Born of Bread on Steam - User reviews, Price & Information

Quick menu

Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.

Born of Bread is a party-based rpg, 2.5d and adventure game developed by WildArts Games and published by Dear Villagers.
Released on December 05th 2023 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 424 reviews of which 344 were positive and 80 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 4.99€ on Steam with a 80% discount.


The Steam community has classified Born of Bread into these genres:

Media & Screenshots

Get an in-depth look at Born of Bread through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7-2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Fantastic and charming title, Bound to fall in love with the art style and dad-joke humour. Plus legit nice and chill RPG for all ages. *though glitches have soft locked me out of the main story twice :( *
Expand the review
July 2025
So, I have finally gotten and played the game to completion! My thoughts? Much better than any Paper Mario game released after The Thousand-Year Door. People might call games like Bug Fables, Born of Bread, or The Outbound Ghost as Paper Mario clones, but calling them clones is somewhat insulting in my opinion, especially since those games fill in the gaps left by Nintendo. But, enough with comparisions. This is about Born of Bread! The gameplay of Born of Bread is similar to what you might expect: it's turn-based combat with timing-based input commands which increase damage dealt or decrease damage received. The main character Loaf is thrown into an adventure, trying to stop Jasper from getting the sun crystals needed to ressurect an ancient kingdom. On his way he meets several partners who also get their turn in combat. Sure, the story might be nothing particularly extraordinary (safe for a couple twists) and the gameplay is exactly what you would expect from a turn-based RPG, but it is executed incredibly well! The characters are charming, the dialogs are fun (although I wish there was a way to increase the text size) and the game is mostly well-balanced. I say "mostly" because I feel that the last quarter of the game was much too easy. Suddenly enemy encounters only consisted of a single enemy (instead of multiple enemies) and the final boss only managed to deal about 22HP damage... while I had over 200HP. Maybe I was overleveled? Here's one point of criticism for the game: enemies respawn far too quickly. In fact, leave one area and return, and they are back instantly. I am not the kind of person who runs from a juicy enemy encounter, so I just fought them all and probably gained about 20 levels in one section of the game alone (Coldstock Cottage) because the game constantly required you to backtrack through the area and enemy encouters often gave you the maximum amount of enemies per encounter - which also means tons of experience points (here called "Might"). Gain 100 and you level up! With the maximum amount of enemies, you would need only four to five encounters until you level up again, and so on. Speaking of areas - they are all beautifully designed! Sure, you have probably seen most areas in other games (forest, beach, snowy mountains, horror mansion) but where Born of Bread stands out is the sheer size of them! They are HUGE and there's tons of stuff to find and explore! I was amazed at how large the areas were during the first couple of hours. The soundtrack does its part, too, and is nothing short of outstanding! Even before completing the game I already put some music on my MP3 player to enjoy it when I was not actually playing it. It's epic, synthy, and just fits the mood. The battle theme also changes with each environment, making it feel fresh. Badges are back, but they are called "boons" here, helping you out in battle! It's nicely balanced, as you can only equip up to eight of them. One minor issue is that some effects stack, while others do not. I had to experiment here to find out what works and what doesn't. Not sure if it's a glitch or because of balancing reasons. You also get to choose color palettes for your pals, which is a nice bonus, but going with their original attire felt the most natural to me. Some of the features this game offers feel great, such as boons and weapons you can equip, while others feel a bit... "underbaked". I am mostly talking about the cards and Resolve Points (RP). You can collect cards with different designs and characters on them, but doing so does absolutely nothing except visually changing the design of the cards? I thought they played a bigger role during battle, but in reality changing the cards doesn't do anything. I also didn't make use of RP in the game, like at all. Even at the end of the game, I still had like only 5 RP and I haven't used a single special attack, because it just wasn't needed. Weapons and skills were enough to breeze through the game. The bosses were a joke. Some of the regular enemies felt harder to beat than the bosses, simply because there were more than one of them. The chat display and the special requirements for getting additional Will Power (WP, used for most weapons and special attacks) were also absolutely underbaked and I was completely ignoring those features after the second battle already. It IS cool that the game tries something new, but I feel that it really wasn't necessary or that the difficulty should have been increased significantly so that the player would be forced to make use of the additional mechanics. Ah... but maybe my criticism is a bit unfair here, because the game DOES offer a hard mode (so far I have only played the normal difficulty). I wonder what changes were made for the hard mode. Another amazing addition to the game are the quests. Giving the characters who are in need of a helping hand a grumpy emoticon is a simple but effective way of showing the player that there are quests needed to be done (btw. the characters animations and facial expressions are amazing!!). But what makes this even better is a quest log! Let's say you can't play the game for a couple weeks and when you start again, you have forgotten what to do - fear not! The quest log in the pause menu shows you everything you need to know, and you can get back into the game really quickly. It's honestly amazing how a simple addition can significantly increase the quality of the game. The pause menu also lets you unlock skills from your partner's skill tree (provided you have collected enough lizards in the environments, which are sometimes hard to find even though they make a snoring noise) and there's also a helpful map. It's awesome how complex the pause menu actually is - maybe too complex. Even at the end of the game I had trouble shifting through the pages because I didn't know which buttons to press (L1 or L2?) to highlight a certain menu. The menu could have been made a little easier to navigate. It is certainly a bit overwhelming at first. Don't be discouraged by the negative reviews saying that the game has tons of bugs. Yes, it does a have a few bugs. But as of now (July 2025), I have only encountered a few of them, and not a single softlock or game crash. There's some minor issues such as the speech bubble not appearing for characters you can speak to (going away from them and then approaching them again fixes this), some scrolling issues in the quest log, a camera glitch during a sidequest (when you have to give Papa Baker certain consumables), a sequence break (do the "Racing Through The Mines" quest before freeing Papa Baker, and the timer still goes on during the cut-scene, and if it goes to zero, you get teleported back to the mines and the cut-scene will be ignored, as if nothing ever happened) and I was delighted to find out that I can consume some items an infinite amount (yummy apples), allowing me to heal up completely without losing the item. People seem to forget that this is an indie game, not a product from a multi-million dollar company. Game development is complicated as frick, and I prefer a glitchy game with awesome gameplay to a polished turd. That is my opinion at least. Anyway, this review goes on for far too long. Bottom line: great RPG, slightly glitchy, slightly too easy, but amazing nonetheless. 8.5/10
Expand the review
July 2025
I really enjoyed this game! It's really cute, fun, and funny. The visuals were a delight from start to finish and same goes for the writing. I tried to 100% it, and sadly that's where the big negative comes in. This game is REALLY buggy. I never got the turn order change option to work, several of the boons seemed nonfunctional, and quest rewards being bugged out resulted in me not getting my achievements. For the most part, this didn't really impact my enjoyment of the game except for the 4-5 times the game softlocked itself. I played it exclusively on my steam deck, and this game really stuck out as a good casual game to play during my breaks at work or before bed. I adored the characters and the music, it really just comes down to functionality. As a huge paper mario fan, this scratched the same itch as bug fables (which I was so happy to see referenced in the game!), and that's exactly what I wanted out of it!
Expand the review
March 2025
Original review at 10h play time. Pros: -Great music. -Paper Mario style (if you liked it) -Buttery humor and buns. Not constantly trying to make you laugh. -"Baked" art. (npc's, world design, etc.) -Although the target audience is for 10 year olds. I enjoy it as a 25 year old who rarely play kids games. -Side quests actually helps you on your journey with many equipments and upgrades. Cons -Frequent minor bugs (A button doesn't work to block about 1 in 15 times or attack about 1 in 100 times, sound bug when getting close to the bakery for the first time, skipped 2 dialogues without pressing A a 2nd and 3rd time when picking an option who was skipped. -Unintuitive pause menu and combat action "cards" are inverted directions as you pick an option. -Blocking is kinda strange since it allows the whole enemy team to attack you, but every blocks regen WP and no damage recieved if blocked (action points used for many combat moves). -I'm playing on Hard difficulty and while definitely feeling about to get toasted, I can just get the teammate that heals, use the first turn to block to regen WP and use the gained WP to heal until high hp, which just lenghten the combat for awhile without much challenge. Although it only costs 3wp for 5hp+1(if perfect), it should cost 4-5wp because the block+heal combo is OP. -Depth perception caused by the camera. It's often too close and too low to the ground, which makes it hard to judge your exact location. While making purchase to the store in the western forest, it's a bit hard to know which product you're standing in front of. An other example is the parkour with the aforementioned problem. You will eventually fail a jump or even fall off something that seem to be a line, but it's angled and it's hard to see. -Enemy attacks are inconsistent when it comes to blocking them. Even with the "boon" that tells you when to block, sometimes you have to do it 0.1-0.2 seconds later or literally as the particle appears and you have to remember which one's which. Earlier I mentioned that enemies were a bit bugged when it came to blocking them, well sometimes pressing it at the right moment just doesn't work 10x in a row, then it's gonna work 50 times in a row like normal. It's a matter of luck, not enough skills, which is definitely a problem... About 3 enemies (up the end of Chapter 2) may attack normally or instantly as they get in your face. Which gives the enemies freebies for no reason when you're often fighting in 2vs3-2vs4, at least on hard difficulty. -Half the times I definitely hit an enemy before they enter in contact with me (start a fight) didn't count as a free hit. -Didn't get much advertisements and partnerships to help the sales = poor sales. Although it has a lot of minor problems, I still rate it a fair 7/10. It's definitely enjoyable and entertaining and it doesn't spood feed you everything cooked, which is apreciated to let us explore, do side quests to get better stuff and make minor mistakes. Without a doubt, this game clearly has a soul. edit after completing Chapter 4/5 (35h in with about 10h afk) - The game clearly has combat bugs, the mentioned "yeti" i spoke about that are actually "Trolls" are bugged in the 3rd and 4th slot, where the attack doesn't travel until it reaches you and there's no indicator for when to block, and speaking of block indicator, there's more and more enemy attack that has a wrong timing shown and many enemies who attack twice have a bugged 2nd attack (especially starting from Chapter 3), in Chapter 4, only the crab isn't bugged (again, proving their superiority over any living races). - I could talk about many of the bugs I've encountered but the devs don't seem to care at all since they're there since the game launched. - The mentioned "OP strategy" doesn't work in the slightest starting from Chapter 3, where 10hp heals are simply pointless when the enemies can hit you from 5-45 in a single turn. -Chapter 4 was way too short and enemies were always solo and compensated with high damage. - I've yet had a fallen team member as of now on "hard" difficulty (about to start the final chapter) Chapter 3 and 4's best heal option is to gain levels because there's no other good way to heal when consumables heal for 10-40hp and you get that as damage on every turn since some attacks are bugged when x2 or x3. So the only good option is to heal outside of combat and speedrun damage output. Of course you can always flee but I ain't a wuss and I want xp. - Blocking almost serves no purpose late game since it only increase your defence by 1, which is not motivating at all when you still take 90% damage with many broken enemies, broken block indicator who tells you 0.1 second too late up to 0.5 seconds earlier than when you have to press so it's unrelyable. - "Hard" difficulty, or "baked" in the game's terms only shows 3 buffs the enemies get (max hp,atk,def increase) but they also get 2 hidden buffs and 1 debuff for the player, where they have more chance of being more enemies in fights, they are faster and the block window is tighter. - The first half of the achievements are obtainable before the end, and then you gotta do 100% to get achievements back to back for the second half (obtain all of this, obtain all of that, complete all of these to get said all of that, etc.). There should've been achievements for arriving in a new area or beating a boss so the achievements are more spread out or a second part of each side kick for their "exploration uses" (RT on controller) to reward exploration (dig 15 holes, then dig 50 for example). There could also be combat achievements such as beating 4 enemies in a single turn or what I literally just did before updating this part, where I blocked the attacks of 4 enemies and they all died during their attack turn (LIFE THIEF boon), idk about you but calculating the right amount of retaliatory damage as you tank them all to sync all their death in a single turn is something to be proud of. Other suggestions for achievements would be : "win a fight with 1hp remaining" (Close one!). "Use 5 consumables in a single fight" (Snack time!). "Save at every save points" (Checkpoint!). "Block 50 attacks in a row" (Black belt of inner peace / Can't touch this!). "Fill up your wallet to the max" (Got that dough! / Doughy wallet). "Fill up every squares of your weapon inventory once fully upgraded" (Packing heat! / Tetris master / Bagfull of goodies). "Successfully flee 10 fights" (I'm not scared! I got places to be!). "Get all collectibles in *region name* x5" (No stone left unturned / Explorator of *region name*). Break all breakables in the Royal town at least once (A menace to society). Hit every animal race you can pet (I... Did it for the achievement and I don't know if I'll recover from this). edit once completed 100% in 35h on hard with no fallen team member on first playthrough: 100% Completion achievement issues? make sure to check the 100% guide and check every weapon and boon in your inventory, I had 2 missing ones who I picked up many hours ago and the map was saying I already picked them up despite both had respawned at their original location. The guide also mention about food items who drops in the sewers, which is false, you can get all consumables from quests rewards and merchants sells all non-quest consumables. Btw I posted a guide to get quick money late game for an achievement who costs a ton of money (cards, of all things...)
Expand the review
Feb. 2025
hey you, play the funny bread game it's gluten free and also a little birthday boy probably I should not need to tell you more than that
Expand the review

Similar games

View all
Conbunn Cardboard A chill and cozy platformer. Hop around collecting the lost CDs of a cute DJ in this land made of cardboard!

Similarity 55%
Price 6.99€
Rating 9.1
Release 01 Sep 2023
Slime Rancher Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes.

Similarity 55%
Price -94% 1.20€
Rating 9.7
Release 01 Aug 2017
AntVentor AntVentor is a point & click adventure game. You find yourself in a photorealistic macroworld where you immediately manage to ruin the life of the main character, ant, and foil all his plans for making his dream come true. Can you help get everything back in order?

Similarity 53%
Price -55% 2.26€
Rating 7.8
Release 17 May 2018
Yooka-Laylee and the Impossible Lair Yooka-Laylee and the Impossible Lair is a brand-new 2.5D platformer from some of the key creative talent behind 'Donkey Kong Country'. As the colourful buddy duo you must tackle a series of stunning, 2.5D levels and explore a puzzling 3D Overworld rich with secrets and surprises!

Similarity 53%
Price -93% 2.37€
Rating 7.8
Release 08 Oct 2019
Labyrinth City: Pierre the Maze Detective Adapted from the bestselling children’s book series Pierre The Maze Detective, play as Pierre in this adventure/puzzle game and recover the stolen Maze Stone. Journey through breathtakingly hand-drawn illustrations, meet eccentric characters, and solve puzzles to save Opera City!

Similarity 53%
Price -75% 3.08€
Rating 9.1
Release 22 Jun 2021
Klonoa Phantasy Reverie Series KLONOA is a 3D side-scrolling action game series whose first title was released by Namco in 1997. Set in a unique universe populated by a range of original characters, the game follows the hero, Klonoa, as he sets off on a journey to save the world.

Similarity 50%
Price -85% 7.93€
Rating 9.0
Release 07 Jul 2022

Frequently Asked Questions

Born of Bread is currently priced at 4.99€ on Steam.

Born of Bread is currently available at a 80% discount. You can purchase it for 4.99€ on Steam.

Born of Bread received 344 positive votes out of a total of 424 achieving a rating of 7.61.
😊

Born of Bread was developed by WildArts Games and published by Dear Villagers.

Born of Bread is playable and fully supported on Windows.

Born of Bread is not playable on MacOS.

Born of Bread is not playable on Linux.

Born of Bread is a single-player game.

There are 2 DLCs available for Born of Bread. Explore additional content available for Born of Bread on Steam.

Born of Bread does not support mods via Steam Workshop.

Born of Bread does not support Steam Remote Play.

Born of Bread is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Born of Bread.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 06:21
SteamSpy data 21 January 2026 21:42
Steam price 29 January 2026 04:34
Steam reviews 27 January 2026 00:04

If you'd like to dive deeper into the details about Born of Bread, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Born of Bread
  • SteamCharts - Analysis of Born of Bread concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Born of Bread compatibility
Born of Bread PEGI 12
Rating
7.6
344
80
Game modes
Features
Online players
7
Developer
WildArts Games
Publisher
Dear Villagers
Release 05 Dec 2023
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.