Children of a Dead Earth on Steam - User reviews, Price & Information

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The most scientifically accurate space warfare simulator ever made. Now with Steam Workshop!

Children of a Dead Earth is a simulation, strategy and space game developed and published by Q Switched Productions and LLC.
Released on September 23rd 2016 is available in English on Windows and MacOS.

It has received 843 reviews of which 756 were positive and 87 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Children of a Dead Earth into these genres:

Media & Screenshots

Get an in-depth look at Children of a Dead Earth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space
MacOS
  • OS: Mac OS X 10.7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I don't understand none of it, but I move the sliders and the laser goes zonk harder Then I go to the main map and I played kerbal so I feel like an expert It's good, you just won't know why
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Oct. 2025
One of the best space combat games, would probably like it more if I was smarter.
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Aug. 2025
This game is absolutely unique. There's quite literally nothing like it that I know of unless you want to rip your hair out modding Kerbal Space Program, and even then you won't be able to dive into module design anywhere near as much as you can in this game. I should first note a few cons, mainly that the AI in general isn't very smart at all at range and the controls for making maneuvers and intercepts in the map view can be quite finnicky and hard to get just right. The combat is also instanced. Because of this there can be times when enemies launch flak missiles at your incoming missile barrage and the ship they came from that's only 25km away won't show up in the instance, for example. I think if a sequel or spiritual successor to this game is ever made, it needs to be much more seamless and have more refined maneuver controls. Additionally I do also disagree with the use of the AI-generated portrait in the store image. I think the plain art with no face and just the title, like the banner you see in your library, looks much better on its own. Much better than all of that though is basically everything related to the actual engineering and direct combat side of this game, including the sandbox mode. It's far from perfect but I have easily spent most of my time in this game designing ships and crazy weapons or missiles and having them just go at each other with the instant action mode. I do also find the lore and setting to be quite cool, even if it's not the most realistic. Even with the limitations and imperfections of the design tools you can do some fun things. Do you want to make 1kg micro-nukes with a 99t yield launched from cannons at 7km/s? One giant ship-sized missile with highly efficient armor that detonates 30Mt of nukes at once and deletes anything nearby and is super hard to destroy? This game lets you. It feels like a lot of the stock modules and ships included are deliberately designed to be subpar to encourage you to make better versions of them. Also if you have photosensitive epilepsy (or just find flashing annoying) and want to play with nukes I HIGHLY recommend you turn off the bloom in the video settings so your whole screen doesn't light up 3 times per second. The music by Nigel Stanford is also something I can't neglect to mention because I feel like it was an absolutely perfect choice for this game's atmosphere and theme of juxtaposing high-energy orbital combat with the slow dancing of celestial motion. The guitar that kicks in during the track "Deep Space Cut" is unforgettable the first time you hear it. I enthusiastically recommend this game to anyone who is interested in hard sci-fi space combat and has a familiarity with orbital mechanics. As of the writing of this review, you're not going to find a game that depicts the chaotic beauty of point defense cannons, turreted lasers and high-velocity railgun broadsides as well as CoaDE does.
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July 2025
I like hard science fiction and i have depression. This game makes me learn about orbital mechanics and also simultaneously want to commit suicide. Peak.
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June 2025
genuinely this game is really fucking cool but i am not smart enough to understand or comprehend it
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Frequently Asked Questions

Children of a Dead Earth is currently priced at 19.50€ on Steam.

Children of a Dead Earth is currently not on sale. You can purchase it for 19.50€ on Steam.

Children of a Dead Earth received 756 positive votes out of a total of 843 achieving a rating of 8.45.
😎

Children of a Dead Earth was developed and published by Q Switched Productions and LLC.

Children of a Dead Earth is playable and fully supported on Windows.

Children of a Dead Earth is playable and fully supported on MacOS.

Children of a Dead Earth is not playable on Linux.

Children of a Dead Earth is a single-player game.

Children of a Dead Earth does not currently offer any DLC.

Children of a Dead Earth is fully integrated with Steam Workshop. Visit Steam Workshop.

Children of a Dead Earth does not support Steam Remote Play.

Children of a Dead Earth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Children of a Dead Earth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 03:06
SteamSpy data 26 January 2026 03:46
Steam price 29 January 2026 04:45
Steam reviews 27 January 2026 17:54

If you'd like to dive deeper into the details about Children of a Dead Earth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Children of a Dead Earth
  • SteamCharts - Analysis of Children of a Dead Earth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Children of a Dead Earth compatibility
Children of a Dead Earth
Rating
8.5
756
87
Game modes
Features
Online players
3
Developer
Q Switched Productions, LLC
Publisher
Q Switched Productions, LLC
Release 23 Sep 2016
Platforms