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Crusaders Quest : Hero Town on Steam

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A desktop idle RPG that lives on the side of your screen. Gather cute pixel heroes, rebuild a tiny town, and watch it grow while you work. Welcome to 《Crusader Quest: Hero Town》!

Crusaders Quest : Hero Town is a desktop companion, rpg and pixel graphics game developed by CQ LABS and published by LoadComplete.
Released on March 30th 2026 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 2,629 reviews of which 2,005 were positive and 624 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Crusaders Quest : Hero Town into these genres:

Media & Screenshots

Get an in-depth look at Crusaders Quest : Hero Town through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
MacOS
  • OS: OS 10.9 or Later
  • Processor: 64 bit intel CPU or M1
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

347 hours played
Sept. 2026
First and foremost, I understand that the game is grindy. That's exactly why I didn't turn off my laptop for almost a month so I could let it farm materials 24/7. But honestly, that's also where a lot of the fun comes from for me. Coming home from work and checking what my little guys have been up to while I was gone is surprisingly satisfying. Then I get to dump all the resources they've gathered into new gear, upgrades, or simply ranking them up. It's basically coming home from work, checking on my little digital workers, and realizing they actually did something productive while I was gone. And somehow, that never gets old.
115 hours played
Sept. 2026
I'm confused about the hate A lot of people are comparing it to the original mobile version, which was a gacha (stamina in the form of meat, recruitment rolls, etc.) I have a lot of nostalgia for the original game and obviously this is similar to a sequel, but they aren't alike at all. This one is an idler with a focus on teambuilding with > 4 teams instead of teambuilding and orb management It's also only been 2 months since an update, which is nothing in terms of game update time. This isn't a live service game nor is it early access. There are bugs that I want fixed but other than that I feel the game feels pretty solid and complete Overall I enjoyed my idle time. It's not a serious game and most of it is afk work to get honor and gold, but it's fun seeing the chibis again after 8 or so years since I last played Crusader Quest
220 hours played
June 2026
🖤🤎💔🧡💛💚💙💜🤍 ────────୨ৎ──────── 💙 Blue Heart Rating 💙 "Another taskbar idler to sit on my desktop next to my other idlers" Cozy and Quaint Though there might be some possible negative connotation to that caption, I do mean it in a good way as there are many idlers that catch my eye and time, but only a few that actually stay for long. I meant on picking this one up but I was playing "Battle On! Hero Academy" which released before it, and this looked like a more simplistic version of it at first glance. So bearing that in mind, many of the points I will state here are in direct comparison to that game, henceforth "BOHA"; and respectively "CQHT". In short, it's a desktop idle game that keeps playing on the side on your (side) monitor(s). You build a town, you recruit heroes, which grow through fighting the enemies (that will spawn from your portal); you sort them in parties and gear them up. In a nutshell that is the core of a city builder idler. In comparing it to BOHA there's a number of things CQHT does better and there are things that it does different but not necessarily worse. The Matchup - Keypoints [*]🟢┆Building Layers & Decor The first big thing I noticed was that buildings can be placed on 1 to 5 layers, enabling actual depth which is surprisingly ingenious and I'd want to be standard for 2D side-scrollers. This way it makes much more sense to build decorative buildings and have them behind or in front of placements. One could even layer functional buildings behind/in front of each other bearing in mind the overlap that may prevent clicking until moved elsewhere. In BOHA all buildings and decor share one layer making your village spaced out and never connected through direct means. Decor also adding bonuses making it more of a necessity than optional aesthetic as is in CQHT. [*]🟢┆Town & Battlefield Sectioned The battlefield is sectioned off by a gatehouse that separates it from the town, which is quite nice so monsters can't just walk into your otherwise peaceful little town. This makes more sense in CQHT because the town and buildings feature NPCs (or even your own inactive heroes) that can wander around to make things even more cozy and livelier. Also there's even another separate section for farmlands! In BOHA you can place spawner buildings anywhere and mobs will literally wander and march through your town which could still be nice for those preferring a little more chaos in their cup of tea. [*]🔵┆(Semi)-Optional PVP There is a buildable Arena that enables PvP. Now I say Semi-Optional because technically it's optional and just serves as an alternative or extra method of getting gear. But the progression quests will sometimes require to start a match to continue the questline. Not much to it otherwise, though I'm not sure about balancing as it seems pretty random. [*]🔵┆Late-Endgame As of writing this I have yet to reach it as it costs a large number of medals to unlock, but from what I can tell it's looking more varied than BOHA's endless and ever growing raid stages. There's also a similarly priced building that helps passively get new and low level heroes up to speed, which is nice but at the same expected with late-game in mind. BOHA's alternative way to remedy this is by having recruitable heroes that are already higher leveled and of different advanced class branches. [*]🔵┆No Buff Buildings & Resting Unlike BOHA there's no canteen that can provide buffs to heroes. Which may be for the better as in BOHA along with the frequent resting can take up a lot of downtime on their combat status. Resting in CQHT already is a lot less frequent because the resting gauge actually increases on growth and tents can be placed much closer due to there being a strict section divide in town and battlefield. [*]🟡┆Six Classes With there being only six classes in the game with no 'class advancement/job change' it draws attention to the various different heroes (of which there are a lot) that essentially just have different focus/distributions of stats. The amount of variety in heroes does weigh out the limited number of classes as it makes each hero look as separate individuals. But there's still something nice in BOHA's branching and hidden class advancements that would have been lovely in CQHT. [*]🟠┆Extreme Knockback Not a heavy drawback but a personal grievance nevertheless; knockback in this game can be absurdly extreme where it messes up any resemblance of an orderly ranged vs melee formation. Mostly on boss fights where frontlines can get knocked so far that the boss inches closer to the backline DPS/Support and starts to AoE knockback the entire party. Though you can manually move your heroes (with a small daze timer) to the other side, the issue can still occur with them switching focus between directions. This however may be solved by forging knockback resist on weapons. ..and that wraps up my biggest keypoints. So mostly it's just positive or mechanically different in comparison to BOHA. Both games are still worth their weight in gold at their already low price tags. Graphically I do prefer CQHT because it's designed on a bigger scale giving the heroes more notable detail like facial features and because of it's charm through hero variety makes for a cozier game out of the two. Special Mention I would want a special mention to another game namely Task Bar Hero, for people who may know me from there. Though both belong to the idle genre, the core gameplay loop is obviously different. TBH has a set formation of 3 heroes progressing through increasingly difficult stages and at it's core boils down to progression of loot with it's huge amount of rarity tiers. It's complication with server-dependent itemization and the Steam marketplace involved makes for a tougher environment to progress in naturally as opposed to CQHT/BOHA. It's still great in it's own regard but certainly a different breed of Idler game. I'm only mentioning it because of my previous involvement in that game.. and because if you're like me , you'll be playing this games alongside your desktop companion(s) and other idler games, to make a huge mashup that blends with your animated backgrounds from Wallpaper Engine and isekai yourself into a whole new world, as you play actual fullscreen games on your big main monitor, or chill with other activities. "Idle On!" Crusaders of Hero Town on a Quest to Battle all Idlers~
907 hours played
June 2026
A genuinely fun game that brings back great memories with its charming pixel art and character designs from its original mobile variant. It serves as a great idle game, perfectly balancing background progression with active management. Sure, there are bugs here and there, but they are fixed pretty quickly. You can tell this game is a labor of love for the developers. Honestly, I do not understand why people are ♥♥♥♥♥♥♥♥ so much about the price of the DLC. The recent influx of negative reviews is largely unwarranted and completely disregards how generous the developers have been. People seem to forget that unlike the original mobile gacha game, you do not have to spend real money on premium currency to pull for heroes and costumes here. The developers have written that upon deliberating, they have made it so that costumes can be obtained naturally through progression (and lab upgrades). Demanding that all future content be free on top of that is just ridiculous and entitled. The purchase of these additional heroes is strictly optional. The base game functions perfectly well without them, and players are under no obligation to spend their money if they do not want to. It is an optional expansion (the new updates do not require the DLC), not a mandatory requirement.
138 hours played
June 2026
To be honest, if you're playing or thinking of playing "TBH: Task Bar Hero," which is currently the subject of much debate and controversy, I recommend buying "Crusaders Quest: Hero Town" instead. Why? Because both games are fundamentally in the same genre. But Crusaders Quest: Hero Town doesn't have the hacker, bot, Steam Market issues, or server connection problems that TBH: Task Bar Hero has. And Crusaders Quest: Hero Town is even cheaper than the combined price of the Hunter and Slayer DLCs from TBH: Task Bar Hero!

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Frequently Asked Questions

Crusaders Quest : Hero Town is currently priced at 6.89€ on Steam.

No, Crusaders Quest : Hero Town is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Crusaders Quest : Hero Town received 2,005 positive votes out of a total of 2,629 achieving a rating of 7.38.
😊

Crusaders Quest : Hero Town was developed by CQ LABS and published by LoadComplete.

Yes, Crusaders Quest : Hero Town is playable and fully supported on Windows.

Yes, Crusaders Quest : Hero Town is playable and fully supported on MacOS.

No, Crusaders Quest : Hero Town is not playable on Linux.

Yes, Crusaders Quest : Hero Town is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Crusaders Quest : Hero Town is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Crusaders Quest : Hero Town does not support VR.

Crusaders Quest : Hero Town is a single-player game.

Yes, there is a DLC available for Crusaders Quest : Hero Town. Explore additional content available for Crusaders Quest : Hero Town on Steam.

No, Crusaders Quest : Hero Town does not support mods via Steam Workshop.

No, Crusaders Quest : Hero Town does not support Steam Remote Play.

Yes, Crusaders Quest : Hero Town is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crusaders Quest : Hero Town.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 15:19 UTC
SteamSpy data 24 October 2026 08:31 UTC
Steam price 26 October 2026 20:41 UTC
Steam reviews 19 October 2026 16:11 UTC

If you'd like to dive deeper into the details about Crusaders Quest : Hero Town, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crusaders Quest : Hero Town
  • SteamCharts - Analysis of Crusaders Quest : Hero Town concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crusaders Quest : Hero Town compatibility
Crusaders Quest : Hero Town
Rating
7.4
2,005
624
Game modes
Features
Online players
295
Developer
CQ LABS
Publisher
LoadComplete
Release 30 Mar 2026
Platforms