Caves of Qud on Steam - User reviews, Price & Information

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Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.

Caves of Qud is a procedural generation, turn-based combat and open world game developed by Freehold Games and published by Kitfox Games.
Released on December 05th 2024 is available in English on Windows, MacOS and Linux.

It has received 10,410 reviews of which 9,912 were positive and 498 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Caves of Qud into these genres:

Media & Screenshots

Get an in-depth look at Caves of Qud through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: DX10, DX11, DX12 capable
  • Storage: 2 GB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: Metal capable Intel and AMD GPUs
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: 1GHz or faster. SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Graphics card: OpenGL 3.2+, Vulkan capable
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This is likely one of the best video games I have had the privilege of playing over some odd 25+ years of playing video games, I whole-heartedly recommend it!... to its intended audience. That is the short version, however, I think the long version is important here, because that comes with MASSIVE caveats. There are MANY people for whom this will simply not be an enjoyable game, no shade to them, and if that's YOU, I don't want my glowing review to trick you into bashing your head against a wall trying to enjoy something you won't. This is NOT the game for you if: - A unique, new weird and biblically-inspired writing style that isn't always immediately accessible without a dictionary in arm's reach would be more annoying to parse for you than it would be exciting to read. - Spending hours carefully RPG-grinding together a character with unique rare gear and unlocks only for them to perma-death as is normal in a Roguelike would make the experience more frustrating than engaging.(ALTHOUGH they have non-perma death options) - Staring at an art-style that is quite literally just one step up from ASCII art in its rudimentary depiction of.... everything doesn't have a sense of charm for you. - If the amount of information you're asked to absorb up front feels like too much, even after you are dozens of hours and/or deaths into the game. These are just part of how this game works and they're traits that for many are outright never fun, to which there is no fix for that. If none of that drove you away, buy this game immediately. It is simply that good. This game single-handedly sets a new bar for procedurally generated WRITTEN content, with every item description, random book, or colorful individual you meet managing to have genuinely descriptive, witty, and sometimes thought-provoking things to say or see held up by writing that somehow manages to highlight the human touch present in the prose even when that prose is being randomly assigned to new stories or new purposes on a new seed. A lot of the game leans on an unchanging sub-set of characters whose dialogue and questlines are not randomized, but their presence does not make the writing *around* them that lacks that anchor feel notably weaker in comparison, which feels like outright lunacy. It just shouldn't be possible to do this, but I have borne witness. This goes wonderfully in hand with the art style the game landed on, where simple pixel depictions that lack a sense of true size or scale (every creature and object, no matter how big or small, occupies 1 tile within the grid, even though some are clearly massive) are given that scale by textual descriptions that take advantage of relatively simple representations to paint detailed *life* into every creature and object. Everything from a basic semi-auto pistol up to a otherworldly cherubic guardian of lost tombs is given a loving, thoughtful rendition in text to make sure your mind is filling in blanks up to the limits of your imagination. The mechanics of this game are simple to summarize, but their depth is not. It's a turn-based RPG not unlike many you've played before, with a D&D-ish set of stats, XP, leveling, skill trees, abilities, and bonus stats from equipment and the like, but its the granularity to which these have been executed that excites, here. Everything from gaining (or losing!) limbs of all varieties, undergoing full physiology transformations, becoming a plant or fungi, reconstructing yourself with cybernetic enhancements, developing psionic abilities... There are nigh endless outcomes of the character creation and question process; a common outcome for more than a few players has been winding up a *sentient, walking door* upon their adventure, and that's not even *that* weird of an outcome. Then you realize that *every single creature in the world* is also operating under the same fundamental stats and abilities system, realizing that some of the enemies you wander into are subject to the same levels of complexity that you are. Simply Stunning. If it feels like I've been vague despite having a lot to say, its because I have. I did benefit a lot from going into this experience blind, and only starting to look up or learn about things within the game in more detail *after* working my way through my first couple of encounters with them. I'm trying to pass that benefit down if this review happens to be what finds you into the game as opposed to simply watching someone stream gameplay or something. But seriously, if you got this far, gave this barest review this much time, you should already be playing this game. Just pull the trigger, you will not regret it.
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Jan. 2025
You ever have a friend that plays some random game for endless hours and you just don't get it? Maybe it's Runescape, Mount & Blade or Victoria. Well, this is one of those games. You either love it or you don't and I can't imagine there being a large amount of in-between because the truth of the matter is not everyone wants to invest in combat where 2 jpegs dry hump each other while numbers pop up, so I get it. However, if you can look past that what you have is a really fun open ended exploration game with an extremely good sense of discovery. It's the kind of game you slap on a playlist and explore with whatever abomination you decided to be. Maybe it's a 5 limbed flying monster with freeze ray eyes or a dagger wielding mutant ninja turtle that expels sleeping gas. It's entirely up to you and the freedom of it all is what makes it great. Now if you want my advice on it. I would say buy it and if in the first hour and a half you're not sold on it, then refund it through steam because I doubt it will change your opinion if you don't like the initial experience. Sure, the more you play it does get better but only if you like the foundational concepts.
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Jan. 2025
I am almost 50 and have played games my whole life. This is one of the best games ever made. I played ultima 5 in 1988 and this game harnessed the greatness of old with the rogue likes of new. Any game that lets you imagine out of game and makes the world around you disappear when in game is true art.
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Dec. 2024
Trained a sentient sludge to follow me Grew the sludge until it became powerful enough to inflict random status effects to anything it would attack Sludge attacks a legendary enemy, randomly procs the "In Love" status effect causing him to fall in love with me The sludge, jealous of our newfound love, proceeds to murder us both 10/10 would do the sludge love triangle again
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Dec. 2024
Simply the best roguelike rpg I’ve ever touched. Procedural generation can be a double-edged sword: too much and it makes a game feel soulless and arbitrary. Where Qud massively succeeds is perfectly balancing proc genned elements with handcrafted content to create a stupendous and dangerous world. I have to single out the unwaveringly distinct voice of the writing as a high point - every single enemy description, item description, heck even descriptions of usually mundane objects like rock walls and plants fairly drip with atmosphere. Qud is an ancient place and you are a tiny creature rattling around inside of it. For a game with such depth and complexity I found the new tutorial extremely helpful for getting into the fun of the game. The prominence of permadeath in a game that supports such long playthroughs (40+ hours) does give me pause - it’s very bold, and I’ve found myself unable to resist savescumming at a few (ok fine, many) moments. But that’s ok! This is a once in every 10 years sort of game, one I’ve found myself unable to put down, thinking of as I fall asleep at night, cooking up strategies and priorities. The price may seem high at first glance, but I assure you it’s worth every penny. I can only hope we see more of Qud past the 1.0 - I would like to live here a long, long time.
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Frequently Asked Questions

Caves of Qud is currently priced at 28.99€ on Steam.

Caves of Qud is currently not on sale. You can purchase it for 28.99€ on Steam.

Caves of Qud received 9,912 positive votes out of a total of 10,410 achieving an impressive rating of 9.24.
😍

Caves of Qud was developed by Freehold Games and published by Kitfox Games.

Caves of Qud is playable and fully supported on Windows.

Caves of Qud is playable and fully supported on MacOS.

Caves of Qud is playable and fully supported on Linux.

Caves of Qud is a single-player game.

There are 2 DLCs available for Caves of Qud. Explore additional content available for Caves of Qud on Steam.

Caves of Qud is fully integrated with Steam Workshop. Visit Steam Workshop.

Caves of Qud does not support Steam Remote Play.

Caves of Qud is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Caves of Qud.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 08:20
SteamSpy data 13 June 2025 11:12
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 04:03

If you'd like to dive deeper into the details about Caves of Qud, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Caves of Qud
  • SteamCharts - Analysis of Caves of Qud concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Caves of Qud compatibility
Caves of Qud
9.2
9,912
498
Game modes
Features
Online players
476
Developer
Freehold Games
Publisher
Kitfox Games
Release 05 Dec 2024
Platforms