I've now basically 100%'d the game (only achievement left involves just killing regular enemies on repeat for hours), and I can say, the game is just alright. I think it's worth playing, but NOT NEARLY worth $70. Don't pay a dollar over 30 for it. DO NOT BUY THIS AT FULL PRICE. TL:DR Combat and exploration "carry" the game. Even then, combat is just pretty good . It's a lot smoother and a bit faster than CV1 but has its own handful of problems. The performance is mind-numblingly awful, but if you mess with the settings enough you can get it playable while looking halfway decent. The characters are decent, some better than others, many forgettable. Music is... good? but rarely feels like it fits. It often has more of a medieval and/or whimsical tone to it that just fails the vibe check. The story is complete and utter garbage. You can't go five seconds without people saying things that don't make any sense, or outright contradict something they said five minutes ago. Long version: Combat It's pretty fun, fairly smooth, and there's a lot of potential build variety like in the last game. There's your regular weapon you can equip, and then you also get your "defensive" special equip such as shield, parrying shield, or far/fast dodges, and also your "offensive" special equip, such as a bow that shoots magic arrows or a giant AoE axe. Cool to have options. The biggest problem is the burden system. Instead of having an equipment load that makes you fat roll if you're too heavy, you have to instead juggle SIX different stat loads that all have unique debuffs if they go over, as well as gimping your damage if you have one over, and fat rolls if you have two over. It's honestly a nightmare dealing with it. The more equipment and boosters (rings, essentially) that you get, the more burden you add to your build that you have to manage. It's nearly impossible to put together a well-synergized build that doesn't leave you overburdened before end-game. You just have to settle for cherry-picking a few things you like. On top of that, unlike in the last game where your spells and combat abilities are customizable by class, they are now tied to your weapon, and you only get 4 instead of 8. Eventually, when you're really late into the game, you unlock the ability to equip two weapons so you get the full 8, but you would have to constantly swap between weapons to access all your abilities, and NOBODY is actively using two different weapons. Oh, and that second weapon you just equipped? THAT'S MORE BURDEN FOR YOUR ALREADY STARVED BUILD. Then of course 90% of the enemies you see in the game are just reskinned versions of earlier mobs. Exploration Honestly? It's solid. Overworld map is shrouded at first but shows you where the things are to un-shroud it. The un-shrouded map has little icons for the items that increase your heal item uses, and you can visually see structures before visiting, so you can navigate to important ones or just any point of interest. Mistles (bonfires) are maybe a liiittle bit sparse, but you unlock a method for quickly travelling around pretty early (and a pretty dope one at that). There are things you can find (and see on the map) that add permanent, zone-wide buffs after activating. Lots of upgrade materials and assorted loot basically everywhere, and new abilities in every dungeon. Music/Lore Like I said earlier, the music isn't bad, and it definitely pops off at times, but very often it just doesn't fit the vibe. It's eh. There's a lot of world-building lore in the game that you can access in the game's database if you wanna understand the history better, which is cool. Most of what I read doesn't really matter or add to the game's main story though. Interesting if you like that stuff though. Characters "Main" NPC design in this game is crazy. The previous game is nothing compared to this one. It's literally the JoJo meme "The stand user could be anyone!" All the other side NPCs look like regular people. Not to mention a random assortment of them have "old Yaoi proportions." (Google that, it's SFW and hilarious) The designs are just strange or waaay extra, above and beyond what you'd expect from an anime-style game. As far as personality, they're all just sort of okay. Very one-dimensional overall. Visuals/Performance The game runs like trash. Even gutting my settings, I couldn't get 60 FPS, and cutscenes were always choppy. Yeah I don't have a top-of-the-line PC but I can get 60 FPS comfortably in any other game I play, including ones that should be far more hardware intensive. On max settings, the game looks pretty good! Certainly won't blow your mind but it's nice to look at. Give up on that dream though, because basically nobody gets proper framerate on those settings. You'll have to settle for graphics you'd expect to see in 2010. Story The absolute bottom of the barrel, most incredibly heinous overall story and writing I have ever experienced in my life. Like, it is impressive just how often I found myself saying either "that doesn't mean anything" or "so literally nothing changed" or "you just said something different 5 minutes ago." Not only is there genuinely zero consistency in this game at all, but even the entire premise of your objective in the game makes no sense. You learn this in the first 5 minutes so it's not spoilers: There's a big bad something-or-other that is turning people into monsters or making them go crazy, and they couldn't stop it, so five heroes sacrificed themself to seal it away, with the seal draining their life force to keep the bad thing locked in. Your objective? KILL THE HEROES. WHY? YOU JUST TOLD ME THAT THEY'RE THE ONLY THING KEEPING THE BAD THING AWAY. Genuinely right off the bat it just doesn't make sense, and it continues to not make sense for the entire game. You meet new notable NPCs often by getting thrown into life-or-death situations where they don't know who they can trust. What do they do? "Oh, you seem alright, I literally trust you with my life and I would die for you." Like, bro... come on. Conclusion After writing all this out, it kinda makes me wonder why I give it a thumbs up, but the fact of the matter is that I did enjoy the vast majority of my play time. It's FAR from a perfect game, and it is not worth anywhere near the asking price, but I think that if it's on sale for a significant discount, the gameplay is fun enough to warrant a playthrough..... maybe just skip all the cutscenes to save yourself a headache. DO NOT BUY THIS AT FULL PRICE. If you read all this, yo mama stank.
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