Citizen Sleeper 2: Starward Vector on Steam - User reviews, Price & Information

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A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.

Citizen Sleeper 2: Starward Vector is a rpg, dice and cyberpunk game developed by Jump Over The Age and published by Fellow Traveller.
Released on January 31st 2025 is available in English on Windows and MacOS.

It has received 1,316 reviews of which 1,239 were positive and 77 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 20.99€ on Eneba.


The Steam community has classified Citizen Sleeper 2: Starward Vector into these genres:

Media & Screenshots

Get an in-depth look at Citizen Sleeper 2: Starward Vector through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.10.5 or above
  • Processor: Apple Silicon and Intel
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Review This is a solid sequel to [url=https://steamcommunity.com/id/stscylla/recommended/1578650/]an indie RPG released in 2022 . It expands the gameplay and setting established by the original game, and provides greater agency in navigation, recruitment and missions. CS1 was limited to a space station but CS2 takes place in a much larger game world: an asteroid belt. After the initial onboarding you're free to visit its various locations and pick up major and minor missions here and there. Upgrading the spaceship and completing major missions unlock access to extra locations. This nonlinearity in storytelling feels great. You can get involved in coups, trade deals, a manhunt, an advertising campaign, a three-way standoff over a corporate asset… At some point a smartly written love story quietly unfolds in the background. It feels like we're a small part of a greater living world, but a small part able to make choices, overcome hardship, turn the tables and make some friends on the way. Scattered through the Belt is a roster of potential crewmates to discover and hire. They're very useful to complete the skillset of the protagonist during missions. If you've played the first game, you'll find out that some of its characters have found their way to the Starward Belt as companions or quest givers. They're not the same though, they've grown and changed in personality and outlook: the doubtful has found confidence, the embittered has turned to organized crime, the exiles may or may not settle down. Before the story and companions, the daily routine of CS is its strangely fulfilling gameplay. Making the best of a bad situation, carefully allocating dice rolls between several tasks according to skills and threats, taking risks in a time-limited mission, being rewarded (or not) with a positive outcome plus some currency and upgrades: few other games manage to provide this satisfaction of a job well done. All in all it's a well-polished experience. You don't need to have played the first game to enjoy the second, though it'll add some extra value. By the way, here's something for newcomers and returning players who may need a refresher. Spoiler-free lore overview Locations - The Core Systems: the center of the galaxy from which mankind spread, now presumably rich and highly populated. Ruled by corporations and the Core System law, which bans sentient AI but allows sleeper labor. - The Helion System: the solar system where CS1 and CS2 take place. Its sun is named H1. Orbiting around it are the planets Stoker, Cinder and Ember as well as their moons, two clusters of asteroids named the Sunward Belt and the Starward Belt, and the space station Erlin's Eye. Corporations - Conway Extractions: a major corp specialized in resource extraction. Conway builds and uses a fleet of extraction and security drones, piloted from different star systems with top proprietary tech. Its armed drones are used in its war against SenetStat for the control of the inner Helion System. - Cybele: a minor corp specialized in terraforming technology - Essen-Arp: a major corp specialized in production and operation of Sleepers. Sleepers are synthetic bodies run by an emulated human mind scanned from an actual human being, but considered as non-human assets by the Core System law. They require stabilizer drugs produced by Essen-Arp to prevent planned obsolescence. Essen-Arp employs armed sleepers to capture escaped sleepers. - NEOVEND: a minor corp specialized in providing paid services to colonists of the Helion System - SenetStat: a major corp specialized in data analysis. SenetStat has purchased the ownership of the Helion System from Solheim, and employs mercenaries to wage war against Conway for the control of the system. - Solheim: a former major corp which has collapsed before the events of CS1 and CS2. It led the colonization of the Helion System and the exploitation of its resources, and built a lot of stations and outposts which are now abandoned or repurposed, such as Æ1, the space station where CS1 is set (renamed Erlin's Eye after the fall of Solheim). - XPR: a minor service corporation which provides logistical support to their corporate clients, such as refueling stations. It lost its main business partner when Solheim collapsed. If you enjoy turn-based RPGs, visit [url=https://steamcommunity.com/groups/tbtactics]Turn-Based Tactics , the largest Steam community dedicated to the genre.
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Feb. 2025
This game would've been perfect, but I had a little problem at the end of the game where I couldn't see the screen because tears were streaming down my face.
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Feb. 2025
The overall feeling of the game is quite different from the first one, while in Citizen Sleeper 1 there's that feeling of loneliness and not truly trusting anyone, here it's subverted as you already on the run with Seraphin, a pilot and your friend. The game takes place in the Starward Belt, the outer asteroid belt of the Helios System. There you'll travel between settlements, taking some contracts and doing some jobs to earn enough money so you can keep your ship fueled and with enough supplies to finish the contracts, though like the previous game once you reach a certain point, money and resources will not be a problem anymore. The NPC art is still top notch and the music doesn't gets in the way but sets the mood for the whole game duration. A bit of spoilers but if you played Citizen Sleeper 1 you will recognize some NPCs from the first game as well some events are mentioned.
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Feb. 2025
I finished CS2 on day one—not because it was short (it took me around 12 hours to complete), but because it had its hooks in me the whole time. If you enjoyed CS1, you will love CS2—it's a traditional sequel in the sense of expanding on what was already good. The writing is great, the systems with the added crew missions are tense and fun, and the relationships are compelling and character designs are amazing. My only complaint is that I think the lack of VO is really holding this back from being more popular - even a single narrator would make it so much more enjoyable.
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Feb. 2025
With the first game being one of my alltime favorite games, period, my expectations for Citizen Sleeper 2: Starward Vector were high when going into it. I can happily say most of my expectations were met, some were pleasantly exceeded, and only a few minor grievances cropped up in my first complete 10 hour playthrough. TL;DR If you liked the first game, it's an easy recommend. If you didn't play the first game, you don't need to have played it to enjoy this, though playing the first elevates the enjoyment of this tenfold (and is also just a great game in its own right). If you didn't like the first game, this isn't for you since it's merely expanding on the formula of what the first did well. 8.9/10 The Good - The writing in the first game was phenomenal, and in my experience some writers can lose that edge when making further iterations if they're not careful. Thankfully, Gareth has improved on their writing skills, and it shows wonderfully in this sequel. More characters in more varied circumstances all feeling unique and intriguing is something to be proud of. There was never an immersion break, nothing that felt like it was out of character when someone made a decision or said something. - The new and adjusted gameplay systems feel familiar yet distinct simultaneously. I enjoy the risk/reward and the touch more complexity added into the gameplay loop in this iteration. Contracts and the Glitched Die system feel great overall, if in need of some minor tuning and balancing. It's not too cumbersome to feel like a drag, and not too simple to where it feels tacked on or anything like that (with one minor exception I'll get to later). A phenomenal iteration of the dice system. - Where Citizen Sleeper 1 was an introduction to this universe, I'm glad this sequel expanded on it without betraying the potential choices the player made in the first game. By design, your Sleeper in CS1 never made any grand, system-spanning decisions but at the same time you felt impactful in the lives of the characters you involved yourself with on the Eye. Without spoiling directly, seeing where some of those characters are now, knowing what potential choices and endings you could have gotten in the first game, I never felt that a 'canon' I had chosen as 'my' ending had been betrayed in the first game, nor did I see that any of the endings got decanonized in any way here in the 2nd game, which pleases me greatly. It was a concern of mine before getting into this; that either there'd be zero callbacks, or there'd be confirmation of one ending that decanonizes or makes other endings feel illegitimate. - In tandem with the writing, the art has had a noticeable quality uplift overall too. Not that the first's was bad by any stretch, but the art style feels more refined and explored in this iteration in a way I appreciate deeply, and aids even further in immersing you in the universe that's painted for you. - The soundtrack is phenomenal as the first's was. Nothing that completely wow'd me so to speak, but nothing that was jarring or felt out of place. It simply feels like a very solid expansion of the soundtrack established for the first game, and I'm happy to have more to add to my playlists. The Okay & Neutral - The Belt you can travel in is well paced and balanced overall, and feels *just* big enough for what the narrative needs. This is not an exploration game, and while you can travel to different locales, still feels closer-knit in many ways like The Eye was. I don't consider this necessarily a good or bad thing, more something that didn't feel great or terrible. Fun set piece and gameplay to work with, but not wowing. - Each locale can feel sorta samey and lack a sense of variety at points in the playthrough that left me wanting just a bit more sometimes, in terms of gameplay. Most will have a place to refuel, resupply, earn chits, and earn a specific resource. It can lightly detach the urgency of some quests when I need to go back to a location I'd just visited for the sake of getting enough of a resource to meet a threshold for a quest. This is ultimately a nitpick, but one I feel worth mentioning. The moment a dialogue and text tree ends and you've met progressed as much of your quests at a location, sometimes locations can feel a bit reduced to simply gameplay spots, which is a bit dull at moments. - Where Citizen Sleeper 1 had multiple paths that could lead to very different endings, Citizen Sleeper 2 has many potential paths to explore that ultimately end up to a single ending point (as far as I can tell). This ending and who is involved or present can be altered widely by your choices of course, but it's worth mentioning given how the first one, narratively, is distinct in that way. I've enjoyed both, and feel a replay would bear a much different story depending on what choices I make, but I know ending up in roughly the same spot at the end of every playthrough can end up feeling a bit "too on the rails" for some, so it's worth mentioning if you were expecting a multiple endings experience like the first game. The "Eh" - I like the crew system for its narrative opportunities and further player choice in terms of who they want to bring along. Being able to pick specific characters to interact with on journeys and get closer to them that way felt organic and appreciated. However, the "eh" part comes in with the gameplay, which is the ONLY 'tacked on' feeling aspect to the gameplay in my opinion. While it's nice to have companions or crewmates have their own dice to roll on Contracts, it falls a bit flat in terms of expandability. I'd have liked to see even a simple form of leveling up depending on how much you bring a certain crewmate along, maybe being able to make their chances of better dice higher or being able to put +'s onto certain skills. Nothing to the point our Sleeper can, but something to where I can feel my relationship with that character grows outside of the dialogue and has an impact on the gameplay. Hopefully something a future update can expand on lightly, who knows. Personal Preference Conflicts - Philosophically, the writing makes some choices I felt a bit disagreeable to, or felt pressured against making. There were a few instances I was told how my Sleeper was feeling without being given a choice, and I didn't much agree in that that'd be how *I* would respond or feel to the situation. Additionally, there are several moments where you get the "I completely agree" or the "I'm sorta iffy on it but it will happen anyway" options with no true opposite option. It's rare and more-so in teh later game, but these moments for me personally did pull me out of the experience a bit. Obviously, with one writer needing to account for any possible choice a player could make, there are limits to what can be implemented. But, without spoiling, introducing higher stake or existential topics only for there to *really* be one ultimate answer to the encounter felt a bit too on the rails for me at times. Again, to not spoil, it's things I think most in a general audience would agree with and not take issue with, and so is an extreme nitpick in the grand scheme, but something I felt worth mentioning in case others feel the same after a playthrough. Conclusion Saying I enjoyed this game on a first playthrough is an understatement. It's another wonderful narrative RPG that is in my top 10 games that have impacted me personally. The overarching narrative, the characters, the universe it's set in, all are incredibly enjoyable and overall immersive to a point I felt moved at the end of my first playthrough. I will no doubt be playing more to achievement hunt and experience different dialogue options I missed. It isn't perfect, but it's an unforgettable experience regardless, one I hope many many people get to enjoy.
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Frequently Asked Questions

Citizen Sleeper 2: Starward Vector is currently priced at 24.50€ on Steam.

Citizen Sleeper 2: Starward Vector is currently not on sale. You can purchase it for 24.50€ on Steam.

Citizen Sleeper 2: Starward Vector received 1,239 positive votes out of a total of 1,316 achieving a rating of 8.91.
😎

Citizen Sleeper 2: Starward Vector was developed by Jump Over The Age and published by Fellow Traveller.

Citizen Sleeper 2: Starward Vector is playable and fully supported on Windows.

Citizen Sleeper 2: Starward Vector is playable and fully supported on MacOS.

Citizen Sleeper 2: Starward Vector is not playable on Linux.

Citizen Sleeper 2: Starward Vector is a single-player game.

There are 3 DLCs available for Citizen Sleeper 2: Starward Vector. Explore additional content available for Citizen Sleeper 2: Starward Vector on Steam.

Citizen Sleeper 2: Starward Vector does not support mods via Steam Workshop.

Citizen Sleeper 2: Starward Vector does not support Steam Remote Play.

Citizen Sleeper 2: Starward Vector is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Citizen Sleeper 2: Starward Vector.

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Last Updates
Steam data 26 July 2025 16:47
SteamSpy data 22 July 2025 19:09
Steam price 30 July 2025 04:16
Steam reviews 29 July 2025 07:52

If you'd like to dive deeper into the details about Citizen Sleeper 2: Starward Vector, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Citizen Sleeper 2: Starward Vector
  • SteamCharts - Analysis of Citizen Sleeper 2: Starward Vector concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Citizen Sleeper 2: Starward Vector compatibility
Citizen Sleeper 2: Starward Vector
8.9
1,239
77
Game modes
Features
Online players
11
Developer
Jump Over The Age
Publisher
Fellow Traveller
Release 31 Jan 2025
Platforms
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