Burden of Command™ on Steam - User reviews, Price & Information

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Can you lead? Burden of Command is an emotionally authentic tactical leadership RPG. You’re a company Captain in the historical Cottonbalers. Fighting psychology as much as bullets, you must build respect, trust, and battlefield experience to bring your brothers safely home.

Burden of Command™ is a tactical rpg, strategy rpg and world war ii game developed and published by Green Tree Games LLC.
Released on April 08th 2025 is available in English only on Windows.

It has received 374 reviews of which 309 were positive and 65 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Burden of Command™ into these genres:

Media & Screenshots

Get an in-depth look at Burden of Command™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: 1200x800 (1920x1080 or more recommended)
  • Storage: 18 GB available space
  • Additional Notes: Some integrated Intel HD graphics cards have been known to work but are not officially supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I've now beaten the game on the highest difficulty, and now pass my thoughts and judgement on the game. Burden of Command is a flawed gem. There's nothing else quite like it, and as far as video games go, that's a major plus. There's a strong sense of progression, with managing your men as they try to survive and accomplish your objectives. I've seen criticisms of the basic systems of the game, but I fundamentally disagree with these, the basic systems are good. The idea is that you must keep your units in good order for them to have a good combat efficacy, and this is accomplished by a number of officer-led systems, such as bolstering and rallying. Many games overly focus on killing and not enough on morale, and this is a game about morale. I've seen criticisms that the tutorial is too long or onerous. I didn't feel this way. It's a story-telling RPG, you're here because it's long. This is another strength, the story-telling elements. Frankly, if it was just the shooting, it would be an acceptable strategy game, but with this it becomes far more compelling. I did feel this game had some serious flaws, or rather some things I would add to fix the game. The game encourages you not to save-scum, however I felt I had to start doing so, because about 60% of my casualties resulted not from calculated risks, but simply because I had zero idea a tile had LoS to another tile with an enemy in it; or that situation that seems to happen constantly, where there's a mixed bag of well-ordered and broken units, but you have no idea whether the danger icon, which shows for your unit's movement allowance going through an enemy LoS, is for the unit that won't fire at you, or the one which will inflict 6 deaths. There's an LoS tool to use for this, but it's clunky. If you click on a tile on the ground and move your camera at all, the tool deactivates, so you better hope that enemy is on screen with you. The only sure way is to click enemy by enemy, and try to remember which hexes are the real dangerous ones, and which ones are the fake dangerous ones. This could be easily fixed by having every enemy be highlighted who can fire on a particular tile when you highlight it, or some other such solution. Another good thing would be if you could "lock in" a dangerous enemy LoS, so you could keep their range highlighted when you're moving your units. I lost men constantly to: "They could fire from there?" And not: "I'm making this decision consciously, weighting my advance over safety", which is the whole conceit of the game. It is also very annoying whenever your camera controls are taken from you, when you have to wait for artillery to play out, which may take 15-20 seconds depending on the circumstances. The game also has quite a number of bugs, but they seem to be quick on fixing them. Apparently the American army started using women and children, Volkssturm style, because I played very cautiously, and still was very much hurting for reinforcements (I almost always got Major Victories for the Men), just barely able to keep my company at full strength scenario to scenario. I would be 3 or 4 people down most scenarios. I didn't know the American army had such a recruiting crisis that it was willing to send in half-formed squads. So, in toto, the game's flaws are a reasonably large number of petty annoyances which add up, whereas the core systems and gameplay is actually really good. I hope they polish this more, and I think it will be a really good title.
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April 2025
Great game if you love history, turn-based strategy, or roleplaying games. What I enjoy about this game is that it simulates the doctrine of modern combat, you are shooting to suppress and pin instead of just to kill people. Instead of health, the effectiveness of your units is gauged by morale and suppression as opposed to just a health bar. One thing to note is that the game is always ironman, you can't save scum at all, so keep that in mind if you're the kind of person who gets frustrated and reloads after you don't hit a 50% RNG. Super surprised with how active and responsive the devs are, I've encountered a few bugs here and there but the game is being actively patched and worked on.
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April 2025
I picked this game up on launch and agree with other reviewers that the training can be something of a slog. It's a solid 2 hour minimum of videos and tutorials before dropping you into the campaign (but it does cover all the bases and give you a solid foundation before you go into combat in North Africa) but once you pass the training the gameplay really does begin to shine. The campaign is a mix of a turn-based strategy and a choose-your-own adventure with dialogue between (and frequently during) missions impacting relationships with characters and your tactical choices. Want to send runners to bring up tank support quicker? You'll have your armour early, but you'll be down a squad for the first half of the mission because of it and the other platoon leaders might be unhappy knowing their men have to pick up the slack for it. Dialogue choices are also decided by your characters doctrine (Essentially their mindset regarding combat I.E, By the book, Cautious, Zealous and aggressive etc) and choices that alter your mental stats. You can be more or less direct, professional and sarcastic which means after a couple of missions of me being a no-humour and relatively quiet officer my dialogue options quite often resorted to bland statements or just the use of body language which is exactly what I wanted, although it did annoy other officers when they would ask a question and I'd nod or point instead of speaking. Now with regards to the campaign, the first missions can be a tactical nightmare to overcome but a recurring theme in the North Africa campaign in the game, as in real life, is that the US military was not prepared to go to war and had to learn on the fly. Your squads will frequently get pinned and need to be rallied by their officer to advance, they'll move less hexes on their turn and take fewer actions and your officers will struggle to have the actions to engage all their squads on their turns. But as you fight further and further across North Africa you will find your officers developing and your men becoming veterans capable of fighting longer and harder. Finally, this brings me to the last gameplay feature: Stress and combat fatigue. As you participate in battles and dialogue your character and the other officers will all accumulate combat fatigue. If an officer is assigned to write a letter home regarding some of his dead men or has a harrowing experience in combat then he can gain combat fatigue, this limits the amount of actions he can take unless it is dealt with by resting them, but losing them for their next mission. Stress is a similar feature but more prominent during gameplay as it occurs during battle and not afterwards unlike combat fatigue. As your men are engaged, lead assaults or take casualties they build up stress (stress can also result from killing the enemy instead of forcing them to surrender). Stress makes them less effective and can even result in them flat out refusing dangerous orders. If you have a veteran unit that is tasked with dangerous jobs they will become stressed quickly and the only way to reduce this is to pull them off the line for a mission or two, resulting in you being without some of your best men and down a squad in their next combat. Overall, despite some minor issues such as the training and some poor quality AI enhancements on some of the images I have very very much enjoyed my time in game so far. The pacing and missions are good and maintaining relationships and the mental and physical health of my squad has been extremely enjoyable also, I'd recommend this to anyone who is a fan of hex or turn based strategy.
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April 2025
I haven't given the game much playtime yet, but so far, I love the mix of "choose your own adventure" and tactical combat. It really feels like Band of Brothers: the tactical game so far, with its nagging drill sergent. The tutorial was a bit awkward, though, with a mix of excessive hand holding at times and hazardous decisions to take at other times. I like how you typically have to choose to favour your soldiers(by playing it safe) or the HQ (by zipping as quickly as possible through the mission). It fees like everything comes at a cost. You can even piss your instructor off early on in the tutorial by not doing what he is asking and winning an encounter that was scripted to end in a draw by assaulting the enemy position instead of suppressing it first and running out of time . I'll update the review once I get more time clocked.
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April 2025
Leaving my first every Steam review to counteract some of the early negativity I'm seeing, particularly given this is an indy developer. This is a game that is greater than the sum of it's parts. It's taking you on a journey, and the bootcamp is part of that (I agree it could be slightly more streamlined, but I found the latter stages very useful to PRACTICE). It's not a save scumming, perfect run kind of game and I'm enjoying that narrative approach.
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Frequently Asked Questions

Burden of Command™ is currently priced at 24.50€ on Steam.

Burden of Command™ is currently not on sale. You can purchase it for 24.50€ on Steam.

Burden of Command™ received 309 positive votes out of a total of 374 achieving a rating of 7.71.
😊

Burden of Command™ was developed and published by Green Tree Games LLC.

Burden of Command™ is playable and fully supported on Windows.

Burden of Command™ is not playable on MacOS.

Burden of Command™ is not playable on Linux.

Burden of Command™ is a single-player game.

There is a DLC available for Burden of Command™. Explore additional content available for Burden of Command™ on Steam.

Burden of Command™ does not support mods via Steam Workshop.

Burden of Command™ does not support Steam Remote Play.

Burden of Command™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Burden of Command™.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 22:19
SteamSpy data 02 June 2025 19:24
Steam price 09 June 2025 20:48
Steam reviews 09 June 2025 11:52

If you'd like to dive deeper into the details about Burden of Command™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Burden of Command™
  • SteamCharts - Analysis of Burden of Command™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Burden of Command™ compatibility
Burden of Command™
7.7
309
65
Game modes
Features
Online players
34
Developer
Green Tree Games LLC
Publisher
Green Tree Games LLC
Release 08 Apr 2025
Platforms