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STAR WARS Zero Company™ on Steam

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Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.

STAR WARS Zero Company™ is a turn-based tactics, turn-based strategy and sci-fi game developed by Bit Reactor and published by Electronic Arts.
Released on August 27th 2026 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 21,024 reviews of which 17,450 were positive and 3,574 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 49.99€ on Steam.


The Steam community has classified STAR WARS Zero Company™ into these genres:


Here is the detailed breakdown of supported languages for STAR WARS Zero Company™:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at STAR WARS Zero Company™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11 (Windows 11 Recommended)
  • Processor: Intel Core i5-8400 or Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1080, Radeon RX 5600 XT, or Intel ARC B580
  • DirectX: Version 12
  • Storage: 50 GB available space
  • Additional Notes: Resolution: 1920x1080 FPS: 30 Graphics Settings Preset: Low

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Sept. 2026
Bought it for the cool tactical combat, stayed for the excellent characters and writing.
43 hours played
Sept. 2026
It's not perfect, but it's very good. Everything is voiced, excellent voice acting and the gameplay is good enough. Let me talk about the negatives first, it's UE5 and the traversal lagspikes is real. But that really only happens on third person view when exploring. This is a turn based tactical game, the stutter doesnt happen in the main gameplay. It is easier than XCOM with no fog on the combat at all. But the star wars skills integration is crisp. There's no endless mode tho so once you are done with ~40 cycles (number of missions, main and side), the story ends. You can't enjoy your fully upgraded and overpowered team much at that point. But good thing is, there are mods alreayd to solve that. Vanilla game you can only bring 4 characters +1 or 2 characters based on the mission (main or rescue type mission). But again, with mods, you can bring up to 6! Definitely got my money's worth and surprised it's not a full 60$ game seeing it's EA. Fully recommend!
35 hours played
Sept. 2026
Better Than EA Deserved I never thought I'd pre-order a turn-based tactical game, but Star Wars Zero Company was the exception. And honestly, I don't regret it. It's not the best game in the genre, and it definitely needed more polish, but I still had a good time with it. I just wish EA had treated this team better. Gameplay The biggest surprise for me was how fast the gameplay feels. One of the main reasons I could never really get into XCOM was how slow every turn, animation and transition felt. Zero Company is much faster, making every encounter flow a lot better. There are a few gameplay annoyances though. One mandatory campaign mission lasted well over two hours. It became exhausting rather than challenging. The game also desperately needs a 2x speed option during enemy turns. Watching enemies take their actions over and over gets old pretty quickly. One thing I also didn't like was how meaningless the recruitments felt. I turned Hawks into a gunner/support hybrid, Trick was simply too strong damage-wise, Jae's Execution passive was indispensable, and Tel-Rea's Jedi abilities were just too valuable to replace. I tried around 6-7 different recruits throughout the game, but none of them came close to my main squad. Maybe I just couldn't figure out better builds, but that's how the balance felt during my playthrough. Story and Characters I can't say I fully understood the story. Even though I've watched a few Star Wars movies, I eventually lost track of what was happening and mostly kept playing for the gameplay. The universe wasn't the easiest to follow. https://steamcommunity.com/sharedfiles/filedetails/?id=3799391908 The characters, however, are much stronger than the story itself. The voice acting is excellent across the board. Hawks, Kabbey, Runa, Trick and Tel-Rea were all memorable, and Runa's performance was especially fantastic. The attention to detail in narrative is really strong though, that's something you never see done in this genre. Presentation and Technical Issues The atmosphere is excellent. The graphics, art direction and overall presentation all feel very Star Wars, and they do a great job creating that feeling. Unfortunately, the game also has quite a few technical problems. The camera can be awkward at times, some systems like Overwatch occasionally don't work properly, and there's a bit of jank throughout the game. I also experienced random pauses between turns, sometimes lasting several seconds, and occasionally enemies would take nearly thirty seconds before doing anything. Most cutscenes also have noticeable stuttering during their first few frames. Optimization isn't great either. The game definitely needed more polish before release. Final Thoughts Star Wars Zero Company is a good, pretty well-made game, even if it's a bit rough around the edges. I don't regret pre-ordering it, but I also don't think everyone should. I'd wait a few months and pick it up on sale. I also think $40 would've been a much fairer price than $50. That said, it's still not as fun as Mario + Rabbids Kingdom Battle. That game is still the king of this genre for me. Still, I hope people support this studio. They clearly made something with passion, despite the usual EA treatment of its developers. SILVER MEDAL Follow My [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page For More Reviews ⚜️[/URL]
41 hours played
Sept. 2026
Expectations are often the thief of joy. If you are on the fence with buying this game, ask yourself the following: What are you expecting? If you are looking for a spiritual successor to X-COM you will ultimately feel disappointed for what this game does not provide. If you are looking for a decently well-made Star Wars title that does the IP justice in a world where it has lost significant credibility (Thanks Disney), you will be delightfully surprised. At first I loved this game and was overjoyed by the vibe and the fact we had a Star Wars "X-COM". As I continued to play (I'm about 1/2 done with story at the time of writing this), I felt summarily underwhelmed. This game is NOT X-COM. Although the game shares the DNA of the former title, it is more like "essence" of X-COM with a healthy dose of Star Wars lore, atmosphere, and world-building. After about 5 hours of the game my opinion of it shifted from positive to negative. I consider myself a die-hard X-COM enjoyer and I've logged a stupid number of hours playing through the hardest setting on X-COM 2 war of the chosen. Expecting this game to live up to that level of decision making, strategic layering, tense game-play, and overall excellence, you will be disappointed as I was. After realizing this, I shifted my expectations of the game and I began to enjoy it again. Zero company shines in it's atmosphere, voice-acting, and pace of game play. X-COM is slow, stressful and intense. Zero Company plays like a faster-paced, more "cozy" version of X-COM (if there is such a thing lol). Rather than slow strategic choices around flanking, team composition, and upgrades/research, combat is based around ability "combos". This design choice felt inspired and really works. It's a bit unsettling as an X-COM veteran because some early game Zero Company turns feel weirdly over-powered and like a late-game X-COM experience. For example, you can have a character sprint across the map, melee a strong enemy into an abyss, killing them instantly, firing your blaster, using an "ultimate" twice to do high area damage, and then another operator can give that same character one more move to run back to cover. That unit killed like 4 enemies single-handedly in a single turn which feels simultaneously over-powered but also quite satisfying. In general, choices matter a lot less, and even on the hardest difficulty I've only failed and had to re-play a mission once. The level-up systems and base-building do feel like the "modern-slop" that most modern games unfortunately produce. I wouldn't go as far as to say this game is "AI slop" but some moments do come close to that vibe. The core game play loop is satisfying: You run a standard mission then return to base to chat with your "operators" or team-members. These conversations feel meaningful and weighty as they give back-story to the characters and often spawn missions that relate to each character. This was a very strong aspect of the game and brought a new flavor to the "X-COM" formula. These interactions also allow for a light RPG feeling that is reminiscent of KOTOR or Mass Effect. You can strengthen "bonds" (effectively the level-up system) between operators which are formed in combat which feels a little "meh" to be honest. The choices for stat increases are random and the system feels a bit uninspired. Additionally, the black market (shop) provides new items to purchase and your base can be upgraded. Both use credits so decisions there feel somewhat important, however nowhere near the decisions made in X-COM. X-COM base building and research is sorely missed in this title, and it feels a bit like an afterthought in Zero Companies base design. Lastly, you can spend "intel" and improve "influence" in sectors which typically provide small bonuses again which feel contrived and have little to no bearing on your overall success in future missions. Overall, after shifting my perspective on what this game provides, I do indeed recommend you try it, so long as you knowing what you are getting. You are NOT getting X-COM. Comparatively, this game is about a 4/10 and it does not reach the very high bar that X-COM has set for the genre. However, if you love Star Wars more than a refined X-COM experience, and can stomach the "X-COM light" flavor, I think you'll really enjoy it. There are moments in the game that feel like the best parts of KOTOR and Mass Effect, as well the Jedi series. Bit Reactor tried their best and I feel they went for a more "moderate" approach rather than the hardcore and tactical experience that X-COM provides. If you got this far, ty for reading. I'm curious what your thoughts are on the title and your experience if you've played the game. Overall, 8/10 if you don't expect this game to live up to the X-COM standard. :) Edit/update: After playing another 20 hours and getting to the last mission, I have more thoughts. The story is quite good. Without giving away spoilers, there are some very fun connections to other Star Wars titles, which were a pleasant surprise. There are some unexpected twists, and overall I would rate the story as a 9/10 for a tactical game. I was going to bump my overall score to a 8.5/10 for the game, however on the last mission I experienced a VERY frustrating bug. Without saying too much, the final mission is essentially 3 standard missions packed into one. On the last phase, I hit a soft-lock and had to restart. Not only was this frustrating and immersion breaking, the game did not allow me to restart from the last phase. I had to restart the entire sequence. Furthermore, it did not allow any mid-mission saves, so I could not re-load an earlier save. I lost nearly 3 hours difficult and tedious playtime in the finale and had to redo the entire thing. Not only is this a very very negative and frustrating bug, it also dissuades me from future play-throughs as my trust in the game engine has been shaken. These bugs need to be fixed, and my overall opinion of the game has gone down. Prior to this moment, I hadn't experience any major bugs - I had to re-load a mission or two due to other soft-locks, but none were nearly as punishing as this final experience. Final verdict after beating the game seeing all it has to offer (the good and bad), I feel it deserves a 7.5/10, which feels generous upon final reflection. People spend hard-earned money and time on gaming and bugs these problematic are unacceptable.
42 hours played
Sept. 2026
Star Wars Zero Company is a fun blend of XCOM‑style tactical combat with a small “aftertaste” of Mass Effect. You won’t find branching choices or story‑changing decisions here, but the squad vibe and character interactions give it that familiar flavor. Pros: + Tons of references to Star Wars movies, animations, and games fans will constantly spot cool nods to the universe + Fresh mechanics you don’t usually see in turn‑based tactics, adding a nice twist to the formula + Fantastic Star Wars atmosphere, the tone, the world, the missions, everything feels right + Strong visuals and music, perfectly fitting the universe and keeping immersion high + Good humor and likable companions that make the squad feel alive + The story is interesting, though for my taste it’s told a bit too quickly but on the other hand, it never drags or becomes boring Cons: - Optimization is rough - No patches so far, and with worrying news about the dev team, the game might stay in its current state - Bugs here and there, not game‑breaking, but noticeable enough Overall rating: 8/10 https://steamcommunity.com/sharedfiles/filedetails/?id=3791897437 https://steamcommunity.com/sharedfiles/filedetails/?id=3792953369

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Frequently Asked Questions

STAR WARS Zero Company™ is currently priced at 49.99€ on Steam.

No, STAR WARS Zero Company™ is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, STAR WARS Zero Company™ received 17,450 positive votes out of a total of 21,024 achieving a rating of 8.14.
😎

STAR WARS Zero Company™ was developed by Bit Reactor and published by Electronic Arts.

Yes, STAR WARS Zero Company™ is playable and fully supported on Windows.

No, STAR WARS Zero Company™ is not playable on MacOS.

No, STAR WARS Zero Company™ is not playable on Linux.

No, STAR WARS Zero Company™ is not playable on Steam Deck.

No, STAR WARS Zero Company™ is not playable on Steam Machine.

No, STAR WARS Zero Company™ does not support VR.

STAR WARS Zero Company™ is a single-player game.

Yes, there is a DLC available for STAR WARS Zero Company™. Explore additional content available for STAR WARS Zero Company™ on Steam.

No, STAR WARS Zero Company™ does not support mods via Steam Workshop.

No, STAR WARS Zero Company™ does not support Steam Remote Play.

Yes, STAR WARS Zero Company™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for STAR WARS Zero Company™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 22:45 UTC
SteamSpy data 07 October 2026 16:48 UTC
Steam price 14 October 2026 14:28 UTC
Steam reviews 12 October 2026 21:49 UTC

If you'd like to dive deeper into the details about STAR WARS Zero Company™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about STAR WARS Zero Company™
  • SteamCharts - Analysis of STAR WARS Zero Company™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck STAR WARS Zero Company™ compatibility
STAR WARS Zero Company™ PEGI 16
Rating
8.1
17,450
3,574
Game modes
Features
Online players
2,298
Developer
Bit Reactor
Publisher
Electronic Arts
Release 27 Aug 2026
Platforms