Okay, I’m going to have a few “and another thing…” moments here, so bear with me. I’m a big fan of Men of War, Soldiers: Heroes of World War II, Faces of War, Call to Arms and Gates of Hell. I love that style of strategy game, particularly when the AI, vehicles and battlefield actually feel alive. I picked this up on special and, unfortunately, it feels half baked. The foundations are actually pretty good. The tanks look great, the damage animations can be satisfying, and there is definitely potential here. But right now it feels less like a proper standalone tank game and more like Call to Arms: Gates of Hell put into third person, stripped of half its mechanics, and released as something new. The AI needs serious work: Enemy AI seems to be perfectly positioned in every nook and cranny of the map. Towns are absolutely stacked with enemies, AT guns and tanks sitting in ideal ambush positions. Yet the friendly AI struggles to simply follow you without getting stuck on the map. I eventually started ordering my tanks to stay behind because they were more useful as spare lives than actual teammates. If I let them follow me, sooner or later they would get stuck, expose their sides, drive somewhere stupid or get themselves killed. AT gun crews are another example. Approach them from an unexpected direction and sometimes they just keep staring ahead while a Tiger rolls up beside them. Apparently turning around wasn't covered in training. Enemy AI also has some bizarre behaviour. Fire into a town and suddenly every enemy tank wakes up and thinks, “better go investigate that.” They swarm towards you and you can pick them off from a distance. Then come the half tracks. Omg I have lost count of how many half tracks have confidently driven towards my Tiger, stopped, and started shooting at me as though this is a perfectly reasonable life decision. It isn't. And if I hit a half track with an 88mm gun, please don't make me shoot it two or three times. There shouldn't be much of a half track left to discuss after the first one. Where is the infantry? This is probably one of my biggest complaints. Why are we driving tanks into towns and enemy positions with almost no supporting infantry? Meanwhile, enemy infantry seem to be everywhere and apparently half of them have RPGs, grenades or some other anti tank weapon hidden in their trousers. Give us infantry support. Have soldiers riding on the tanks, following behind, clearing buildings, scouting positions or protecting us from enemy infantry. A tank rolling alone into a defended town makes absolutely no sense. Infantry support would also immediately make the battlefield feel more alive and add another layer of strategy. Make the battlefield feel alive From making my own Call to Arms maps, I know how easy it is to place stationary units in perfect positions around a map. That is basically what a lot of this game feels like. Drive forward. Stop. Binoculars. Find hidden target. Shoot it. Drive forward another 100 metres. Repeat. Instead, have enemy units moving around. Have patrols, reinforcements, infantry movements, vehicles relocating, tanks counter attacking, units retreating and enemy forces responding intelligently to what the player is doing. Mix up the equipment too. Give us different tanks, AT guns, infantry weapons and vehicles to fight. Fighting the same things over and over becomes boring very quickly. The turret explosions are also massively overdone. I like a good turret flying through the air as much as anyone, but they don't all need to launch themselves into orbit. When nearly every destroyed tank does it, it stops looking impressive and starts looking cheap. The tank mechanics need work Turning is awful. You practically need to stop the tank just to turn properly. Firing on the move is even worse. Try firing while approaching something at speed and your shell sometimes appears to be heading towards the moon. Tank combat also has some questionable moments. Watching an 88mm round bounce off a 75mm Sherman is certainly an experience. Having it happen regularly is another thing entirely. Likewise, 75mm Shermans casually knocking out Tigers frontally removes a lot of the strategy that could make this game interesting. Make the AI manoeuvre. Have them try to flank you, target your sides, track you, disable you or get behind you. Make armour actually matter. That creates strategy instead of simply giving everything enough armour to survive multiple shots. The repair system is also far too simplistic. Apparently the tank carries magical toolkits capable of fixing the vehicle and healing the crew from inside. A crew member gets knocked out? The rest of the crew apparently sit there patiently waiting for him to recover rather than replacing him at his position. If the gunner is incapacitated but the gun still works, somebody should be dragging him out of the seat and taking over. Instead, you sit there getting shot while waiting for your magical toolkit to bring everyone back to life. The sound needs serious improvement The sound is inconsistent and generally pretty poor. There is also virtually nothing to break up the repetitive engine noises, tracks and squeaking. Give us some music. Give us radio chatter. Give the crew personalities. Give us something that makes it feel like we're actually inside a tank with other people rather than driving a noisy metal box around a mostly static map. Give us more to actually do Why can't there be missions where you get out of the tank? Reconnaissance, observing enemy positions, meeting infantry, planning an attack, moving to a new vehicle or even just walking around before a mission. You don't necessarily need to be running around with a rifle. It would simply add some depth and atmosphere. At the moment, much of the game consists of spotting distant targets with binoculars, firing into bushes and slowly grinding through fixed enemy positions. That isn't really the tank warfare experience I was hoping for. Customisation is basically nonexistent This is another missed opportunity. Let us customise our tanks. Add equipment, camouflage, storage, track links, spare wheels, logs, markings, foliage, crew equipment and other visual details. Having a normal skin and a deluxe skin isn't meaningful customisation. If I'm spending hours in the same tank, let me make it mine. Overall There is a good game hiding in here somewhere. I like the basic concept and the tank models and animations are generally good. But at this stage, I'd rather play Gates of Hell in direct control mode because it provides much more depth around essentially the same style of gameplay. This game currently feels like a slow grind through maps full of stationary targets waiting to snipe you rather than a living battlefield. If the developers want to make this something special, look at the classic Men of War missions. Give us proper objectives. Give us supporting infantry. Give us moving enemy forces. Give us reconnaissance, ambushes, counter attacks, withdrawals, reinforcements and unexpected situations. Give the missions a story and some depth rather than simply telling us to take a couple of tanks and slowly clear another town full of hidden enemies. Most importantly, open the game up to the modding community. If players can create missions, maps, vehicles and gameplay improvements, I could genuinely see this taking off. Right now though, it feels half baked. The foundations are there. The tanks are there. The potential is definitely there. But compared with Gates of Hell, it currently feels less like a proper tank warfare game and more like a tank sharpshooter where you spend most of your time hunting shadows and stationary targets. Hopefully the developers build on it, because with better AI, infantry support, more dynamic missions, proper armour mechanics and some actual life on the battlefield, this could be a good game.