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CONVRGENCE on Steam

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CONVRGENCE is an atmospheric VR extraction shooter set in the procedurally generated, ever-changing Chernokamensk Anomaly Zone. Scavenge loot, fight bandits and hunt for mystical artifacts — all with your loyal dog companion by your side. But extract before nightfall, or face what lurks in the dark.

CONVRGENCE is a vr, atmospheric and post-apocalyptic game developed and published by Monkey-With-a-Bomb.
Released on September 17th 2026 is available on Windows and VR in 2 languages: English and Russian.

It has received 1,642 reviews of which 1,445 were positive and 197 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 7.82€ on K4G.


The Steam community has classified CONVRGENCE into these genres:


Here is the detailed breakdown of supported languages for CONVRGENCE:

UI Subtitle Audio
English
Russian

Media & Screenshots

Get an in-depth look at CONVRGENCE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / RX 580 - 6GB VRAM
  • Storage: 14 GB available space
  • VR Support: SteamVR
  • Additional Notes: Installation on an SSD is strongly recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Sept. 2026
Great concept, but the gun handling needs work I’ve been playing this game since Early Access, and I really like the concept. There’s a lot of potential here, and I’ve enjoyed seeing how the game has been developing. My biggest issue right now is the gun handling. It feels pretty janky and unsmooth, especially when using a gunstock. There’s currently no option to properly adjust or calibrate the gunstock—just an on/off toggle. I’ve tried experimenting with both using and not using a gunstock, but the gun handling still feels awkward. For me, this is a pretty big issue and could be a deal breaker, since smooth and consistent weapon handling is really important in a VR shooter. That said, I still recommend the game. The concept is great, and I think the game has a lot of potential. I’m hoping the developers continue improving the weapon handling and eventually add proper gunstock adjustment options. If those things get addressed, I think the experience could be significantly better. Recommended — just hoping the gun handling gets some love in future updates.
16 hours played
Sept. 2026
If you've burnt yourself out on the ITR series (both 1 and 2) This is something you should seriously look into. First few moments of gameplay the traders all really have character and you can see something truly remarkable in the love and care put in
30 hours played
Sept. 2026
After so much time in Early Access, I am more than comfortable recommending this game right before it releases into 1.0 for just how well it executes the premise while being a one-man project. For context, I am not really interested in PVP extraction shooters, but the idea of playing on in VR that was fully singleplayer caught my attention, so I took the gamble and boy this is so much better than it has any right to be. The constant risk of losing all your hard-earned gear always keeps you on your toes, so in spite of the middling fidelity and repetitive levels, the slow pace and great sound design just manage to keep you fully engaged in the world, which is not even subtle about its inspirations. As you complete sidequests, find caches, and slowly upgrade yourself, you become a seasoned explorer who is able to stand up to threats that once were a best avoided, or even choose engagements at will. Reaching the point where you are fully stocked and can take on anything in your way feels truly earned. Even then, all it takes to humble you is being caught unaware by a well placed trap in a dark tunnel because you were too focused on finding an artifact, so you can never really just relax completely. But what I truly love about this game is how many cool little mechanics and features there are just for the sake of fun or immersion. Examples include a workbench with a nearby radio to clean up your guns, being able to smoke cigs and using them to light a molotov, being able to uncap a syringe by getting it close to your mouth, or the multiple attachments you can find to customize your guns and create an abomination of a weapon. There is a commitment to keep you in the setting that is admirable and wonderfully executed. The game does have some drawbacks however, some minor, some actually worth fixing. The human AI can be dodgy, sometimes physics do whatever they want (in a bad way), and a raid can be a complete waste of resources because of RNG multiple times in a row. The game does feature a tiebreaker when you're doing quests to ensure something you need spawns, but it can be very annoying when reaching higher ranks. But overall, I didn't put so many hours into this game to not recommend it. You can drink vodka so much that your screen is a total blur to ensure motion sickness. Easily some of the most fun I had on a VR game, if the pitch seems cool to you, don't hesitate to pick it up.
13 hours played
July 2026
So far, not at all bad, in fact I really like it. I think it's super fun and the gunplay is great. There are, however, a fair few things I dislike. Before I continue, I should say, I have not been following the development of this game, so I do not know if these complaints have been addressed or if they are planned to be changed later. Now, from most disliked to least, my most disliked part of this game is the gun sound effects. While the guns feel great to use and operate really cool, they sound like guns from one of those arcade shooters you find at Dave and Busters. I wish they sounded louder, more aggressive, and more real. Next, I don't quite like the shopping aspect. The shop itself is really cool, I enjoy how interactive the displays are, and I like how detailed they are at that, having what looks like real and detailed gun manuals on display depending on the gun you look at. What I don't like is how you sell and buy items. When you buy an item, it is purchased literally by grabbing it. So if you grabbed something and wanted to inspect it, then it is too late, you already bought it without knowing whether or not you actually wanted it. And to sell something, you just put it on the counter, and it is automatically sold. I don't quite like that because, well, what if I changed my mind? I don't wanna sell that item. It would be too late, just putting the item there sells it. I feel a better way to implement this would be to have the counter be slightly different. To buy items, take the item off the shelf and place it on the counter, then shake hands with the dealer to confirm the purchase. Then, do the same thing to sell items, place it on the counter, and if satisfied with the sale price, shake hands to get the Rubles. To prevent forgetting things, if there is something on the counter in the shop, then the door will not open, and the dealer will call to you saying "You forgot this." or "Aren't you forgetting something?" The same thing for if the player grabs something and tries to walk out without paying to prevent stealing. The door won't open and the dealer will call "Pay first, or put it back." I feel this will make the shopping system not only more immersive, but more interactable than it already is. and finally, my final dislike that I can think of, the animal skinning. I feel like the idea is there, and it's awesome I can skin mutants, but I don't like how it is implemented so far. When skinning an animal, the screen fades black after you stab the corpse, and comes back with a pelt in your hand. I think it's a little underwhelming, but it works for now. To improve this, I will recommend what I saw other games with this feature do. When skinning an animal, other games will have you stab the corpse and then drag the knife across the body to skin it. When the player does this, a pelt will spawn by the body, or you could make the player physically pull the pelt off the body. As of now, the game is certainly worth the buy, it's very fun, and at some points might even spook you. All I have said so far is only meant to be constructive criticism, and I am in no manner saying this is a bad game. It deeply reminds me of Into the Radius 1 and 2, aside from mentioning Stalker of course. If you are into either of those franchises, you will most certainly enjoy this game. 10/10 Stalker-like extraction shooter.
22 hours played
July 2026
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template

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Frequently Asked Questions

CONVRGENCE is currently priced at 24.99€ on Steam.

No, CONVRGENCE is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, CONVRGENCE received 1,445 positive votes out of a total of 1,642 achieving a rating of 8.39.
😎

CONVRGENCE was developed and published by Monkey-With-a-Bomb.

Yes, CONVRGENCE is playable and fully supported on Windows.

No, CONVRGENCE is not playable on MacOS.

No, CONVRGENCE is not playable on Linux.

No, CONVRGENCE is not playable on Steam Deck.

This information about CONVRGENCE is not available yet.

Yes, CONVRGENCE is a VR-only title. A compatible VR headset is required to play the game.

CONVRGENCE is a single-player game.

Yes, there are 4 DLCs available for CONVRGENCE. Explore additional content available for CONVRGENCE on Steam.

No, CONVRGENCE does not support mods via Steam Workshop.

No, CONVRGENCE does not support Steam Remote Play.

Yes, CONVRGENCE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CONVRGENCE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 12:09 UTC
SteamSpy data 16 October 2026 02:09 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 21 October 2026 08:09 UTC

If you'd like to dive deeper into the details about CONVRGENCE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CONVRGENCE
  • SteamCharts - Analysis of CONVRGENCE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CONVRGENCE compatibility
CONVRGENCE
Rating
8.4
1,445
197
Game modes
Features
Online players
6
Developer
Monkey-With-a-Bomb
Publisher
Monkey-With-a-Bomb
Release 17 Sep 2026
Platforms
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