Crash Bandicoot™ 4: It’s About Time on Steam - User reviews, Price & Information

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It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!

Crash Bandicoot™ 4: It’s About Time is a action, 3d platformer and platformer game developed by Toys for Bob, Beenox, Activision Shanghai, Hardsuit Labs and Iron Galaxy Studios and published by Activision.
Released on October 18th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Polish, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 3,211 reviews of which 2,786 were positive and 425 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Crash Bandicoot™ 4: It’s About Time into these genres:

Media & Screenshots

Get an in-depth look at Crash Bandicoot™ 4: It’s About Time through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core i3-4340/AMD FX-6300. ARM64 installation not recommended.
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660/AMD Radeon HD 7950
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Have you ever played Crash 2 and thought to yourself " man, this is alright, but I really wish it got very hard at random. Also can we get some invisible boxes up in here? " No? Well here's Crash 4 anyway. Easily the biggest, most refined, feature rich and varied Crash to date, gameplay wise. ...It is also very much bloated with junk and struggles with basic 3D perception. A definite get if you're a casual Crash enjoyer™. If you're the kind of a freak who likes to 100%+ these games though, I can assure you will grow to hate it/yourself - I'd seriously look into the [url=https://www.nexusmods.com/crashbandicoot4itsabouttime/mods/194]N.Hanced mod at that point.
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Feb. 2025
Super fun platformer and one of my favorite series. Crash is back with a bunch of fun new mechanics. The level design is great with some levels that are meant for extra characters such as Dingodile. There's also a ton of skins to unlock by fully completing each stage. Tons of new challenges await and the graphics are great. Definitely worth picking up!
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Sept. 2024
Easy recommendation. The music, the visual style, the effort put into the animations; they went to great lengths to emulate the feel of the original trilogy, and pay extensive homage to it. Unfortunately, I think they flew a little too close to the sun. They got so very much right in the creation of this game, that those things they slipped up a little on have a much stronger tendency to sour opinions. I'll briefly address my own grievances: -There's an extensive variety of platforming styles in this game, and you never stay in one for very long. This isn't *negative*, but it does evoke an old criticism I've always had of Crash 3: Too much variety, not enough core platforming. The tape levels are something of a buffer against this criticism; if you can survive the non-stop medley for long enough, you get treated to bonus levels that are just Crash/Coco jumping on stuff. So the game has what I want, but the devs made me work for it. Annoying, but not a deal breaker. -There are simply too many boxes. I'll explain: Yes, we're living in the future, and yes, developers are not limited to PS1 disk space in constructing levels. Crash 4's levels are entirely out of control in many glorious ways. The scale/length/variety is impressive! These things are great! The most boxes in any stage of the original trilogy was Cold Hard Crash (Crash 2), at 155, (154/155 is a sight that still haunts me to this day). I regard it as the hardest stage in the original trilogy (requiring a knowledge of multiple paths + needing to backtrack + ice physics and nitro crates. It's a hellish gauntlet in its own right). It's also *the only* stage in the trilogy that inadvertently hides a single box out of view of the screen, and that depends on your angle of approach to it. Crash 4 nearly meets 155 by the third level, and has surpassed it entirely by the fifth. 155 isn't even a middle figure now; it's very low. There's a stage in 4 with 500+, and only one of them dips below a hundred. *This would not be negative if*: whoever placed these boxes hadn't insisted on putting a handful off-screen in almost every stage. I mean entirely out of sight. This creates cross-purposes within players: The game awards gems for the completion of a level with few deaths, but this absentminded placement of boxes does nothing but encourage reckless and fatal experimentation in order to find everything. So: Sure. Forced replay value for anyone not following a guide. You pick a specific objective, and you work on that exclusively. Play every level 3+ times through in the hope you can get everything. Aside from boredom and the time investment, I'll touch on why that just doesn't work for me. It's wholly contrary to the feel and flow of the original trilogy; everything you needed to pick up on the way to the box tally was generally pretty obvious, and claiming your hard won gem was satisfyingly punctuated by the signature noise they made. They still make the same noise, but it's quieter. They're tiny now, and nowhere near as satisfying to earn, both as a function of diminished rarity (reminder: There are more than 200 now), and the fact that 5/6 gems are just... handed to you. You don't pick them up, you pick up enough fruit, you stay alive, or you find all the boxes and the game says "hey, nice." and slips them into your pocket for you. At risk of sounding like a hopeless romantic; there was always an unspoken and ill-addressed mystical quality to the gems. They were the path to the true ending of each game; a way out of a semi-impossible scenario. This treatment of them has wholly trivialized them. I'll wrap things up. -The bear riding sections are quite bad. They control in a slippery and wholly unreliable way. You get different results for the same inputs, and that is something of a death-knell for keeping interest in a platformer. I'm grateful there are only a handful. -I'm not a fan of grind rails, generally. Crash 4's aren't terrible, but in placing the camera firmly behind Crash/Coco, the devs have turned the player's depth perception into a formidable weapon against them. -That camera trick gets used a lot, and I know why they did it: The original trilogy did it too. It didn't help then, and it isn't helping much now. So it isn't *perfect*, but then what is? As I said at the start; still highly recommended. I hope they dial some things back a little for 5.
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Aug. 2024
Amazing game. Incredibly difficult to get a good grip on it but the difficulty is at least somewhat forgiving (outside of perfect percentage requiring way too much time and sanity). Anyone who worked on this project deserves all the best; The art teams did such a great job with the style, music team did awesome, and the level designers did a devilishly good job at handcrafting the tough as nails levels. All my love goes out to all the team members who've since been separated from (by higherups) or left Toys for Bob. TFB deserves FAR BETTER after the pitches for Crash 5 were binned. This game was fantastic.
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June 2024
As much as I was looking forward to playing Crash 4, I had heard a lot of complaints about the game. "It's too hard, the levels are too long, there are too many crates...". Now that I have played it, it's time to answer... Were people right ? You can tell right away that the presentation of the game is top-notch. I still like the design from the N.Sane Trilogy better, but the game looks gorgeous. From the cutscenes to the world map and the characters, everything looks good. The levels look vibrant and colorful, with varied environments. The levels are challenging and cleverly use the new mechanics. The levels are... too long. And as someone who has played the game quite a bit, I believe this is the one problem that creates, or at least emphasizes the others. When the levels are this long, everything the game encourages you to do on the side almost feels like a chore. Beating them without dying, destroying all crates or going fast in time trials is not only harder, but also a lot less appealing. The N. verted mode is a confusing addition. You have crafted beautiful and engaging levels, why ruin your work by applying an ugly filter on top of it ? Then you have the new playable characters. Dingo gets a pass, because he has a fancy Australian accent, but playing as Tawna or Cortex is simply not fun and doesn't bring anything to the game. As a result, I didn't really enjoy the first 8 hours it took me to beat the game. Trying to go for completion your first time through is a mistake, because dying to one of the last traps, or reaching the end to see that you've missed 4 out of the 356 crates in a level is extremely frustrating. Still, I wanted to get a little more out of the game before moving on, so I decided to unlock some skins and beat the Flashback tapes ( hard platforming challenges with a retro vibe to them ) because I found those fun... And that's when the game grew on me. Turns out, Crash 4 is a lot more fun once you're familiar with how it works. Whether it's the levels, the mechanics or the hitboxes, they all feel better and the gameplay becomes what you could expect from a modern Crash Bandicoot, moving with the times. I started having fun collecting gems, crates and speedrunning the beautiful and busy levels I hadn't taken the time to enjoy at first. There's a lot to do and there's a challenge for everyone. I'd like the game to remain as a good memory, so I'll leave the Perfect and Platinum relics as well as the ugly N. verted levels to braver souls, but know that these will require dedication and a lot of time. If Crash 5 were to happen, those issues would be easy to fix. Shorter levels, fewer crates not hidden in obnoxious places... and maybe skip the additonal characters ? This would make for a game that's more accessible and immediately enjoyable. I ended up having a lot of fun with Crash 4, despite a rough first impression. That learning phase shouldn't have been necessary, but if you get past it you'll be graced with a great game and a worthy successor to the series. The story of a game that grew into a beautiful 8 . Give it a chance !
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Frequently Asked Questions

Crash Bandicoot™ 4: It’s About Time is currently priced at 39.99€ on Steam.

Crash Bandicoot™ 4: It’s About Time is currently not on sale. You can purchase it for 39.99€ on Steam.

Crash Bandicoot™ 4: It’s About Time received 2,786 positive votes out of a total of 3,211 achieving a rating of 8.35.
😎

Crash Bandicoot™ 4: It’s About Time was developed by Toys for Bob, Beenox, Activision Shanghai, Hardsuit Labs and Iron Galaxy Studios and published by Activision.

Crash Bandicoot™ 4: It’s About Time is playable and fully supported on Windows.

Crash Bandicoot™ 4: It’s About Time is not playable on MacOS.

Crash Bandicoot™ 4: It’s About Time is not playable on Linux.

Crash Bandicoot™ 4: It’s About Time is a single-player game.

Crash Bandicoot™ 4: It’s About Time does not currently offer any DLC.

Crash Bandicoot™ 4: It’s About Time does not support mods via Steam Workshop.

Crash Bandicoot™ 4: It’s About Time does not support Steam Remote Play.

Crash Bandicoot™ 4: It’s About Time is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crash Bandicoot™ 4: It’s About Time.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 08:10
SteamSpy data 06 June 2025 13:03
Steam price 14 June 2025 20:35
Steam reviews 12 June 2025 06:06

If you'd like to dive deeper into the details about Crash Bandicoot™ 4: It’s About Time, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crash Bandicoot™ 4: It’s About Time
  • SteamCharts - Analysis of Crash Bandicoot™ 4: It’s About Time concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crash Bandicoot™ 4: It’s About Time compatibility
Crash Bandicoot™ 4: It’s About Time PEGI 12
8.4
2,786
425
Game modes
Features
Online players
114
Developer
Toys for Bob, Beenox, Activision Shanghai, Hardsuit Labs, Iron Galaxy Studios
Publisher
Activision
Release 18 Oct 2022
Platforms