Cauldron on Steam - User reviews, Price & Information

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Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!

Cauldron is a minigames, idler and casual game developed by SleepyDad Games and published by Caketown Interactive.
Released on May 21st 2025 is available only on Windows in 2 languages: English and Simplified Chinese.

It has received 500 reviews of which 481 were positive and 19 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Cauldron into these genres:

Media & Screenshots

Get an in-depth look at Cauldron through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista or greater
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 256 mb video memory, shader model 3.0+
  • DirectX: Version 10
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Ye This game is crazy its addicting like a drug yall need to watch the vids that olexa uploaded hes the best indie plug out there for sure
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May 2025
Overall, I thoroughly enjoyed this game. Its not a masterpiece, but its a very good game that you can tell whoever developed it put a lot of love and effort into making it. The game pacing feels correct, and the gameplay loop is quite fun and adds just enough variety to keep you entertained through the upgrade trees. Combine this with a turn-based RPG combat system with a variety of builds, you can tell that the developer cared a lot about making people be able to play however they want. That being said, I do have some criticisms for this game. There were definitely some standout parts that just didn't feel fun or well thought out at certain points. 1. This one is really simple, but I think there should be a toggle for the "phasing" you do for objects to get rid of screen clutter. I appreciate that you just phase irrelevant things by default so the player can focus, but some of us were born to thrive in that type of chaos and want to see everything. 2. Fishing game needs some QoL for later into the game. Compared to the other minigames, its really hard to drastically inflate your scores later and loses a lot of its fun by taking half an hour of going up and down each time. I really think you need an upgrade that fast-tracks you to certain depths or to rework the pricing on upgrades that already do. 3. The Apple Minigame needs a control rework for keyboard. Action Key+Arrow Key in what essentially turns into a bullet hell with a conflicting keybind for dashing makes that control scheme just not work. I would much more prefer double tap the up or down key, or just using Q and E or something else. 4. The Ice Minigame needs a bit of early love. I got so bored with it that I got to 30 pieces of ice and said screw this and just waited for AFK gains to pile up and then go back and upgrade the crap out of everything, which made it feel way better. 5. Resistances should be reworked. It feels very lame that you can't run your favorite characters because you are against a squad of enemies that are just immune to that damage type. I ended up never touching any of the characters that specialize in elemental types because of that, it was just way easier to pump up Nyxs Special and spam it, knowing that 3 out of 4 statuses will effect them. I think that enemies that are themed towards an element shouldn't be immune, just highly resistant. Or maybe only a few types of those enemies should be resistant. (btw, not including the immune slimes in this, as I feel that they are acceptable and have a clear purpose) 6. The Fishing Spirit Minigame (not the villagers, the other one) just.....isn't fun. I couldn't get myself to even bother with it at all cause it was just that unenjoyable to me. I feel like a variant of this should be given for each minigame type, rather than just fishing, but you can only use one of them to gain spirit or something like that. It felt kinda sad that I just got locked out of infinite spirit just because I really really disliked that minigame. That being said, all of these points above are more me nitpicking. This game is still quite good, even with these issues. I just know how I felt on some of them (especially the last one), and feel that there was likely people in the same boat as me that could enjoy the game even more than they already do with a couple fairly quick and minor fixes.
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May 2025
Ah yes, the classic bait-and-switch of "you've spent so long playing, so as a reward... SIKE THERE'S TWICE AS MUCH OUT THERE, GO GO GO", love it And yes, this game is goated, Olexa is right
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May 2025
You eventually just unlock the ability to play Vampire Survivors lmao. 10/10 I will probably sink an ungodly amount of hours into this game.
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May 2025
Found the game through Olexa's video and it delivers, great idle / mini game systems, the tech trees are actually insanely fun
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Frequently Asked Questions

Cauldron is currently priced at 14.99€ on Steam.

Cauldron is currently not on sale. You can purchase it for 14.99€ on Steam.

Cauldron received 481 positive votes out of a total of 500 achieving a rating of 8.91.
😎

Cauldron was developed by SleepyDad Games and published by Caketown Interactive.

Cauldron is playable and fully supported on Windows.

Cauldron is not playable on MacOS.

Cauldron is not playable on Linux.

Cauldron is a single-player game.

There is a DLC available for Cauldron. Explore additional content available for Cauldron on Steam.

Cauldron does not support mods via Steam Workshop.

Cauldron does not support Steam Remote Play.

Cauldron is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cauldron.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 June 2025 16:27
SteamSpy data 09 June 2025 08:41
Steam price 09 June 2025 04:17
Steam reviews 07 June 2025 16:07

If you'd like to dive deeper into the details about Cauldron, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cauldron
  • SteamCharts - Analysis of Cauldron concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cauldron compatibility
Cauldron
8.9
481
19
Game modes
Features
Online players
1,677
Developer
SleepyDad Games
Publisher
Caketown Interactive
Release 21 May 2025
Platforms