🖤🤎💔🧡💛💚💙💜🤍 ────────୨ৎ──────── 💙 Blue Heart Rating 💙 "Another taskbar idler to sit on my desktop next to my other idlers" Cozy and Quaint Though there might be some possible negative connotation to that caption, I do mean it in a good way as there are many idlers that catch my eye and time, but only a few that actually stay for long. I meant on picking this one up but I was playing "Battle On! Hero Academy" which released before it, and this looked like a more simplistic version of it at first glance. So bearing that in mind, many of the points I will state here are in direct comparison to that game, henceforth "BOHA"; and respectively "CQHT". In short, it's a desktop idle game that keeps playing on the side on your (side) monitor(s). You build a town, you recruit heroes, which grow through fighting the enemies (that will spawn from your portal); you sort them in parties and gear them up. In a nutshell that is the core of a city builder idler. In comparing it to BOHA there's a number of things CQHT does better and there are things that it does different but not necessarily worse. The Matchup - Keypoints [*]🟢┆Building Layers & Decor The first big thing I noticed was that buildings can be placed on 1 to 5 layers, enabling actual depth which is surprisingly ingenious and I'd want to be standard for 2D side-scrollers. This way it makes much more sense to build decorative buildings and have them behind or in front of placements. One could even layer functional buildings behind/in front of each other bearing in mind the overlap that may prevent clicking until moved elsewhere. In BOHA all buildings and decor share one layer making your village spaced out and never connected through direct means. Decor also adding bonuses making it more of a necessity than optional aesthetic as is in CQHT. [*]🟢┆Town & Battlefield Sectioned The battlefield is sectioned off by a gatehouse that separates it from the town, which is quite nice so monsters can't just walk into your otherwise peaceful little town. This makes more sense in CQHT because the town and buildings feature NPCs (or even your own inactive heroes) that can wander around to make things even more cozy and livelier. Also there's even another separate section for farmlands! In BOHA you can place spawner buildings anywhere and mobs will literally wander and march through your town which could still be nice for those preferring a little more chaos in their cup of tea. [*]🔵┆(Semi)-Optional PVP There is a buildable Arena that enables PvP. Now I say Semi-Optional because technically it's optional and just serves as an alternative or extra method of getting gear. But the progression quests will sometimes require to start a match to continue the questline. Not much to it otherwise, though I'm not sure about balancing as it seems pretty random. [*]🔵┆Late-Endgame As of writing this I have yet to reach it as it costs a large number of medals to unlock, but from what I can tell it's looking more varied than BOHA's endless and ever growing raid stages. There's also a similarly priced building that helps passively get new and low level heroes up to speed, which is nice but at the same expected with late-game in mind. BOHA's alternative way to remedy this is by having recruitable heroes that are already higher leveled and of different advanced class branches. [*]🔵┆No Buff Buildings & Resting Unlike BOHA there's no canteen that can provide buffs to heroes. Which may be for the better as in BOHA along with the frequent resting can take up a lot of downtime on their combat status. Resting in CQHT already is a lot less frequent because the resting gauge actually increases on growth and tents can be placed much closer due to there being a strict section divide in town and battlefield. [*]🟡┆Six Classes With there being only six classes in the game with no 'class advancement/job change' it draws attention to the various different heroes (of which there are a lot) that essentially just have different focus/distributions of stats. The amount of variety in heroes does weigh out the limited number of classes as it makes each hero look as separate individuals. But there's still something nice in BOHA's branching and hidden class advancements that would have been lovely in CQHT. [*]🟠┆Extreme Knockback Not a heavy drawback but a personal grievance nevertheless; knockback in this game can be absurdly extreme where it messes up any resemblance of an orderly ranged vs melee formation. Mostly on boss fights where frontlines can get knocked so far that the boss inches closer to the backline DPS/Support and starts to AoE knockback the entire party. Though you can manually move your heroes (with a small daze timer) to the other side, the issue can still occur with them switching focus between directions. This however may be solved by forging knockback resist on weapons. ..and that wraps up my biggest keypoints. So mostly it's just positive or mechanically different in comparison to BOHA. Both games are still worth their weight in gold at their already low price tags. Graphically I do prefer CQHT because it's designed on a bigger scale giving the heroes more notable detail like facial features and because of it's charm through hero variety makes for a cozier game out of the two. Special Mention I would want a special mention to another game namely Task Bar Hero, for people who may know me from there. Though both belong to the idle genre, the core gameplay loop is obviously different. TBH has a set formation of 3 heroes progressing through increasingly difficult stages and at it's core boils down to progression of loot with it's huge amount of rarity tiers. It's complication with server-dependent itemization and the Steam marketplace involved makes for a tougher environment to progress in naturally as opposed to CQHT/BOHA. It's still great in it's own regard but certainly a different breed of Idler game. I'm only mentioning it because of my previous involvement in that game.. and because if you're like me , you'll be playing this games alongside your desktop companion(s) and other idler games, to make a huge mashup that blends with your animated backgrounds from Wallpaper Engine and isekai yourself into a whole new world, as you play actual fullscreen games on your big main monitor, or chill with other activities. "Idle On!" Crusaders of Hero Town on a Quest to Battle all Idlers~