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CASE 2: Animatronics Survival on Steam

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CASE 2: Animatronics Survival is a horror game that is available in two modes. Online mode lets one or more players take on the role of animatronics, ready to crush everyone and everything. The other three are survivors. How did this happen? You’ll have to find out!

CASE 2: Animatronics Survival is a horror, robots and fps game developed and published by Walnut LLC.
Released on February 28th 2019 is available on Windows, Steam Deck and Steam Machine.

It has received 3,235 reviews of which 2,632 were positive and 603 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 0.97€ on Steam with a 90% discount.


The Steam community has classified CASE 2: Animatronics Survival into these genres:

Media & Screenshots

Get an in-depth look at CASE 2: Animatronics Survival through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11 (64-bit versions only)
  • Processor: Intel Core i5-8300 or equivalent
  • Memory: 12 GB RAM
  • Graphics: NVIDIA Geforce GTX 1050 TI or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Additional Notes: 64-Bit Operating System and CPU required.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Oct. 2026
CASE 2 is much better than the first game, although it is still flawed in many areas. This game is actually a prequel, judging by the steam description. I will review each episode of the game seperately, and i will also avoid giving the overall game a final score, as it isn't even fully finished yet. Now, let's start with the first episode of this game: Episode 1: CASE 2 starts off strong with the same disembodied voice from the first game (i think?) speaking to jack (AKA bishop) in a similar fashion to how CASE: Animatronics starts. After a little bit, you get to use a camera once again; Although there's not much reason to use it this time around, other than "activating a device" to lure an animatronic. The animatronic AI has improved significantly from the first CASE game. They don't have such a huge line of sight anymore, and the new awareness meter is such a genius addition that i'm surprised no other mascot horror game (that i know of) has tried to do anything like it. Apparently, the awareness meter was a very recent addition to the game. Don't know why it took them this long to add something like that, but the game is way better with it. After the cat animatronic makes its grand return featuring a run animation that looks like it came from roblox, the power shuts off and you have to activate a generator, but not before having to get a blue keycard in the warehouse. The warehouse section is the worst part of episode 1, as after getting the keycard, you have to get another one located in the cat's tail while it's STILL ACTIVE. WHY!?!?!? The box jumpscare is pretty funny though. Speaking of unintentional humor, there's a pretty funny bug where after getting the keycard and getting to the generator, spamming E a bunch of times on the generator will play the voice line "It doesn't work, the fuse is broken, I need to look for a new one." the same amount of times you pressed E on it, meaning that jack will say the same thing for like 3 minutes. Anyways, right after a pointless quick-time event and activating the generator, you meet the owl who has a slightly different mechanic. Your goal at this final section is to lure the owl to a radio with your camera to open the door in the kitchen. Episode 1 ends with another quick-time event. Episode 1 is really good actually! it's great set-up for the rest of the game, and much of the mechanics that return from the first game have improved a lot. Besides 1 section and a pointless quick-time event, i give episode 1 a 7/10. Episode 2: There's not much to say about this one, the entirety of episode 2 is just a flashback detailing the events that took place before the events of this game. The only real gameplay segment here is one part where you have to avoid a demonic, bull looking animatronic by standing in light to make it stop chasing you. This could've easily been combined with episode 1. 4/10. Episode 3: This one is... okay, i guess. After falling down the hole from episode 1, you need to find a way out from the underground bunker. Most of episode 3 is just running around trying to find things and avoiding animatronics. Not bad, however the story goes completely off the rails here. Episode 3 introduces a "red smoke/purple smoke causing hallucinations" plotline which has nothing to do with anything else in the game, and i feel like they just added it to pad out the runtime. In fact, the entire last section of this episode focuses entirely on that. It ends with you getting shot in the head. Not much else to say, 5/10. Episode 4: So jack somehow survives a shot to the head??? The episode starts with characters (who never appear again) taking you to some facility. After walking out the room you were in, another new character, tom, starts talking through a speaker acting like cave johnson from portal 2. A few new mechanics are introduced in this episode, like more interactive generators, and a whole taser gun! Sadly, i feel that it was introduced too late into the game to really be that useful besides a few puzzles. There were also a couple of very confusing and frustrating areas that turns what could've been a good chapter into a not so good one. for example, in the first area, you're supposed to input a code into a computer. Only problem is that the owl spawns in, so you'll have to trap it in a bathroom. The bad part is that the code for the computer is written on a very dark portion of a wall, which means that I didn't even notice it and spent like 20 minutes looking for it. After i found out where it was, I realized I literally couldn't see the rest of it because of bad lighting, so i had to look up a guide. Another one is where you have to find a lever which is located inside a container in order to drop another container to crush an animatronic so you can safely leave the area, however there are ZERO hints on which container the lever is located in. You won't know where it is unless you either guess or watch a walkthrough. Not to mention the crocodile's hearing mechanic is very sensitive, so you'll end up having to crouch like 89% of the time. The reason why is because the meter goes up slowly even if you're just walking. Episode 4 was just a mess that had a lot of potential. I especially loved the crocodile animatronic's design. But it is sadly a 3/10. There are a few more things i want to briefly mention, like The Donut Story minigame's horrible hitboxes, and the fact that i couldn't even play the multiplayer due to no active players. This review is long enough already, so i won't be getting into too much detail anymore. CASE 2 is a decent game so far, and i will be playing episode 5 when it comes out.
32 hours played
May 2026
i almost gave this a negative score its like a 5/10 which isn't good but still miles better than the first game
9 hours played
April 2026
I couldn't test the online mode because there were no players. The story mode, despite having some funny bugs, is very good. I feel like the story gets a little lost at some points, or maybe I just didn't understand it. The horror in the game is simply incredible, despite being somewhat predictable, it managed to scare me at various points or at least make me very tense. (I got a fright from the picture of the bull.) The freedom to jump and move objects made the game much more fun and, of course, improved my gaming experience. There's nothing better than simply trapping the crocodile in two boxes, one on top of the other, to better observe the landscape, hahaha... Now, getting back to the subject, I believe that this game, both in story mode and online, still has a lot to show, and I recommend playing it. I just wish the developers of this game would at least try to make the online mode free to attract new players.
19 hours played
March 2026
This was a good game, loved it a lot, sadly chapters takes years to come out, at least the game is not left in the trash :> W devs
6 hours played
March 2026
the same that i've said to part 1, this game is great, no words can describe my feeling rn, all im gonna say to who will play this game, please, play it till the end and have fun in this game if u have mental issues

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Frequently Asked Questions

CASE 2: Animatronics Survival is currently priced at 0.97€ on Steam.

Yes, CASE 2: Animatronics Survival is currently available at a 90% discount. You can purchase it for 0.97€ on Steam.

Yes, CASE 2: Animatronics Survival received 2,632 positive votes out of a total of 3,235 achieving a rating of 7.86.
😊

CASE 2: Animatronics Survival was developed and published by Walnut LLC.

Yes, CASE 2: Animatronics Survival is playable and fully supported on Windows.

No, CASE 2: Animatronics Survival is not playable on MacOS.

No, CASE 2: Animatronics Survival is not playable on Linux.

Yes, CASE 2: Animatronics Survival is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, CASE 2: Animatronics Survival is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, CASE 2: Animatronics Survival does not support VR.

CASE 2: Animatronics Survival offers both single-player and multi-player modes.

CASE 2: Animatronics Survival offers both Co-op and PvP modes.

No, CASE 2: Animatronics Survival does not currently offer any DLC.

No, CASE 2: Animatronics Survival does not support mods via Steam Workshop.

No, CASE 2: Animatronics Survival does not support Steam Remote Play.

Yes, CASE 2: Animatronics Survival is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CASE 2: Animatronics Survival.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 22:31 UTC
SteamSpy data 21 October 2026 07:02 UTC
Steam price 27 October 2026 03:54 UTC
Steam reviews 20 October 2026 07:46 UTC

If you'd like to dive deeper into the details about CASE 2: Animatronics Survival, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CASE 2: Animatronics Survival
  • SteamCharts - Analysis of CASE 2: Animatronics Survival concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CASE 2: Animatronics Survival compatibility
CASE 2: Animatronics Survival
Rating
7.9
2,632
603
Game modes
Multiplayer
Features
Online players
3
Developer
Walnut LLC
Publisher
Walnut LLC
Release 28 Feb 2019
Platforms