Core Keeper on Steam - User reviews, Price & Information

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Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.

Core Keeper is a pixel graphics, open world survival craft and online co-op game developed by Pugstorm and published by Fireshine Games and bilibili.
Released on August 27th 2024 is available on Windows and Linux in 13 languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian and Ukrainian.

It has received 54,979 reviews of which 51,042 were positive and 3,937 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 7.09€ on Gamivo.


The Steam community has classified Core Keeper into these genres:

Media & Screenshots

Get an in-depth look at Core Keeper through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 460 / Radeon HD 5850
Linux
  • OS: Linux (Ubuntu 20.04)
  • Processor: Intel Core i5-2300 / AMD Ryzen 3 1200
  • Graphics: GeForce GTX 460 / Radeon HD 5850

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I've played Minecraft and Terraria more times than I can count. I've swung with the best of the survival sandbox genre. Core Keeper, despite not quite being up there with the greatest of the greats, has nestled its way into my heart and refuses to let go. The art is adorable, the music is absolutely phenomenal (I'm not kidding, the soundtrack is almost worth the price of admission alone), and the overall vibe of this game is incredible. My only real complaint with the game is the amount of inventory clutter- lots of things either explode or destroy blocks, leaving random junk all over the ground that you inevitably end up running past and picking up, meaning you'll often find your inventory suddenly full of things you never even noticed were there. Luckily, the most recent patch adds both a 'Sort' and 'Quick Stack To Nearby Chests' feature, cutting down on time spent organizing chests substantially. After completing all the current game's content, I can say with confidence that the aesthetics and pacing are phenomenal even into the late game- from gorgeous late game biomes to impressively rendered faux-3d pixel art bosses like you'd see in Dead Cells- some (but definitely not all) of the game's very best stuff is saved for last!
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Dec. 2024
To preface this review, I'd like to say that I love Terraria, I love Stardew Valley, and I LOVE that rush that both of those games can make a person feel as they discover new places, make new equipment, or finally kill that one boss. Core Keeper is a fusion of both of those games, and more. It's the experience I wanted as a "casual-but-not-that-casual gamer". Great game to play alone, even better game to play with friends. This game is what you'd get if you condensed Terraria's caving experience into a single game, think back on when you stumbled upon your first Underground Mushroom Biome or went exploring in the Underground Jungle. It's all those experiences, mixed in with Stardew's combat, but more "focused". With that said, here's a list of some other notable features that I liked: Parrying - I'm currently playing through the game as a melee character, with an axe and shield in hand. With a shield, you can completely negate an enemy's attack by timing a block perfectly (normally, you would negate 70% of the damage, but timing it perfectly would perform a "parry"). Finding this out by myself during a boss fight was really fun, especially with how much I appreciate skill-based mechanics like this. And in Core Keeper with a very lackluster combat system comparable to that in Don't Starve, this is a very welcome addition, making combat vary from just kiting and hitting a boss or mob. Instruments - There are instruments in this game! They're all very cute and nice to have, they're also used to solve some puzzles in the game. Overall, they bring personality into the game and could make for some funny moments when playing in a group. I just wish there were more though! Farming - Farming in Stardew Valley, but infinitely faster and overall less of a hassle. Electronics - Think redstone from Minecraft, but less complicated. You can essentially make a system that mines ore for you while you focus on other stuff in the game. Really cool. All the little stuff - There are so much things you can find in this game, don't go into it expecting a speedrun or a challenge run. Just experience it for what it is, dig around, look for some shiny rocks, and maybe you might find some really cool stuff while you're at it. Looking forward to the full release on August 27! EDIT: Game is fully released now! Finally had time to try it again with my girlfriend and there's so much more to discover, please keep working on this beautiful game.
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Nov. 2024
Review after 100% solo play Rating: 9.5/10 I would say this is like a love child between Terarria and Stardew Valley, but I haven't beaten either of those games so I'll keep it a bit more original. I took the time to 100% Core Keeper (heads up this was like 160 hours, my time playing on Steam Deck wasn't added in idk why) and it was absolutely worth it. The game has so many different facets; farming, mining, fighting, fishing, base-building, collecting, etc. all built into a graphics style that makes me reminisce the GBA. It's hard not to find a reason to love this game. You can tell the dev put a lot of time and effort into crafting the littlest details about Core Keeper into something enjoyable. For example, I usually don't notice subtle sound effects and music transitions but with Core Keeper it's hard not too. The sounds are built seamlessly into the game and make it so satisfying even when meandering around doing pointless little tasks. The combat is no joke either. If you go into this game thinking you're going to stomp on all the enemies since you've played Elden Ring or similar like I did you will be humbled quick. You actually have to put time into leveling your character, looting gear, and matching up sets to get bonuses that make just that little bit of a difference to put your character over the edge. Plus, you can get a variety of pets that give stat bonuses and it follows you around everywhere. S'cute. The one and I mean the ONE drawback this game has it can be extremely grindy. Especially if you're looking to 100% it. For example, leveling up your stats to 100 takes forever depending on which stats you focused on throughout your play-through. This isn't deal-breaking by any means but still, it can be a bit annoying when you already completed everything else. But hey, beggars can't be choosers, especially when hunting for achievements. Aside from the grindiness, it was an amazing game. 9.5/10 for me. I'm sure this game is great in Co-op. I just didn't have friends to play it with.
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Sept. 2024
Core Keeper is not a revolution. It's a game with very tight design following the standards of games like Terraria with the crafting - exploration - boss battle gameplay loop, except it's top down. Familiar mechanics under a different guise. The charming pixel graphic aesthetic, combat that is simple but fun, a world that has a sense of mystery but is not steeped in complicated lore. There is not a wild amount of variety to the non-boss enemies you will be facing. With some exceptions they are reskins of each other with different variations in attack pattern depending on which biome you are in. Biomes and normal exploration can get repetitive, but then that's a sign you should be moving towards the next boss battle, which is how progression is unlocked. The boss battles are not astounding, but they deliver on the basic promise of this genre: each one is more difficult, and each one attacks in different ways. As you progress, combat requires preparation, and evasion reflexes become important. There is not a huge variety in gear and builds, so there is just a few different paths to take in terms of playstyle. This to me is a plus since I'm not in a place where I want to spend ages picking between different complex builds, but if you're into more complexity in this regard, I thought you should know. Once you've gone past the first major progression barrier, it is only the strength of your pickaxe that limits where you can explore. Systems like, farming, livestock, railways, boats, infinite resource nodes, automated drills, conveyor belts, and eventually portals will spare you a lot of the tedium of resource collection once you get into the midgame. Also most bosses have a waypoint teleporter close to them to make it easier to get back in case you die. This is one of those games I'll go to if I want to chill after a long day and listen to a podcast while I'm mining, farming, fishing and exploring. It's not breaking new ground (no pun intended), but it's a nostalgic, loving embrace from a genre I love, and it feels like coming home.
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Sept. 2024
I actually like this better than Minecraft for reasons I don't fully understand yet. It seems perhaps more streamlined or less confusing. I'm playing this with my two kids, aged 7 and 9 and it is complex enough to keep me, a 40ish year old man entertained, but easy enough for small children to grasp. Unfortunately there is no split screen type co-op, but that is understandable imo because otherwise you'd be tied to the same area or the screen would be too small. The upside is this motivated me to smash together a couple of old PCs into a new frankenstein gamish. It is an interesting evolution, from iPad kids, to playing on PC with Xbox controllers, and now eventually somewhat with the mouse. At least they're seeing it is way easier to navigate and aim using mouse rather than the controllers. Anyways, we're currently 4 hours in and having a blast. There is enough decorating and building for my daughter, enough exploring and fishing for my skittish son, and enough logistics, organization, combat, and complexity to keep my adult gaming sensibilities fulfilled. That's a pretty tall order if you think about it, and it makes sense why this game has such great reviews. Another benefit to the devs (and Steam for that matter) to this more cheap co-op game is now each kid has their own Steam account, own PC, and own copies of Core Keeper. Nice.
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Frequently Asked Questions

Core Keeper is currently priced at 19.99€ on Steam.

Core Keeper is currently not on sale. You can purchase it for 19.99€ on Steam.

Core Keeper received 51,042 positive votes out of a total of 54,979 achieving an impressive rating of 9.12.
😍

Core Keeper was developed by Pugstorm and published by Fireshine Games and bilibili.

Core Keeper is playable and fully supported on Windows.

Core Keeper is not playable on MacOS.

Core Keeper is playable and fully supported on Linux.

Core Keeper offers both single-player and multi-player modes.

Core Keeper includes Co-op mode where you can team up with friends.

There is a DLC available for Core Keeper. Explore additional content available for Core Keeper on Steam.

Core Keeper does not support mods via Steam Workshop.

Core Keeper does not support Steam Remote Play.

Core Keeper is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Core Keeper.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 00:24
SteamSpy data 10 June 2025 12:57
Steam price 14 June 2025 12:32
Steam reviews 12 June 2025 03:56

If you'd like to dive deeper into the details about Core Keeper, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Core Keeper
  • SteamCharts - Analysis of Core Keeper concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Core Keeper compatibility
Core Keeper
9.1
51,042
3,937
Game modes
Multiplayer
Features
Online players
2,668
Developer
Pugstorm
Publisher
Fireshine Games, bilibili
Release 27 Aug 2024
Platforms
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