Call of Cthulhu® on Steam - User reviews, Price & Information

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1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family. Plunge into a world of creeping madness and cosmic horror. Cryptic clues, shadowy figures, and pure terror bar your way as you fight to retain your sanity and solve an otherworldly mystery.

Call of Cthulhu® is a lovecraftian, horror and psychological horror game developed by Cyanide Studio and published by Focus Entertainment.
Released on October 29th 2018 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese and Korean.

It has received 12,392 reviews of which 9,824 were positive and 2,568 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Call of Cthulhu® into these genres:

Media & Screenshots

Get an in-depth look at Call of Cthulhu® through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64 bits)
  • Processor: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz)
  • Memory: 8 GB RAM
  • Graphics: 2 GB, GeForce GTX 660/Radeon HD 7870
  • Storage: 13 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Starts well, with a good premise and mood, but from around halfway the story and dialogues start getting weaker and weaker. No real gameplay, as it's just a slighly interactive story. Choices presented during the game aren't real either as they amount to no tangible change. All in all I still recommend it for those that like narrative driven games. It's almost 10 hours of decent entertainment based on Lovecraft's legacy. 6/10
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Feb. 2025
Call of Cthulhu is definitely not a game for graphics junkies. The graphics are old, the animations and characters are wooden, 4k resolution only works under a certain condition and then I constantly had a bug where mouse clicks no longer worked. Call of Cthulhu is more of a game for people who value detective work, investigation, puzzles, conversations and decisions, with horror elements. Nevertheless, there are also a few sneaking passages, escapes and a shooting scene, but they are all kept simple and rudimentary. This is probably primarily intended to provide variety. The story is good with a few twists, but starts slowly. The atmosphere and soundtrack are atmospheric. And elements of the Cthulhu Mythos have been well implemented, including the madness and panic. Even if I would have liked a little more presence of Cthulhu and all the creatures of the Mythos. Call of Cthulhu is a game I would recommend but it has its downsides and it's not for everyone.
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Jan. 2025
I have to confess, I am a bit of a graphics snob and lately I have been more inclined to buy AAA or high profile games because they tend to mean high production values and nice graphics. I also have to confess that I will sometimes start a game and if it looks bad graphically I will give it less than 5 minutes before I will probably close it and never touch it again. Right away I noticed the graphics look more like it came out a decade before it actually came out and the first character I met looked very scuffed. His animations were awkward and somewhat odd and like all characters his mouth partially disintegrated in the corners when he talked, something I had to ignore during all dialogue parts as it was very distracting for me. Yet I kept playing. Despite the low quality graphics these guys still manage to create a distinctively immersive gloomy ambience and environment you would expect from this genre and that is an important quality for me. The voice acting is (mostly) great and despite the poor quality graphics and animations the story was immediately engrossing and I found myself wanting to keep playing to find out what was going to happen next. I even exhausted all dialogue options when talking to characters, which is rare for me. The characters are mostly well done with meaningful dialogue that appears to change how the story will end for you, depending on your choices of course. Though in fairness I can't really say how meaningful each choice is, as I only finished it once and I have no intention of playing it all again for different endings. Of course this is a slow paced detective meets Lovecraftian horror type story, so don't expect any fast paced combat or takedowns etc. However if you like this genre and can look past the bad graphics and animations I do think this game is mostly an enjoyable experience. There were a couple of annoying little puzzle sections and some deaths that were just time wasting as you really cannot avoid them until you trial and error your escape path or what you need to do next. But I can forgive minor irritations as the majority of the experience is positive. Overall I am glad I gave this game a try and while not the best game I have ever played, it was a pleasant surprise overall and made me consider that I probably have many gems in my library that I should give another chance.
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Oct. 2024
TL;DR: If you are looking for a stealth horror game, or a survival horror game with first person shooting and inventory management, or a game that is actually scary do not buy this. If you want a game that's kind of a walking simulator, where you talk to a lot of npcs, investigate stuff by interacting with various things, is very cheap on sale (according to steamdb it goes for like 5 bucks), and experience a horror story that's not really scary imo buy this game. If you are wondering if this game is similar to that OTHER Call of Cthulhu game which was Dark Corners of the Earth... ehhh not really gameplay wise? Although there are some similarities, both star a detective and you are in a port town. Well straight up one of the major issues with the game is that it crashes when ever you try to play it. If you actually want to buy this game and you run into crashing issues just follow the steps below in this link. https://support.gog.com/hc/en-us/articles/360019775837-Game-does-not-launch-Intel-10th-gen-CPU-or-newer?product=gog From what I understand apparently the game doesn't like running on newer CPUs. Kind of inexcusable imo to have a game that was only released back in 2018 to not work properly on modern hardware. People shouldn't have to come home from working 8 hours at their job or from school and then come home and buy a modernish game that doesn't work and have to look online on how to get it to work. It's much more excusable for much more older games to not work on modern hardware, but whatever. Also fyi if your game is still crashing ignore the step in the link that tells you to reset your computer after entering and saving those system variables. For me personally for some reason they kept going away after I reset my computer, but the game ran fine with no crashes after entering the variables and not resetting. Personally I actually didn't really like this game, but I felt compelled to finishing it and I am giving it a positive review mainly because I think it's not really a bad game, you just need to have a mind set that this game is actually more of a "walking simulator" with talking to a lot of npcs and investigating by interacting with objects. I think the overwhelming majority of the game is mostly talking to npcs and interacting with things. Well I guess you could argue if this game is or isn't a walking simulator, a lot of the time you are in a openish zone or map or whatever you call it where you can walk around and talk to various npcs and do some snooping, but the game is still fairly linear. There is "stealth" in this game, I went into buying this blind expecting (and wanting) a game with intense stealth horror similar to like Amnesia or Outlast, but only to be very underwhelmed and dissatisfied. What I got was a horror game that I didn't think was very scary with very minimal stealth sections and superficial stealth mechanics. There is quite literally imo only one "real" stealth section in the game, and by that I mean a part in the game where you are in a map where you are stuck with enemies that patrol around or they are actively try seeking you and you have to stay away from them while trying to do objectives. There is one part where you are stuck in a medical prison area and need to create a distraction from guards blocking an exit. That part is quite literally imo the truest stealth has ever gotten in the game because the guards have patrols and will examine and chase you down if they think they saw you. There is even hiding spots, all though running away from the guards is very easy. It takes a while for the guards to actually spot you though, they get a white icon over their heads if they think they spotted someone and its fairly easy to move away from them to remove that icon. One issue I had with that section was that apparently there are multiple ways in distracting the guards from their post. One of them was to activate an electric chair which I found first, but instead of doing that I somehow did the distraction where I busted some pipes. I didn't realize that got the guards guarding the exit attention so I went around wondering why I couldn't interact with switches to activate the chair until I looked it up and apparently the prompts for activating the switches goes away if you managed to get the guards distracted some other way. The other "stealth" sections are VERY straight forward usually, for example I think the first time in the game where you have to I guess technically sneak is when the main character first runs into cultists. But the cultists are all conveniently facing in one direction paying attention to someone laying down on a altar, and then a guard is scripted to walk down one specific path to the other cultists allowing you to walk to the exit that he was guarding. Sometimes the game places enemies in spots purely just to make the player not go there and to direct them by sneaking in a very specific direction. One other stealth section involved with I guess the games first boss fight. You are stuck in a room with a monster and have to trial and error find a correct dagger to stab a painting. I could never sneak properly around the boss and thought it was kind of shitty how it patrolled the area so I just looked up online where the correct dagger was, ran to it and picked it up and then ran to the painting and stabbed it. The stealth parts in the game genuinely made me feel kind of conflicted because I think they are pretty bad. It kind of makes me wonder if the game would have been a lot better without it and just was entirely a detective game that's kind of a walking simulator, investigating, and talking to npcs. From what I read online I think a lot of people who played this game didn't really like the stealth sections and much preferred the story parts. The game also has "rpg" mechanics, randomly as you progress through the game you get points which can be distributed through some skills. The skills are usually used in the conversations for certain dialogue choices. If your skill is high enough the game allows you to choose new branches of dialogue when talking to npcs. At the beginning of the game it allows you to make a "build" by allocating points into the skills that the game offers. The only skills that the game does not give you points for free as you play through the game is medicine and occultism, those two you have to either read books you find throughout the game or by interacting with something that gives you points for those for some reason. The game has four endings, depending on the dialogue choices you made through the game and some other actions you will get a different ending. You do get a "gun" in the game, but you don't get it until quite literally at near the end of the game. When you do it's kind of weird how they handled the shooting. Basically when you get close enough to an enemy they get a fist icon over their heads and that indicates that the character you are playing can shoot and kill them. The shooting is purely auto aim so you always hit and kill the monsters in one shot, and in the map where you finally get the gun they give you more than enough ammo to the point where I only had like a couple of enemies I legit had to sneak past which wasn't very hard. The other Call of Cthulhu game Dark Corners of the Earth imo is better than this game even though it's kind of jank. That game has stealth, gunplay, and in general feels more like an actual video game, this 2018 game I thought was boring. The weird thing about Dark Corners is that it's more of a Shadow over Innsmouth game than it is Cthulhu because you are primarily fighting fish people. This 2018 game has cultists which some of them have squidlike features, and there is a doctor similar to the one in HP Lovecrafts story Herbert West–Reanimator which was about a doctor who was obsessed with reanimating the dead.
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Aug. 2024
I write this review because of a noticeable group of people who played this game expecting more action into it. This is supposed to be an first person RPG and not a FPS, focused almost exclusively to the story; no side stories and limited exploration. Think of this as an Immersive Visual Novel with choice making for the endings with a 3h playthrough in average definitely worth the play.
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Frequently Asked Questions

Call of Cthulhu® is currently priced at 19.99€ on Steam.

Call of Cthulhu® is currently not on sale. You can purchase it for 19.99€ on Steam.

Call of Cthulhu® received 9,824 positive votes out of a total of 12,392 achieving a rating of 7.76.
😊

Call of Cthulhu® was developed by Cyanide Studio and published by Focus Entertainment.

Call of Cthulhu® is playable and fully supported on Windows.

Call of Cthulhu® is not playable on MacOS.

Call of Cthulhu® is not playable on Linux.

Call of Cthulhu® is a single-player game.

Call of Cthulhu® does not currently offer any DLC.

Call of Cthulhu® does not support mods via Steam Workshop.

Call of Cthulhu® does not support Steam Remote Play.

Call of Cthulhu® is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Call of Cthulhu®.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 23:29
SteamSpy data 10 June 2025 02:27
Steam price 14 June 2025 20:45
Steam reviews 13 June 2025 14:02

If you'd like to dive deeper into the details about Call of Cthulhu®, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Call of Cthulhu®
  • SteamCharts - Analysis of Call of Cthulhu® concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Call of Cthulhu® compatibility
Call of Cthulhu®
7.8
9,824
2,568
Game modes
Features
Online players
42
Developer
Cyanide Studio
Publisher
Focus Entertainment
Release 29 Oct 2018
Platforms