Blue Prince on Steam - User reviews, Price & Information

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Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?

Blue Prince is a puzzle, exploration and mystery game developed by Dogubomb and published by Raw Fury.
Released on April 10th 2025 is available in English only on Windows.

It has received 4,857 reviews of which 4,151 were positive and 706 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 20.89€ on Instant Gaming.


The Steam community has classified Blue Prince into these genres:

Media & Screenshots

Get an in-depth look at Blue Prince through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11, 64-bits
  • Processor: i5-2300/Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060/AMD RX580
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This game was sold to me as "Outer Wilds mixed with Slay the Spire". This is both a good elevator pitch, but also kind of the root of my issues with the game. Blue Prince is, undoubtedly, a really good game. It is meticulously crafted, and overflows with attention to detail, great game design, and really immersive atmosphere. Like Tunic, Outer Wilds, and Animal Well, the game has layers to uncover, puzzles within puzzles, and you should 100% start taking notes the second you start playing, because every detail matters. However, the biggest thing that holds Blue Prince back from being as good as those other titles is that the rogue-like aspects clash with the puzzle aspects. "Outer Wilds mixed with Slay the Spire" is an apt description because it feels like there are two games within Blue Prince. Sometimes, they work well together, and this makes for an incredible experience. Sometimes though, they actively work against each other, and the result is frustrating. Without going into spoilers, the "endgame" of Blue Prince is a grindy mess, where the rogue-like elements fight you at every turn and you wish you could just turn them off. If you are hunting for a specific puzzle piece but you get unlucky, you can spend hours grinding runs without results. I still recommend the game, and I will still try to finish it because the puzzle elements are genuinely some of the best in that genre of knowledge-based games, I just wish there was a way to reduce all of the grinding that stands between the player and the puzzles. EDIT : Now on 100+ hours of play I still have a lot of mixed feelings about the game, and it has some weird game design decisions imo However, I cannot argue the objective fact that this is the best crafted and most intricate puzzle game I have ever played. I simply do not think I am ever going to play a puzzle with as much depth, thought, creativity and effort put into it in my lifetime There is a lot of care put into making sure that a single person can access and solve all of the puzzles on their own. The game gives a ton of redundancy and clues to help players figure out even some of the deepest secrets. There are some missteps, yes (the Gallery puzzle is a farce), but overall the game does an incredible job of giving players all of the tools and almost no leaps of logic.
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April 2025
*SPOILERS* I'm mostly making this review because there are some really trite negative reviews. I'm not sure why people are getting mad at the RNG in a puzzle game that... doesn't have RNG. Its like if you played the game long enough you'd figure that out. Almost every negative might as well say "I didnt play enough because puzzle too hard". Its very fun btw. This is one of those, don't look up anything games. Just play.
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April 2025
The Short Review: This is a game for absolute puzzle degenerates. When you are considering whether you want to buy Blue Prince, you really need to look within and determine if, deep within your soul, you yearn for obsessive note-taking, screenshotting, and putting up a corkboard with a lot of red yarn and crazed theories. If the answer is yes, Blue Prince is here to sate your hunger like nothing has for years, and you're going to be raving about your GOTY. If not... you can still learn to love that, but it's not a sure thing. The Long Review: I have made it to room 46 and seen the credits. I have, in collaboration with a group of friends who also picked up the game at the same time, done a lot more than that. (Incidentally, I think this is best played collaboratively. There is so, so much here that it will take incredibly long to find it all yourself. But that's personal taste). So I'm going to be breaking this into sections: Pre-46 and Post-46. Pre-46 Pre-46 is where Blue Prince is at its most roguelike. You have your goal of getting deep into the house, even if it's not *entirely* clear how you're going to get there. You will quickly realize that this is not a puzzle game in the way that , say, The WItness is a puzzle game. It's much more about exploration and learning. There are smaller metapuzzles in this period, giving you access to some permanent upgrades to make your house-delving easier. Every run you're encountering rooms you haven't seen before, uncovering mechanics you haven't run into yet. It's exciting! As time goes on, you're going to start getting annoyed with the "roguelike" portion of the game. It's going to feel like it's getting in the way of what you're trying to do. You can see so *clearly* what you're trying to accomplish, but the game isn't letting you just *do* it. Maybe it's running into one too many locked doors when you've almost reached the antechamber, maybe it's the specific room you're trying to find just. not. spawning. Maybe it's a string of drafts where your only non-dead-ends are gem rooms, and your reserve runs dry. Maybe you run out of steps just short of your goal. And it's frustrating. Why does the game need these mechanics anyways? Couldn't it just be like Myst or Riven? And then things start to open up again. This is more post-46 than pre-46, but eventually you've piled up enough permanent advantages that they start to snowball. And yes, the game is getting more... exacting with some of its asks, but you've got the resources to make this... not trivial, but tolerable. And without the pressure of that Obvious Goal, a day that doesn't accomplish anything--and that's actually rarer than you'd think--is easier to shrug and move on from. And more than that, as you start to get this more zoomed out view, it starts to become clear: no, the game really is built around this--both mechanically and narratively. And it is woven very, very densely. This game is clever . Post-46 Most likely, you've got more than a few loose-threads from your pre-46 days. And now you have all the time in the world to follow up on them. And you'll do that, and then you're going to reach the end of those threads. But it's clear that you're not done. And so begins the Scouring. Blue Prince does not trade in red herrings. If something stands out to you, it is probably part of something , even if you don't know what. Somewhere in here you probably transcribe your notes into a new, more organized format, because you're tired of trying to search through your notes for that one thing you noted earlier that this new thing reminds you of. You start trying goofy stuff with your drafts, and it turns out that uncovers new stuff, too. If a run in here doesn't pan out for one particular goal, it probably works for another, or at the very least, you can work on setting up future runs. And the story and world are going to slowly come together, and time and time again you are going to be impressed by just how well everything fits together. And you're going to hit a point in a metapuzzle where you get some new big reveal, and everything will feel worth it. And "metapuzzle" is an important word here. There's more metapuzzle in this game than non-meta puzzle, I'm pretty sure. I won't say that you won't still sometimes get annoyed by a draft--I do wish that rerolls were just little bit more available than they are--but... it's core to the game. There's a reason that it's there, even when it's frustrating. And that's not to say that you're wrong if you dislike it! That's a valid view! Blue Prince is not for everybody! It is a game for Puzzle Degenerates specifically! Those guys who have been scraping puzzle resin off of the depths of Steam have just been given a solid brick of pure uncut Metapuzzle. That's why you see some people reviewing it so highly--they've been waiting for this for ages, even if they haven't known that. In Conclusion Blue Prince is an absolute paragon of its underserved niche. But it is niche, and... kind of got mislabeled a bit, honestly. Not that I begrudge it any success--it absolutely deserves success. But it's important to know what you're getting into when you start, I think, and I hope this review can help with that. (Also, sincerely--I do think it's better with friends so you're bouncing ideas off of someone else).
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April 2025
For context, I have almost 50 hours in this game playing it on GamePass, and I legit only bought the game on Steam because the reviews were tilting me a little (plus, I am more than happy to directly support this dev!). I’ll be as vague as possible to avoid spoilers. This game is ONE OF A KIND. I think the bulk of the negative reviews I have read seem to have missed the point of the game—whether by not grasping its rogue-like mechanics or the puzzle mechanics. I don't mean to invalidate their opinions; ultimately, it is up to a game to convey its key elements. However, I believe that had the devs gone any deeper, the game would not have achieved its unique complexity and story depth. So many of the negative reviews cite a lack of puzzles and complain that the puzzles present are simple and explained for you. To me, that indicates they didn’t get far enough into the game or played with tunnel vision. There have been points during my playthrough where I was trying to keep track of my progress in 4 or 5 separate puzzles, ranging from small side stories to meta-puzzles that eventually turned out to have been right in front of you all along. Finding and solving these re-occurring safe puzzles unveils a tragic story involving family tragedy and blackmail that ultimately contributes to a poignant and emotional "conclusion" to your main goal. The sheer number of puzzles is staggering, and they span a healthy range of difficulty. I also can’t emphasize enough how awesome it is to play a game that has you taking physical notes as you play. I might stumble upon the initial threads of a puzzle, note things that I think may be important (both from inference and from cues the game teaches you to watch for), and then hours later find myself in a room I’ve never been in—suddenly, those seemingly inconsequential notes come together to solve a puzzle that leads to a massive story reveal or an upgrade to your resource capacity. At one point, while exploring a new area that truly opened up the game, I found 2 pieces of a ripped-up map. I copied the pieces down and then continued exploring, drawing in the rest of the map as I went. I used that hand-drawn map for hours, and it actually helped me progress through the game in substantial ways. How cool is that? The developers trust that their players are smart enough to follow the breadcrumbs and use the tools they are given. Later in my playthrough, I found the completed map, and I was stunned at how closely my drawing matched it. Experiences like that are so few and far between these days. The rogue-like mechanics may at first seem like handicaps or artificial roadblocks, but as you learn the best ways to draft rooms and approach certain runs, the upgrade system gradually reveals its depth. Some people don't have the time or patience to play for a few hours without the full picture coming together, and that is completely fair. However, to disparage the game simply because it doesn't conform to the entertainment industry's standard of instant gratification is unfair to the masterful work the devs put into it. You might have three runs where you end early because you hit too many dead-ends or run out of keys/gems, but you will also experience three runs in a row where you make massive progress in the story and upgrade your ability to draft more rooms and acquire additional tools and resources. I also believe that despite what some say about the RNG ruining runs, the game gives ample opportunity for success on every run—if players aren’t so fixated on pressing 'w' (both figuratively and literally) that they end up trapping themselves and then blame the game for not giving them exactly the room they need every time. If you like puzzles and rogue-likes—or even just one of the two—you should at least give this game a few hours of your time. It’s on GamePass and PS+, so you could get a trial for one of those services and try it out for cheaper than buying it here on Steam. I love rogue-likes, and I do not consider myself a puzzle gamer, but I have fallen in love with this game. The art and music are beautiful, the story is moving, and the gameplay is revolutionary.
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April 2025
This game is for a very particular type of person - someone who enjoys both puzzles AND rogue-likes. It's an unusual combination, and I think many of the negative reviews are from either puzzle fans who either don't like or aren't familiar with the way one progresses through a rogue-like game, or from rogue-like fans who find the switch to progressing through puzzles vs combat to be obtuse and frustrating. But if you're someone who actually likes both kinds of games, then you'll REALLY enjoy this, especially as a wonderfully novel and unique experience. The key to really enjoying the game, I think, is to remember that you progress through your own knowledge. Early on, you'll encounter a note suggesting that you might want to take notes. Please follow that advice. There are a huge number of subtle details that can provide a great deal of information and guidance, and which I'm sure the game would be much more frustrating if you either aren't pay enough attention to notice them, or if you're not writing them down so you forget them later when it turns out to be relevant. In particular, the player needs to learn the patterns of how certain rooms are drawn, and I don't just mean the obvious cases where the game spells out that taking a certain action will add a new room to your list of blueprints. There are patterns such as rooms that only appear on the west-most or east-most sides of the house, or the fact that a room, built for the day, will typically not appear as a blueprint option again. There are a huge number of patterns like this, and you need to learn them and use them to your advantage. Or else, yes, this will be a frustrating game. I think many players are treating the game as if the puzzles only exist INSIDE the rooms, but the truth is that most of the puzzles ARE the rooms - you need to puzzle out how to place the rooms to maximize the chances of getting the draws you need. Of course there are still randomized elements, but, to be quite honest, if you're here to leave a review about how you've been waiting for a particular room to show up for multiple hours, that's probably a sign that you're missing something important about how that blueprint is drawn, and are perhaps sabotaging your own efforts without realizing it.
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Frequently Asked Questions

Blue Prince is currently priced at 29.99€ on Steam.

Blue Prince is currently not on sale. You can purchase it for 29.99€ on Steam.

Blue Prince received 4,151 positive votes out of a total of 4,857 achieving a rating of 8.27.
😎

Blue Prince was developed by Dogubomb and published by Raw Fury.

Blue Prince is playable and fully supported on Windows.

Blue Prince is not playable on MacOS.

Blue Prince is not playable on Linux.

Blue Prince is a single-player game.

Blue Prince does not currently offer any DLC.

Blue Prince does not support mods via Steam Workshop.

Blue Prince does not support Steam Remote Play.

Blue Prince is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blue Prince.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 April 2025 00:41
SteamSpy data 30 April 2025 03:31
Steam price 30 April 2025 04:52
Steam reviews 27 April 2025 21:48

If you'd like to dive deeper into the details about Blue Prince, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blue Prince
  • SteamCharts - Analysis of Blue Prince concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blue Prince compatibility
Blue Prince
8.3
4,151
706
Game modes
Features
Online players
9,362
Developer
Dogubomb
Publisher
Raw Fury
Release 10 Apr 2025
Platforms
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