CHAOS;HEAD NOAH on Steam - User reviews, Price & Information

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CHAOS;HEAD NOAH is now available on Steam!

CHAOS;HEAD NOAH is a visual novel, gore and story rich game developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..
Released on October 07th 2022 is available only on Windows in 2 languages: English and Japanese.

It has received 1,245 reviews of which 1,113 were positive and 132 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 10.49€ on Steam with a 50% discount.


The Steam community has classified CHAOS;HEAD NOAH into these genres:

Media & Screenshots

Get an in-depth look at CHAOS;HEAD NOAH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows: 7/8.1/10 (64-bit)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics Series (With 1GB memory allocation)
  • Storage: 17 GB available space
  • Sound Card: Direct Sound compatible sound device.
  • Additional Notes: Minimum resolution: 1280x720 (Recommended: 1920x1080)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
literally peak, could not recommend enough 11/10 game, use the CoZ patch pls, it fixes the bugs and translation issues
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April 2025
Whether you might enjoy Chaos;Head Noah or not depends heavily on your tolerance for unlikable protagonists. Takumi is straight up a garbage human being. He was intentionally written to be this way and the game at one point attempts to explain the reason for this, but that did not manage to make me like or sympathize with him at all. What allowed me to keep reading and following such a protagonist was the psychological horror aspect. I felt like I was watching one of those thriller movies where the protagonist was constantly spiraling down and I was in the front seat of witnessing the car crash. Something along the lines of Good Time or Uncut Gems. I was not required to feel sorry for him while I was engaged in unraveling the mysteries and figuring out what parts of his unreliable narration were real and which were not. However, around the middle point of the novel, the story begins to open up and answer questions. During this process, the thriller horror slowly transitions into sci-fi action. I started to lose interest bit by bit and the story never recovered from that. In addition, Takumi suddenly developed a backbone right at the end of the story and begun to act like a hero. That never felt earned to me and I never cheered for him at all. I have seen criticism of Takumi being a mostly reactive protagonist, which I personally did not find to be the problem. In fact, I'd say it was probably better for him to not take action too often, considering how absolutely awful he was as a person. This is where the rest of the cast should have picked up the slack, but I did not care for any of the girls and the villain felt pretty generic as well. Another aspect that could be a potential barrier is the gore. This obviously is a very personal matter, so I'll try to share my view of it as a way for you to gauge whether it's something that could put you off from the game. I'd say that I am pretty desensitized to anime gore. The visual aspect never felt too bad for me, since the game always kept the cartoony anime appearance for even the worst instances of body horror. It was not any worse than something like the gore from anime OVAs from the 80s. The text descriptions were the bigger offender. They went a level or two above with the horrific details of the murder and torture scenes. I recall one or two moments that made me go 'alright, I get it' and made me take a second to refocus. The descriptions also have a tendency to go on a bit long, especially during fight scenes. I could imagine that the writers felt very proud of themselves for coming up with all those ideas and decided to put them all into the game. I think some editing to cut down the fat and leave more to the imagination could actually help with the horror. The game features a delusion trigger mechanic which mostly functions as a way to trigger specific routes. Other than that, I found these delusions to actually be a waste of time. Every now and then. the game allows you to make a choice. You can either pick a positive delusion, which is usually horny, a negative delusion, which is usually scary, or go with no delusion and experience the reality, or at least whatever you think the reality is at the moment. These delusions do not really affect the story in any significant way, since Takumi usually realizes he's delusional and snaps back to reality. They don't work for the player either, since the player is aware that they're affecting Takumi's mind. The delusions that actually affect the story and make you questions what is or isn't real are baked in and cannot be controlled. Those were the foundation of the mystery and what kept me intrigued. After experiencing the first route, you can make your way through mostly girl specific endings. Unfortunately, by that point I was mostly checked out of the story and never cared for any of the characters. These routes did a decent job of giving some more focus on the girls, but for the most part it was too late for me to restore the interest. I am going to assume that a significant chunk of people interested in this game are Steins;Gate fans looking into more Science Adventure stories. Let me get straight to the point, this is a completely different experience. Liking S;G does not guarantee enjoying C;H and vice versa. I find Steins;Gate to be a more coherent and consistent story across its entire run time and it features an actually likable cast of characters. What connects these games is the science aspect and some references. This is not required reading as far as enjoying the world of Steins;Gate goes. I decided to give this a positive recommendation despite all of my criticisms, because I could see how others could get more enjoyment out of this visual novel. Keep in mind, I really enjoyed the psychological horror during the first part of the story, there was a 2000s horror anime vibe that I found nostalgic. I thought the delusion aspect of the story was interesting. The older art-style and the use of soundtrack and sound effects gave a strong sense of atmosphere. If you find yourself sympathizing with Takumi even a little bit, end up liking one of the girls, or the sci-fi ideas grab you more than me, then Chaos;Head could become one of your favorite visual novels.
Expand the review
March 2025
Chaos;Head Noah is an incredible game that really pulls you into the mind of its flawed main character. It tells a story in a way only a visual novel can, making you question what’s real and what’s not. The game dives deep into some thought-provoking themes (things like society, identity, and human desire). The characters are fantastic, and their struggles feel real, making the story hit even harder. Before I get into my thoughts on the game, I have to mention that I played Chaos;Head Noah with the Committee of Zero patch. This patch is a must have if you want to experience the game to the fullest. The official release cut out some scenes, but this patch brings them back while also improving the translation. Setting it up is pretty easy, and it really makes a difference. At its core, Chaos;Head Noah is a story about trauma - how it affects people and what it takes to move past it. A lot of players will find something to relate to because the game leaves room for personal interpretation. The pacing is solid, too. It has some wild, ambitious ideas, but it never feels like it’s dragging or losing focus. Even if you don’t normally play visual novels, this one might surprise you. The writing pulls you in fast, and before you know it, you’re completely invested in the characters and their struggles. It makes you think about tough topics while keeping you hooked with its unique storytelling. It tackles heavy topics like mental illness, paranoia, and the pressures of society. Some parts get really intense, and there’s a good amount of blood and gore throughout the game. It’s not just for shock value - it all adds to the psychological horror feel of the story. Takumi is a paranoid and isolated character, and the game does a fantastic job of making you experience his fear and uncertainty firsthand. I myself was fairly sceptical at the start, as I didn't really enjoy the main characters behavior, so here's a piece of advice from me. Mute Takumis voicelines and the game will become 90% more enjoyable. The game plays with the idea of perception - what’s real and what’s just in the main character’s head. As you go through the story, you’ll face different choices that lead to different outcomes. These choices let you see different sides of the characters and themes, making each playthrough feel fresh. One of the coolest mechanics in the game is the Delusion Trigger system. At key moments, you’ll choose whether Takumi, the protagonist, has a positive or negative delusion - or none at all (neutral). This affects the way the story plays out and gives insight into his unstable mind. It’s a creative way to show his paranoia and fractured reality, but sometimes these delusions can feel like they distract from emotional moments, especially the ones who show some... questionable things as female characters in lingerie. The multiple story routes add a lot to the experience. Some endings feel more satisfying than others, but each one adds a new layer to Takumi’s journey. If you want to see everything, it’ll take some time. Reaching 100% completion can be a bit monotous (and frustrating) since some choices don’t seem to connect logically at first. Thankfully, there’s a skip feature that makes things easier, but it can still take a while. In the end, playing Chaos;Head Noah was unforgettable experience. At least for me. The way it blends deep storytelling with interactive gameplay makes it one of the best visual novels out there. The game pulls you into Takumi’s mind, making you feel his fear, confusion, and pain in a way that few games can. If you’re up for a dark, psychological story filled with mystery, horror, and unforgettable characters, this one is absolutely worth your time and I am off to play next part of this masterpiece.
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Sept. 2024
Before anything, if you intend to play this game and 100% complete it, keep in mind that pressing the "E" key on a PC keyboard will save your life by skipping so many lines so quickly! About CHAOS;HEAD NOAH The first entry in the beloved Science Adventure series, CHAOS;HEAD NOAH is about a male second year high school student named "Takumi Nishijo" (or Taku for short) who has the unique ability to see his surroundings more positively and negatively - this is called a delusion. Throughout this game, you'll be able to decide whether the delusions Taku will see is sweet or sour. In Takumi's world, a series of murders have begun to occur called the NewGen murders. Taku is a shut in, introverted hardcore Otaku and gamer who just loves to fantasize about the world of 2D and video games all day, and because of his lifestyle and hobbies, he often joins chatrooms. In such chatrooms, he encounters users who send him images relating to the NewGen murders. One way or another, this causes Taku to get involved with the NewGen murders. At the same time, all of a sudden, someday, a suspicious girl enters Taku's life. Taku first meets her in front of a grusesome NewGen murder scene and then at school. Oddly, apparently Taku and the girl were always best friends at school yet, Taku has no memory of her being his best friend...Lastly, throughout this story, Taku will often encounter an odd question that he doesn't understand as well as large swords held by some people that only he seems to notice . Will Taku uncover his relation to the NewGen murders, figure out who and why the suspicious girl that he has no memory of has entered his life and learn what's the deal with the weird question and the swords he's been noticing lately? Play to find out! My Review of CHAOS;HEAD NOAH Well, first off, I'd like to note that I had played using the [url=https://sonome.dareno.me/projects/chn-patch.html]fan patch (Committee of Zero's overhaul patch) for a better experience. This includes more accurate translation. Anyways... Honestly, CHAOS;HEAD NOAH is an absolutely beautiful story. All confusion and questions the player may have in their mind begins to be answered at Chapter 9. Up until that point, I didn't really like Taku, probably because he stutters so much and I can't relate or connect to him that well as he's somebody so introvertted, into 2D female figurines and enjoys genres of video games that I don't enjoy at all. However, you have to fully play the game in order to begin to like CHAOS;HEAD NOAH and especially Taku in particular as a character. Seeing the common ending - "Silent Sky", isn't really the most happiest way to end this story. Working to reach the "Blue Sky" ending should be your goal as I consider it to be the true ending of the story as well as one that makes the most sense for Rimi and Taku. The story has many twists - I did not see all of it coming! For example, I did NOT see nurse Hazuki being Grimm coming! These sort of shocking identity revelations really caught me off guard, so I loved them! Ultimately though, I loved the Blue Sky ending, it made me smile and tear up. Amazing way to end the story. My Painpoints for CHAOS;HEAD NOAH I do have a few painpoints to share. 1. The lack of BGM, especially inside of Taku's container. The frequent lack of music at times can bore, fatigue and make the player sleepy. I know that Taku's container has some sort of static or raindropy noise running in the background, but it's just not enough to keep me awake and active while reading inside of the container and other places lacking noise. So, I wish there was more music playing throughout the story. 2. After obtaining the common ending, please, introduce the feature to let us skip entire chapters while doing another playthrough. It would be more faster and convenient than the "E" key (skip mode). This would have been really useful for obtaining other endings. 3. I am not the biggest fan of the sprite and animation quality. It's good but not good enough. Overall Rating: 7/10
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Aug. 2024
I was pretty close to stopping my playthrough of this within just the first few hours due to the protagonist. I knew nothing about the VN other than it was a part of the same series as Steins Gate. And just looking at the poster, I didn't expect to get a protagonist that would feel so unbearable at the beginning. The only other SciAdv VN I've played is Steins Gate and I like that quite a bit. Chaos Head barely resembles that story aside from some shared concepts and ideas. I started playing this on a whim with no real expectations but became invested by chapter 3. This is a VN I wish I could give a higher score because the things I like about it I REALLY like. But it has so many issues that stop it from truly being great. The main draw of Chaos Head is its wholly unique atmosphere, and frankly, it's the thing that kept me coming back every night for the first few chapters. And as I've mentioned, and I'm sure many others have mentioned, the protagonist is what throws people off from the VN. Takumi is inherently unbearable. Surprisingly, over time I started to find bits and pieces where I found him relatable. And parts where I started to really feel bad for him. It takes a while but he becomes someone you form a connection with because like 70% of the VN is trapped within his thoughts. Even when I'm calling him stupid for doing something or cringe at some terrible things he says and does, I still stick with him because of the moments when he feels real and human. I gave it my best to try and understand him. He's a creep, a loser, awkward, unable to communicate properly, has anger issues, is a coward, and relies on single hopes. But he's also fragile, confused, very mentally and emotionally unstable, and a kid in a mind-numbing situation. The best thing about his character is the unreliability of his narration, it adds a lot to the story. Another great thing about him is he does his best to avoid others, so when you do see him interact with someone you get a bit nervous too after a while. Cus u have no idea how he might react. The story has many fucked up events that you hope are just delusions and this led to me averting my eyes from the truth along with Takumi. Hoping that it's just another delusion. And not knowing what actually happened. This suspense is Chaos Head's 2nd best feature and meshes very well with its atmosphere. Many scenes build up suspense expertly and the payoff tends to be cathartic. Paired with a cold yet familiar and isolating atmosphere it becomes Chaos Head's biggest triumph. The first half is better than the second half purely due to how much of a trip it is. It's confusing, weird, and chaotic. Despite Takumi's seemingly unbearable nature, it adds to the drug-fueled nightmare due to his confusion and worthlessness. Pair it with a good indica and it's genuinely an unforgettable experience. Unfortunately, it's held back by many issues. Like many of the twists sometimes bordering stupidity in how they were written and executed. Some of these terrible writing choices are forgiven because they lead to cool ideas and moments. But it easily could've been fixed by making different choices. As for the characters other than Takumi, they aren't around much but serve the story well for the most part. Out of the "heroines", Yua is probably the worst character but even then she has some great moments. Ayase just isn't all too interesting even though her route adds a lot to her. Nanami was brutalised way too often (it genuinely felt like she was the writer's punching bag) and underutilised. Her character arc feels the least satisfying which sucks cus she could've been one of the best characters in the story. Kozue has problems but many character moments with her are fascinating. Rimi and Sena are the best out of the "heroines" because their arcs feel the most fleshed out. The side characters are decent at best. I was interested in learning more about Ban but by the end of the VN, we didn't get much other than his personality. The main antagonist could've been better as well. He's a terrible, terrible person but outside of that, he doesn't have a character. He just enacts cruel torture and is used as a way to move the story forward and that's kinda it which is lame. In regards to the endings and routes, the common ending was pretty good and the bad ending was eh. Some parts of it were cool. Nanami's route was fucked up and also a little disappointing. Yua's route was easily the worst one and just straight up sucked. I hate twin character switches and think it's lazy writing, it being pretty obviously hinted at in the main story was already enough to make me like her character arc even less but this really made me dislike her the most. The only bit of ambiguity of her character is gone, it felt very unfinished, and the ending is terrible. Ayase's route was the first character route I played that felt like a route. It feels fleshed out and has its own story arc going on while keeping it interesting enough. Kozue's route was mostly just gore and murder but had some interesting moments in regards to Kozue here and there but also had the worst moment in the VN and it's related to Nanami. It felt incredibly unnecessary and jarring to include a story detail like that. The route's ending was haunting though and was my favourite ending out of the character arcs. Sena's route was probably my favourite out of the character routes. It did a good job fleshing out Sena and her dad's characters. It also had some cool moments related to the overarching story of the series. Rimi's route provided much more context related to what she was doing throughout the story and her thoughts. It felt like the most necessary route out of the bunch. The route's ending was pretty good. And finally, the true ending was nice. It added a bit more to the common ending and the prelude was cool but I also wish it had more to it. Finally, the other aspects of the VN like sound and art direction were great. The voice acting was solid and Takumi's was the clear stand out due to how hard I feel it is to pull off. The sound effects are good and the soundtrack is pretty good as well. It fits the different tones of the VN well for the most part. There were a couple of times when music played that didn't fit. But it chooses when to play music very well. All the ending songs are great and the opening is an amazing representation of the story. I like the overall art style of the VN but the character designs I have some issues with. Some of them feel very generic and look a lot like a copy-paste of a bunch of anime characters I've seen dozens of times. Especially from the 2000s. Ayase is probably the biggest offender when it comes to this but the other heroines aren't that much better. I'd like to defend these character designs if they were subversive in terms of character but they have the personalities and archetypes you'd expect them to have if you have prior knowledge of anime girl archetypes. Again, I wish I could give this VN a higher score purely because of how unforgettable many aspects of it are. However, it has many fatal flaws related to writing choices like its many twists, misused characters, and one-dimensional villains, as well as going too far in terms of cruelty making it feel jarring at times. Sometimes it felt like the scenes were padded out to the point of ridiculousness, which made the pacing of the VN much worse. But the story's atmosphere and suspense are something that I'll remember for many years. Interested in eventually getting around to Chaos Child. Played with the CoZ patch, thx to the team for their amazing work. 7/10
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Frequently Asked Questions

CHAOS;HEAD NOAH is currently priced at 10.49€ on Steam.

CHAOS;HEAD NOAH is currently available at a 50% discount. You can purchase it for 10.49€ on Steam.

CHAOS;HEAD NOAH received 1,113 positive votes out of a total of 1,245 achieving a rating of 8.48.
😎

CHAOS;HEAD NOAH was developed by MAGES. Inc. and published by Spike Chunsoft Co. and Ltd..

CHAOS;HEAD NOAH is playable and fully supported on Windows.

CHAOS;HEAD NOAH is not playable on MacOS.

CHAOS;HEAD NOAH is not playable on Linux.

CHAOS;HEAD NOAH is a single-player game.

There is a DLC available for CHAOS;HEAD NOAH. Explore additional content available for CHAOS;HEAD NOAH on Steam.

CHAOS;HEAD NOAH does not support mods via Steam Workshop.

CHAOS;HEAD NOAH does not support Steam Remote Play.

CHAOS;HEAD NOAH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CHAOS;HEAD NOAH.

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Last Updates
Steam data 07 June 2025 13:05
SteamSpy data 13 June 2025 01:51
Steam price 15 June 2025 04:30
Steam reviews 14 June 2025 23:51

If you'd like to dive deeper into the details about CHAOS;HEAD NOAH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CHAOS;HEAD NOAH
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CHAOS;HEAD NOAH compatibility
CHAOS;HEAD NOAH
8.5
1,113
132
Game modes
Features
Online players
54
Developer
MAGES. Inc.
Publisher
Spike Chunsoft Co., Ltd.
Release 07 Oct 2022
Platforms