Cobalt Core on Steam - User reviews, Price & Information

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A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

Cobalt Core is a roguelike deckbuilder, card game and strategy game developed by Rocket Rat Games and published by Brace Yourself Games.
Released on November 08th 2023 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,512 reviews of which 3,394 were positive and 118 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 9.75€ on Steam with a 50% discount, but you can find it for less on Gamivo.


The Steam community has classified Cobalt Core into these genres:

Media & Screenshots

Get an in-depth look at Cobalt Core through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Anything, really
  • Memory: 2 GB RAM
  • Graphics: yeah we got those
  • Storage: 500 MB available space
  • Sound Card: ideally
MacOS
  • OS: 10.15+
  • Processor: Apple Silicon or Intel
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This game has so much potential to be great, but is only good. Simply, there is not enough content. I'm running into the same events every run, the same weapons, the same enemies. There are so many opportunities for more variety in every aspect of the game, and those feel wasted. My only main balance quibble is that shield is very underpowered relative to movement. This in and of itself would be fine, but combined with the lack of variety in the game overall it makes for an unfortunately same-y experience. This game needs to be doubled or tripled in almost every dimension: card selection, enemies, events, enemies, gimmicks, and bosses. There are more than enough characters. The core game is quite good, just sadly pretty small relative to its potential.
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Dec. 2025
Cobalt Core is a simple but fun roguelike game. The theme of the game is that you are trapped in a time loop with your friends on a spaceship, and you must escape by navigating through three areas, beating the bosses, and then advancing the time loop by unlocking your memories of what caused the disaster, so you can eventually escape the endless time loop. The game is a deckbuilding game with a twist – you have three characters in your crew, and they basically are three “classes”, each of which gives you a different set of cards with a different theme and different set of powers. On top of that, there are multiple different spaceships that you can operate, each of which has its own set of special “meta rules” that alter how the game is played. The core gameplay has you facing off with an enemy ship, and you both launch shots at each other. The enemy always “calls their shots”, meaning you can tell what they are doing on their next turn, so your goal is typically to do as much damage as possible while avoiding taking damage in return. Damage has to be repaired (or restored by beating a boss) so you are heavily incentivized to avoid taking damage as much as possible (at least until you get the very few cards that can actually heal you) and there’s a variety of different mechanics in play that let you fight in a variety of different ways, from launching out drones that shoot at the enemy and absorb hits yourself, to more powerful attacks and maneuvers that heat up your ship (eventually to the point of hurting yourself if you don’t have a way to cool off or end the fight before you take damage), to decks focusing on moving around, or creating shields around your ship, to other, stranger themes. The game has reasonably good variety for a half dozen or so runs, after which point you will have learned all the game mechanics. Unfortunately, you have to beat the game something like 18 times to unlock everyone’s memories fully, so actually beating the game fully can be a bit tedious, as after a while you will have seen everything in the game and the game just gets kind of repetitive. That being said, the game is greatly spruced up by actually having a story and having fun characters; the dialogue between them and their enemies is often quite humorous, as is the back and forth between crew members, and there’s a variety of different dialogues that can be unlocked with different crew compositions and different characters meeting different enemies (or meeting the same enemy multiple times in different loops). Overall, the game is cute and fun, and it has a bunch of clever ideas. It does somewhat outstay its welcome, but I still beat it, and pushed through to the end and got the true ending. If you like roguelike deckbuilder games, this is a very good one, and it’s well worth the buy.
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Aug. 2025
As someone who has fully completed the game, I've a lot to say, but I'll keep it brief. For what could've been a dull, monotonous deckbuilder, Cobalt Core proves time and again that this genre can be fresh, inspired, and revolutionizing. None of its achievements felt unfair, its challenges too daunting, and its story both titillating and someone tear jerking. It was an amazing experience through and through, even if my misplays made me tear my hair out every once in awhile. The daily achievement was a little time consuming, but ultimately made for fresh experiences and gameplays I'd never even think to try. All in all, this game has my whole recommendation and I am grateful to have been introduced to this game by another, hopefully getting ever more looking and playing this masterpiece. It is my esteemed honor to review this game and come back to it most likely again and again.
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June 2025
This has got to be the cutest, coziest rogue-like card game out there. The art not only looks great but is highly effective at showing what you need to see and cutting out all the noise. The ship movement options provide an organic extra layer on top of the standard card battler flow. The characters are adorable, mechanically unique, and you can combine them in various ways to build your crew (which in turn determines your starting deck and the upgrade options you'll see). And there's even a story. Best of all, this game respects your time in a way many rogue-likes don't: you can just have fun from the get go without any of the usual face-planting and the obligatory follow-up grind that has become the staple of the genre. An easy recommendation.
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March 2025
Me when playing this: "Delicious. Finally, some good f*cking food." No, really. I've come to the conclusion that furries must be somehow superior to non-furries, because their art is often just so well crafted. And here not only the basic gameplay is fun, it's also very fresh - and pretty much everything else is top-notch. The writing, the music, the design, the look (obviously); hell, the game even is very pleasant to play both on a controller and with a kbm - and no scheme feels more valid than the other. That's an achievement in of itself. There is just one issue - but it can be prevented. Basically, the game is like [url=https://store.steampowered.com/app/1145360/Hades/?curator_clanid=42922988]Hades ; the characters talk to each other, also during battle, and often these conversations form a storyline of sorts (depending on which characters are present on your ship). And, like Hades, you're expected to beat the game multiple times to reach the true ending. That's all good, but the game's flow (and the amount of dialogue) is designed with you winning more often than losing in mind. It's actually very refreshing - who decided that deckbuilders must be balls-to-the-wall difficult and requiring a refined build to beat? Slay the Spire did. And Cobalt Core instead says "just chill. Grab a boba or something. Just don't spill it too much.". In fact, if you've played the developer's previous game - Sunshine Heavy Industries - this is similar in the tone, but it actually fights back. And it's much more refined. I got my first win on the first try. Admittedly, I stumbled upon a pretty broken build, but that's not difficult with the starting characters. You unlock new characters as you go, and the crew (you have 3) determine what sort of cards and artifacts you'll be getting. And you can either prioritise one crew member and get their cards almost exclusively, or switch things around. Up to you. Anyway, the issue. Since the game is easy, your natural instinct will be to set the difficulty to a higher one. But if you do that, you'll actually end up losing often enough that you'll run out of dialogue, and the final stretch will be annoying. So I recommend playing the entire game on Normal - and don't worry, latter characters/ships add in enough complexity to have a natural difficulty curve anyway. Just not the way you expect. I'd almost say you should just go in blind, there are a lot of systems in the game that are fun to discover on their own. I mean, obviously - that's what every good deckbuilder does, show you a multitude of tools and expects you to use them effectively - but here the tools themselves are different that elsewhere. Ever played [url=https://store.steampowered.com/app/1734320/Brutal_Orchestra/?curator_clanid=42922988]Brutal Orchestra , and how that game completely challenges turn-based combat's status quo? This is almost like this. Almost. And to be honest, that might be a good thing, considering how outlandish Brutal Orchestra is... anyway. I want to give a special mention to the writing. The characters at first just seem like a bunch of smoothbrain dorks who are too oblivious to understand the horrifying situation they're in (the game starts with loop 517 or something) - but as you keep playing and unlock new story bits, it becomes clear that this really isn't the case. The time loop does make them forgetful and scatterbrained, but ultimately, they're actually competent professionals who even might have some dark history. Or hidden romances, depending on your interpretation. But they're still adorkable dweebs - and they OWN it. "I'm wearing fingerless gloves? So I must be the cool hacker dude." "Fiddledee-doop! Who dares enter my Cool Wizard Zone?" "I take eight portions of Hydration Potion every day! The only ingredient is water!" ... "How long do you think we... sleep, in between loops?" It's nerdy, but it's earnest and mature. I absolutely love it for that. To wrap things up, let me just say that the game's true final boss got me pretty emotional. You have some games in which the final boss is truly the most potent moment of the game, and this is one of them. It's less about who the boss is or whatever, it's a mixture of excellent mechanical storytelling, writing, and musical progression - mixed with some... eh, you know what, just play it. You'll see. It's probably way better than you think. I know I was very impressed. [url=https://store.steampowered.com/curator/42922988]And I'm not easy to impress.
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Frequently Asked Questions

Cobalt Core is currently priced at 9.75€ on Steam.

Cobalt Core is currently available at a 50% discount. You can purchase it for 9.75€ on Steam.

Cobalt Core received 3,394 positive votes out of a total of 3,512 achieving an impressive rating of 9.26.
😍

Cobalt Core was developed by Rocket Rat Games and published by Brace Yourself Games.

Cobalt Core is playable and fully supported on Windows.

Cobalt Core is playable and fully supported on MacOS.

Cobalt Core is not playable on Linux.

Cobalt Core is a single-player game.

There is a DLC available for Cobalt Core. Explore additional content available for Cobalt Core on Steam.

Cobalt Core does not support mods via Steam Workshop.

Cobalt Core does not support Steam Remote Play.

Cobalt Core is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cobalt Core.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 11:23
SteamSpy data 21 January 2026 11:36
Steam price 29 January 2026 12:33
Steam reviews 29 January 2026 08:00

If you'd like to dive deeper into the details about Cobalt Core, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cobalt Core
  • SteamCharts - Analysis of Cobalt Core concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cobalt Core compatibility
Cobalt Core
Rating
9.3
3,394
118
Game modes
Features
Online players
115
Developer
Rocket Rat Games
Publisher
Brace Yourself Games
Release 08 Nov 2023
Platforms
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