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Chaser on Steam - User reviews, Price & Information

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Mars, 2044. The UN establishes MARSCORP (Martian Security and Economics Committee) under the leadership of Samuel Longwood. In the years that follow, the UN gradually loses control of MARSCORP, mainly due to the non-transparent licence policy of its director.

Chaser is a fps, action and sci-fi game developed by Cauldron and published by THQ Nordic.
Released on July 16th 2010 is available only on Windows in 7 languages: English, French, German, Hungarian, Japanese, Russian and Spanish - Spain.

It has received 1,276 reviews of which 897 were positive and 379 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 4.99€ on Steam, but you can find it for 0.81€ on K4G.


The Steam community has classified Chaser into these genres:

Media & Screenshots

Get an in-depth look at Chaser through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 98SE/ME/2000/XP
  • Processor: 650 MHz Pentium® III or comparable
  • Memory: 128 MB RAM
  • Graphics: DirectX® 8.1 3D graphic card (32 MB)
  • DirectX®: DirectX® 8.1
  • Hard Drive: 1.35 GB of free hard disk space
  • Sound: DirectX® 8.1 compatible sound

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

58 hours played
July 2026
The atmosphere and cutscenes are pretty good for a game from 2003. Everything is pretty good!
2 hours played
June 2026
Bought it for insidegaming nostalgia, it's still funny asf and it feels weird to be the one playing it now, remembering all the funny videos they made. Also the level designer must've been high asf, the maps are labyrinths. Other than that the game is funny asf and gunplay feels somewhat enjoyable, for 1.24 euros it's a steal, JOEWOOD the legend the myth, stop strangling your parrot.
21 hours played
June 2026
Withoutta bullshitto: the beautiful place to lost in without intention to do so. This is kinda thing from my very childhood, on the 1st games i liked to play a lot but never managed to complete until recent. I didnt know bout YT and game forums back at the day, ive gotten game on CD which my mom once brought at home and thats it. Chaser STRICTLY follows Carmack's gamedesign principle about plot "story in a game is like a story in a nsfw movie. It's expected to be here, but it is not that important" , and i mean too strictly. Lore seems interestin to me, but it never expands through playin, there are no notes, no NPC's chit-chat and so on. For now, useful info is presented only on the wikipedia page lmao Btw it does not follows other important gamedes ideas, and thats exactly what brings all the struggles. I wont tell a lot cuz its quite subjective for 2003 and u better find out urself, but the main thing is lack of navigation. If someone want to complete it: please go and install the additional in-game mission hints. Or ure cooked. Popular ru translation proposed much better slogan "Total recall" as an old action movie with Iron Arnie ref, instead of "If you can hold a blah blah..." gosh who came up with that marketinggg failure t-t Is there any pros? Yup. Its the CloakNT in the flesh. Lights, reflextions and glares, color pallets, objects assets - it all feels surreal, like from dreams. Space station, Mars, Syberia (with its bad rus lang usage), Asian-themed hotel, city - i took dozens of screenshots, come take a look if u wanna. No lags on my potato PC with maximum graphics set. Thin corrdors, gigantic opened spaces... It makes me think that game was planned as a demo for engine capabilities at first, but someone demaned a boomer shooter. Have to admit, that automatic grenade launcher surely a bliss. Devs had fun tho, u can find some silly easter eggs while unmeant exploring, i miss them all the time since max payne 2 and serious sam series. So yeah, my eyes was happy, my brain wasnt. One day my lazyass will make a video about that experience, i will provide a link in that case.
19 hours played
Nov. 2025
There is no argument for this game now or 2 decades ago when it was released, yet in a vacuum, albeit one of minimal 2000s games experience, perhaps boosted by nostalgia and circumstances, was and is unbeatable in a mental headspace I got from no other game, the ambience and music is notable, being a highlight of the obtained nostalgia mentioned prior, as is the firearms and armour/character designs, though not the combat spanning around it. For the combat environment starting with the good and therefore the sound design there wasn't a moment where two firearms overlapped gun 'blast', at least not without an overlap in design, enemies can be audibly distinguished, though it is not exactly all that important in the only thing accessible, the single-player campaign, it is not of particular note because neither level design nor enemy are credible in design, they are simply poor and shallow in depth. Starting with the AI it is not advanced in design, this is understandable to a degree given the extremely linear map design, simply have a hard set trigger that spawns in an enemy group, make them pathfind their way till conflict, and die, or maybe just spawn and die, however this is a lie, you will die, at least on the highest difficulty as should be intended with any FPS, they will snap on to the player model in an instant, likely at the best your hardware is capable of and dome you within seconds, it may be tied to framerate and if you ever find yourself waste $7.50 AUD help yourself to tweaking around with that, anyhow this is then further worsened as some insult as their aim is atrocious at distance, this is tied to the horrendous spread all the guns have, no aim down sights but help yourself to painting fake bullet marks on the wall behind the enemy, mind not the reticle plastered firmly on the godforsaken flesh of said enemy, there are only 4 guns with a sighting mechanic, the G-11, which unfortunately is done a disservice in representation in this game, as the intricate internal clockwork-esque feeding mechanism and three burst internal recoil absorbing that countless hours of mind power slaved away on, which should all equate to a near instantaneous burst firing of three rounds without the extreme effect of recoil affecting each and every shot, especially at this rate of fire, is instead modelled wondrously in this game like I wanted two evenly spaced dots on the wall above and a single shot to an enemies head, the others are kept very level centric, and one barely has enough ammuntion to blow all my digits off. That is all to say is the gun spread is ♥♥♥♥♥♥♥ asinine and both you and the AI pay for it though the ai gets the benefit of a near zero millisecond reflex, like there is a vats-esque time dilation mechanic in this game and all it doesnt change a damn thing, all the guns still fire inaccurately but i get more time to relish every missed shot, and enjoy watching the unalert enemy rear their on to my exact whereabouts and the subsequently red jelly screen, and also enjoy either the upward or downward flinch of pain and misery, enjoy missing? Miss some more, but with more ♥♥♥♥♥♥♥ guarantee because you have ADHD and the marvelous level design just caught your attention!!! The ceiling had a fly on it, the floor had a cockroach, it also blood on it too and the wall behind you yippee!!! This isn't overtly beating on a game, its desecrating a corpse, and shouting into the void. Level design is meh and the story is definitely rushed, the last level *SPOILERS AHEAD - Idk how else to do this and mashing keys feels better* feels almost poetic in its design for the game as a whole, a base with the model 2000s '♥♥♥♥ you' turrets, hey kid, was the inhuman reflexes, two dome killshot and ♥♥♥♥ ton of enemies not enough, now get ready for... all of that again, but this time, on the ceiling, but worse, they hide good, pop out instantly, and deal a ♥♥♥♥♥♥♥ more damage, ♥♥♥♥ you. That isn't the poetic part its just ♥♥♥♥♥♥♥ level design, the poetic part is the construction, excavation and destruction occuring in this level, like its a work in progress, the spiel by the head honcho big bad guy at the end is the longest cutscene yet and reads like a proposal script for a game, maybe a better one because thats what this game could be, more fleshed out. All in all the world-building is intriguing yet there isn't much to get into or build on as i'm fairly certain this is all that exists of the chaser universe, however the character designs ♥♥♥♥ hard, guy on the cover is peak lowk, and the exosuits are neat if not once again poorly implemented, don't like the APCs, like the ships. And the main guy is ♥♥♥♥♥♥ up and stupid, speaks strangely... he's literally me... and he's john chaser which is funny, but he isn't actually him but him being john chaser is funny because he's literally john 'videogame'. It's $7.50 AUD ain't doing no conversion rn but its ♥♥♥♥♥♥♥ cheap as it should be, 2 decade old and meh and should've been much more. But I love it I sound extremely negative near the end so I thought I should state that.
11 hours played
Sept. 2025
Chaser, developed by Cauldron and published by THQ Nordic in 2003, is a first-person shooter that combines fast-paced combat with a cyberpunk-infused narrative of identity, deception, and survival. The game puts players in the role of a man who awakens aboard a space station with no memory, gradually discovering that he has assumed a false identity. As the story unfolds, the protagonist learns he is Scott Stone, who underwent plastic surgery to become John Chaser, placing him at the center of a conspiracy involving a powerful corporation and an insurgent group. This premise sets the stage for a tense and engaging journey through a futuristic world filled with intrigue and danger. The gameplay emphasizes traditional first-person shooter mechanics, with a focus on gunplay, exploration, and tactical combat. Players are equipped with a diverse arsenal of weapons, ranging from conventional firearms to more experimental futuristic armaments, allowing for varied combat strategies. Levels are designed to challenge players with both open and confined spaces, encouraging careful planning and reflexive shooting. A notable feature is the inclusion of a "bullet time" mechanic, which slows down combat sequences, giving players the opportunity to react with precision and adding a cinematic quality to firefights. Graphically, Chaser reflects the ambitions of early 2000s 3D design. Built on the CloakNT engine, the game delivers detailed environments and atmospheric lighting that evoke the cold, industrial feel of space stations and dystopian urban areas. While textures and animations may feel dated by modern standards, the art direction successfully conveys the sense of a lived-in, high-tech world. Diverse level designs, from sterile corporate offices to dimly lit maintenance corridors, help reinforce the game’s mood and immerse players in its cyberpunk aesthetic. Sound and music play a significant role in enhancing the atmosphere of Chaser. The soundtrack complements both combat and exploration, creating tension during stealth sequences and intensity during firefights. Voice acting provides personality to the characters, while ambient noises—from distant alarms to mechanical hums—add depth to each environment. The audio design ensures that players remain engaged with both the narrative and the action, reinforcing the game’s immersive quality. Despite its strengths, Chaser has aspects that show the limitations of its era. The artificial intelligence of enemies can be predictable, occasionally failing to provide a consistent challenge, and some level layouts are linear, reducing opportunities for alternative approaches. Technical issues, such as occasional frame rate dips and minor graphical glitches, can also interrupt the experience. Nevertheless, these flaws are balanced by the game’s engaging story, atmospheric world, and solid combat mechanics, which together deliver a compelling shooter experience. Overall, Chaser stands out as a distinctive entry in the early 2000s first-person shooter landscape. Its blend of action, narrative intrigue, and cyberpunk world-building offers players a story-driven experience that goes beyond simple gunplay. While it may not meet the technical expectations of modern gamers, its ambitious plot, atmospheric settings, and fast-paced combat provide a memorable and engaging experience. For fans of retro shooters and cyberpunk narratives, Chaser remains a noteworthy title that combines classic gameplay with a story of identity, betrayal, and survival in a futuristic universe. Rating: 7/10

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Frequently Asked Questions

Chaser is currently priced at 4.99€ on Steam.

No, Chaser is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Chaser received 897 positive votes out of a total of 1,276 achieving a rating of 6.79.
😐

Chaser was developed by Cauldron and published by THQ Nordic.

Yes, Chaser is playable and fully supported on Windows.

No, Chaser is not playable on MacOS.

No, Chaser is not playable on Linux.

This information about Chaser is not available yet.

This information about Chaser is not available yet.

No, Chaser does not support VR.

Chaser offers both single-player and multi-player modes.

Chaser offers both Co-op and PvP modes.

No, Chaser does not currently offer any DLC.

No, Chaser does not support mods via Steam Workshop.

No, Chaser does not support Steam Remote Play.

Yes, Chaser is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chaser.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 22:31 UTC
SteamSpy data 05 September 2026 18:16 UTC
Steam price 11 September 2026 18:45 UTC
Steam reviews 11 September 2026 11:56 UTC

If you'd like to dive deeper into the details about Chaser, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chaser
  • SteamCharts - Analysis of Chaser concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chaser compatibility
Chaser PEGI 16
Rating
6.8
897
379
Game modes
Features
Online players
0
Developer
Cauldron
Publisher
THQ Nordic
Release 16 Jul 2010
Platforms
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