Call to Arms on Steam - User reviews, Price & Information

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Call to Arms offers an innovative mix of real-time strategy and 3rd, as well as 1st person controls. Set in the time of modern warfare, the game offers realistically modeled vehicles and heavy weaponry. Command your troops to victory or fight by yourself in the 3rd or 1st person action mode.

Call to Arms is a strategy, military and action game developed and published by Digitalmindsoft.
Released on April 27th 2018 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Russian and Simplified Chinese.

It has received 23,233 reviews of which 18,474 were positive and 4,759 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Call to Arms into these genres:

Media & Screenshots

Get an in-depth look at Call to Arms through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64bit - Windows 7, 8, 10
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible
  • DirectX: Version 11
  • Storage: 40 GB available space
  • Sound Card: DirectX 11 compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Soldier runs out of ammo. Tank stuck on rock. One guy refuses to take cover. Realistic leadership experience.
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Jan. 2026
Yay! Time for another one of my excruciatingly long reviews! Straight up, this game is outright tons of fun. Zero regrets on the purchase if the concept appeals to you, but you don't plan on going in expecting something like the second coming of Lord GabeN. It's not that. Take it for what it is. This may be an odd comparison to make, but for the older Millennials out there, you can almost think of it like "What if Company of Heroes, but Command and Conquer: Renegade." Minus the C&C Cheese and more attention to detail given. It's not hyper-realistic, but also not overtly arcade-y either. Balance where it should be for what the game is. As far as the level of detail goes, if you're wondering if vehicles and infantry and vehicles are treated like just one big hitbox, and if you shoot the main gun barrel for long enough the whole thing explodes, then worry not. It's not that. They took the time to actually include some amount of various sections/systems on vehicles (and infantry to some extent) that can be damaged independently as their own thing, but not to the level of nuance of something like Gunner HEAT PC. Your engine, track, or wheel might get taken out (or you might take said component(s) out) but the turret and various relevant weapons systems will still function, and vice versa. You can score mobility kills to where the crew may bail out because at that point they're just sitting in a steel can in the dirt, or it might just become a stationary pillbox you have to deal with. Perhaps my only main criticism would be that the singleplayer AI leaves some amount to be desired, but it's not outright horrific or anything. Still, it's not that versatile. It'll react to your positioning, but it's not going to probe, notably adapt, and then try to exploit your weak points. In regards to how I approach the majority of games across all genres, it's worth mentioning that I'm not one to just try to find the most optimized way to cheese the AI with some singular common tactic, and then constantly do that mostly that thing, and then complain "WHY AM I ALLOWED TO DO THIS?! TOTAL GARBAGE!" I'd rather experiment and try new things, poking around at what else works, what doesn't, and just new ways to approach things. (Probably why I'm a big fan of sandbox games, regardless if they lack any explicit preconceived objectives, tasks, or goals given to the user, as I just conjure up my own, but I digress. This isn't a sandbox either, so no worries if you hate sandboxes.) I mention all of this because there is absolutely a few ways I found that you can cheese the AI to hell and back. You can probably find it on your own if you experiment a bit. That kind of thing is fun for a spell, sure, but then it just feels stupid in short order. It's like, yeah, you CAN do that, but there aren't singular approaches being given to you where you HAVE to go about it in that kind of way. At some point it falls on the user to also mix things up of their own volition, imo. When it comes to whether or not we'll see more updates or DLC? Yeah, probably not. That shouldn't come as a shocker since the game is over a decade old. It's not overly realistic if you're expecting perpetual development (beyond core functionality) and additions for a title like this, that's this old, at this point. Final verdict? - It's fun - It's not expensive - I'm glad at least someone took a solid jab at an RTS/FPS hybrid. - I was/am entertained - I felt I got my money's worth, and still am getting my money's worth since I'm still going through it. I'd recommend it if you: - Like the idea behind the concept and find it intriguing. It basically lays what it has to offer on the table well enough in what's shown on the store page. - Like the prospects of being able to take manual control of individual units so you you can just slay the enemy by your own hand at a low-level rather than as the commander from an aerial perspective the whole time. - Are interested in something that's not insanely difficult to progress in nor stressful. - Get a sensible chuckle out of inadvertently discovering that if you take manual control of a tank while your own guys are actively using it for cover, you can indeed squash them. (Oops.) - Are looking for something that's not a time-sink, but also isn't mind-numbingly simplistic. - Want to show the world that your units across RTS games really do have bad aim and that you, indeed, could do better than them at slaying the intended target. - Don't care if ♥♥♥♥♥♥ of your infantrymen aren't rendered with 8K resolution textures with ray-traced lighting. - Aren't expecting ArmA3 meets Gunner HEAT PC meets Combat Mission: Shock Force 2 levels of simulation, - Like single malt scotch. I would NOT recommend it if: - You have a tendency to seek out the best way to cheese through things with the least amount of effort input. - You're a Grognard looking for something on the level of nuance and simulation in the Combat Mission series, but with an FPS twist. - You're a Grognard who was hoping there'd be some deep logistical and management system included. (Not that I'd think any fellow Grognards would have expected it to be somehow comparable to Gary Grigsby's War in the East 2 on that front or anything.) - No more new content from the devs for this game specifically is a deal-breaker for you. - Don't like the idea of stray rounds hitting livestock and stray animals in a game. - Graphics from yesteryear are a dealbreaker for you. - Need a highly adaptive AI in order for you to enjoy a singleplayer game. - Are looking for something more within the realm of ArmA3 (or Reforger) meets Combat Mission: Shock Force 2 levels of detail. - Are that one single person in the whole of Phoenix, Arizona that saw the movie United Passions in its opening weekend. (Seriously, who tf is that one guy?) Just in case anyone is wondering if I had an AI write this, please... LLMs are so comically consistent and repetitive in their style, tone, voice, syntax, phrasing, and formatting that the only comparison to be made would be... Well... This is just long too, I guess. Something original vs LLM-generated sticks out DRASTICALLY, provided that one's reading comprehension skills are at least just ok-ish. I've just been seeing a whole TON of AI generated reviews popping up on Steam lately that I figured it's worth mentioning. For posterity, if anything. I'm just a wordy mofo.
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Nov. 2025
As someone who likes the idea of milsim games but would rather not play online, this game provides the opportunity for me to completely control my military through RTS point of view and quickly switch to 1st Person for that FPS experience as well. It may not be for everyone, but I genuinely enjoy this game for exactly what it is. I hope it continues to grow.
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Sept. 2025
Get the warfighter mod and the game is 200x better.
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Sept. 2025
Great idea for a game, i especially love the skirmish mode against AI or friends. The Warfighter mod is a must have. if you loved playing with toy soldiers as a kid this is the game for you. Especially good fun if you're stoned. Horribly optimized, super slow, laggy and crashes alot. Just a good war simulator
Expand the review

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Frequently Asked Questions

Call to Arms is currently priced at 14.99€ on Steam.

Call to Arms is currently not on sale. You can purchase it for 14.99€ on Steam.

Call to Arms received 18,474 positive votes out of a total of 23,233 achieving a rating of 7.81.
😊

Call to Arms was developed and published by Digitalmindsoft.

Call to Arms is playable and fully supported on Windows.

Call to Arms is not playable on MacOS.

Call to Arms is not playable on Linux.

Call to Arms offers both single-player and multi-player modes.

Call to Arms offers both Co-op and PvP modes.

There are 3 DLCs available for Call to Arms. Explore additional content available for Call to Arms on Steam.

Call to Arms is fully integrated with Steam Workshop. Visit Steam Workshop.

Call to Arms does not support Steam Remote Play.

Call to Arms is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Call to Arms.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 March 2026 07:03
SteamSpy data 09 March 2026 11:45
Steam price 15 March 2026 04:43
Steam reviews 13 March 2026 19:47

If you'd like to dive deeper into the details about Call to Arms, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Call to Arms
  • SteamCharts - Analysis of Call to Arms concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Call to Arms compatibility
Call to Arms
Rating
7.8
18,474
4,759
Game modes
Multiplayer
Features
Online players
166
Developer
Digitalmindsoft
Publisher
Digitalmindsoft
Release 27 Apr 2018
Platforms
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