Clair Obscur: Expedition 33 on Steam - User reviews, Price & Information

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Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.

Clair Obscur: Expedition 33 is a turn-based combat, story rich and fantasy game developed by Sandfall Interactive and published by Kepler Interactive.
Released on April 24th 2025 is available only on Windows in 19 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech, Indonesian, Spanish - Latin America, Thai, Turkish, Ukrainian and Vietnamese.

It has received 111,032 reviews of which 106,216 were positive and 4,816 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 39.99€ on Steam with a 20% discount, but you can find it for 16.84€ on Gamivo.


The Steam community has classified Clair Obscur: Expedition 33 into these genres:

Media & Screenshots

Get an in-depth look at Clair Obscur: Expedition 33 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 1600X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 5600 XT 6 GB / Intel Arc A380 6 GB
  • DirectX: Version 12
  • Storage: 55 GB available space
  • Additional Notes: SSD required. Minimum specs allow for 1080p 30FPS low settings gameplay.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
March 2026
Just play it blind. Don't look up anything in regards to the game until credits roll. I promise you won't regret it. "It's time to stop painting."
Jan. 2026
I love this game! Unfortunately it does not do well on steam deck. If you have a good PC then great but I do not. I bought it on Xbox instead and am loving my time. I am just writing this in case you were wondering how it performed on steam deck. I tried tweaking settings for 30 min but couldn’t get it looking right. Otherwise highly recommend!! Update: I know it says verified on Steam Deck now and that there are those who have managed to get good results with Decky Loader and what not. I love this game so much that I will be purchasing it again on steam when it goes on sale again and will update my review if the game is playable. It is worth the multiple buys.
172 hours played
Jan. 2026
After finishing the game, I used my free time to read a lot of positive and negative reviews. I saw a lot of negative comments, so I wanted to add my voice to balance that. I don’t write many reviews. I’m not a hardcore gamer. I’m just a casual player. I’m not a voice that matters. Just a casual player passing through. But I still wanted to leave a thank you. Thank you for sharing your creativity with me. At times it didn’t feel like a game at all... More like walking through an art gallery or an artist’s studio, it was incredible. If you let this game work on you, it takes you on a creative journey. The world feels like art. The atmosphere is strong. It entertained me... And it stayed in my head after playing. Big respect to the developers. Making games is hard. And to be honest: modern gamers can be exhausting. Some negative reviews are so abstract or angry that I don’t even understand their point. It feels like nothing is ever good enough anymore. Of course, not every style or genre is for everyone - that’s fair. But if you like artistic games, mood, and a unique experience, this is worth your time. Recommended.
95 hours played
Nov. 2025
"When one falls, we continue." This review is going to sound like it was written by a kid who just finished their very first video game. Which is funny, because it's exactly the opposite. After being a gamer for almost 40 years, I rarely get seriously impressed by a game. If anything, they often feel like a chore, just because of the "been there, done that" effect. But this? This is... Wow. Or should I say "owowow?" Anyway, our story begins with Ubisoft, the company known for its greed and copy/pasted games. And our hero, Guillaume Broche, grew tired of that. He wanted creativity, not just a paycheck. He left. And he wasn't alone. Another Ubisoft employee, Tom Guillermin, left with him, and since Tom knew Unreal Engine, they started fooling around with it. Things started to take form, and we got an early draft called Sandfall (originally, the game was supposed to revolve around time). But clearly, they needed more people, so... they wrote on Reddit (that was the scale, a bloody Reddit post). They looked for voice actors, but instead, they found their lead writer—Jennifer Svedberg-Yen. And she... OK, it's hard to describe the story of the game without spoiling it (actually, the one who included certain scenes in the trailer is a criminal). Again, with too many games behind me, I'm rarely excited about stories in video games. Heck, I'm one of those people who hated Last of Us, just because of all the "Will you shut up already? I want to shoot something!" Clair Obscur? Blew me away. Think MYST. Think Cornelia Funke's Inkheart novels, but also think something absolutely unique and beautiful. And also sad. Very sad. Like Cyberpunk 2077 (you can say a lot of things about that game, but it had some really good characters, and its story made a lot of impact because of how things were never fair), Clair Obscur pays so much attention to characters (without making things boring) that it's literally impossible not to care. And when you begin caring? The game will break your freakin' heart. Welcome to Clair Obscur, guys. A world of infinite sadness. Sadness so thick you can feel it with your skin. Which is... Shocking. Not because it's good (it is, though; both the story and atmosphere here are absolutely amazing), but because... Jennifer never wrote for video games. Heck, her previous job didn't even involve writing! Yet here we are. One of the most beautiful stories I've seen in ages. And you know what? It wasn't just Jennifer. Sandfall (even though the game wasn't about time anymore, Guillaume and Tom kept the name and gave it to the company they co-founded) hired another person with no experience—Lorien Testard. Who's Lorien? Well, he's a guitar teacher who worked on music for fun and posted tracks on SoundCloud. That's it. That's our guy behind the music. Means we've got a cute, yet simple soundtrack, right? Wrong. No, seriously, you couldn't be more wrong. With the help of soprano singer Alice Duport-Percier, Lorien created one of the most beautiful soundtracks I've heard in my entire life. It's not a paid review, but honestly, it's one of those cases when you simply must buy yourself a soundtrack. It's one of a kind, and it's impossible to forget it. You will keep listening to it long after you finish the game. Finally, a couple of words about visuals. And it's yet another name that changed the project's look entirely. Originally, in its times as Sandfall, Clair Obscur was a Victorian steampunk. Hence, hiring Nicholas Maxson-Francombe, an illustrator known for such stuff, was logical. I mean, he's another one with no experience with video games whatsoever, but it still made sense. The thing is though, while looking at some random pictures he made, Guillaume understood that those are much more beautiful than what the team had in mind originally. Nicholas for the game's visuals is what Jennifer is for the story. It's hard to describe what he did specifically, but... let's just say he somehow captured a certain kind of magic in his design. Thanks to him, the game has its own face, its own signature design. Unique and instantly recognizable. But OK, for a person who believes that gameplay is the most important part, I talked too much about story, music, and visuals. What about the gameplay? Well, what we have here is JRPG. And yes, this game is not Japanese. It's French. Very French. A French aesthetic is everywhere. It's so French that, exactly like I recommend playing Japanese RPGs with the Japanese voices, I recommend playing this one with the French ones. And yes, thanks to the publisher and other financial incomes, English voices here come with the Hollywood cast, but still, I can't imagine this game without the French cast (since you can simply switch to it in options, it looks like it was suggested by the devs too). Yet it's JRPG. Because somehow JRPG became a genre's name, and JRPGs that were not made in Japan have been a thing for quite some time (Septerra Core anyone?). And you know what? It's yet another cool thing about this game. Let's just admit it, JRPGs are struggling now. Lots of them feel exactly the same (like those games from the Idea Factory, for example), while major franchises like Final Fantasy are going through one heck of an identity crisis. Personally, I used to love those up until PS2 times, where the gameplay changed so much that the games became something entirely different. Clair Obscur? In a way, it's what Final Fantasy wants to be but fails. It's also important to remember another Square-Enix title – The Legend of Dragoon. Remember how that game used a smart workaround to make turn-based battles more dynamic? Clair Obscur does the same. And it goes all the way into that direction. Despite being turn-based, it wants you to dodge, parry, and even jump during the battles. Which makes it feel almost real-time at times. And it feels... Awesome. No, seriously. The battles here feel almost like something from the rhythm games. Remember good ol' Patapon? That's the stuff. When it's about those big bosses, you either pon-pon-patapon their attacks or die. And it's not just a coincidence, it's by design. On many occasions, the characters will compare battles to dances. Like everything else in this game, battles are bloody art. And so is the leveling mechanics. Personally, I don't like overly complicated mechanics. Sitting on my butt and doing micromanagement for hours instead of exploring and fighting? Not really my thing. Clair Obscur? It can pleasure both people like me and the micromanagement crowd. Long story short, things revolve around some items called "pictos." Those are the things you can equip on your characters for certain effects (like Materia in Final Fantasy). What's interesting here is that those chain. Here's an example: There's that ultimate boss who can and will one-hit-kill you. What can you do about it? Well, you can equip certain pictos. One will instantly resurrect you and give you a second chance, another gives you some buff upon being resurrected, and the third one will give the boss a debuff. Do pictos right and you'll be able to one-hit-kill every single enemy in this game, including that ultimate boss. Which is extremely satisfying. And again, it was intentional. Clair Obscur's developers weren't just making a game. They were making a game they wanted to play for themselves. You can feel it everywhere. In how very special and personal the story is, in how beautiful the music is... Even the gameplay is full of some little touches it's hard not to praise. For example, my biggest problem with the genre is that battle animations are very long and the UI is too bulky. Sandfall guys? They felt the same. Thanks to which battles, despite being extremely spectacular, are also pretty fast-paced. So yeah. What we have here is not just GOTY, it's the best game I've played in, like, a decade. You either love Clair Obscur or you just didn't play it yet. It's simple like that.
164 hours played
Nov. 2025
One of the best movies I've seen, featuring probably the best soundtrack I've ever heard, yet it manages to unapologetically remind you that it's a video game in the most wild of ways. All wrapped within a resonating lesson on the nature of what it means to be alive. This was a unique experience that I don't anticipate being rivaled for a long time. Truly a game made by gamers for gamers. Thank you, Sandfall Interactive.

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Frequently Asked Questions

Clair Obscur: Expedition 33 is currently priced at 39.99€ on Steam.

Yes, Clair Obscur: Expedition 33 is currently available at a 20% discount. You can purchase it for 39.99€ on Steam.

Yes, Clair Obscur: Expedition 33 received 106,216 positive votes out of a total of 111,032 achieving an impressive rating of 9.43.
😍

Clair Obscur: Expedition 33 was developed by Sandfall Interactive and published by Kepler Interactive.

Yes, Clair Obscur: Expedition 33 is playable and fully supported on Windows.

No, Clair Obscur: Expedition 33 is not playable on MacOS.

No, Clair Obscur: Expedition 33 is not playable on Linux.

Clair Obscur: Expedition 33 is a single-player game.

Yes, there are 4 DLCs available for Clair Obscur: Expedition 33. Explore additional content available for Clair Obscur: Expedition 33 on Steam.

No, Clair Obscur: Expedition 33 does not support mods via Steam Workshop.

No, Clair Obscur: Expedition 33 does not support Steam Remote Play.

Yes, Clair Obscur: Expedition 33 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Clair Obscur: Expedition 33.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2026 12:01
SteamSpy data 09 June 2026 19:30
Steam price 13 June 2026 12:54
Steam reviews 13 June 2026 07:48

If you'd like to dive deeper into the details about Clair Obscur: Expedition 33, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Clair Obscur: Expedition 33
  • SteamCharts - Analysis of Clair Obscur: Expedition 33 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Clair Obscur: Expedition 33 compatibility
Clair Obscur: Expedition 33 PEGI 18
Rating
9.4
106,216
4,816
Game modes
Features
Online players
5,898
Developer
Sandfall Interactive
Publisher
Kepler Interactive
Release 24 Apr 2025
Platforms
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