Card Quest on Steam - User reviews, Price & Information

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Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle. Explore the strategic depth of tactical roguelike gameplay, and crush the undead plague.

Card Quest is a roguelike deckbuilder, card battler and rpg game developed and published by WinterSpring Games.
Released on November 07th 2017 is available on Windows and MacOS in 2 languages: English and Simplified Chinese.

It has received 358 reviews of which 307 were positive and 51 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 8.19€ on Steam, but you can find it for 2.44€ on Gamivo.


The Steam community has classified Card Quest into these genres:

Media & Screenshots

Get an in-depth look at Card Quest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: DirectX11 compatible graphics card
  • DirectX: Version 11
  • Storage: 300 MB available space
MacOS
  • OS: Mac OS X 10.9+
  • Processor: SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: DirectX10 compatible graphics card
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I didn't click with this game at first. The tutorials were long and hard and I wasn't really enjoying playing these same stages over and over again. I would recommend doing only one of the tutorials at first and hoping right in the main game. I went back a while later and got hooked. It's not your typical deck builder, since you get to respond during your opponents turn with dodges, blocks, and counters. There are no random cards to add to your deck, all of your equipment has a certain set of cards associated with it. I wasn't sure if I liked this at first, but it grew on me. It takes some practice, but once you understand the mechanics, playing out perfect turns and clearing an entire screen of enemies on turn 1 feels great. It's insane how many pieces of gear there are to unlock and combinations of builds that all feel uniquely different. Each class has a piece of gear you can unlock, noted by a ? on each zone whether or not you have unlocked it or not. There must be at something like 200+ pieces of gear to unlock that each come with their unique set of cards. Even after 50 hours, I have only unlocked about a 3rd of the gear.
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Nov. 2024
GREAT GREAT GREAAAAT GAME THAT DOES ITS OWN THING. In the current era where anything with cards (that isn't a TCG) must be a variation of Slay the Spire, Card Quest is different and it's a lot of fun. I'd remove the "rogue-like" tag for sure. Strangely, I'd say this plays more like a unique strategy or even puzzle game, with the replay value coming from the learning and retry you need to succeed. ------------------------ THE BASIC CONCEPT Your character may be fixed from the start of an adventure by choosing your 6 items, and it can perform quite consistently after that. The deck is built from your style/school, main hand, and off hand; each part giving around 5 cards. Plus picking armor and two trinkets; these give passives and/or quasi-consumable actives. Just a couple of trinkets end up being redundant/too weak in comparison. The way this creates variety is amazing. It's like each of the four characters has 3 or 4 subclasses that you can merge in different degrees. All, I do mean ALL, strategies are distinct and fun. The puzzle comes in because each zone presents unique enemies that might ask you to do very different things to win (especially the later ones). So, you'll sometimes get into fights that counter you terribly. Next time, you'll plan your build to beat that harsh zone. This game had me making a Word document to record details of the zones, so I could plan out the best complete paths for the different characters I wanted to win with. It was all very fun and rewarding. ------------------------ THE PROGRESSION When you beat a zone, it gives you 1 item for the character you're playing with. It was also very rewarding to discover piece by piece the vast possibilities of what each character could become. In this sense, there is meta-prgression, but I never felt like it was grinding, each item was the well deserved prize for solving an interesting fight. Also, the game does not become boring due to unlocking super powerful things. ------------------------ THE VIBE The art seemed a bit off at first, but it really ended up growing on me. It all brings a lot of flavor into what you're doing. For a game with no animations and no depiction of your character in-game, the art really pulled it off!!! It got me vividly imagining and acting how the fights might play out in real time. Weird, but even the plain black background ended up working well. It was just a nice canvas to imagine the dark forests, caves, stormy mountains, corrupted streets, roofs at night, castles, and all the atmospheric scenes suggested. Everything flows in a nice simple story that branches with your decision of which zone to explore. It all just works! ------------------------ THE BAD Card Quest does have bits of jank. Mostly issues with unclear or incomplete explanations of what items do (and plenty details that are important if you really want to plan your adventure), specially the info around buff/debuffs. I did encounter 1 or 2 mechanics with such quirky inconsistencies that I must assume they're bugged. Again, the game had me writing details about this in my Word document... but it's all worth it. ------------------------ Thank you for all the fun!
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Oct. 2024
So far, so good, and better. This game might not make the most spectacular first impression, but it's made with skill, care and subtle charm, and despite being a card-based sorta-roguelite, it is most decidedly NOT a Slay clone. But given that it came out two years before Slay, perhaps this shouldn't be surprising :)
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Aug. 2024
Great card game. Slay the spire didnt hook me but this did. Can be a bit grindy at times, but the reward of (PERMANENTLY) unlocking new cards and busted combos keeps you going.
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July 2024
Played this way more on mobile. ~ Graphics are high-quality, according to the NES era. You might not like this. There's a remaster on the horizon, so wishlist and keep an eye out. + Gameplay is well-balanced. No deaths feel unfair. A majority of my deaths are narrow-margin, meaning I lost by 1-5 points against my favor. That's the sign of proper balance, if I qualify as a competent player. The jury's still out. + Progression is excellently balanced. The learning curve is pretty ideal all the way through the game, and few runs will feel wasted - you'll either learn something new about your character, the levels you're playing, or unlock meta-upgrades that will make your next run easier. ~ Balance tends toward meta- first. Personally I don't prefer this, as it can feel like you're progressing through the game according to the designer's whims. But these whims - they're so good! It doesn't feel infantilizing, or like a power fantasy. You'll gain power at the rate you want to gain it, if you're a roguelike kinda person.
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Frequently Asked Questions

Card Quest is currently priced at 8.19€ on Steam.

Card Quest is currently not on sale. You can purchase it for 8.19€ on Steam.

Card Quest received 307 positive votes out of a total of 358 achieving a rating of 7.97.
😊

Card Quest was developed and published by WinterSpring Games.

Card Quest is playable and fully supported on Windows.

Card Quest is playable and fully supported on MacOS.

Card Quest is not playable on Linux.

Card Quest is a single-player game.

Card Quest does not currently offer any DLC.

Card Quest does not support mods via Steam Workshop.

Card Quest does not support Steam Remote Play.

Card Quest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Card Quest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 23:27
SteamSpy data 10 June 2025 13:25
Steam price 15 June 2025 04:43
Steam reviews 13 June 2025 04:06

If you'd like to dive deeper into the details about Card Quest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Card Quest
  • SteamCharts - Analysis of Card Quest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Card Quest compatibility
Card Quest
8.0
307
51
Game modes
Features
Online players
1
Developer
WinterSpring Games
Publisher
WinterSpring Games
Release 07 Nov 2017
Platforms
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