Broken Pieces on Steam - User reviews, Price & Information

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Broken Pieces is a psychological thriller taking place in a french coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.

Broken Pieces is a rpg, psychological and mystery game developed by Elseware Experience, Benoit Dereau and Mael Vignaux and published by indie.io.
Released on September 09th 2022 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Simplified Chinese, Italian, Japanese, Korean, Hungarian, Portuguese - Brazil and Russian.

It has received 450 reviews of which 331 were positive and 119 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 9.49€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Broken Pieces into these genres:

Media & Screenshots

Get an in-depth look at Broken Pieces through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Intel Core i3-2130 (3.4 GHz)/AMD FX-4100 (3.6 GHz)
  • Memory: 8 GB RAM
  • Graphics: 3 GB, GeForce GTX 1050 (Legacy GPU: GeForce GTX 660) / Radeon R7 370
  • DirectX: Version 10
  • Storage: 23 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
What a very strange game. I really respect how much the developers did to make this game different, even if a lot of those choices don't always result in a cohesive package. I wasn't sure what to expect when I got started with this one, and it took me a while to get accustomed to how the game worked, but once I did, despite a few bumps along the way which I will get to later, I found myself really enjoying it. There is an excellent sense of place established early with the location of the game which in the end did the real heavy lifting in keeping my interest to the finish line. The narrative mystery is quite interesting as well, although I personally found the main character insufferable and her constant quips and "lighthearted humour" dragged the serious tone of the overall narrative down significantly. (I tried turning the dialog volume off, but this resulted in awkward pauses when investigating things while waiting for the dialog to finish playing so I ended up just turning it back on). I chose to play using fixed camera angles, as I always will given the option. The way they are handled here is a little bit different, giving the player the ability to switch between 2 views (roughly opposite facing directions) at the press of a button at any given moment. Initially, I found this more jarring than I expected. I got used to it eventually, but I think I still would have preferred the fixed camera mode to have been more traditional with reduced player input. That said - some of the camera work in the game is gorgeous and really shows off the beautiful and surreal landscape in a way that simply can't be done with modern style camera, so I certainly wouldn't say it was poorly implemented. Now, although this isn't really a survival horror game, it does certainly build off of the bones of genre classics (PS1 era resident evil and such), so it inevitably has drawn and will continue to draw comparisons there. It really isn't a horror game at all, although there are some dark themes and the story, much like the fundamental gameplay design, has crossover that can't really be ignored. I think this game may have actually been a better experience overall had they committed to either being or not being a survival horror game, rather than falling into this sort of grey area. For instance, had they not included combat, tweaked the day/night cycle to have different consequences instead of more enemies and made the inventory unlimited, this would simply be a gorgeous fixed camera narrative puzzle game, and it probably would have thrived as such. Alternatively, they could have gone for being a very unique classic survival horror game by having enemies not be arena-bound fights where running isn't an option and let them be a constant presence forcing players to consider the paths they take more carefully and manage their limited inventory prudently. Anyway, I could muse about all the things they could have done differently all day, but that's not to say I didn't enjoy it for what it was. The level design is fantastic (although why oh why didn't you let us have a map!? Why!?) with wonderfully interconnected regions that work really nicely to make the village feel real and familiar. I really liked the way travelling between different regions required an in game time commitment, as thing gets a lot more dangerous at night, although I would have preferred an "it will take X amount of time to travel to X place, are you sure you want to proceed?" message when checking a door leading to another region rather than the text showing up over the door itself - with fixed camera mode sometimes those messages aren't visible which caused me to waste of a lot of in game and out of game time (also a map would have helped here too) Combat is...not great. I play a lot of survival horror games, in games like old Resident Evil and those inspired by it, you typically have stiff and systematic combat that requires good positioning amid restricted character movement with short windows to take advantage of clearly laid out and simple combat systems to either create more distance or eliminate the threats. Broken Pieces instead uses this weird arena based combat system with infinite basic ammo, an unreliable dodge button, and unreliable enemy repelling button, and it just...feels really messy. I got somewhat accustomed to it by the halfway point but man...this was such a weird choice. This combat system either needed to be much more focused or much more simplified. There is an option to greatly reduce combat encounters....I didn't use it for my playthrough, but I can certainly understand why it is there. Some of the puzzles were really good, but some of them were...awful. A real mixed bag there. I'd say there were more good ones than bad ones, but the bad ones (mostly towards the end) were very frustrating. Okay, this has been a long one and I still only feel like I've scratched the surface. I wouldn't say this game is "great", it has a lot of aspects that I can see being deal breakers for a lot of people. Ultimately, I'm not sure the game had a clear enough target audience. That said, it is unique and very interesting despite many foibles, so I would certainly recommend checking it out. If you, like me, were drawn to this title for a love of survival horror games, then you may want to check out both my 3rd person survival horror curator page and the wonderful fixed camera appreciate society here on steam. https://store.steampowered.com/curator/45050657-3rd-Person-Survival-Horror/ https://store.steampowered.com/curator/41127038-Fixed-Camera-Appreciation-Society/ One last note on the protagonist...Does Elise really need to flirt with key items when she finds them? Does nobody else think that's annoying and not cute? Maybe it's her loneliness as she spends a lot of her time pining for her partner, but...come on...it's an axe...stop it.
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June 2025
Good enough game. Visually very nice. Cannot understand the "have to go to sleep 8pm because night dangerous..." mechanic. Made the backtracking stupid. I get it, it had to be there to extend the game time, but still. And the ending. Didn't get it. Especially when it was winding up to be something interesting and maybe awesome. So two problems with the game. Got it on sale for 4 eur so no regrets. Still hope to see something even more interesting and polished from this studio.
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June 2025
Very good game from the hands of a small dev. team. Nice visuals with vivid color palette, a charming small coastal town that recently suffered from disturbing events, pretty protagonist, interesting plot, really fun mini games, well thought puzzles all in fair difficulty. Absolutely recommend to the fans of the genre. (Just do not expect a sophisticated, fluid combat. It's the game's weakest (and needless, imo) element and do expect lots of backtracking)
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April 2025
It was a disappointment for me. I was hoping for either a point and click game or an open world adventure. This was neither. Graphics look good and the atmosphere is intriguing, but the story lacks depth. Feels like there would be potential for so much more. I only put the thumb up because it wasn't a complete waste of time. This game has it's moments.
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March 2025
A really immersive mystery set in a small coastal village in France. I played with the french VA, which i recommend, and it really felt like a weird confusing tale where everyone had no idea what was happening or what was going on. The little puzzles that give you museum coins were fantastic. I could play a game of just those puzzles alone. I love the special power you gain to help you solve puzzles. It's a unique mechanic that forces you to think about puzzles in a new way. A lot of the foreshadowing is very on the nose and the ending is very abrupt. The inventory management, especially having to swap between axes and levers, got annoying. The combat was unnecessary, it didn't even feel important as part of the story. But this game is great. It's short, but it's well told. It's a nice supernatural deep sea mystery that ISN'T fucking lovecraft. You have to give it credit for that at least.
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Frequently Asked Questions

Broken Pieces is currently priced at 9.49€ on Steam.

Broken Pieces is currently not on sale. You can purchase it for 9.49€ on Steam.

Broken Pieces received 331 positive votes out of a total of 450 achieving a rating of 6.98.
😐

Broken Pieces was developed by Elseware Experience, Benoit Dereau and Mael Vignaux and published by indie.io.

Broken Pieces is playable and fully supported on Windows.

Broken Pieces is not playable on MacOS.

Broken Pieces is not playable on Linux.

Broken Pieces is a single-player game.

Broken Pieces does not currently offer any DLC.

Broken Pieces does not support mods via Steam Workshop.

Broken Pieces does not support Steam Remote Play.

Broken Pieces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Broken Pieces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 00:37
SteamSpy data 22 January 2026 19:48
Steam price 29 January 2026 04:37
Steam reviews 27 January 2026 02:02

If you'd like to dive deeper into the details about Broken Pieces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Broken Pieces
  • SteamCharts - Analysis of Broken Pieces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Broken Pieces compatibility
Broken Pieces
Rating
7.0
331
119
Game modes
Features
Online players
2
Developer
Elseware Experience, Benoit Dereau, Mael Vignaux
Publisher
indie.io
Release 09 Sep 2022
Platforms
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