Coromon on Steam - User reviews, Price & Information

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Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!

Coromon is a creature collector, exploration and jrpg game developed by TRAGsoft and published by indie.io.
Released on March 31st 2022 is available on Windows and MacOS in 18 languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian, Spanish - Latin America, Traditional Chinese, Turkish, Vietnamese, Dutch and Thai.

It has received 6,682 reviews of which 5,703 were positive and 979 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 18.49€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Coromon into these genres:

Media & Screenshots

Get an in-depth look at Coromon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space
MacOS
  • OS: 10.15
  • Processor: Apple Silicon / Intel
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1 or higher
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Stats Time to beat the story: 32.4h Time for 100% achievements: 57.2 Crashes: 8 Gamebreaking bugs / glitches: 0 Introduction This review will compare the game to Pokemon. I try to 100% most of the games I play, so some opinions might be influenced by the achievements in the game. Quick overview Pros [*]Amazing artstyle both for the environment and especially the Coromon [*]The UI looks great, and it also supports clicking with the mouse [*]Great SFX and Music [*]Lots of QOL features that Pokemon lacks [*]Lots of game customization options [*]Nuzlocke and randomizer options [*]The game can be speed up [*]Coromon have 3 different color palettes based on potential (IVs) Cons [*]There could have been more Coromon Types [*]Could use more rebindable shortcuts for keyboard [*]TMs are consumable [*]Some sound effects are too loud and high pitched [*]Some dungeons feel too long [*]No easy way to level up lower level Coromon (especially early game) Bugs [*]Sometimes the game got stuck while saving [*]The game crashed after the credits (before it saved), so I had to beat the final boss again to complete the game More detailed overview Story The story is similar to Pokemon. You beat titans and stop the evil team in the end. While the overall plot is nothing groundbreaking and the ending feels a bit rushed, the dialogue adds a lot of charm. There are lots of references and it can be humourous at times. The MC is also not silent which makes this even better, since the MC reacts to what NPCs say and banter with them. Gameplay and Level Design There is a lot of diversity in the areas you visit and visually they look great. One problem I have is that there are too many trainers in each area with limited team variety. All Trainer battles are 1v1s and since there is "only" 110 Coromon you will fight the same ones often enough for it to feel repetitive towards the end of the game. The titan fights are the best fights in the game - although they could maybe have a bit less HP. Before each titan, you have to complete a dungeon full of trainers and puzzles. Most of the dungeons are interesting, they just drag on for too long. There are checkpoints in dungeons which acts as fast travel within the dungeon, which makes this better, but some dungeons do not have enough checkpoints. Puzzles do not stay solved, so if you can't skip it with a checkpoint, you have to solve the puzzle every time. This is especially annoying in the final dungeon, as there is no checkpoint at the titan, so you have to solve 3 puzzles again, if you want to do something else before fighting it. Speed up helps with making traversing faster, but the fact that it is "needed" is an indicator that the level design could use some improvements. Coromon suffers the same problem Pokemon does, where trying to add newly caught mons to the team is annoying, due to there not existing a fast way to catch them up in EXP - so they are underleveled. Difficulty (Options) The game is on the easier side but the titan battles make it more difficult than Pokemon. The preset difficulty options don't make the game more difficult, in the standard way, as it is more "external factors" that are changed. What I mean by this is that trainers do not have better Coromon movesets and items. It is things like changing shop prices and permadeath. The game's Nuzlocke difficulty (insane) is great. However, for some reason it also makes it so that you are not allowed to run from wild Coromon, which just makes traversal more annoying. There are numerous custom difficulty options which is amazing, as you can choose what rules should be applied, but you have to beat the game on insane if you are going for achievements. QOL This game has a lot of cool features and QOL changes. I will list a few I like: [*]There are no HMs in this game, as they are replaced with key items instead [*]You can see what Coromon are available in each area on the map. [*]You can switch party members everywhere [*]You can relearn moves easily [*]You can see IVs, and the coromons possible abilities [*]You can change abilities and reset IVs by using gold. [*]You can manually choose which stat the IVs go into. The primary thing that I appreciate is the game being more transparent when it comes to information being available to the player. In Pokemon a lot of information is hidden and you need to use external tools / sites to see more detailed information about mechanics, so this is a step in the right direction. Coromon and types The Coromon designs are amazing, and it is definitely the strongest part of this game. There is however only 110 so it can become a bit repetitive fighting the same Coromon from trainers. The weird part is that some Coromon appear a lot, while others do not appear at all. It could have been varied a bit more, and they could have reduced the amount of trainers too, to make it feel less repetitive. The type chart is very basic. There are 7 standard types, and 6 offense only types. All of these (apart from water) only interact with 2 - 3 types when dealing damage. This makes moves deal neutral damage much of the time. This gets better later in the game, but it is a bit "boring" especially in the early game. There are also no dual types. Achievements Most of the achievements in this game are straightforward. There is one grind achievement Senior Researcher and a couple challenge run achievements "No deaths" and "Nuzlocke". Senior Researcher requires you to get the player to research level 100 which takes a long time. I could not be bothered to battle coromon for multiple hours, so I made a script which did it for me - it still took 10h flat. The challenge run achievements are not too bad, and you can trivialise them by overleveling your team, they were just boring. Stability The game is stable but 8 crashes in 57h is still quite a lot. Luckily the game autosaves frequently. Sound A lot of the SFXs vary in volume and pitch. Most of the time this is fine but some sounds are too problematic. For instance, the sound that plays when sending out a Coromon is loud and very high-pitched You can't turn the volume of this down without turning everything down, so I just had to "get used to it". Overall The game improves on some areas from Pokemon, but others have the same problems - some areas like the type chart is lackluster due to being too simplified. I feel like this game introduces a lot of cool things, but they are either too simple / not explored enough, or they overstay their welcome. I would have liked more complexity for battles, whether it be more Coromon types, double battles or something else to make it less repetitive. I thought the first half of the game was amazing and I was looking forward to continuing with the game, but I feel like the last half of the game got a bit stale. There where not enough new things introduced, and you had encountered most Coromon already so I just focused on finishing the story. All in all it is still a great game. Score Score: 7.5/10 100% Achievements difficulty: Low* 100% Achievements annoyance: Medium 100% Achievements grind: Medium** Rankings: None, Low, Medium, High, Very High, Extreme - and custom descriptions for specific cases * You can cheese the game by just overleveling, otherwise it would have been higher. ** I used a script to grind to Research Level 100. Recommendation If you like Pokemon this game is definitely worth giving a try.
Expand the review
June 2025
As a long time fan of Pokemon, I am always looking for monster collecting games that give me the same feeling, but either improve upon or expand upon mechanics and themes that Pokemon has, so i saw a review on here scorning Coromon for being 'just another Pokeclone' and being 'too grindy.' Well, I love grinding levels out in games and I love Pokemon so much, I'd be chuffed to play a game that is just another copy. Seeing Coromon on sale, and reading that negative review, I decided to buy the game. I'm 20 hours and some change into the game and I'm wondering if that reviewer just didn't play past the first village, or if they were being willfully ignorant. Coromon is a wonderfully addicting monster collector, and really blew away any expectations and preconceived notions I had going in. Where do I even start? First as a professional artist and animator, what caught me right away was the wonderful design of the monsters, and the charming hand animated sprites for each of them. I can tell a lot of thought and love went into making these creatures and giving them their idle animations. The pixel art is whimsical and nostalgic, and I often catch myself just staring at the monsters and their animations in the middle of a battle. The backgrounds during a battle are also thoughtfully crafted, with each area having a detailed background that really helps set the mood and draw you into the scene, and they have lots of little subtle environmental animations as well which i really appreciate- they could have just been still images, but the artists went that extra mile to make it feel alive. Speaking of settings, I am really impressed with hose sizeable each of the towns are, how many hidden items and little quests there are, and how full and alive they managed to make each town/city feel. The towns feel lived in, they have lots of things to inspect and find, without feeling crowded or overwhelming. Each town has a very specific vibe and theme and I love seeing the little characters and Coromon wandering around. Another feature I enjoy is that Coromon's versions of 'shinies' come in tiers, and also have more potential for better stats. Every few levels you get the option to allocate 3 stat points to your coromon, but the 'shinies' have more opportunities for these bonus skill levels. its a very fun mechanic and a way to experiment with either boosting the stats that the monster is already proficient in, or padding their stats where they may be otherwise lacking. The game has Big god-tier monsters you fight instead of gym leaders, and each monster has puzzles and trials that you must pass before fighting them, and I really enjoy it because they aren't particularly hard, but they aren't a cakewalk either, there is a level of challenge that I find enjoyable and makes the game last longer in a way that doesn't feel like a slog. When you finally reach these monsters, each boss fight has its own special little mechanic worked in to make them feel unique. I like the concept that the typing system goes into, you have your standard water,fire,ice,normal, and air. Then you have ghost and magic, and then there are moves that sometimes have completely separate typing (like sharp, heavy, and foul) I'll be honest and say that some of the typing matchups don't make complete sense to me, but the game makes it easy enough to check during battle, and If they ever make another game in this series, I would really ,like to see them expand coromon types but also the moves that have their own special typing. The game also allows you to interact with the environment frequently via a mechanic called your 'gauntlet' It's really fun! you can use it to break barriers, push obstacles, attract monsters, scan for items, it's fun and I like any mechanic in these kinds of games that allows you to interact with the environment more than just walking around. I think i am about halfway through the game, so far I can say the story is not super deep or ground breaking, but its pretty solid for a monster collector, it's pretty well written and interesting and all of the characters have fun and engaging dialog that keeps me interested and not wanting to just skip through so I can get to the next battle. I think the story COULD be stronger, but i don't think it is bad by any means. The battle system is very typical of mosnter collectors, simple turn based with a priority move system. In that regards it is very much like pokemon, I saw somebody list this as a negative, but I personally don't mind. I don't think every creature collector needs to break every single formula that pokemon has set, in fact, I went in expecting pokemon and really, I don't think there's much to compare other than catching monsters and evolving them! Overall, this is a very lovely game that I can't stop playing, I bought it maybe a week ago and I have been obsessively playing it every night after work and whatever spare time I could squeeze in on the weekend. I think Coromon can absolutely stand on it's own, and calling it a Pokeclone is doing it a disservice, as there is a lot of work and love that went into the lore and design of this world that makes it uniquely its own. I highly reccommend it to anybody looking for a fun creature collector, with a bit of challenge (but not too much of a ball twister.) Oh- also- it really is NOT that grindy. if you think this game is grindy I don't know what to tell you fam, part of the fun of these games is taking the time to level up your team, maybe these games just aren't for you if spending an hour to level up your entire team is 'too grindy.'
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April 2025
Modern pet tamer battler akin to *that* Game Freak IP. Bells, Whistles and Online play. My potent catch rates are going brrrrrrrrrrr! 8/10
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Jan. 2025
If imitation is the highest form of flattery, then Coromon is the greatest love letter ever written. It makes no secret that it has been inspired by classic Pokémon titles, particularly those from the Game Boy Advance era. It stops just short of being a direct imitation of those games but was clearly created to cater to fans who loved those generations and have been craving more of them. We have to admire the ambition of developers TRAGsoft. When you look to emulate one of the most popular gaming franchises of all time, player expectations will be very high. While this game isn’t going to dethrone the king of monster training games, it is good enough to capitalize on the nostalgia for the classic Pokémon titles without feeling like a soulless clone. If there is one thing that Coromon has no shortage of, it is charm and soul. The mechanics in this game won’t be a surprise to anyone with even a passing familiarity with a Pocket Monster. You create a Battle Researcher at Lux Solis, sent out into the world to catch and train Coromon. Your specific task is to collect the essence of the six Titans that populate the Velua region where the game takes place. Of course, there is a shady organisation working behind the scenes to use the Titan essences for their mysterious, nefarious purposes and it is up to the player to stop them. Coromon takes this familiar formula and offers a few twists and changes to it, but largely it plays things very straight. It won’t offer many surprises in the plot or mechanics, although some elements have been streamlined. Type match-ups are at the core of the battles here. There are seven different types of Coromon out in the wild, plus six that are restricted to attack types, each with their own weaknesses and strengths. There aren’t any double-types on offer here, so it is significantly easier to figure out what kind of attack to use against an enemy. Having the type-chart easily accessible in the game’s menu even during battle was especially helpful. Unfortunately, this also means that, to Pokémon veterans, the game feels somewhat simplified. It also means that you won’t have Coromon in your squad that cover multiple types for you, forcing you to grind until some backup creatures are ready to take on bosses where their type match-up will be key. You’ll need to do a lot of grinding, especially in the early parts of the game, which makes the story unfold at a snail’s pace. It can take hours to move from one area of the map to another due to the sudden increase in difficulty offered by new trainers. There are some balance issues here that impede progress without offering anything fun in return, forcing the player to spend hours at a time leveling their Coromon while retracing their steps constantly back to the nearest Pokémon Center stand-in to heal before doing it all over again. The game offers some advanced game modes that are similar to fan-favorite Nuzlocke mechanics. These difficulty settings enforce previously self-imposed rules like only catching one Coromon per area and releasing them into the wild if they faint in battle. Including these in the core of the game is a nice touch for Pokémon fans wanting an extra challenge here and serves as a further nod to the affection the developers have for that series and their dedication to replicating the experience as best they can. That love is largely what keeps Coromon from feeling like a flat, lifeless clone of something greater. Great care has been taken to ensure that each creature you encounter feels distinct, with bespoke cries that play as they burst onto the battlefield. There are 118 different Coromon, which is less than even the original Pokémon Red and Blue offered. There are three total variations of each, though; each Coromon has a ranking of Standard, Potent, or Perfect, depending on how high its Potential stat is, a mechanic that takes the place of the Shiny system. It adds an element of chance and excitement when you spot a creature with a different coloration than usual. Unsurprisingly considering the franchise it is trying to emulate, Coromon plays particularly well in handheld mode. It feels like this is the way that the developers always intended the game to be played, even though the Steam Deck release was delayed for several months. For players who have already dipped into the game on PC or mobile, the game offers cross-save functionality, meaning that you won’t have to restart your Coromon journey now that the game is out on Steam Deck. In addition to allowing you to pick up your existing saves on the Steam Deck, Coromon has online multiplayer in the form of ranked and casual matches. Matchmaking for this feature was a slow process, taking several attempts before we could find an opponent. However, once we were in a match there was very little lag to frustrate your strategy. It seemed to be a lack of available players in the immediate post-Switch launch period that kept us from battle rather than any technical hiccup. Coromon offers dozens of hours of gameplay to enjoy. The world of Velua is charming, full of brightly colored creatures to capture and over-the-top battles to fight. Fans of classic Pokémon games who have been put off by the series’ transition to 3D environments will feel right at home here, while the experience is stripped back enough to allow new fans to not feel intimidated from the outset. It isn't perfect, and there's nothing surprising about it whatsoever, but it's still a fun and heartfelt tribute to one of gaming’s most popular and long-running franchises. Coromon takes aim at one of the greatest series of all time and, while it isn’t any threat to Pokémon’s worldwide domination, it is a charming and fun nostalgia trip for fans. Excessive grinding and a story that takes its time to get going mar what is otherwise a worthwhile journey, but if you're a fan of old-school Pokémon, that shouldn’t put you off investigating this title. Whether you’re a new trainer or you’ve been catching 'em all for years now, Coromon has something for you to enjoy. Verdict: 7/10
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Oct. 2024
The battle sprites are incredible, some of the best pixel art animation I've seen in a while, and the actual battle mechanics are fairly well thought out. The game also has a bunch of options to adjust your playstyle and experience, including a randomizer, different difficulty modes, the option to adjust overworld and battle speeds on the fly, and a bunch of other stuff. The only real downsides for me are the unfortunately forgettable plot and characters (I seriously can't name a single character from this game), and the puzzles that long overstay their welcome. Not to mention having an achievement locked behind getting a ridiculously high score in Flappy Bird, of all things! It's a fairly solid game overall, but unless you're willing to put aside the aforementioned problems, I'd recommend getting it while it's on sale. Other reviews have mentioned character customization, but it's fairly limited. You get a number of cosmetics through the story, but the majority are just hats, with very little actual clothing. There are clothes available to purchase with a specific type of currency only obtained from winning online battles and completing daily quests, but overall, it feels like a half-baked, underutilized system that I wish the devs allowed more freedom with. This game has made some improvements on the basic monster collector formula that Pokemon popularized, but this is something that Pokemon definitely does better. This is really only a minor nitpick, but I figured it was worth bringing up!
Expand the review

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Frequently Asked Questions

Coromon is currently priced at 18.49€ on Steam.

Coromon is currently not on sale. You can purchase it for 18.49€ on Steam.

Coromon received 5,703 positive votes out of a total of 6,682 achieving a rating of 8.29.
😎

Coromon was developed by TRAGsoft and published by indie.io.

Coromon is playable and fully supported on Windows.

Coromon is playable and fully supported on MacOS.

Coromon is not playable on Linux.

Coromon offers both single-player and multi-player modes.

Coromon offers both Co-op and PvP modes.

There are 2 DLCs available for Coromon. Explore additional content available for Coromon on Steam.

Coromon does not support mods via Steam Workshop.

Coromon does not support Steam Remote Play.

Coromon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Coromon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 September 2025 07:10
SteamSpy data 07 September 2025 09:33
Steam price 15 September 2025 04:25
Steam reviews 13 September 2025 19:54

If you'd like to dive deeper into the details about Coromon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Coromon
  • SteamCharts - Analysis of Coromon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Coromon compatibility
Coromon
Rating
8.3
5,703
979
Game modes
Multiplayer
Features
Online players
212
Developer
TRAGsoft
Publisher
indie.io
Release 31 Mar 2022
Platforms
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