Cobalt Core on Steam - User reviews, Price & Information

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A sci-fi roguelike deckbuilder with a deep new single-axis spin on tactics games! Dodge missiles, line up your cannons, and blast 'em out of the sky... Then get to the bottom of these time loops, before it's too late!

Cobalt Core is a roguelike deckbuilder, card game and strategy game developed by Rocket Rat Games and published by Brace Yourself Games.
Released on November 08th 2023 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 3,440 reviews of which 3,325 were positive and 115 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Cobalt Core into these genres:

Media & Screenshots

Get an in-depth look at Cobalt Core through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Anything, really
  • Memory: 2 GB RAM
  • Graphics: yeah we got those
  • Storage: 500 MB available space
  • Sound Card: ideally

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Me when playing this: "Delicious. Finally, some good f*cking food." No, really. I've come to the conclusion that furries must be somehow superior to non-furries, because their art is often just so well crafted. And here not only the basic gameplay is fun, it's also very fresh - and pretty much everything else is top-notch. The writing, the music, the design, the look (obviously); hell, the game even is very pleasant to play both on a controller and with a kbm - and no scheme feels more valid than the other. That's an achievement in of itself. There is just one issue - but it can be prevented. Basically, the game is like [url=https://store.steampowered.com/app/1145360/Hades/?curator_clanid=42922988]Hades ; the characters talk to each other, also during battle, and often these conversations form a storyline of sorts (depending on which characters are present on your ship). And, like Hades, you're expected to beat the game multiple times to reach the true ending. That's all good, but the game's flow (and the amount of dialogue) is designed with you winning more often than losing in mind. It's actually very refreshing - who decided that deckbuilders must be balls-to-the-wall difficult and requiring a refined build to beat? Slay the Spire did. And Cobalt Core instead says "just chill. Grab a boba or something. Just don't spill it too much.". In fact, if you've played the developer's previous game - Sunshine Heavy Industries - this is similar in the tone, but it actually fights back. And it's much more refined. I got my first win on the first try. Admittedly, I stumbled upon a pretty broken build, but that's not difficult with the starting characters. You unlock new characters as you go, and the crew (you have 3) determine what sort of cards and artifacts you'll be getting. And you can either prioritise one crew member and get their cards almost exclusively, or switch things around. Up to you. Anyway, the issue. Since the game is easy, your natural instinct will be to set the difficulty to a higher one. But if you do that, you'll actually end up losing often enough that you'll run out of dialogue, and the final stretch will be annoying. So I recommend playing the entire game on Normal - and don't worry, latter characters/ships add in enough complexity to have a natural difficulty curve anyway. Just not the way you expect. I'd almost say you should just go in blind, there are a lot of systems in the game that are fun to discover on their own. I mean, obviously - that's what every good deckbuilder does, show you a multitude of tools and expects you to use them effectively - but here the tools themselves are different that elsewhere. Ever played [url=https://store.steampowered.com/app/1734320/Brutal_Orchestra/?curator_clanid=42922988]Brutal Orchestra , and how that game completely challenges turn-based combat's status quo? This is almost like this. Almost. And to be honest, that might be a good thing, considering how outlandish Brutal Orchestra is... anyway. I want to give a special mention to the writing. The characters at first just seem like a bunch of smoothbrain dorks who are too oblivious to understand the horrifying situation they're in (the game starts with loop 517 or something) - but as you keep playing and unlock new story bits, it becomes clear that this really isn't the case. The time loop does make them forgetful and scatterbrained, but ultimately, they're actually competent professionals who even might have some dark history. Or hidden romances, depending on your interpretation. But they're still adorkable dweebs - and they OWN it. "I'm wearing fingerless gloves? So I must be the cool hacker dude." "Fiddledee-doop! Who dares enter my Cool Wizard Zone?" "I take eight portions of Hydration Potion every day! The only ingredient is water!" ... "How long do you think we... sleep, in between loops?" It's nerdy, but it's earnest and mature. I absolutely love it for that. To wrap things up, let me just say that the game's true final boss got me pretty emotional. You have some games in which the final boss is truly the most potent moment of the game, and this is one of them. It's less about who the boss is or whatever, it's a mixture of excellent mechanical storytelling, writing, and musical progression - mixed with some... eh, you know what, just play it. You'll see. It's probably way better than you think. I know I was very impressed. [url=https://store.steampowered.com/curator/42922988]And I'm not easy to impress.
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Dec. 2024
this game is special! i love it so much... the writing is wholesome and funny and the characters are so genuinely lovable. i swear every time i play a run, some new little piece of dialogue has me cackling out loud. thank you so much to the devs of this game for channeling so much heart and love into this game -- it really shows in every detail. the gameplay is very inspired by slay the spire -- standard deckbuilder stuff. the twist is that combat is position-based, with movement being a key resource in addition to blocking and attacking. the devs did an excellent job of exploring this mechanic in detail and constantly challenging you to think of fights in interesting ways. difficulty wise even the hardest difficulty is MUCH easier than slay the spire. for context, keep in mind that i have like 800 hours in slay the spire and only play on A20. this game gives the player many, many resources to deal with challenges, and, unlike slay the spire, you are very rarely forced to compromise and take damage -- as long as you make good choices. that's not to say it's too easy and boring. personally i find that it provides enough challenge to remain engaging, because one bad decision CAN kill you. it's just A LOT more straightforward to understand what is and isn't a bad decision than it is in StS. so rather than through mind-bending difficulty, the game provides replayability in the form of variety -- through mixing and matching your starting 3 crewmembers and your ship. each crewmember brings certain types of cards to the run (smash-up style), and each ship plays very differently. i'm 15 hours in and still unlocking things and finding new synergies. this probably isn't a game to sink 800 hours into, but that's not a bad thing. anyway this game is awesome and i love Riggs she is my spirit animal and watch out for the big crystal. it's big. so big. OH I FORGOT TO SAY I LOVE THE MUSIC TOO IT'S SO GOOD
Expand the review
Dec. 2024
This game has been great, as others have aptly put it is a combination of FTL and Slay the Spire. For those familiar to the card building genre it is apparently not as tough as some of its peers (I personally still found it hard enough, but i am also dumb). Its well put together enough to stick around for the fun gameplay loop (a bit over an hour average per run) but what makes it shine is the lovely art, soundtrack, and whimsical story (not too big of one but nice enough to keep going).
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Dec. 2024
It has it. It's got that spark. It's got that magic in it. It has that itch you love to keep scratching. It's got characters you love to see. Deck building roguelite shenanigans that you love to partake. It's not too hard, it's not too easy. And you can change that if you want. And after going at it run after run, just having a good time doing it, piecing everything together, you are finished extremely satisfied. It's not too over the top, it's not making promises it can't keep. It's a wonderful lil experience with some wonderful lil guys. This game did not steal my time, but it did steal my heart. And like a bowl of macaroni, it can be cheesy, but it's filling and I'm happy I had it.
Expand the review
June 2024
I am enjoying playing the game. I am impressed that the developers included three accessibility options that it make it easier for me to enjoy it without problems (I have sensory sensitivity, and flashing / moving imagery is distracting & wearying): * Background Motion ("Reduced" vs "Normal") * Pixel Font ("Off" vs "On") * Screenshake ("Off" vs "On") The attention to accessibility is appreciated :-)
Expand the review

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Frequently Asked Questions

Cobalt Core is currently priced at 19.50€ on Steam.

Cobalt Core is currently not on sale. You can purchase it for 19.50€ on Steam.

Cobalt Core received 3,325 positive votes out of a total of 3,440 achieving an impressive rating of 9.26.
😍

Cobalt Core was developed by Rocket Rat Games and published by Brace Yourself Games.

Cobalt Core is playable and fully supported on Windows.

Cobalt Core is not playable on MacOS.

Cobalt Core is not playable on Linux.

Cobalt Core is a single-player game.

There is a DLC available for Cobalt Core. Explore additional content available for Cobalt Core on Steam.

Cobalt Core does not support mods via Steam Workshop.

Cobalt Core does not support Steam Remote Play.

Cobalt Core is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cobalt Core.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 April 2025 03:01
SteamSpy data 22 April 2025 14:58
Steam price 30 April 2025 04:36
Steam reviews 28 April 2025 11:55

If you'd like to dive deeper into the details about Cobalt Core, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cobalt Core
  • SteamCharts - Analysis of Cobalt Core concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cobalt Core compatibility
Cobalt Core
9.3
3,325
115
Game modes
Features
Online players
56
Developer
Rocket Rat Games
Publisher
Brace Yourself Games
Release 08 Nov 2023
Platforms