CHAOS;CHILD on Steam - User reviews, Price & Information

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From the creators of the critically acclaimed STEINS;GATE comes a sensational new visual novel: CHAOS;CHILD. Set in Shibuya in 2015, a group of high school students who survived an earthquake six years ago find themselves at the center of a new series of bizarre murders in the city.

CHAOS;CHILD is a visual novel, mystery and anime game developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..
Released on January 22nd 2019 is available only on Windows in 2 languages: English and Japanese.

It has received 3,297 reviews of which 3,094 were positive and 203 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified CHAOS;CHILD into these genres:

Media & Screenshots

Get an in-depth look at CHAOS;CHILD through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows: 7/8.1/10 (64-bit)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics Series (With 1GB memory allocation)
  • DirectX: Version 9.0
  • Storage: 17 GB available space
  • Sound Card: Direct Sound compatible sound device.
  • Additional Notes: Minimum resolution: 1280x720 (Recommended: 1920x1080)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
We live in a third-dimensional plane. We can see planets, galaxies, suns—hundreds of billions of galaxies—photographed universes. We live in this incredible space-time continuum, and here we are on this planet. Einstein’s physics show there are at least 12 dimensions. Now, top scientists and billionaires are saying this reality is a kind of false hologram, an artificial projection. Computers are even detecting tension points where it seems to be artificially projected, with gravity bleeding into this universe—what they call dark matter. So it’s as if we’re like a thought or dream, a wisp inside some computer program, or in the mind of God. And the evidence for this keeps coming out. Our third dimension is a kind of launchpad. The math shows that this level is the primal sea where everything happens, with Earth acting like an egg full of potential. But there are sub-levels beneath the third dimension that resonate with dark and destructive things, always trying to push upward. At the same time, the best of our species already reaches into higher consciousness—the fifth, sixth dimension. Yet there’s this big war trying to destroy humanity, because humanity has free will. Evil is allowed to contend with us, not just good. Some people are psychically and genetically wired to interface with this vast, multi-dimensional universe. And no energy is ever truly destroyed; it continues on. Our very bodies are like communal organisms—made up of the memories, victories, failures, loves, and struggles of all our ancestors. But it’s more than genetics—it’s like an electrochemical antenna, proven to connect with higher and lower dimensions. So, our “bodysuit” isn’t just ours. It carries the strength, will, love, and struggles of our families and ancestors. That’s why we can experience so much and see in so many directions. The elites are obsessed with transcendence and eternal life, but not all of them are the same—some are good, some are bad, most are a mix. Ancient religions and shamans have always said the same thing: there are good entities and bad ones. The good don’t impose themselves on us—they empower. The bad, though, want to dominate, so they organize for power. Across cultures—from Tibet to Mesoamerica, Egypt to the Druids—you find the same descriptions: dark entities, often appearing like elves or horned beings, and also benevolent ones who rarely interfere unless asked. The truth is, powerful consciousness doesn’t want to control others—it wants to help them grow. Evil, though, is more seductive, faster, easier. The elites believe contact isn’t happening on this third-dimensional plane—it’s interdimensional. Gates, not ships, are how beings travel here. They believe humanity is in a race: to merge with machines, transcend, and leave behind what they call a failed species. But this is a false vision. They project their own darkness onto humanity, instead of realizing life is a test meant to build us up. Evil’s message is always the same: demoralize, stop having children, believe humans are bad, and that the world is better without us. It’s an agenda. For example, Google was founded with the goal of creating an artificial system—a hive-mind superintelligence built from the thoughts of billions of people connected to the internet. Our very consciousness would feed into it, building a computer with predictive powers like a crystal ball. But the danger is clear: once you know the future, you can manipulate the present to control it. That would mean the end of true free will and the rise of a hive-mind AI. Scripture warns that pharmakeia—ritual drugs and sorcery—always lead to destruction. Evil enters quickly through those doors, while good takes longer to reach because it honors free will. Like Yoda said, the dark side is quicker, easier, more seductive. But humans are incredibly powerful beings. Our brains can tune into the lowest dimensions and the highest. We’re like hive organisms, living only moments in cosmic time, transmitting our experiences upward in a greater chain of life. The elites know this, and they’re trying to keep us from unlocking that potential. They turn instead to rituals, drugs, and machines to connect with lower entities who promise them power. But those forces want to consume us, not uplift us. At the end of the day, humanity is at a crossroads. We’re being tested. Do we align with the divine free will that builds us up, or do we fall into the trap of a system that drains us and leads to destruction? That’s the decision before our species.
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July 2025
This game is easily my favorite visual novel, it's longer than the other SciAdv games, but every second of this masterpiece is worth it. Play it with the CoZ patch.
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March 2025
Before anything, for the best experience, I strongly recommend you to play CHAOS;HEAD NOAH before playing this game. CHAOS;HEAD NOAH is the prequel to this game. This game frequently references events and concepts from CHAOS;HEAD NOAH. Second, it's useful to note that using the E key to skip lines, just like how you could in CHAOS;HEAD NOAH, is a life saver for those seeking 100% completion! CHAOS;CHILD is an absolute masterpiece. CHAOS;CHILD is part of the Science Adventure series, and I have got to say, it's one of the best entries in the series. My enjoyment of CHAOS;CHILD exceeded almost all other games in the series I have played up until now. The story is amazing. Let's first see how this sequel differs from its predecessor. CHAOS;CHILD vs. CHAOS;HEAD NOAH - CHAOS;CHILD is a thematic sequel to CHAOS;HEAD NOAH, which is the first entry in a larger game series known as the "Science Adventure" Series. CHAOS;CHILD is set 6 years following the events of CHAOS;HEAD NOAH, in 2015, but the story actually begins during the 2009 Shibuya Earthquake that occurred in CHAOS;HEAD NOAH. - CHAOS;CHILD revolves around a new cast of characters that weren't in CHAOS;HEAD NOAH. However, there are a few characters from CHAOS;HEAD NOAH that make appearances as side characters either through the online world or in person throughout the story. - Both CHAOS;CHILD and CHAOS;HEAD NOAH take place in Shibuya. However, CHAOS;CHILD takes place in different settings within Shibuya. - The plot in CHAOS;CHILD is completely different than CHAOS;HEAD NOAH. - There are positive and negative delusion triggers in CHAOS;CHILD just like how there were in CHAOS;HEAD NOAH. It's been completely remastered, and looks so much more beautiful in CHAOS;CHILD. There's also a new type of delusion trigger type that rarely appears called the "More" trigger which is white. Use it and find out what it does for yourself, hehehe. TL;DR: CHAOS;CHILD takes place within the same universe as CHAOS;HEAD NOAH. C;C just takes place 6 years ahead of C;HN and C;C features: new characters, settings, a plot and a new delusion trigger type that weren't a part of C;HN. About CHAOS;CHILD In CHAOS;CHILD, the New Generation Madness (that you may recall from CHAOS;HEAD NOAH) makes a comeback for a second time in history with.... sumo stickers decorated all around parts of Shibuya?! Orphan and Hekiho Academy Newspaper Club President Miyashiro Takuru ("Taku") wants to get to the bottom of it and figure out why these gruesome murders have returned. At the same, new gigalomaniacs with the ability to wield Di-Swords (CHAOS;HEAD NOAH references), have returned! In this story, for some reason, Kurusu Nono - Taku's older stepsister who is also an orphan like Taku and the vice president of the newspaper club, seems to urge Taku to stay away from the investigation of the return of the New Gen Madness. And Taku's memories of his childhood best friend Serika Onoe are... pretty sharp , Taku has so many memories of being with her and Taku knows so much about her, for as long as he can remember...but his knowledge of Serika is just not that sharp for some reason. Play to find out: the answers to Kurusu and Serika's mysteries, the secret behind the return of the New Generation Madness, the appearances of these new Gigalomaniacs and why sumo stickers have appeared! My Review of CHAOS;CHILD First off, I want to note that [url=https://sonome.dareno.me/projects/chaoschild-steam.html] I experienced CHAOS;CHILD using the Committee of Zero fan patch ("CHAOS;CHILD Improvement Patch") in order to read more accurate translations! Wow, this story is absolutely amazing! My enjoyment of CHAOS;CHILD was x100 times more than CHAOS;HEAD NOAH. CHAOS;HEAD NOAH failed to keep me hooked for a while, but CHAOS;CHILD had me in its grasp for the entire story. Not only is the story of CHAOS;CHILD rich, but the twists embedded inside of it are a lot and they're quite shocking! I haven't been this shocked in other Science Adventure series visual novels I have read up until now! Who would have thought that Sakuma (Taku's dad) would be an antagonist, that our own teacher Wakui would be a member of the Committee of 300 and that Onoe is just a delusion that Taku created! It's sad that Taku's wish during the 2009 earthquake was to feel pride by showing the whole world a huge accomplishment (or that he's basically a right-sider for doing something right) so he created Onoe just to accomplish that. It's very sad knowing that Onoe's purpose was to just make that wish of Taku's a dream come true by creating the "game". All of those people died just for Onoe to satisfy Taku. I have to be honest though, for the first time in a Science Adventure series visual novel, I prefer the common route ending over the true route ending. I honestly prefer being together with Onoe after all we went through, like how it was suggested at the end of the common route ending rather than Taku's preference of a resolution to Onoe's story which is letting her live a normal life (like how he intended when he "ended" her with his Di-Sword near the end of the common route ending), acting like he doesn't know Onoe and vise vera, being separated..you know, basically not "clinging to the girl he loves forever", as described by himself. As much as I loved the common route ending, I also absolutely loved the ending to Nono's route. Seeing her inner identification crisis resolved was an amazing story. I was happy to see Senri accept herself for who she is and atoning for her identity fraud at the end of her route. Here are some extra notes I took feel free to read them: - This Science Adventure series entry has a lot of screams that go like "AHHHHHHHH" in it, the most I've seen up until now in the series, but that's fine, I love hearing the screams like a psychopath, lmao. - Arimura is into homosexual male literature. She's into it so badly that it turns her on. - I loved how Hana's route brought us back together with Takumi from CHAOS;HEAD NOAH. - Itou and Kurosato-san are so reminiscent to Misumi and Sena Aoi from CHAOS;HEAD NOAH, don't you think? - The world being both lies and truths is such a true quote and lesson from the Arimura route. - That credit roll before the end of the true route almost had me there, haha, I almost thought the true route ended on a cliff hanger. - I love the sprite, CG and animation quality in CHAOS;CHILD. It's quite an upgrade compared to the quality that CHAOS;HEAD NOAH had. - ITOU IS AN ALIEN!!!! IT'S GOT TO BE CANON! THE COMMON ROUTE BAD ENDING IS PROOF! THAT WAS NOT A DELUSION! My Pain Points On CHAOS;CHILD 1. I loved the TV shutting sound effect that played once a delusion ended in CHAOS;HEAD NOAH, but unfortunately, no sound effect plays in CHAOS;CHILD when a delusion is over. I really wish we had some sort of sound effect that played once the delusion is over. 2. Similar to a pain point I had in CHAOS;HEAD NOAH, I wish we could skip entire chapters after reaching the common route ending of CHAOS;CHILD. This would make it easier to reach chapters about the girls. For instance, if we had to do something in chapter 3 to reach girl A's ending which begins after chapter 6, then allow us to skip chapters 4, 5 and 6 entirely. This would be more convenient and faster than using the E key to skip. Overall Rating: 10/10
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Nov. 2024
why did I laugh for like 10 minutes at the game's Mature Content Description, there's something about how it went from describing gore to just sex lol
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Oct. 2024
This was one of the most beautiful experiences of my entire life. I don't know where to start, but probably the best place would be talking about the story. This story is pretty complex and extense. Comparing it to other SciAdv titles such as Chaos;Head, Steins;Gate or even Robotics;Notes, this game offers one of the longest stories in the saga. The story is filled with a lot of mixed feelings, beautiful ones, traumatizing ones, sad ones, a lot of them, but in the end, it's just perfect. Talking about the characters, everyone is unique on its own way, as always, the characters are filled with essence and complexity, with mistery... Everything. If you are hesitant to buy this game, I can assure you, you won't regret it, this is one of the best games I've played in my life. It's just... peak fiction, too perfect to be true. Thank you for changing my life Chaos;Child, or at least, for making it better. Adiós, gracias!
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Frequently Asked Questions

CHAOS;CHILD is currently priced at 20.99€ on Steam.

CHAOS;CHILD is currently not on sale. You can purchase it for 20.99€ on Steam.

CHAOS;CHILD received 3,094 positive votes out of a total of 3,297 achieving an impressive rating of 9.00.
😍

CHAOS;CHILD was developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..

CHAOS;CHILD is playable and fully supported on Windows.

CHAOS;CHILD is not playable on MacOS.

CHAOS;CHILD is not playable on Linux.

CHAOS;CHILD is a single-player game.

There is a DLC available for CHAOS;CHILD. Explore additional content available for CHAOS;CHILD on Steam.

CHAOS;CHILD does not support mods via Steam Workshop.

CHAOS;CHILD supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

CHAOS;CHILD is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CHAOS;CHILD.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2025 19:29
SteamSpy data 10 September 2025 13:29
Steam price 15 September 2025 04:29
Steam reviews 14 September 2025 00:03

If you'd like to dive deeper into the details about CHAOS;CHILD, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CHAOS;CHILD
  • SteamCharts - Analysis of CHAOS;CHILD concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CHAOS;CHILD compatibility
CHAOS;CHILD
Rating
9
3,094
203
Game modes
Features
Online players
21
Developer
MAGES. Inc.
Publisher
Spike Chunsoft Co., Ltd.
Release 22 Jan 2019
Platforms
Remote Play