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Tales of Xillia Remastered on Steam

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Experience Tales of Xillia, remastered for the first time ever. Dive into the magnificent world of Rieze Maxia as either Jude Mathis, an aspiring medical student from the capital, or Milla Maxwell, a mysterious woman accompanied by four powerful spirits.

Tales of Xillia Remastered is a action, rpg and jrpg game developed by DOKIDOKI GROOVEWORKS and Inc. and published by Bandai Namco Entertainment.
Released on October 30th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 521 reviews of which 406 were positive and 115 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 17.02€ on Eneba.


The Steam community has classified Tales of Xillia Remastered into these genres:

Media & Screenshots

Get an in-depth look at Tales of Xillia Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 3100
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 550 Ti [1 GB] / AMD Radeon HD 5770 [1 GB] / Intel Arc A310 [4 GB]
  • DirectX: Version 12
  • Storage: 19 GB available space
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
May 2026
This is another one of those cases where I wish there was a neutral option, because on one hand I want to recommend this game but on the other... it's complicated. Tales of Xillia is one of those games I remember playing on a PS3 around 10 years ago and of which I had very fond memories for one reason or the other, though I could never finish it for some reason. And while I like it, I have a lot of problems with it. I'll start with everything I liked first. The characters, absolutely amazing, most of them at least. Milla is a fantastic protagonist, she starts off as a very silly and entertaining lady, which I always really like. Alvin, Rowen and Agria were all stand-outs to me too, and many others were good and well-written in their own right. Character development was great and all that jazz, the kind where you can Feel the characters change in real time, save for a few times where a bit of telling and not showing happened, but it was maybe twice or something. The story was interesting, it followed a cool premise and delivered it in fun and honestly unexpected ways for at least two thirds of the runtime, though it wasn't without its issues; I'll get to that later. Many of the performances from the English cast were amazing. The combat pulls out some very cool ideas (which I'm not sure if they were already present in previous Tales Of titles, I haven't played them, except a bit of Eternia, which I don't remember having this kind of things in it), by including stuff reminiscent of fighting game mechanics (airdashes, jump cancels, dash cancels, backdash invulnerability, fastfall, otg into juggles, to name some), and usually encourages having solid timing for some of the tech, though I do have a fair bit of grievances with this part of the game; more on that later. Some of the environments, more specifically cities and maybe a couple dungeons, were beautifully crafted, unique and marvelous to look at despite the game being dated by modern standards. Some of the music was nice. Now this is where the Dean Norris meme goes from him smiling to looking pissed, the stuff I didn't like or had a hard time with. Teepo. My GOD this ♥♥♥♥♥♥♥ thing, I hated it so much. Every time it opened its ♥♥♥♥♥♥♥ mouth a scene was being taken out back and shot as far as I'm concerned. The fact that it's technically part of a better character also doesn't help. I just couldn't stand this stupid plushy mascot ass imbecile and its irritating voice. An annoying and ugly blemish on what I otherwise consider to be a great cast of characters. Call me biased on this, because I probably am, I simply can't with these types of characters; you shove an attempt at a cutesy, irritatingly sassy mascot thing in my face and I'll just react with absolute bile. Whenever anyone talked back at it, I felt vindicated. Agria didn't get enough screentime. Here, I'm probably completely biased, and the same might apply to a lot of the characters introduced in the later parts of the game, not just because they appeared for less but because their appearances were fairly sparse... but I felt especially bad in her case. I thought she was really entertaining, a riot to have on screen any time she appeared. Speaking of later parts of the game, I'd heard before that the last third of the game was quite rushed, and I absolutely can't deny that. A lot of new, kinda outlandish and confusing concepts are shoved in the player's face all at once and given little time to develop, with situations getting solved in somewhat unsatisfying ways at some points. What's worse is picking Milla as a main character ends up making these last sections of the game a fair bit more confusing, and the player will lack some critical information about what happened and what's going on; to be fair this also happens a couple times earlier on, so it's easy to imagine Milla is intended to be a "second playthrough" type deal, to gain additional context on things that might have needed further explaining whilst still not being entirely crucial... but I still disagree with that choice as a matter of principle. I'm not gonna replay the whole game just to see a couple scenes, come on now. There were a couple notably weak performances in the English dub, with Leia and Muzét having some really strange line delivery at times, for example. I think Teepo wasn't a bad performance, I just ♥♥♥♥♥♥♥ hated that thing, to reiterate. The somewhat inconsistent sound mixing didn't help this part either, and I hear it was worse when the remaster first released; still isn't awful now at least. All the cool ideas presented by the combat are made mostly useless in the grand scheme of things because everything else involved in it isn't great, or is downright a bad idea. The AC system is just straight up a bad idea in my opinion; I get that they wanted a way to prevent players from just mashing the whole time, but there's a lot of things in the game that already discourage this (and some of those things are negatives too!), and it just ends up making things clunky. The niftier stuff like jump cancels just doesn't work properly, and I believe this might be due to how the remaster is coded when it comes to reading inputs; it seems to have been a common complaint on release that might have been mostly patched out, but jumping during fights is still incredibly inconsistent in my experience, and even then there's actually no use for jump cancels as there's no real incentive to trying to go for launchers and stylish air combos in the first place most of the time (this also applies to a lot of the other fighting game inspired tech in the game, though at least fastfall turns out to be incredibly useful). This all gets worse when you take into account that battles will almost never be 1v1, so it gets quite chaotic in there, and reacting to enemy attacks with perfect blocks or well-timed backdashes (which have an annoyingly tight window, at that) ends up being quite difficult with all the effects going on, and not in a satisfying way. Even worse, bosses, which are probably the only enemies actually worth fighting (a lot of the trash mobs end up being very uninteresting in my opinion, or just plain annoying to deal with), have inconsistent amounts of hyper-armor that needs to be broken before they can be staggered and juggled (only for a short period of time, and you're probably still gonna be punished for it as soon as they magically recover from hitstun), and even then they absolutely love to block for long periods of time (same applies to trash mobs sometimes), with no reliable way to break their guard or having an option to beat blocking (and no, I don't believe linking with Alvin counts as a reliable option, ironically enough). All in all, the fun options offered by the combat system and skills end up not mattering, since it's far more convenient and effective to simply throw out Artes and use the linked Artes or whatever; the cool stuff is too much trouble for what it's worth. All of this to say, it's a massive shame. A Potential Man if I've ever seen one. The environments that don't look incredibly cool and impressive end up being uninspired and quite boring, which applies to a lot of the "in-between" explorable areas... and I've got a few choice words for those as well as the dungeons. Tales of Xillia does away with the classic explorable world maps when it comes to travel, and this results in really awkward sections of traveling from one major location to the other that most of the time just end up being small clumps of traversable maps, usually two or three, where it's just some ugly open field lined by, ironically, unnatural-looking natural barriers, with collectibles and a bunch of enemies sprinkled around. The exploration does not feel good. Even in dungeons, most of those end up being repeating patterns of corridors, pretty much, with a few exceptions. Steam review character limit means this review will end abruptly and be more rushed than the actual endgame
32 hours played
Nov. 2025
Never played Tales of Xillia before, so this review is based on my first experience with the game so far. The Good: - The remaster smooths out the visuals and performance, so everything looks as epic as it feels. - Fast, flashy combat where you can link with teammates to unleash tag-team sparkly destruction. It’s basically JRPG WWE, but nobody gets paid enough. - A cast that’s genuinely fun to travel with: serious folks, chaotic folks, and at least one character who feels like they were hired specifically to cause trouble in cutscenes (in a good way). The Bad: - Some environments feel a bit empty. Like the towns forgot to invite half their NPCs. - Side quests can feel like someone politely asking you to go run errands for them… again… and again. - Enemy variety occasionally takes a vacation. The Funny: - Party banter is top-tier. Half the time they’re discussing philosophy, the other half they’re roasting each other like it’s open-mic night. - There’s a mascot character who is adorable, unsettling, and weirdly judgmental all at once. 10/10 entertainment. A great remaster of a classic JRPG, fun combat, lovable chaos gremlins, and enough shenanigans to keep you smiling the whole time. Highly recommended for newcomers, veterans, and anyone who enjoys accidental comedy in their RPGs.
6 hours played
Nov. 2025
Honestly, I was very excited from the moment I learned about the remaster of the game, as it has been my favorite since I played it on PlayStation 3. I was looking forward to experiencing it again with a decent remaster. The story is incredibly good, and the plot twists are remarkable; just when you think it’s coming to an end, it expands into a new narrative. The character development is undoubtedly among the best I have seen, and the soundtrack is pure art. However, I was quite disappointed to find that it feels more like a simple port than a true remaster. The mechanics are outdated, and the combat has not aged well. The graphics were another letdown; they still look exactly like a PlayStation 3 game, with the only difference being an increase in color saturation. I felt somewhat cheated in this regard, as paying $40 for a PlayStation 3 game on PC seems quite unreasonable. I genuinely want to enjoy this game, but I am very dissatisfied with the product, and I doubt that new players would be interested in a product of this quality.
30 hours played
Nov. 2025
Tales of Xillia was the first game to introduce me to the Tales series. I'm 17 hours in, and I've had no issues with the remaster so far. It's great to be revisiting this game after 12 years :)!
33 hours played
Nov. 2025
I always liked Xillia - the game has some great scenery outside of the open world, and neat level up and shop systems. That... and the main character has a great design... they don't make em like they used to. It has some minor censorship to comply with updated CERO regulations, but the more edgier skits are left intact. It's the PS3 classic ported with Unity and Cryware. Is it too expensive for what it is? A bit yes. Back in the day remastered ports like these were twenty USD max for the standard edition. The game is limited to 120 FPS and lacks ultrawide (A durante port this is not). This port has some NASTY bugs though: - VSync just flat out doesn't work, at least on NVidia cards, and there is NASTY screen tearing in the videos. Before you run it, add the exe to your Manage 3D Settings and force VSync to "fast" to fix this. - AWFUL skit timing issues. There are many "followup" skits that happen one after another, starting with the first boss fight you have. In the PS3 game they happened like 20 seconds after each other. Here it may or may not be dependant on your frame rate, but you will have to wait anymore from 5 to.... 40 minutes for the followup to show up. When you know there is a followup, turn off the game sound and do something else while it runs in the background and check it every 7 minutes or so. You may have to reduce the FPS to 60 temporarily for some of them. - Controller dead zone wakiness. - Running speed is rather broken at times. - If you don't have a XBox/XInput controller, or you have a PS4/PS5 controller, you might have a really rough time. Hopefully you can get it working by forcing it with steam controller emulation. Some have a really mixed opinion of Xillia 1 (Xillia 2 fixed a lot of issues), and a long portion of the beginning is just a GIANT tutorial. My opinion though is that if you can live the aforementioned bugs, you'll have a great time, especially if you never played the game before. The game itself, outside of the bugs, runs great. The anime cutscenes done by Ufotable are fantastic too.

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Frequently Asked Questions

Tales of Xillia Remastered is currently priced at 39.99€ on Steam.

No, Tales of Xillia Remastered is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Tales of Xillia Remastered received 406 positive votes out of a total of 521 achieving a rating of 7.37.
😊

Tales of Xillia Remastered was developed by DOKIDOKI GROOVEWORKS and Inc. and published by Bandai Namco Entertainment.

Yes, Tales of Xillia Remastered is playable and fully supported on Windows.

No, Tales of Xillia Remastered is not playable on MacOS.

No, Tales of Xillia Remastered is not playable on Linux.

Yes, Tales of Xillia Remastered is playable and fully supported on Steam Deck.

Yes, Tales of Xillia Remastered is playable and fully supported on Steam Machine.

No, Tales of Xillia Remastered does not support VR.

Tales of Xillia Remastered offers both single-player and multi-player modes.

Tales of Xillia Remastered includes Co-op mode where you can team up with friends.

Yes, there are 7 DLCs available for Tales of Xillia Remastered. Explore additional content available for Tales of Xillia Remastered on Steam.

No, Tales of Xillia Remastered does not support mods via Steam Workshop.

No, Tales of Xillia Remastered does not support Steam Remote Play.

Yes, Tales of Xillia Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Xillia Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 05:14 UTC
SteamSpy data 23 October 2026 08:06 UTC
Steam price 26 October 2026 20:35 UTC
Steam reviews 21 October 2026 06:11 UTC

If you'd like to dive deeper into the details about Tales of Xillia Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Xillia Remastered
  • SteamCharts - Analysis of Tales of Xillia Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Xillia Remastered compatibility
Tales of Xillia Remastered PEGI 12
Rating
7.4
406
115
Game modes
Multiplayer
Features
Online players
15
Developer
DOKIDOKI GROOVEWORKS, Inc.
Publisher
Bandai Namco Entertainment
Release 30 Oct 2025
Platforms
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