Mars: War Logs on Steam - User reviews, Price & Information

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An Intense Cyberpunk Rpg On the Red Planet! Mars War Logs takes you to Mars, nearly a century after the cataclysm that threw the planet and its colonists into chaos. Water has become the most precious resource on the arid red planet, with a few companies fighting a perpetual war for its control.

Mars: War Logs is a rpg, action and sci-fi game developed by Spiders and published by Focus Entertainment.
Released on April 26th 2013 is available only on Windows in 8 languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 2,866 reviews of which 2,149 were positive and 717 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 4.99€ on Steam, but you can find it for 0.52€ on Gamivo.


The Steam community has classified Mars: War Logs into these genres:

Media & Screenshots

Get an in-depth look at Mars: War Logs through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor:AMD/INTEL DUAL-CORE 2.2 GHZ
  • Memory:2048 MB RAM
  • Graphics:512 MB 100% DIRECTX 9 AND SHADERS 4.0 COMPATIBLE
  • DirectX®:9.0
  • Hard Drive:3 GB HD space
  • Sound:DIRECTX 9 COMPATIBLE
  • Additional:INTERNET CONNECTION REQUIRED FOR THE GAME ACTIVATION

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
March 2026
Playing blind on "normal" for my 1st playthrough (minimum of 1.5 to 2 playthroughs for all achievements) took just under 16 hours to reach the end of the game. Not a very long game, but I picked it up for $1.50 on sale, so nothing to complain about. All-in-all I did enjoy the game. The combat was active with a few wtf moments where enemies suddenly could dodge multiple finishing blows. Combat was a bit rough in the beginning until I started charging my weapon... electric bonk ftw!! Even through the game is fairly linear, they managed to stash some lootables that felt like minor exploration rewards. There was also a pretty good story (but grim) told through the various cut scenes. Cosidering the game is more that 10 years old (and the price I paid), I forgave much of it's shortcomings... many of which were minor... for example: 1) all loot is crafting material... whether a stash or an enemy... no gear or weapons 2) gear and weapons only come as rewards from quests or are bought from vendors 3) "romance" felt like an after-thought "system"... example ... "hi, i know we just met at the beginning of act 3, and we only walked from the Act 3 starting point to there, but because you exhausted all of my dialogue when we first met and we're now at the camp... I think i love you" .. wow, and now the romance portion of the game is complete. 4) The game can feel a bit like a walking simulator, ladder climbing simulator, and door opening simulator. The last two get annoying because they involve a mini cut scene each interaction. There are no teleporters, and if you want the "all side quests" achievement, you will be walking back and forth a lot. 5) Others have reported their dislike of the respawns, but they are required as a source of XP and crafting materials. I found I could come back to an area and it's still be clear, but once you leave it again you need to fight your way out. If you can get passed these short comings, there is a pretty fun game here. Now to crank up the difficulty and get the last few achievements. ===== Update ===== Last "extreme" run took less time (about 12-13 hrs), partially due to using the "boot camp" mod. Some things to note with this last run: 1) Folks complaining about the respawn... never learned about stealth or taking the slightly "longer way" to to avoid certain fights... also doing a certain quest "early" in Act 2 gets you your papers, which makes some spots fight free. 2) definintely followed a guide to ensure I found/completed enough side quests for the completionist achievement ... quest completion order as well as making some "right choices" were super important. "Choices matter" only for achievements. 3) I forgot to mention i had a few crashes to desktop... less than five combined across both runs, but an FYI 4) Devotion's "romanace" is really the only one where you see some gradual progression... more so because her cutscenes span much of Act 3, and ultimately triggers just before the final push to end game.
9 hours played
Jan. 2026
When I play this game, I feel like I'm playing the good old games that were still cool back then. I bought two parts of the game on sale, and I am very grateful to the developers for the fact that it costs so little in my region, but it's too small a price for such a wonderful game.
20 hours played
Dec. 2025
You are seeing the “mostly positive” reviews on Steam, checked the Metacritic score of 58. So, it’s hard to defend as an investment, right? As Rambo answered he fired a few shots, I “fired” some RPGs. It was a leap of faith, I confess. I bought it back in 2018, seven years ago. It was buried in my game’s chest. The game is a must, to all RPGs fans. When playing, some vibes from Dune, Fallout and Star Wars Knights of Old Republic were there, but in an authentic way, unique, plainly beautiful. Other reviewers got the characters, the story and the fantastic atmosphere right. No point repeating that. My recommendations: 1- Followed the Freki_FOCUS tutorial to change the field of view. Found that 65 was great ( default is 45 – too close) = > go to discussions, it’s pinned. 2- Hook up a controller to play the game, since combat can be challenging sometimes ( playing on hard ). There is a trick to make the controller recognized by the game: just unplug your mouse or USB dongle ( wireless ) and plug it again. Thank me later. One thing that I learned from games is that they could tell a different story from official reviews and from people’s opinions. It’s up to you to buy it and play. No one bossing you to do or not to do. But if you do, you certainly will favorite this game in your library and leave a positive review! Thanks for reading!
14 hours played
Nov. 2025
I played The Technomancer before this, and it in no way spoils that game's narrative. They're not connected story wise at all they just share some lore, and this one actually released first. .. So don’t feel like you have to play both, and don’t put this off if you’ve already played Technomancer. Overall, it’s very similar to the rest of Spiders catalog the combat is rough and quickly becomes tedious, and the exploration can drag. But the atmosphere is solid, the story is genuinely engaging (with choices that meaningfully affect the narrative), and the companions are interesting enough to carry you along. It’s a short RPG, but a fun one. If you’ve played a Spiders game before, you already know what you’re in for they’re consistent, for better or worse.
20 hours played
Oct. 2025
in some sense, if you wanted an rpg in Red Faction-like settings with Batman Arkham combat and Mad Max game's routine, that's it. seems like everything here was done with passion, but they didn't have enough budget. I never expected to much from them though, stayed open to surprises, and ended up having fun with this game. and now it's almost free, which is unfair I think, but it's a good reason to try it without expecting too much as well.

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Frequently Asked Questions

Mars: War Logs is currently priced at 4.99€ on Steam.

No, Mars: War Logs is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Mars: War Logs received 2,149 positive votes out of a total of 2,866 achieving a rating of 7.27.
😊

Mars: War Logs was developed by Spiders and published by Focus Entertainment.

Yes, Mars: War Logs is playable and fully supported on Windows.

No, Mars: War Logs is not playable on MacOS.

No, Mars: War Logs is not playable on Linux.

Mars: War Logs is a single-player game.

No, Mars: War Logs does not currently offer any DLC.

No, Mars: War Logs does not support mods via Steam Workshop.

Yes, Mars: War Logs supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Mars: War Logs is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mars: War Logs.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2026 02:28
SteamSpy data 10 June 2026 15:56
Steam price 13 June 2026 12:46
Steam reviews 12 June 2026 08:00

If you'd like to dive deeper into the details about Mars: War Logs, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mars: War Logs
  • SteamCharts - Analysis of Mars: War Logs concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mars: War Logs compatibility
Mars: War Logs
Rating
7.3
2,149
717
Game modes
Features
Online players
4
Developer
Spiders
Publisher
Focus Entertainment
Release 26 Apr 2013
Platforms
Remote Play
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