CODE VEIN II on Steam - User reviews, Price & Information

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An epic adventure awaits, where you and your chosen partners explore a post-apocalyptic world, face fierce battles against powerful enemies, and uncover an epic story that transcends time.

CODE VEIN II is a action, rpg and souls-like game developed by Bandai Namco Studios Inc. and published by BANDAI NAMCO Entertainment Inc..
Released on January 29th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 5,541 reviews of which 3,388 were positive and 2,153 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 69.99€ on Steam, but you can find it for 47.99€ on Instant Gaming.


The Steam community has classified CODE VEIN II into these genres:

Media & Screenshots

Get an in-depth look at CODE VEIN II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i5-9600K /AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super / AMD Radeon RX 5700 / Intel Arc B570
  • DirectX: Version 12
  • Storage: 70 GB available space
  • Additional Notes: Estimated performance: 1080p/30fps with graphics settings at "Low".

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
So like me you probably saw the mixed rating and negative reviews and hesitated to buy this weird not sequel, but after finishing the game I genuinely wonder if the negative reviewers even played the same game. So lets break it down Does this game suffer from modern game performance issues? Yes, I personally didn't have any issues but if you have concerns about your system opt for getting it on console or waiting for more bug fixes. Is it completely separate from Code Vein 1? Yes Is there some jank with the new lore, world and plot? Sure, some things aren't explained as much as they could be early on and some of those explanations happen in side content. Is this game unfair or poorly designed? Not really, people complain that the enemies are too fast or have unfair moves, from my time playing i noticed a lot of said enemies have their attacks timed to hit you again if you just spam the dodge button, encouraging you to learn the moves instead of just roll spamming along with giving a fairly consistent parry timing on the enemies for you to exploit once you get a feel for it. Some enemies also have different resistances based on their body part that make them take reduced damage but balance it out by having weak spots for you to hit for increased damage, along with the game giving you plenty of tools fairly quickly to try different strategies. Are the character designs weird? The main heroine has hips wider than her shoulders and a negative cup size. But in all seriousness the proportions are a bit weird, necks being a bit longer than they should, but overall nothing really bad about the cast. Is the story good? Yes, it takes a bit to really get going but the plot of the story is that you have no real info at the moment and have to go into the world and learn more about the Heroes and how to fix the problems facing the world. The cast's story arcs are all engaging and help build up the new world and lore, as well as lead to great emotional highs and lows. The time travel aspect of the story helps with the theme of fighting for a future worth living with the end game really instilling the feeling of refusing to accept a tragic outcome. Is the open world bad? No, Code Vein 2 strikes a good balance on world density where checking out a building or group of enemies will usually net you a piece of equipment while avoiding the failings of other recent open world games of just having the big point of interest and nothing in the world or tons of invisible walls to prevent you from exploring. The Sunken City for example has a good amount of equipment and upgrade materials in the many alleys and run down building making it actually rewarding to explore and check everywhere while creating the immersive experience of scavenging an abandoned city with enemies lurking everywhere. Should you buy Code Vein 2 and at what price? If you like faster paced souls-likes, lots of customization options for both your character and your build, truly exploring the world rather than just clearing points of interest and moving on, heart wrenching emotion moments and overcoming despair, characters that are absolute gremlins at heart, and creative ways to reach the ending of the game, then yes you should absolutely get this game, it carried me through a case of covid and I feel its worth the full price. Edit: I'll figure out this formatting stuff eventually.
Expand the review
Feb. 2026
I've now basically 100%'d the game (only achievement left involves just killing regular enemies on repeat for hours), and I can say, the game is just alright. I think it's worth playing, but NOT NEARLY worth $70. Don't pay a dollar over 30 for it. DO NOT BUY THIS AT FULL PRICE. TL:DR Combat and exploration "carry" the game. Even then, combat is just pretty good . It's a lot smoother and a bit faster than CV1 but has its own handful of problems. The performance is mind-numblingly awful, but if you mess with the settings enough you can get it playable while looking halfway decent. The characters are decent, some better than others, many forgettable. Music is... good? but rarely feels like it fits. It often has more of a medieval and/or whimsical tone to it that just fails the vibe check. The story is complete and utter garbage. You can't go five seconds without people saying things that don't make any sense, or outright contradict something they said five minutes ago. Long version: Combat It's pretty fun, fairly smooth, and there's a lot of potential build variety like in the last game. There's your regular weapon you can equip, and then you also get your "defensive" special equip such as shield, parrying shield, or far/fast dodges, and also your "offensive" special equip, such as a bow that shoots magic arrows or a giant AoE axe. Cool to have options. The biggest problem is the burden system. Instead of having an equipment load that makes you fat roll if you're too heavy, you have to instead juggle SIX different stat loads that all have unique debuffs if they go over, as well as gimping your damage if you have one over, and fat rolls if you have two over. It's honestly a nightmare dealing with it. The more equipment and boosters (rings, essentially) that you get, the more burden you add to your build that you have to manage. It's nearly impossible to put together a well-synergized build that doesn't leave you overburdened before end-game. You just have to settle for cherry-picking a few things you like. On top of that, unlike in the last game where your spells and combat abilities are customizable by class, they are now tied to your weapon, and you only get 4 instead of 8. Eventually, when you're really late into the game, you unlock the ability to equip two weapons so you get the full 8, but you would have to constantly swap between weapons to access all your abilities, and NOBODY is actively using two different weapons. Oh, and that second weapon you just equipped? THAT'S MORE BURDEN FOR YOUR ALREADY STARVED BUILD. Then of course 90% of the enemies you see in the game are just reskinned versions of earlier mobs. Exploration Honestly? It's solid. Overworld map is shrouded at first but shows you where the things are to un-shroud it. The un-shrouded map has little icons for the items that increase your heal item uses, and you can visually see structures before visiting, so you can navigate to important ones or just any point of interest. Mistles (bonfires) are maybe a liiittle bit sparse, but you unlock a method for quickly travelling around pretty early (and a pretty dope one at that). There are things you can find (and see on the map) that add permanent, zone-wide buffs after activating. Lots of upgrade materials and assorted loot basically everywhere, and new abilities in every dungeon. Music/Lore Like I said earlier, the music isn't bad, and it definitely pops off at times, but very often it just doesn't fit the vibe. It's eh. There's a lot of world-building lore in the game that you can access in the game's database if you wanna understand the history better, which is cool. Most of what I read doesn't really matter or add to the game's main story though. Interesting if you like that stuff though. Characters "Main" NPC design in this game is crazy. The previous game is nothing compared to this one. It's literally the JoJo meme "The stand user could be anyone!" All the other side NPCs look like regular people. Not to mention a random assortment of them have "old Yaoi proportions." (Google that, it's SFW and hilarious) The designs are just strange or waaay extra, above and beyond what you'd expect from an anime-style game. As far as personality, they're all just sort of okay. Very one-dimensional overall. Visuals/Performance The game runs like trash. Even gutting my settings, I couldn't get 60 FPS, and cutscenes were always choppy. Yeah I don't have a top-of-the-line PC but I can get 60 FPS comfortably in any other game I play, including ones that should be far more hardware intensive. On max settings, the game looks pretty good! Certainly won't blow your mind but it's nice to look at. Give up on that dream though, because basically nobody gets proper framerate on those settings. You'll have to settle for graphics you'd expect to see in 2010. Story The absolute bottom of the barrel, most incredibly heinous overall story and writing I have ever experienced in my life. Like, it is impressive just how often I found myself saying either "that doesn't mean anything" or "so literally nothing changed" or "you just said something different 5 minutes ago." Not only is there genuinely zero consistency in this game at all, but even the entire premise of your objective in the game makes no sense. You learn this in the first 5 minutes so it's not spoilers: There's a big bad something-or-other that is turning people into monsters or making them go crazy, and they couldn't stop it, so five heroes sacrificed themself to seal it away, with the seal draining their life force to keep the bad thing locked in. Your objective? KILL THE HEROES. WHY? YOU JUST TOLD ME THAT THEY'RE THE ONLY THING KEEPING THE BAD THING AWAY. Genuinely right off the bat it just doesn't make sense, and it continues to not make sense for the entire game. You meet new notable NPCs often by getting thrown into life-or-death situations where they don't know who they can trust. What do they do? "Oh, you seem alright, I literally trust you with my life and I would die for you." Like, bro... come on. Conclusion After writing all this out, it kinda makes me wonder why I give it a thumbs up, but the fact of the matter is that I did enjoy the vast majority of my play time. It's FAR from a perfect game, and it is not worth anywhere near the asking price, but I think that if it's on sale for a significant discount, the gameplay is fun enough to warrant a playthrough..... maybe just skip all the cutscenes to save yourself a headache. DO NOT BUY THIS AT FULL PRICE. If you read all this, yo mama stank.
Expand the review
Feb. 2026
I have been quite enjoying my time with the game. I wouldn't personally recommend it for 70 USD as a price point, but I don't think it's bad enough to label the review as "not recommended." I get a pretty consistent 60 FPS on High - Ultra on 1080p with a 7800XT and 7800X3D with 32 GB DDR5 I only really experience large drops during large open world area transitions, a la Elden Ring. The combat is largely more of the same, I'm not sure why people say it's more stiff than the original. Moreso an issue is a lot of enemies have multihit attacks that their hit window overlaps and if you don't time the dodge quite precisely you only evade the initial hits. With the removal of plunging and sprinting attacks (weird decisions btw), I could see it but it's still quite similar. The biggest issues are sort of splitting of equipment. Blood Veils (now called Jails) serve a wholly different purpose from the first game, which is fine but unnecessary. Blood Codes now upgrade via usage and scale into late game, which is good imo. Weapons feel the same with the exclusion of removal of base moveset, but CV1's weapon movesets were highly modular thanks to the combat ability system that served to separate it from typical souls likes. Changing the combat abilities to be closer to ash of wars from Elden Ring sucks. Such a pointless decision. So much more unnecessary menuing because ER is popular. The open world looks really good and is sometimes rewarding to explore. But it's an open world, and much like Elden Ring, it will turn into a chore eventually. I personally enjoy the menus but they certainly are more convoluted than the first game for aesthetics. Overall, I'd say it's a worthwhile sequel that mostly keeps intact what made Code Vein, Code Vein and to get it when it's not full price. Addendum: I am now significantly further in the story than I was when I initially wrote this review and it is so, so so so much better than CV1's. You spend long enough with characters to learn about them and value them and grow to like them compared to 1's kinda shotgunning their backstory in an hour and all in memory segments. The game utilizes time travel to let you experience the main cast's story and still has some memory segments, so it's kinda the best of both worlds. The quality of the writing is about the same but the content is significantly better than the first.
Expand the review
Jan. 2026
Wait for a sale. I think at best it's as good as the first game, but for different reasons. The characters here are given a bit more depth than previously even if you are only getting the cliff notes version of their lives. The story itself feels closer to an Octopath Traveler vibe. You get multiple short stories that have tidbits of the main plot, but don't really interact outside of their own little time bubble. Downside is it also comes across a bit harem anime at times. Like I personally don't care about the censorship, but given one Main story Quest starts with a loli riding you in her bed made me feel strongly I wasn't the target audience. Helped me understand why so many got upset when the main story is peddling that ♥♥♥♥ like diamonds and pearls. Where i'm most personally upset, and why I suggest to again wait for a sale, is the gameplay itself. It's super lack luster in just about every regard except visuals. Except I have to put an asterisk next to the visuals as the game has performance issues. I've got an I9, 5080, 32 gigs of ram and the game regardless of fiddling with settings and trying 1440p 144frames instead and nothing I could do could get this game to stay smooth. It does run smooth for periods, but it just a matter of time till you drop to 1/3rd of your frames. Leveling is pretty much pointless. Little HP and 1 atk point it's a nothing burger along with not being able to invest in any stats or character traits to make you feel like it is YOUR char. They have blood codes, but they have their own obtuse leveling system where you just don't gain exp for most of the game. You have to fight enemies of a certain rank. How do you tell the rank? You don't no indicator just progress story till they appear. You won't be notified either so you need to manually check. So if you have a build you like too bad you gonna shuffle codes just so you not wasting exp. It also why the preorder sword is so OP. STR/DEX/MND meant just about every code can use it well and why would I learn a different move set in middle of a dungeon or when i'm just trying to progress the story so I can get exp again? Path of least resistance matters alot when there isn't much here to make me feel like I can express myself thru the gameplay. 5 weapon types and a bunch of anime moves with too long animations. A basic soulsborne longsword would trivalize this entire game. The open world is mostly empty and not really worth exploring. I felt usually punished for exploring as you stop gaining exp quick, you will revist 75% of anything important during the story and the rest during side quests, Huge swathes of the map are blocked off by story progress. You feel punished for having fun. I can't explore naturally, I can't use a blood code/move set I like as it doesn't gain exp, I can't enjoy the majority of combat as enemy layouts don't get beyond i'm behind a corner and all the mobs and most of the bosses have the same 10 or so move sets. This is especially bad, you will keep fighting the same move sets over and over. Bosses about 50% of the whole game are just the fat mobs given a boss HP bar. Respect your money and wait for a sale. This game does work and the side characters can be interesting, but there are just so many more better options. Story and gameplay The first Berserker:Khazan or even Stellar blade. Gameplay AI limit is also great. Not to mention any of the soulsborne games if you haven't already. So many games that were even cheaper than this at launch. So unless you've gone thru all those already like me it's worth the wait. If you here for that anime harem... well you know rule34 exists right? You have options.
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Jan. 2026
A disclaimer: I knew this game would run poorly. I also know Nioh 3 is going to run poorly, and because I was looking forward to both games tremendously (the original Code Vein being one of my personal favorite games, despite its flaws) I preemptively upgraded my computer. On a 5080 and a 9800X3D I can run Code Vein 2 on max settings with no frame drops, but my rig still runs hot and I can imagine my 3070ti crying tears of blood trying to run this on medium. All this to say I'm sure complaints about game performance are valid, and just because I'm not experiencing poor performance doesn't mean it doesn't exist. Disclaimer given Code Vein 2 is everything I could have ever hoped from a Code Vein sequel so far. I'll refrain from commenting much on the game's story, as I'm not that far in and it hasn't gripped me yet, and focus on the game's systems instead. I loved Code Vein's Blood Code and Ichor system. Comparisons to Fromsoft's Action RPGs are inevitable, and one of my perennial complaints about From games is how barebones the characterbuilding is. You level the stats you need to wield your weapon, you hit the soft caps for health and stamina, and you pump your damage scaling stats up to whatever your self-imposed level cap is. Fromsoft games have a great many strengths, but character building is not among those. Enter Code Vein, where you don't get to choose your stats, only your Blood Code. Blood Codes are classes, with clear themes and strengths and weaknesses, and your Blood Code determines what kind of gear you can use, and what you can use well. This sounds limiting, but in practice it creates an engaging search for the best weapon you can use within the class. Code Vein 2 improves on the Blood Code system. Blood Codes no longer provide unique spells (called Gifts in CV1, and Formae in CV2), but have unique passive Traits with particular activation requirements. Enter Burden and Overburden. Weapons and other equipment come with Burden values, which accumulate against your stats. When the Burden for a specific stat exceeds your value in that stat (determined by your Code, and possibly further augmented by Boosters) you become Overburdened, which triggers both a penalty and a bonus. Generally, Overburden effects are themed to the stat they tie to: Overburdening your casting stat increases the damage of your spells, but if you ever fail to cast a spell because you're low on Ichor, you suffer a total damage debuff that lasts a length of time determined by the severity of your Overburden. If you Overburden two stats, your roll gets downgraded, so you can't ignore Burden entirely, and many effects require you to either not have an Overburden effect active, or to maintain a stat Margin (keeping the called-for stat X points under your maximum Burden). Boosters are simple: You have a limited number of slots to equip Boosters, which can raise your stats or provide unique Traits (similar to rings in Fromsoft games). Stat boosts are typically unconditional, while Traits will have specific activation requirements (such as not having Overburden). Whether you use Boosters to give you the nudge you need to activate other Traits, or to provide the Traits themselves, is up to you, and another fun character-building layer. Ichor is used to cast Formae, which are both weapon skills and spells that are slotted to your weapon. In Code Vein 1, Ichor was generated with every hit on an enemy. CV2 adjusts Ichor generation to put a greater emphasis on Drain Attacks: Now, hits build up a Bleed value on the enemy (visually represented by lingering slash marks). When you land a Drain Attack on an enemy, you consume those Bleed stacks to return a proportional amount of Ichor. As in CV1, you can increase the efficacy of your Ichor generation, but the baseline Ichor generation in CV2 is markedly higher in exchange for being more involved. Also, Partners . In CV1, Partners were cool, but troublesome. You had the option to play without a Partner, which made the game much more difficult, but denied you the opportunity to hear their banter. In CV2, you can summon or dismiss your Partner at any time: a passive Partner will hang out inside your body, providing you passive buffs, as well as casting any active buffs they may have, and will comment on your progress, calling out enemies or chests and generally making themselves known. As CV1, having your partner out makes the game easier, since these games are always easy when you can juggle enemy attention, but playing the game on "hard mode" no longer denies you the sense of comaraderie that Code Vein is built around. Plus you can bring your Partner out to gank annoying overworld mobs if you decide to. Overall , Code Vein 2 is an evolution of the first game in every way I ever could have wanted. Jails are better, Partners are better, Blood Codes are better. The Elden-Ringification of the map is so-so, but Code Vein's gameplay and character building is solid enough that I enjoy clearing out ER minidungeons and fighting ER minibosses. Performance issues are real, but beneath them is a fantastic game that delivers as a sequel in every way that matters. Also, people complaining about censorship primarily play Facebook and Twitter, not Code Vein.
Expand the review

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Frequently Asked Questions

CODE VEIN II is currently priced at 69.99€ on Steam.

CODE VEIN II is currently not on sale. You can purchase it for 69.99€ on Steam.

CODE VEIN II received 3,388 positive votes out of a total of 5,541 achieving a rating of 6.03.
😐

CODE VEIN II was developed by Bandai Namco Studios Inc. and published by BANDAI NAMCO Entertainment Inc..

CODE VEIN II is playable and fully supported on Windows.

CODE VEIN II is not playable on MacOS.

CODE VEIN II is not playable on Linux.

CODE VEIN II is a single-player game.

There are 3 DLCs available for CODE VEIN II. Explore additional content available for CODE VEIN II on Steam.

CODE VEIN II does not support mods via Steam Workshop.

CODE VEIN II does not support Steam Remote Play.

CODE VEIN II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CODE VEIN II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 February 2026 15:16
SteamSpy data 07 March 2026 12:49
Steam price 10 March 2026 05:00
Steam reviews 09 March 2026 23:47

If you'd like to dive deeper into the details about CODE VEIN II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CODE VEIN II
  • SteamCharts - Analysis of CODE VEIN II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CODE VEIN II compatibility
CODE VEIN II PEGI 16
Rating
6.0
3,388
2,153
Game modes
Features
Online players
512
Developer
Bandai Namco Studios Inc.
Publisher
BANDAI NAMCO Entertainment Inc.
Release 29 Jan 2026
Platforms
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