Born of Bread on Steam - User reviews, Price & Information

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Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.

Born of Bread is a party-based rpg, 2.5d and adventure game developed by WildArts Games and published by Dear Villagers.
Released on December 05th 2023 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 424 reviews of which 344 were positive and 80 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 7.49€ on Steam with a 70% discount.


The Steam community has classified Born of Bread into these genres:

Media & Screenshots

Get an in-depth look at Born of Bread through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7-2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Original review at 10h play time. Pros: -Great music. -Paper Mario style (if you liked it) -Buttery humor and buns. Not constantly trying to make you laugh. -"Baked" art. (npc's, world design, etc.) -Although the target audience is for 10 year olds. I enjoy it as a 25 year old who rarely play kids games. -Side quests actually helps you on your journey with many equipments and upgrades. Cons -Frequent minor bugs (A button doesn't work to block about 1 in 15 times or attack about 1 in 100 times, sound bug when getting close to the bakery for the first time, skipped 2 dialogues without pressing A a 2nd and 3rd time when picking an option who was skipped. -Unintuitive pause menu and combat action "cards" are inverted directions as you pick an option. -Blocking is kinda strange since it allows the whole enemy team to attack you, but every blocks regen WP and no damage recieved if blocked (action points used for many combat moves). -I'm playing on Hard difficulty and while definitely feeling about to get toasted, I can just get the teammate that heals, use the first turn to block to regen WP and use the gained WP to heal until high hp, which just lenghten the combat for awhile without much challenge. Although it only costs 3wp for 5hp+1(if perfect), it should cost 4-5wp because the block+heal combo is OP. -Depth perception caused by the camera. It's often too close and too low to the ground, which makes it hard to judge your exact location. While making purchase to the store in the western forest, it's a bit hard to know which product you're standing in front of. An other example is the parkour with the aforementioned problem. You will eventually fail a jump or even fall off something that seem to be a line, but it's angled and it's hard to see. -Enemy attacks are inconsistent when it comes to blocking them. Even with the "boon" that tells you when to block, sometimes you have to do it 0.1-0.2 seconds later or literally as the particle appears and you have to remember which one's which. Earlier I mentioned that enemies were a bit bugged when it came to blocking them, well sometimes pressing it at the right moment just doesn't work 10x in a row, then it's gonna work 50 times in a row like normal. It's a matter of luck, not enough skills, which is definitely a problem... About 3 enemies (up the end of Chapter 2) may attack normally or instantly as they get in your face. Which gives the enemies freebies for no reason when you're often fighting in 2vs3-2vs4, at least on hard difficulty. -Half the times I definitely hit an enemy before they enter in contact with me (start a fight) didn't count as a free hit. -Didn't get much advertisements and partnerships to help the sales = poor sales. Although it has a lot of minor problems, I still rate it a fair 7/10. It's definitely enjoyable and entertaining and it doesn't spood feed you everything cooked, which is apreciated to let us explore, do side quests to get better stuff and make minor mistakes. Without a doubt, this game clearly has a soul. edit after completing Chapter 4/5 (35h in with about 10h afk) - The game clearly has combat bugs, the mentioned "yeti" i spoke about that are actually "Trolls" are bugged in the 3rd and 4th slot, where the attack doesn't travel until it reaches you and there's no indicator for when to block, and speaking of block indicator, there's more and more enemy attack that has a wrong timing shown and many enemies who attack twice have a bugged 2nd attack (especially starting from Chapter 3), in Chapter 4, only the crab isn't bugged (again, proving their superiority over any living races). - I could talk about many of the bugs I've encountered but the devs don't seem to care at all since they're there since the game launched. - The mentioned "OP strategy" doesn't work in the slightest starting from Chapter 3, where 10hp heals are simply pointless when the enemies can hit you from 5-45 in a single turn. -Chapter 4 was way too short and enemies were always solo and compensated with high damage. - I've yet had a fallen team member as of now on "hard" difficulty (about to start the final chapter) Chapter 3 and 4's best heal option is to gain levels because there's no other good way to heal when consumables heal for 10-40hp and you get that as damage on every turn since some attacks are bugged when x2 or x3. So the only good option is to heal outside of combat and speedrun damage output. Of course you can always flee but I ain't a wuss and I want xp. - Blocking almost serves no purpose late game since it only increase your defence by 1, which is not motivating at all when you still take 90% damage with many broken enemies, broken block indicator who tells you 0.1 second too late up to 0.5 seconds earlier than when you have to press so it's unrelyable. - "Hard" difficulty, or "baked" in the game's terms only shows 3 buffs the enemies get (max hp,atk,def increase) but they also get 2 hidden buffs and 1 debuff for the player, where they have more chance of being more enemies in fights, they are faster and the block window is tighter. - The first half of the achievements are obtainable before the end, and then you gotta do 100% to get achievements back to back for the second half (obtain all of this, obtain all of that, complete all of these to get said all of that, etc.). There should've been achievements for arriving in a new area or beating a boss so the achievements are more spread out or a second part of each side kick for their "exploration uses" (RT on controller) to reward exploration (dig 15 holes, then dig 50 for example). There could also be combat achievements such as beating 4 enemies in a single turn or what I literally just did before updating this part, where I blocked the attacks of 4 enemies and they all died during their attack turn (LIFE THIEF boon), idk about you but calculating the right amount of retaliatory damage as you tank them all to sync all their death in a single turn is something to be proud of. Other suggestions for achievements would be : "win a fight with 1hp remaining" (Close one!). "Use 5 consumables in a single fight" (Snack time!). "Save at every save points" (Checkpoint!). "Block 50 attacks in a row" (Black belt of inner peace / Can't touch this!). "Fill up your wallet to the max" (Got that dough! / Doughy wallet). "Fill up every squares of your weapon inventory once fully upgraded" (Packing heat! / Tetris master / Bagfull of goodies). "Successfully flee 10 fights" (I'm not scared! I got places to be!). "Get all collectibles in *region name* x5" (No stone left unturned / Explorator of *region name*). Break all breakables in the Royal town at least once (A menace to society). Hit every animal race you can pet (I... Did it for the achievement and I don't know if I'll recover from this). edit once completed 100% in 35h on hard with no fallen team member on first playthrough: 100% Completion achievement issues? make sure to check the 100% guide and check every weapon and boon in your inventory, I had 2 missing ones who I picked up many hours ago and the map was saying I already picked them up despite both had respawned at their original location. The guide also mention about food items who drops in the sewers, which is false, you can get all consumables from quests rewards and merchants sells all non-quest consumables. Btw I posted a guide to get quick money late game for an achievement who costs a ton of money (cards, of all things...)
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Feb. 2025
hey you, play the funny bread game it's gluten free and also a little birthday boy probably I should not need to tell you more than that
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Jan. 2025
I have been craving for a paper mario like for so long and this one, THIS ONE, this is the one. It's got heart, it's got soul, it's got charm out the butt, it's got the writing, it's got fun battle mechanics, it's got exploration, it's got legit reasons why you can't fall into water (bread can't get soggy), I LOVE IT. If you like the golden ages of paper mario but want more bread puns, GET THIS GAME. if you don't like bread puns, STILL GET THIS GAME, but like skip the dialogue i guess?
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Dec. 2024
Born of Bread is a well written, visually pleasing, fun to play game. The characters are all rather likable, and the plot is compelling enough to enjoy while the characters really make it shine. There are a number of bugs or very odd game design choices, but it never feels like anything serious enough to stop enjoying the game over. Pros: • The game is a delight to look at, every character design is fun in a very charming and comfortable way. • The writing, while not the most amazing ever, is still good and enjoyable. The characters shine brighter than the story itself in this regard. • The combat, while it has it's quirks, is still mostly fun. It feels good coming up with strategies to deal with each kind of enemy. • Papa Baker is amazing and I love him. Cons: • The game is subject to a few bugs when walking around, it's not an entirely infrequent occurrence to have one of your partners abilities screw up because of weird placement thanks to weird physics nonsense. You can also occasionally sequence break parts you're meant to use the last upgrade to get past. • The combat, while fun, has many odd or nonsensical decisions associated with it. The first I'll mention is that, while you're companions have their own health, your main character Loaf will always be moved to the front when it's the enemies' turn, meaning he always gets hit. The only way to have your partner take the turns hits for you is by using the defend command with them, meaning they give up their attacks so Loaf can survive. • On the topic of the Defend command, I find it odd that Defending on Loaf's turn doesn't use up the enemies' attacks for the turn, but defending on your partner's turn does. This means that if you defend with Loaf to just go to your partner's attack, Loaf will be taking two rounds of attacks that turn. • While the games element wheel isn't hard to understand, it can be difficult to use when your party's natural attacks don't cover the full spectrum of elements. You never get a party member who can do Food or Ember type attacks, meaning the only way to use either of them is by happening to find a weapon with said element as Loaf. This wouldn't be so egregious to me, if the later party members didn't just repeat elements from an earlier party member. There IS enough room to have all the element's covered, but they simply chose not to. • Speaking of weaknesses, there are a few enemies (at least in hard mode) where they will resist the only weapon you've been given of their elemental weakness, meaning you're out of luck when it comes to trying to exploit their weaknesses. (This seemed particularly egregious in Coldstock manor) • Bit of a minor gripe, but I dislike how enemy resistance's and damage isn't accurate in the game's journal when playing hard mode. When you look at the journal entries it seems like an easier game than it is. I'm also fairly sure the power for the final party member is incorrectly displayed, so she does a point less of damage than she should. • There's an item you can get "rewarded" with late into the game that makes all your special attacks do twice as much damage, which would be great, but it also doubles the cost. This is also non-negotiable once you've picked it up. You are permanently locked into spending twice as much on each of these special attacks. I don't understand why this is, because there's a similar item for skills but you can turn it on/off. This had me pouring every late game level up into WP so I could try and keep up with the high costs. I want to reiterate that ANY and ALL cons listed here didn't stop me from enjoying the game, just had me raising an eyebrow or shaking my head at points. This game is objectively good, fun, and charming, and worth playing. I just want people to be aware going in that it's not perfect, but that doesn't make it bad.
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Aug. 2024
Compelling game play, amazing music, wonderful art, fantastic story, and fulfilling secrets! As someone who 100% completed the game and achievements, I can vouch for the game if you are alright with: - Bugs (Save often) - Timing-based RPG Combat that sometimes breaks (unavoidable damage) - Some functionalities breaking like cosmetics and badges (boons) - Getting Potentially unhelpful items from sidequests or secret spots (cosmetics, nice but not incredible to have) Overall, worth it to play but not as worth it to 100%, although it is surprisingly easy, only needed around 20% guided help. But if you like a good story and a simple enough game with amazing music and great art, then I highly suggest this game!
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Frequently Asked Questions

Born of Bread is currently priced at 7.49€ on Steam.

Born of Bread is currently available at a 70% discount. You can purchase it for 7.49€ on Steam.

Born of Bread received 344 positive votes out of a total of 424 achieving a rating of 7.61.
😊

Born of Bread was developed by WildArts Games and published by Dear Villagers.

Born of Bread is playable and fully supported on Windows.

Born of Bread is not playable on MacOS.

Born of Bread is not playable on Linux.

Born of Bread is a single-player game.

There are 2 DLCs available for Born of Bread. Explore additional content available for Born of Bread on Steam.

Born of Bread does not support mods via Steam Workshop.

Born of Bread does not support Steam Remote Play.

Born of Bread is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Born of Bread.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 10:23
SteamSpy data 14 June 2025 15:24
Steam price 15 June 2025 04:33
Steam reviews 15 June 2025 03:52

If you'd like to dive deeper into the details about Born of Bread, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Born of Bread
  • SteamCharts - Analysis of Born of Bread concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Born of Bread compatibility
Born of Bread PEGI 12
7.6
344
80
Game modes
Features
Online players
12
Developer
WildArts Games
Publisher
Dear Villagers
Release 05 Dec 2023
Platforms
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