the concept is fun and rewarding, and it kept me hooked until I rolled credits on the DLC. One of the most cost-effective purchases I've ever made on steam with an account value of multiple thousands of dollars. I would love to have more games in the horror / stealth / loot / western genre this game is pioneering; it feels like it was made for me. A+ stuff dev team. <3
30 hours played
Dec. 2025
its hard to put into words why I love this game other than it scratches an itch that isn't captured by enough games. It's an open world stealth shooter that remind me of how the good parts of Hunt: Showdown felt. It feels like someone describing a game with much higher highs and lower lows that were lost in the translation. It doesn't fail to meet the expectations, but it feels like its missing a few core mechanics and scale that it tempts at achieving, and leaves a game that is just a solid stream of dopamine hits and rather low aspirations. I didn't leave the main campaign saying "man i wish this was still going" but instead "man i wish there was more going on." The core gameplay loop of this game is so satisfying. Headshots feel good to land, stealth is comically simple, but still makes it fun to navigate unfamiliar areas unseen. Loot is always a fun game to manage with ammo having a suitable progression of scarcity. The story does the job, but is ultimately not the focus and the game lets you know that pretty quick. Voice acting is unexpectedly good with some familiar names. I think not enough praise is going towards the sound design and music too. The music is very atmospheric and stayed in my head for a while after playing, while the sfx do a ton of lifting to make the weapons feel like the impact they have. The game isn't without problems. Stealth is still stupidly simple with no real wrenches thrown into the mix. Every enemy can be dealt with the exact same way which, while fun, is repetitive and i could not blame someone for getting bored of it. The weapons are also a bit of a missed opportunity. The game offers a good amount of variety in weapon types, but fails with unique special weapons within those types. You can find unique weapons with specific stats to encourage certain playstyles. This is good... if there was enough of them. There is really only 1 or 2 unique versions of each weapon and most of them can be obtained very early. There is only 1 unique revolver in the cowboy yeehaw game which feels like a sin in my eyes. I don't know why there wasn't more variety offered to spice up the selections. What is offered is very good, and i loved the unique weapons that are in the game, but I think there could easily be more. I love this game. It has been rotating in my brain like a microwave and I have been craving a game that scratches the same neuron it did. I would highly recommend it to anyone who enjoys the aesthetic, old school shooters, or just enjoys playing a stealth archer in skyrim. newblood does not miss.
9 hours played
Dec. 2025
Do yourself a favor and play this game on a custom difficulty, with enemy damage at %200 and enemy health at %60-%70. This is the closest thing I've found to a single player version of Hunt: Showdown, so if you're into slow firing, heavy hitting weapons being used against swamp monsters and eldritch horrors, this is a game for you. Admittedly, the stealth isn't complex, the AI isn't that good, and a good chunk of exploration rewards nothing more than stuff you'll sell for currency. But behind all of that is a very fun shooter that you sorta have to work with to find the beauty for. Don't try to be super stealthy, don't try to use melee weapons for everything. Go in and start blasting fools away. Its a lot of fun and the more chaotic moments can often bring me back to the same feelings I found in Resident Evil 4 when I first played it. The game is far from perfect but theres a lot of charm here, and I don't regret my purchase at all. This said, Chapter 3 is a notable step down from the rest of the experience. Having multiple enemies for punishing you for engaging with them in combat is counterproductive to almost everything I enjoy most about the experience.

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Frequently Asked Questions

Blood West is currently priced at 24.99€ on Steam.

No, Blood West is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Blood West received 4,318 positive votes out of a total of 4,794 achieving a rating of 8.69.
😎

Blood West was developed by Hyperstrange and published by Hyperstrange and New Blood Interactive .

Yes, Blood West is playable and fully supported on Windows.

No, Blood West is not playable on MacOS.

No, Blood West is not playable on Linux.

Blood West is a single-player game.

Yes, there are 3 DLCs available for Blood West. Explore additional content available for Blood West on Steam.

No, Blood West does not support mods via Steam Workshop.

No, Blood West does not support Steam Remote Play.

Yes, Blood West is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blood West.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2026 00:40
SteamSpy data 13 June 2026 05:35
Steam price 13 June 2026 12:33
Steam reviews 13 June 2026 16:05

If you'd like to dive deeper into the details about Blood West, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blood West
  • SteamCharts - Analysis of Blood West concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blood West compatibility
Blood West
Rating
8.7
4,318
476
Game modes
Features
Online players
295
Developer
Hyperstrange
Publisher
Hyperstrange, New Blood Interactive
Release 05 Dec 2023
Platforms
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