I recommend this game but with my thumb up only 70% of the way and only when it's on offer . On paper, this is the perfect game for me: collecting heroes and monsters, raising them, changing classes or evolving them, and collecting loot. But the game comes with a host of issues that damage the overall experience very badly. 1. It's on PC, but is "optimised" for controllers. The default mouse and keyboard controls demonstrate a complete lack of thought by developers. After some play time (mouse + keyboard) I recommend you remap it to this from the very beginning. a. Keep the standard WASD b. Change the toggle left and right between menus and selectable units to Q and E c. Change confirm, cancel, more info to V, C, X, Z You should have a much easier (logical) time this way. I do not recommend playing with Keyboard only as it's extremely clunky that way (and so likely would be for controllers as well). 2. Low variation between armies / Many Knights are good for nothing The game is marketed as 100 knights and 50 monsters to battle with. While true, the Knights lead 1 army each and cannot lead each other . a. This limits your play style and combinations since all the Knights end up leading the same few monsters since "50 monsters" includes later evolution forms. b. Low level knights you obtain late game are difficult to raise to any value, especially when you don't need them to lead more troops and they can't do Quests properly. Can't you send the lowbie Knights out Questing to find stuff and level up? Nope. You can't. 3. Terrible Quest system / low loot volume / Knights on Quests do not grow The Quest system is terribly designed and hell for people who love loot. The noob Knights keep failing Quests. Only high-level Knights with advanced jobs can succeed most of the time . But those high-level idiots only return with 0-1 item each, usually of slots you don't need, mostly of low rarity. So, after over 50 farking turns, 6 Knights failed to find me a single high grade Monster robe at the Mana Spring . I only started finding them after I increased the number of advanced Knights from 2 to 6. (The other 4 Knights were never noobs and had Tier 2 jobs with high success rate. Also note that in order to grow them, I had to manufacture conflict in a way that makes no sense.) And after over 10 farking turns of 10 advanced Knights looking, I have still yet to find a single high grade dagger. Ironically, the guys who are Questing for daggers are mostly Thieves that I forcefully power-levelled into Treasure Hunters using "last hits" barehanded because I could not find any weapons for them to begin with. I don't actually need the daggers at all, I'm just looking out of principle. I get that rare items are rare and shouldn't come too easy. But this set up doesn't work for this game if you love loot, because you can actually end the game in 1/4 of the time without using any rare items. (I actually finished the first time without doing a single Phantom quest and found it rather unsatisfying. I didn't even know you could get a set bonus for equipping items of the same rarity tier.) It's just an overall terrible experience when you're forced to artificially lengthen the game, keep sending Knights out and they keep coming back empty handed or with crap that can't be used, sold, traded or fused, only discarded using very clunky controls. This isn't like lengthening your FF8 play time to play Triple Threat or Witcher play time to play Gwent. That's actually fun, this isn't. And to make things worse, Knights don't get EXP or Job Proficiency from Questing for items. You get literally nothing and it's just bland. It should also be said that Quest locations also don't indicate what Knight / Job is compatible with the quest until the Knight goes there. So you unless you metagame by reading a forum, you have to manually send Knights here, there, everywhere and keep changing their jobs at the location until you figure out who can be used where. In summary, the entire Quest mechanics, interface and features needs an overhall. There needs to be a Quest menu you can select the item types you want that automatically dispatches the Knights to the locations. 4. Job proficiency challenges A great and fun feature of this game is swapping Knight classes to gather more passive skills and spells. Unfortunately, if you get a high-level Knight late game, you can't . Job proficiency appears to be tied to every level up . If the Knight comes to you already high-level and without any other job proficiencies, you cannot level them up another 10-15 times to gain any other useful job spells / passives. Too bad. And of course, if you get low-level Knights late game, you also can't because the game is ending and you don't have enough time left (or reason) to raise them. You can't send them out for Quests to get proficiency either way, remember? Quite stupidly, I used Zoar's tear to level up Knights faster so I can find more loot for fun instead of ending the game. Frankly you can end the game easily without ever doing a single Phantom quest and getting the Zoar's tear. 5. Bugs: Cannot dismiss Knights / Mouse randomly stops working In Challenge mode, your total Knights are capped at 20 including the Overlord you choose. You're required to dump the extra Knights, but you can't. There's a bug that stops you from clicking them. You have to keep sorting and resorting them until you can click and dismiss heroes. A fix that sometimes works is to sort them to the higher part of the list but this failed for me sometimes too. Occassionally the mouse just stops clicking and that isn't fun either. It's solely a game issue, the mouse works fine when I change windows. And yes, thanks to that I got to verify that the game is indeed very clunky without mouse. ___ Lastly, not really an issue but a pet peeve. I can't believe that for a game so focused on using Monsters as an army, you don't have Knights and Monsters that make it easier to steal the enemy's rare Monster aside from Charm. And there's no class or monster that can summon more monsters while on the field (apart from the Lich, sort of). It would be nice to see more troop variety like soldiers, spiders, teleporters, undead class up variants, obstruction / trap creators and summoners.