Card-en-Ciel on Steam - User reviews, Price & Information

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Card-en-Ciel is a roguelite card-battling RPG featuring over 300 different cards and 50 unique vocal songs! Play as Neon, the "Gaming Chair Detective" famous for solving net-crimes, as he encounters a strange new case when he dives into an in-development game world.

Card-en-Ciel is a rpg, deckbuilding and story rich game developed and published by INTI CREATES CO. and LTD..
Released on October 23rd 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean and Portuguese - Brazil.

It has received 699 reviews of which 646 were positive and 53 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 13.79€ on Steam with a 40% discount.


The Steam community has classified Card-en-Ciel into these genres:

Media & Screenshots

Get an in-depth look at Card-en-Ciel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-bit)
  • Processor: Intel Core i5-2500K or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: An internet connection is required for PvP and daily/weekly dungeons.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Surprisingly fun card game. Despite the budget looks it has quite a lot of depth, has very nice music and runs flawlessly. Also cute tiddy wife that lets you use her lap as a pillow 10/10
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Sept. 2025
It's like Megaman Battle Network x Library of Ruina, but with cute anime girls singing for you instead of horrifying abnormalities/SCPs. If you love Library of Ruina, you will love this game.
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July 2025
Card En Ciel is overall a great game in all it aims to accomplish. The gameplay loop is fun and engaging, the variety in music is amazing (50+ songs ostensibly) and some well voice-acted , mostly comedic story. Anime tropes are dialed up to 11 here, which isn't for everyone. I'd stray away if high amounts of anime cringe put you off these sorts of games. Imperfections lie in the story and gameplay, but these are very minor to the overall package. Story The story is not the focal point of this game. It is basically a Saturday morning cartoon show of you and your partner Ancie jumping into dungeons to collect "error fragments," and you do this on repeat the entire story. There is the usual forced romance between the main character and his partner, some bad guy pops out of nowhere, has a paper-thin backstory, you beat him, and party poppers—you save *the world*. It felt like the game wanted to tell some deeper story here? It never goes into any deep world-building, but there are weird plot points sprinkled in that are never expanded upon later. Such as the main character having some sort of trauma that takes them out of the "VR World," and he gets a little back story developed here, and it is entirely forgotten later. I'd have liked to have seen more of this; really, the characters I found likable. Overall, the story will keep your attention. Most of it describes fictional games, fighting their fictional protagonists, and experiencing all of the over-the-top tropes they resemble. It is entertaining. Gameplay How it works Card-based battles are the meat and potatoes of this game. You get 3 energy each turn, and your cards cost 0-3 energy each. Cards have abilities on them that are standardised, think Hearthstone or any other card game where cards have abilities really. For example, a card with Reboot will, when used, make a copy of it in your hand. Suspend will keep a card in your hand after your turn is over. Banishing a card removes it entirely from play, etc. You are progressively taught all of this. Each dungeon has a "muse" you are given centered around its mechanic to teach it to you. Muses are amazing. You acquire them in dungeons, and when you activate their "condition," you activate the muse, which gives you some sort of buff, both to the BANGER music that drops and your cards, I guess. They're all quite unique, and there are tonnes of ways to build a synergistic deck around them that all feel utterly broken. Building a deck is as you'd expect. Beat an enemy, pick a card, build your deck over time. Additionally, you can "enhance" cards with cheat codes sometimes. Cheat codes apply to all copies of a card in your deck. They range from simple +4 attack to adding those special behaviours like "Reboot" I mentioned before, which adds another layer of strategy and synergy with cards that would otherwise be useless. Leaving the dungeon, you lose your deck. It is a roguelike. You are able to upgrade yourself with currency the game gives you for beating higher difficulties. Upgrades are along the lines of "increase rate of epic cards" or even "enable this cheat code to be applied to this card," which are often quite powerful cheat codes that become available in a run. I like this upgrade system, as it avoids boring upgrades all the time; however, later upgrades do start to become rather samey. Is it fun? Answer: YES. One of the greatest strengths and weaknesses of the game is how easy it feels to make an overpowered deck. It's not an entirely brainless activity to make these synergies, but the chance of failure is fairly low on normal difficulty. For me, even though it is easy, the game feels so satisfying to build an overpowered deck, I end up not caring how easy it ends up being, since each run is its own unique flavour of broken. It is also a lot of fun seeing a card in a previous dungeon thinking "why would that ever be useful?" and then seeing a completely broken way to use it in a later dungeon. Activating the muses also changes the music, which makes it extra satisfying when you know you're about to summon a bop upon the enemy. I feel that this difficulty aspect could have been addressed by allowing the player to choose higher difficulties in the beginning. You're constrained to "normal" difficulty on the first run, subsequent runs you get hard +1, +2, +3, etc., all the way to +9, I think. It jacks up the attack, HP, and defence of enemies, adds unique effects to play around too, which makes it more interesting too! Traversing dungeons remains quite repetitive; all the dungeons look the same, have the same sort of layouts. It'd be nice if there was something that made them more visually distinct. While the game is easy, it grades you in dungeons. At higher difficulties, this is quite brutal. The grading system is based on the number of turns you take. It greatly encourages you to make every turn efficient. At the highest difficulties, this means 1 turning almost every enemy. Sadly, the results screen doesn't make it obvious what contributes points to your grade, so you do need to figure it out or wiki dive. But THIS remains the end game. Which isn't the worst thing, but it'd be nice if there was another layer to the difficulty beyond this. There's a solid card battler here to explore some more modes or spins on the dungeon formula it has. It's really hard to say anything else bad from a gameplay perspective. They have plenty of content post-game too. Extra dungeons, puzzles, the higher difficulties. It'll keep you engaged for many hours if it hooks you. Conclusion While Card En Ciel is not going to keep you on the edge of your seat for its overall story, its dungeon banter and characters will likely keep you entertained, while the gameplay hooks you along with its power trip of over powered decks and combinations you discover, luring you even further with all the bangers that trigger when you activate a muse. It's only let down by its repetitive dungeons and overall difficulty on a first playthrough. *As an extra addendum, this game has a bunch of "fake" fictional games within it and each game has its lore description and so does each card? Each card also has its own voice and voice lines that interact with other cards voice lines if they're in your hand??? (Though that'll likely drive some people crazy)*
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April 2025
I wont lie, this game definitely is repetitive, but that's just the kind of thing I am into. I love RNG, deck/stat building, roguelike style games. There's voice lines for every single card and character I was pretty amazed. Some of the voice acting was cringe AF but again, I kinda like that stuff. Worth the play if on sale. Buy at full price if you love this kind of game play and style. Just IMO.
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March 2025
A breath of fresh air in the deckbuilding genre. Game has very little to offer if you just want to get to credits. You can chip away at enemies turn after turn, without the need to pull off synergistic plays... and the game kinda works.. but not amazingly well. It's much more interesting once you are trying to go for the medals. It's really what the game's balance is centered around. Cards/card combos can be really strong, but it balances out because you'll need to end most battles on the first turn. There's a puzzle mode which works out quite like playing the main game itself apart from knowing a solution exist, as you're trying to piece together how to finish the battle with the resources on hand.
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Frequently Asked Questions

Card-en-Ciel is currently priced at 13.79€ on Steam.

Card-en-Ciel is currently available at a 40% discount. You can purchase it for 13.79€ on Steam.

Card-en-Ciel received 646 positive votes out of a total of 699 achieving a rating of 8.65.
😎

Card-en-Ciel was developed and published by INTI CREATES CO. and LTD..

Card-en-Ciel is playable and fully supported on Windows.

Card-en-Ciel is not playable on MacOS.

Card-en-Ciel is not playable on Linux.

Card-en-Ciel offers both single-player and multi-player modes.

Card-en-Ciel offers both Co-op and PvP modes.

There is a DLC available for Card-en-Ciel. Explore additional content available for Card-en-Ciel on Steam.

Card-en-Ciel does not support mods via Steam Workshop.

Card-en-Ciel does not support Steam Remote Play.

Card-en-Ciel is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Card-en-Ciel.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 11:09
SteamSpy data 24 January 2026 04:02
Steam price 29 January 2026 04:48
Steam reviews 28 January 2026 04:09

If you'd like to dive deeper into the details about Card-en-Ciel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Card-en-Ciel
  • SteamCharts - Analysis of Card-en-Ciel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Card-en-Ciel compatibility
Card-en-Ciel
Rating
8.7
646
53
Game modes
Multiplayer
Features
Online players
32
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 23 Oct 2024
Platforms