Approaching Infinity on Steam - User reviews, Price & Information

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Approaching Infinity is a turn-based space RPG in the spirit of the sci-fi classics, with endless progression and exploration. Fight tactical battles or use diplomacy. Seek powerful artifacts. Quest, mine, trade, and craft. Level up forever or attempt 10 victories in hardcore or adventure mode.

Approaching Infinity is a sci-fi, exploration and open world game developed by IBOL and published by IBOL and IBOLOGY.
Released on April 29th 2025 is available in English only on Windows.

It has received 486 reviews of which 462 were positive and 24 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Approaching Infinity into these genres:

Media & Screenshots

Get an in-depth look at Approaching Infinity through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Storage: 250 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
It has been a while since I decided to chime in with a Steam review about anything. Yet I am now a few days deep into a gaming binge the likes of which I haven't experienced in years, and Approaching Infinity is the reason for it. Presently the second-smallest game footprint on my hard drive, it still looms large in terms of pure fun. These marathon sessions really take me back to the days when I was making epic pushes to achieve a win at Nethack. Approaching Infinity is not shy about this heritage. Books of lore normally encountered in the early game point the way to a deep deep cave in an advanced sector of space where the Amulet of Yendor purportedly can be found. Yet this game is its own thing far more than a copycat of that epic roguelike. Approaching Infinity puts you in command of a starship, roaming open space and deploying away missions to achieve your goals on various planets and derelict vessels. This artfully makes the most of a modern concept -- the gameplay loop. Some away missions play out a great deal like classic Rogue/Nethack games. Your team consists of multiple crew members, but they all occupy the same space on a map grid. This squad typically sees every member sporting two guns and one melee weapon. Smart use of those weapons along with officer skills, consumables, and even terrain modifiers will make the difference when an away mission encounters hostile combatants delivering truly deadly attacks. Yet after any mission where your captain is not killed, the team regroups aboard ship to handle other matters. Those other matters can involve crafting new gear as well as conducting commerce at various space stations. Progression is a satisfying blend of recruiting more officers/crew, training your officers, and personally gaining levels. All the while you are also swapping out ship systems and away team gear to improve the performance of both. Crafting is downright robust, so if you focus on collecting those materials and skills, a viable endgame strategy is to build your own badass armor, shields, and weapons. Yet Approaching Infinity is also true to the spirit of classic space games in the sense that your destiny is your own. If you really like commerce, set yourself up with loads of cargo capacity, then try to make the most of different bases' prices on trade goods. If you really like piracy, set yourself up with speed and offensive output to prey upon the merchant vessels you encounter. If you prefer to keep space orderly, then become a pirate hunter and bask in the support of well-monied factions. This game will ultimately compel a little of many activities. I did not mention bounty hunting because every seven or so sectors a villainous boss ship guards the lone warp point suitable for departing that sector. These foes can be fought for free, but normally they will be encountered after a chance to accept a big bounty for their elimination. This is a sort of literal gatekeeping so that especially peaceful explorers or traders still must pass a certain threshold of tactical capability before advancing. Of course, Approaching Infinity is big on choice, so if those gate-guarding bosses don't work for you, a modest warp drive upgrade is enough to skip over sectors locked down by unique vessels. As I write all this out, I realize that this game is something of a proper mashup between FTL and Nethack. Victory in Approaching Infinity is normally about achieving a grand personal goal while helping a faction advance their own agenda. Thus even after victory in this challenging roguelike, replay value remains strong. For example, none of the merchant groups will welcome you at their stations if you make a habit of attacking their vessels; but if you instead defend their freighters from piracy, you are sure to become unwelcome at pirate bases. Ultimately, Approaching Infinity is about making your own way in a vast region of space that pairs serious ongoing clashes of alien species, economic cartels, and mystical ideologies with the kind of tongue-in-cheek humor featured in the writing of the best old school roguelikes. It never takes itself too seriously, yet it remains serious enough to become lost in for hour after hour of personalized space opera. Though it offers "Adventure Mode" for players who want to explore the progression and story without the hardcore edge, if you were a fan of those old high stakes roguelikes and you're also a fan of Star Trek/Blake's 7 sorts of serials, then you will almost certainly find it easy to get hooked on the Perma-death mode of Approaching Infinity.
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Nov. 2025
Fantastic game made by a great developer! You can play it as a roguelike (with permadeath), as an RPG (no death penalty) or anything in between - the difficulty is highly customizable. It's also worth saying that this new 'out of Early Access' release is basically Approaching Infinity 2.0, as the game was already super feature complete before hitting Steam. Live long and prosper! 🖖🏻
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June 2025
I got this game three weeks ago and have been obsessed with it since then. It is *amazing*. The first game that really blew my mind was Pirates ("Sid Meier's Pirates!" lol) way back in in 1987. Since then I've been waiting to find another game that could give me that kind of experience of immersion, fantasy, simulation, adventure, and chef's kiss gameplay. A few other games have scratched that itch to some extent over the years, like Heroes of Might and Magic 3 and No Man's Sky. EVE Online was amazing for that first month of figuring out its systems. But no game put it all together. No game synthesized everything into perfect gaming bliss. Until this game. This is *The Game*. And it's not even expensive. At sale price it's almost robbery. There's so much I want to say about Approaching Infinity. First let me just say it has a demo that you can try for free, which is already such a cool and unusual thing. If you're thinking this might be what you've been looking for the demo should give you enough of a taste to confirm it. The depth of the experience isn't fully apparent right away though. If this is the kind of game you've been looking for get ready because it is going to hit the *spot* and you're bout to go way down the rabbit hole. The gameplay is really chef's kiss. There are two layers to the game: space, where you pilot your ship, and planetside or on boarded ships, where you explore with your away team. In the space layer you start in System 1 which is beginner difficulty and progress through each system all the way beyond 100. You're not stuck going one by one though. Your starting warp drive can travel 3 systems but later you'll make/find/buy a better one that can jump 12 systems away. So it's a "line" of systems but you don't experience it that way. You'll jump around trading goods (buy low, sell high), working on quests, looking for crafting components you need, mining or just exploring. Ship combat is excellent. And can be *intense* because if your ship pops that's GG in permadeath. (If you're not used to playing with permadeath give it a go. It leaves save scumming in the dust. Don't shortchange yourself.) Your reputation with all the different factions changes based on a lot of factors. If it goes too low then they'll attack you on site. But you can totally go the space pirate route. You can also go the opposite way and be a peaceful explorer. The funnest experience for me is somewhere in the middle. So there's a lot going on in space but on the ground is where the game gets really deep. You can land on planets and explore them and collect loot, fighting off a vast array of enemies, maybe beasts roaming the planet or soldiers of an enemy faction or who knows what. You can sell the planetary surveys for cash and as you explore you also collect "data" which is a kind of currency in the game which you can sell for cash or use in other useful ways. Some planets have caves that you can explore. Some are just one or two levels, some five or so, but some go 10, 15, 20 levels deep. I don't know what the deepest recorded one is. You can also board wrecked ships, sometimes right after you just wrecked them! On ships or on land you're moving your away team around fighting enemies and looting. Enemies start out on a level you can handle and they get harder as you get out into further systems. Once you starting getting out there into System 20 and beyond it starts getting *real* and you need to to be ready and be careful. If you are (and you don't bite off way more than you can chew) you should be able to survive and thrive. Progression in this game feels really good. The strength of monsters levels up as you go further out and so does the quality of loot and stuff being sold at stations. You also get better at crafting as the game goes on and eventually you can craft some powerful weapons, items, etc. You need "crafting parts" which you can find/buy/salvage. But then you can also mod (modify) things to make them more powerful in a variety of ways and fine tune them to what you want. For that you need "essences", most of which you can only loot on the ground. A few are sold at stations here and there. The whole crafting system is really satisfying. You can farm less powerful planets and ships as much as you want/need to but when you're out there on the edge facing enemies at or maybe above your power level the game is *intense* and engrossing. When the enemies are powerful ground combat is rich with both strategy and tactics. Sometimes you won't be equipped to take down a powerful monster you encounter but if you can escape with your life and learn enough about its weaknesses you can go back and handle it. Tactically you're using line of sight, cover, abilities, surprise, and whatever you can to get the edge on enemies. When you're pushing out into further systems and fighting more powerful monsters, searching for greater rewards, it's chef's kiss. I'll just say one more thing about Approaching Infinity. It's great because of what it is, but also because of what it will be. The creator of the game has been working on it for over 15 years. It's been playable for a while but he finally refined it enough to release it on Steam in April. This game is his passion and he's going to keep refining, developing and expanding it for years to come. We're talking No Man's Sky levels of passion and commitment. This game is great as it is right now but I can't wait to see what it will be like in a few years. The sky is really the limit to a level I haven't seen with any other game. If you've read this far I appreciate it! I highly, *highly* recommend this game and without a doubt for some people it's *exactly* the game they've been waiting for.
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May 2025
Would you like to play Starflight, but with randomized galaxies, more ship options, more gameplay options (ship boarding, for example) and a great sense of humor? GET THIS GAME.
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April 2025
Incredible rougelike. There’s so much content and variety and different skills and ways to play. It’s a lot different from the traditional rougelike loop of survive till you find OP items and then win. It’s a lot more about how you explore and interact with the galaxy in an RPG sense. For instance, I was playing an ecology/scientist type character. I spent all my time running from fights, landing on planets and studying every animal and plant on them. I thought it was odd that I only got XP from killing the animals so I asked the dev if an option to peacefully study the animals as an ecologist would be possible, and the dev agreed and put it in the next update! From then on I kept “peacefully” exploring and selling ecological data and was confused as to why so many factions hated me, only to find I had been selling all my data to the most hated faction just cuz they had paid the most! Plays great on steam deck as well, it’s the perfect type of pick and and play game for it
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Frequently Asked Questions

Approaching Infinity is currently priced at 17.49€ on Steam.

Approaching Infinity is currently not on sale. You can purchase it for 17.49€ on Steam.

Approaching Infinity received 462 positive votes out of a total of 486 achieving a rating of 8.81.
😎

Approaching Infinity was developed by IBOL and published by IBOL and IBOLOGY.

Approaching Infinity is playable and fully supported on Windows.

Approaching Infinity is not playable on MacOS.

Approaching Infinity is not playable on Linux.

Approaching Infinity is a single-player game.

There are 4 DLCs available for Approaching Infinity. Explore additional content available for Approaching Infinity on Steam.

Approaching Infinity does not support mods via Steam Workshop.

Approaching Infinity does not support Steam Remote Play.

Approaching Infinity is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Approaching Infinity.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 22:14
SteamSpy data 26 April 2026 06:06
Steam price 29 April 2026 04:42
Steam reviews 28 April 2026 12:01

If you'd like to dive deeper into the details about Approaching Infinity, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Approaching Infinity
  • SteamCharts - Analysis of Approaching Infinity concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Approaching Infinity compatibility
Approaching Infinity
Rating
8.8
462
24
Game modes
Features
Online players
10
Developer
IBOL
Publisher
IBOL, IBOLOGY
Release 29 Apr 2025
Platforms