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The Last Starship on Steam

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The Last Starship is a 2D space construction game where you design and upgrade your starship. Choose your path: pirate hunter, miner, engineer, spacebus driver, and more, whilst exploring vibrant star systems. Enjoy a growing sandbox world, with regular free updates. Your cosmic adventure awaits!

The Last Starship is a strategy, sandbox and space game developed and published by Introversion Software.
Released on February 03rd 2026 is available on Windows, MacOS, Steam Deck and Steam Machine in 21 languages: English, French, German, Spanish - Spain, Spanish - Latin America, Italian, Dutch, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Swedish, Norwegian, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean, Danish and Indonesian.

It has received 1,625 reviews of which 1,219 were positive and 406 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified The Last Starship into these genres:


Here is the detailed breakdown of supported languages for The Last Starship:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Norwegian
Swedish
Czech
Turkish
Portuguese - Brazil
Spanish - Latin America
Indonesian

Media & Screenshots

Get an in-depth look at The Last Starship through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel i5
  • Graphics: Geforce or Radeon
  • Storage: 1 GB available space
MacOS
  • OS: 10.14 or later
  • Processor: Intel or Apple Mx

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

83 hours played
Aug. 2026
I played for 58 hours at the time of this review and beat everything I felt I would get out of the game. I started with FTL- (without the fan made mods) Loved it, then moved onto Void War- a superior product in that aspect. Much of the complaints about this game is that it doesn't excel in One area very well, and more of a mix and blend of a number of other games. It seems people that play this for space fights chose to play Cosmoteer, and the people that want to build choose to play Space Haven.- neither of which I have tried yet. A third, less talked about option is called Starsector that's supposedly the best blend of all of them, however just not on Steam just yet and I haven't played this one either. Artistically Starsector seems more intimidating, and less visually pleasing than the Last Starship but at $15 it is on my list of games to try. Oh and last but no least- Space Haven which is basically purely like hosptital or prison sims than anything. I'ts pure simulator top down, and less combat. I'll try it eventually, but right now I want more combat. That said this is my review for this specific game. I loved it! The blend is perfect for me, and finishing at 58 hours I want more of it and the end game can be expanded. For me, I consider this to be the perfect blend of all of those other games. Lets start with the Artwork/ Ship Design 10/10- It feels modern, and not overly too much. I'll use Cosmoteer as an example, those ships look so bright and colorful that everything around it is blinded and over looked. This simplistic style for whatever reason was complicated enough that I would design and redesign my ships for a long time getting the pathing correct, or fixing the hull area and making it operational, and then zooming out and knowing everything was working until periodically thing's would get blocked and I'd just have to check up on operations. To me that is the fun part of the game, designing something to operate, expand and get my ships, then fleet, then army to a point where at a microscopic level I'm working on one piece, and then when I zoom out each different ship would have a different function. Not every one is a battleship, and not every battleship is used for mining or personnel safety squads. Again the artistic design is basic, and beautiful. Missions and Variety- 7/10 It does a good job of pacing things and holding your hand through one phase of development to the next. That said, it lacks in variety in this department. I think a good mod team or an update could add to this. Additionally I could have sunk another 40 hours into this game, if the end game provided more combat thing's to do at the end of my fleet building dominance. At this point I just want to test out my builds into either some sort of wave combat system, or a portal somewhere into more of those fortress areas. It has the ingredients but this is where it needs to expand.- All of these games eventually have missions replaced by productions for income. Water Filters are basically the only non mission related thing to farm, other than storage crates and tracks. Bugs and quality of life- 7/10 These are small, Like I never quite got the sewage system down, and mining for water just didn't seem practical or possible. I would like more notifications when something is blocked too, and maybe another screen that shows all ship resources at once without them in the same area where maybe I can just automate buying water for whichever ship needs it the most at that time. Sale limits can still apply doing this for their sector it just reminds me that I need to move my ships to another sector to do them. Another thing, the track system/ Robot arms seemed like a great system, but then I found myself fighting the storage areas, or track backup or arms not working that I pretty much just abandoned them all together and simply worked on adding more crew for less hassle. The Air compressor, 02 scrubber, loader, Reoxygenizer (I forget the game term for it) and Huge tank seemed like it could be 100% self sustainable but I always found something a little off, and it didn't flow right for my ships like it just didn't look organized. Again these are all small things, but quality of life could be better. Final note on quality of Life- maybe I just haven't found it, but I want to be able to just copy the same ship and purchase the exact same layout. That would force me to fine tune layouts that maybe I didn't perfect the first time, and save me time while I'm building a fleet of fighters. Combat- I loved it! It was engaging and kept me entertained, but there needs to be more of it, maybe ship routes routinely needing battled, or main bases under attack. Furthermore they need more tiers of armor, and a bigger emphasis on armoring up one area and having a part of the hull that is specifically there to take a beating. I found that I had to have interior ship capacity to keep up with the weapons. Also I want more combat things, like FTL where they can board your ship and you need to be able to fight them off. Maybe hit them with fire, or knock out their fire supply. It seemed targeting engines or shields or weapons whatever their weakness was seemed more bland and less targeted. They need more rockets, lasers, weapon variety. Combat drones seemed too much of a pain to keep up with as my combat vehicle wouldn't always have motors and frames like my production line would, I'd rather just build those drones on my manufacturer and give my army a pre assembled fleet rather than having that army construct those drones. Story- Not much of one... I kind of expected more to come from the TIDBIT saga. There's a general vibe of good vs evil that Idk that really went anywhere in the end. I think they need to hire someone just to focus on missions and story and get a flow for where this could go. The potential is there, but needs expanding. I know some of these critiques seem like it's negative, but its not. I want this game to be successful and these are small pieces of advice that I think can transform a B+ game to an S tier with the foundation thahttps://store.steampowered.com/app/1857080/The_Last_Starship/#t it's already built. It's definitely fun, relaxing and gives that building and constant progress that I want in these types of games, and I think this game does that mixture of things better than any of those solo games it is consistently compared against. I highly recommend this game, and I hope you all enjoy it. Please comment this review and tell me if it helped you decide to play or what you did or did not like about it.
22 hours played
July 2026
Overall I think they have a good foundation. BUT! If you're thinking of buying this, know this. Every aspect of the game and its features are brief. Combat is very simple Factory aspect of the game is small in scope Colony management is bare-boned After maybe 15 hours, you'll run out of things to do and have explored everything.
16 hours played
May 2026
Completely sucked into this gameplay loop. Outfitting your ship and laying everything out is so satisfying. Fine tuning and trying new layouts and trying new capabilities gives long term fun. The story missions are ok, nothing amazing, though the references are great. Tribble Trouble anyone? I enjoyed mining, logistics and trade missions most. Combat is ok, but it seems to come down to creating a ship with overwhelming firepower more than it requires any skill. Overall, super fun to get lost into for a while. Seems fairly short, but could be something to come back to for another replay or two over time.
126 hours played
May 2026
The battles reminds me of Warships mod in Starcraft2 but in this game you grind, design and build your ships. The story is good but the game shines in the ship design tool. Tanky or glass cannon? Close or long range? Factory or fighter? You can spend many hours trying to the build the perfect ship for your needs.
29 hours played
Feb. 2026
I want to start by saying that this game still needs a lot of work. There’s definitely fun to be had, and on the surface everything appears to function correctly. However, once you get deeper into it, you begin to notice issues. As someone who enjoys automation-focused games, these problems stand out quite clearly. The two most frustrating issues for me relate to logistics and performance. First, crews frequently pick items off rails and move them to storage areas because the robot arms transfer items from the rails to assemblers too slowly to override their collection AI. This causes storage areas to fill up unnecessarily and requires constant manual intervention. Second, performance drops significantly with crews larger than about 40—FPS can fall to around 15 on maximum speed, which severely impacts gameplay. Beyond the bugs, there are also several quality-of-life shortcomings. There’s no copy-and-paste functionality for settings on containers, assemblers, etc, which makes configuring large systems extremely tedious. Additionally, there’s no “produce until X is in storage” option, meaning automation setups can’t maintain automatic stock levels of items... Which sucks big time. There are many other issues I could list, but I don’t want to give the wrong impression. The game is good and worth its price, and there’s real enjoyment to be found here. It just feels like it could become much better with a bit more time and polish. It needs put back in the oven.

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Frequently Asked Questions

The Last Starship is currently priced at 19.99€ on Steam.

No, The Last Starship is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, The Last Starship received 1,219 positive votes out of a total of 1,625 achieving a rating of 7.23.
😊

The Last Starship was developed and published by Introversion Software.

Yes, The Last Starship is playable and fully supported on Windows.

Yes, The Last Starship is playable and fully supported on MacOS.

No, The Last Starship is not playable on Linux.

Yes, The Last Starship is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Last Starship is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, The Last Starship does not support VR.

The Last Starship is a single-player game.

No, The Last Starship does not currently offer any DLC.

Yes, The Last Starship is fully integrated with Steam Workshop. Visit Steam Workshop.

No, The Last Starship does not support Steam Remote Play.

Yes, The Last Starship is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Last Starship.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 05:24 UTC
SteamSpy data 16 October 2026 16:38 UTC
Steam price 28 October 2026 03:27 UTC
Steam reviews 18 October 2026 21:57 UTC

If you'd like to dive deeper into the details about The Last Starship, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Last Starship
  • SteamCharts - Analysis of The Last Starship concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Last Starship compatibility
The Last Starship
Rating
7.2
1,219
406
Game modes
Features
Online players
109
Developer
Introversion Software
Publisher
Introversion Software
Release 03 Feb 2026
Platforms
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