Blue Prince on Steam - User reviews, Price & Information

Quick menu

Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?

Blue Prince is a puzzle, exploration and mystery game developed by Dogubomb and published by Raw Fury.
Released on April 10th 2025 is available in English only on Windows.

It has received 8,402 reviews of which 7,306 were positive and 1,096 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 20.89€ on Instant Gaming.


The Steam community has classified Blue Prince into these genres:

Media & Screenshots

Get an in-depth look at Blue Prince through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11, 64-bits
  • Processor: i5-2300/Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060/AMD RX580
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Until something better comes along, this is the best there is. (I discovered this game thanks to PS Plus and decided to give it a try. I finished it on PS5.) (I'm currently on day 150 in the game. Yes, the whole screen is blue. I'm finishing up the remaining stuff.Rather than a typical review, this is more of a guide-review hybrid.) First of all, this game isn’t for everyone. It combines puzzle-solving and rogue-like elements. I started without any guides or prior knowledge, and during the first day, I could hardly figure anything out. The game takes place inside a mansion, and its owner wants us to reach the 46th room. While this is initially shown in a cinematic, the story unfolds more as you progress. https://www.youtube.com/watch?v=BK-6qPBhMCA&list=PLhlHjE5P3IOSC6qm3WrCLDYDz6inzQOvM&index=1 The village presents you with doors to the left, right, and center. In the center, there's a blueprint schematic. Your character picks it up, and the journey begins. Each time you click on a door, you are given 3 random room choices. It could be a corridor, a bedroom, a living room, or even a bank vault — your goal is to build your path and keep heading north toward the 46th room. While the basic concept seems simple, beyond the heavy note-taking and attention to detail required for the puzzles, the game also features several key resources. Gold (money) is used to buy items if you create shop rooms. If you happen to find the ultra-rare casino rooms, you can gamble to multiply your money. Later, when the exterior room mechanic unlocks, you can also donate gold to a mystical statue for daily buffs — such as increasing the chance of encountering rare rooms after using fruit three times. https://steamcommunity.com/sharedfiles/filedetails/?id=3472564622 Then there’s the diamond (gem) resource. When drawing rarer rooms, you may see a cost of 1, 2, or 4 diamonds below the choice. Diamonds are primarily obtained by creating specific rooms that grant them or by unlocking permanent upgrades. For example, solving mysteries in certain rooms grants buffs like starting each new day with +2 gold. Once the exterior mechanic is unlocked, there are even perks that change diamond costs into "energy" (steps). Each room you visit costs 2 steps. https://steamcommunity.com/sharedfiles/filedetails/?id=3463569488 At first, you might think you’re just walking endlessly, but even exterior areas always consume 2 steps per room. If you equip sneakers, sometimes you can move without losing steps. You can also solve major puzzles like the apple orchard to permanently boost your step count. Because once your steps run out, you’re forced to "call it a day" and move to the next day. Unless you visit pawn shop rooms (where you leave an item for the next run) or freezing rooms (which store your wealth for your next run), you basically start over from scratch every time. Thus, you have to plan carefully to make lasting progress day after day. There are upgrade disks you can find that let you open computer rooms and convert useless corridors into green rooms. In green rooms, if you have a watering can, you can water plants for diamonds, or see flowers growing diamonds inside pots.The game is full of these strange, creative mechanics. If you open a pool room and somewhere else open a pump room, you can even transfer water between locations. Draining the pool can reveal hidden areas below. I’ll leave the rest for you to discover. For example, the dining room automatically prepares a big meal every day after some time. If you opened the corresponding bonus room, the meal grants you 30 steps; otherwise, 20 steps. The salt shaker item can enhance this bonus even further — just like how a coin pouch gives you a bonus gold every time you collect 3 gold. There are also countless useful items: A metal detector to find more gold A big hammer to break open locked chests A lockpick to open low-rarity locked doors A compass to help you draw non-dead-end rooms (because you can easily get stuck when you run out of diamonds or keys and can't draw the right rooms.) And if you’ve unlocked the workshop room, you can combine these items to create a more useful single item. For example, a shovel with a metal detector. This can be especially helpful since the pawn shop in the game only lets you leave one item at a time. Each run feels like trying a new tactic or being forced to end the day due to bad luck. You get better with experience, and learn how to guess room layouts and design the house to progress more efficiently. Understanding the Antechamber doors properly also becomes crucial. (I deliberately won't spoil what they are.) Technically, the game looked pretty bad on PS5 Pro despite the lack of a Pro patch.It’s noticeably worse compared to the PC version. On console, there’s even a permanent mouse cursor stuck on the screen.It definitely needs a console patch.Still, the intentional retro aesthetic and simple drawings fit the game well and don’t ruin the experience. One of the game's undeniable highlights is its incredible music.It’s a strange blend — very deep, grim, and building up like the soundtrack from the first Joker movie.The moment I heard it, I thought, "yes, this is one of those games." By mixing puzzles with rogue-like elements, offering extreme replayability, and challenging mysteries (if you don’t rely on guides), The Blue Prince became not only my indie game of the year but possibly my game of the last several years. The feeling its finale gave me was something I hadn’t experienced since a masterpiece from year 2013. If you have patience and fully engage your mind — exploring everything and solving hidden mysteries — you’ll see just how brilliant this game really is. +Extremely creative, genre-defining approach +The story opens up over time and blends perfectly with the theme +Fantastic music +A finale (and postgame) full of mysteries to discover +Everything you see has a purpose and meaning +The gradual sense of progress enhances the feeling of reward -Progress can sometimes rely too heavily on luck -Visual quality is poor on console Review Score: 100/100 🏆
Expand the review
May 2025
The game is absolutely great for the first 30 hours or so. It doesn't quite stick the landing, though. At first you think it's all pretty simple - just get to the 46th room and that's it. Then you start getting annoyed with the drafting mechanics. Then you realize you can manipulate the draft. Then you realize there's much more to the game than it initially seemed. Each runs gives you new information. Sure, you didn't get to solve those 3 puzzles that you have in the back of your mind, but you got 5 new clues to follow in the next run! You start screenshotting every single possible clue and writing down everything that looks strange. You now have 10+ clues to keep track of at any given time. How deep does this go??? You've seen the credits, but there's so much more to uncover. So you continue. The game keeps giving you more though. It's like a puzzle hydra - for every puzzle solved you get two more clues to follow. The puzzles get more and more cryptic. It's still fun, but now it gets tiring to go through the motions of drafting. But the game gives you more. Surely, after I unlock the 8 doors with 8 sigils the game will finally end? No. No it will not. You find even more options to manipulate the draft. But you just want it to end now. It's enough puzzles. IT'S ENOUGH PUZZLES. Here's some more puzzles. I'm tired, boss.... And a whole new location. With more puzzles in it. I don't think I have the tenacity to beat all of it. And that's the main problem: there is no satisfying conclusion to the game unless you force yourself into an obsessive hyperfocused frenzy. Even if you just want to finally see the true ending and CALL IT A DAY - cheats and guides won't help you all that much. I'm still recommending the game. Because it's genuinely unique and it does something different. And because the first third (fourth?) of the game is really-really fun to uncover. Just maybe don't expect to actually beat it.
Expand the review
April 2025
This game was sold to me as "Outer Wilds mixed with Slay the Spire". This is both a good elevator pitch, but also kind of the root of my issues with the game. Blue Prince is, undoubtedly, a really good game. It is meticulously crafted, and overflows with attention to detail, great game design, and really immersive atmosphere. Like Tunic, Outer Wilds, and Animal Well, the game has layers to uncover, puzzles within puzzles, and you should 100% start taking notes the second you start playing, because every detail matters. However, the biggest thing that holds Blue Prince back from being as good as those other titles is that the rogue-like aspects clash with the puzzle aspects. "Outer Wilds mixed with Slay the Spire" is an apt description because it feels like there are two games within Blue Prince. Sometimes, they work well together, and this makes for an incredible experience. Sometimes though, they actively work against each other, and the result is frustrating. Without going into spoilers, the "endgame" of Blue Prince is a grindy mess, where the rogue-like elements fight you at every turn and you wish you could just turn them off. If you are hunting for a specific puzzle piece but you get unlucky, you can spend hours grinding runs without results. I still recommend the game, and I will still try to finish it because the puzzle elements are genuinely some of the best in that genre of knowledge-based games, I just wish there was a way to reduce all of the grinding that stands between the player and the puzzles. EDIT : Now on 100+ hours of play I still have a lot of mixed feelings about the game, and it has some weird game design decisions imo However, I cannot argue the objective fact that this is the best crafted and most intricate puzzle game I have ever played. I simply do not think I am ever going to play a puzzle with as much depth, thought, creativity and effort put into it in my lifetime There is a lot of care put into making sure that a single person can access and solve all of the puzzles on their own. The game gives a ton of redundancy and clues to help players figure out even some of the deepest secrets. There are some missteps, yes (the Gallery puzzle is a farce), but overall the game does an incredible job of giving players all of the tools and almost no leaps of logic.
Expand the review
April 2025
For context, I have almost 50 hours in this game playing it on GamePass, and I legit only bought the game on Steam because the reviews were tilting me a little (plus, I am more than happy to directly support this dev!). I’ll be as vague as possible to avoid spoilers. This game is ONE OF A KIND. I think the bulk of the negative reviews I have read seem to have missed the point of the game—whether by not grasping its rogue-like mechanics or the puzzle mechanics. I don't mean to invalidate their opinions; ultimately, it is up to a game to convey its key elements. However, I believe that had the devs gone any deeper, the game would not have achieved its unique complexity and story depth. So many of the negative reviews cite a lack of puzzles and complain that the puzzles present are simple and explained for you. To me, that indicates they didn’t get far enough into the game or played with tunnel vision. There have been points during my playthrough where I was trying to keep track of my progress in 4 or 5 separate puzzles, ranging from small side stories to meta-puzzles that eventually turned out to have been right in front of you all along. Finding and solving these re-occurring safe puzzles unveils a tragic story involving family tragedy and blackmail that ultimately contributes to a poignant and emotional "conclusion" to your main goal. The sheer number of puzzles is staggering, and they span a healthy range of difficulty. I also can’t emphasize enough how awesome it is to play a game that has you taking physical notes as you play. I might stumble upon the initial threads of a puzzle, note things that I think may be important (both from inference and from cues the game teaches you to watch for), and then hours later find myself in a room I’ve never been in—suddenly, those seemingly inconsequential notes come together to solve a puzzle that leads to a massive story reveal or an upgrade to your resource capacity. At one point, while exploring a new area that truly opened up the game, I found 2 pieces of a ripped-up map. I copied the pieces down and then continued exploring, drawing in the rest of the map as I went. I used that hand-drawn map for hours, and it actually helped me progress through the game in substantial ways. How cool is that? The developers trust that their players are smart enough to follow the breadcrumbs and use the tools they are given. Later in my playthrough, I found the completed map, and I was stunned at how closely my drawing matched it. Experiences like that are so few and far between these days. The rogue-like mechanics may at first seem like handicaps or artificial roadblocks, but as you learn the best ways to draft rooms and approach certain runs, the upgrade system gradually reveals its depth. Some people don't have the time or patience to play for a few hours without the full picture coming together, and that is completely fair. However, to disparage the game simply because it doesn't conform to the entertainment industry's standard of instant gratification is unfair to the masterful work the devs put into it. You might have three runs where you end early because you hit too many dead-ends or run out of keys/gems, but you will also experience three runs in a row where you make massive progress in the story and upgrade your ability to draft more rooms and acquire additional tools and resources. I also believe that despite what some say about the RNG ruining runs, the game gives ample opportunity for success on every run—if players aren’t so fixated on pressing 'w' (both figuratively and literally) that they end up trapping themselves and then blame the game for not giving them exactly the room they need every time. If you like puzzles and rogue-likes—or even just one of the two—you should at least give this game a few hours of your time. It’s on GamePass and PS+, so you could get a trial for one of those services and try it out for cheaper than buying it here on Steam. I love rogue-likes, and I do not consider myself a puzzle gamer, but I have fallen in love with this game. The art and music are beautiful, the story is moving, and the gameplay is revolutionary.
Expand the review
April 2025
This game is for a very particular type of person - someone who enjoys both puzzles AND rogue-likes. It's an unusual combination, and I think many of the negative reviews are from either puzzle fans who either don't like or aren't familiar with the way one progresses through a rogue-like game, or from rogue-like fans who find the switch to progressing through puzzles vs combat to be obtuse and frustrating. But if you're someone who actually likes both kinds of games, then you'll REALLY enjoy this, especially as a wonderfully novel and unique experience. The key to really enjoying the game, I think, is to remember that you progress through your own knowledge. Early on, you'll encounter a note suggesting that you might want to take notes. Please follow that advice. There are a huge number of subtle details that can provide a great deal of information and guidance, and which I'm sure the game would be much more frustrating if you either aren't pay enough attention to notice them, or if you're not writing them down so you forget them later when it turns out to be relevant. In particular, the player needs to learn the patterns of how certain rooms are drawn, and I don't just mean the obvious cases where the game spells out that taking a certain action will add a new room to your list of blueprints. There are patterns such as rooms that only appear on the west-most or east-most sides of the house, or the fact that a room, built for the day, will typically not appear as a blueprint option again. There are a huge number of patterns like this, and you need to learn them and use them to your advantage. Or else, yes, this will be a frustrating game. I think many players are treating the game as if the puzzles only exist INSIDE the rooms, but the truth is that most of the puzzles ARE the rooms - you need to puzzle out how to place the rooms to maximize the chances of getting the draws you need. Of course there are still randomized elements, but, to be quite honest, if you're here to leave a review about how you've been waiting for a particular room to show up for multiple hours, that's probably a sign that you're missing something important about how that blueprint is drawn, and are perhaps sabotaging your own efforts without realizing it.
Expand the review

Similar games

View all
Quern - Undying Thoughts Discover the truth about Quern’s past, unfold the mysteries of its present, and be the explorer who shapes its future. Quern introduces reusable puzzle mechanics to the classic genre, making the player think about the game as a whole, and not just as a series of individual challenges.

Similarity 77%
Price -85% 3.44€
Rating 8.8
Release 28 Nov 2016
Riven Uncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.

Similarity 74%
Price 33.99€
Rating 8.9
Release 25 Jun 2024
Firmament Firmament is a new puzzle-adventure game by the legendary game studio behind the best-selling games Myst and Riven. Featuring deep storytelling and world-building, discover the story of this seemingly abandoned world as you explore and unlock the mysteries of 3 unique Realms… and beyond!

Similarity 73%
Price -91% 3.15€
Rating 6.9
Release 18 May 2023
The Painscreek Killings Investigate an infamous cold case in the eerie, abandoned town of Painscreek. Search for evidence, connect the dots and uncover who killed Vivian Roberts. Can you expose the truth behind this town’s dark secrets?

Similarity 72%
Price -80% 4.05€
Rating 8.8
Release 27 Sep 2017
INFRA INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Similarity 72%
Price 28.99€
Rating 8.5
Release 15 Jan 2016
Kairo Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.Kairo is an atmospheric 3D exploration and puzzle solving game.

Similarity 71%
Price 4.99€
Rating 7.1
Release 24 Apr 2013
Obduction A new sci-fi adventure from Cyan, the creators of Myst. Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.

Similarity 70%
Price -84% 4.66€
Rating 7.7
Release 24 Aug 2016
Kona II: Brume Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.

Similarity 69%
Price -87% 4.18€
Rating 7.7
Release 18 Oct 2023
Outer Wilds Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.

Similarity 67%
Price -39% 14.23€
Rating 9.4
Release 18 Jun 2020
Homesick Explore an abandoned building, encountering puzzles and clues to discover what happened, as you try to escape in both your nightmares and the waking world. Be immersed in the hauntingly beautiful 3D atmosphere in this puzzle exploration mystery game.

Similarity 67%
Price 14.99€
Rating 7.5
Release 28 May 2015
Metamorphosis Play as Gregor, turned into a tiny bug, and set out on an extraordinary journey to unravel the mystery of your transformation. Metamorphosis is a first person adventure set in a surrealist world where your newfound abilities are your last and only hope for redemption.

Similarity 66%
Price -98% 0.61€
Rating 8.0
Release 12 Aug 2020
The Room VR: A Dark Matter The British Institute of Archaeology, London, 1908: The disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and uncover an otherworldly discovery which blurs the line between reality and illusion.

Similarity 66%
Price 24.99€
Rating 9.4
Release 26 Mar 2020

Frequently Asked Questions

Blue Prince is currently priced at 29.99€ on Steam.

Blue Prince is currently not on sale. You can purchase it for 29.99€ on Steam.

Blue Prince received 7,306 positive votes out of a total of 8,402 achieving a rating of 8.45.
😎

Blue Prince was developed by Dogubomb and published by Raw Fury.

Blue Prince is playable and fully supported on Windows.

Blue Prince is not playable on MacOS.

Blue Prince is not playable on Linux.

Blue Prince is a single-player game.

Blue Prince does not currently offer any DLC.

Blue Prince does not support mods via Steam Workshop.

Blue Prince does not support Steam Remote Play.

Blue Prince is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Blue Prince.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 00:41
SteamSpy data 13 June 2025 05:09
Steam price 14 June 2025 04:47
Steam reviews 14 June 2025 08:00

If you'd like to dive deeper into the details about Blue Prince, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Blue Prince
  • SteamCharts - Analysis of Blue Prince concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Blue Prince compatibility
Blue Prince
8.5
7,306
1,096
Game modes
Features
Online players
3,672
Developer
Dogubomb
Publisher
Raw Fury
Release 10 Apr 2025
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.