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Crusaders Quest : Hero Town on Steam - User reviews, Price & Information

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A desktop idle RPG that lives on the side of your screen. Gather cute pixel heroes, rebuild a tiny town, and watch it grow while you work. Welcome to 《Crusader Quest: Hero Town》!

Crusaders Quest : Hero Town is a desktop companion, rpg and pixel graphics game developed by CQ LABS and published by LoadComplete.
Released on March 30th 2026 is available on Windows and MacOS in 11 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai and Portuguese - Brazil.

It has received 2,498 reviews of which 1,928 were positive and 570 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 6.89€ on Steam, but you can find it for 2.00€ on K4G.


The Steam community has classified Crusaders Quest : Hero Town into these genres:

Media & Screenshots

Get an in-depth look at Crusaders Quest : Hero Town through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
MacOS
  • OS: OS 10.9 or Later
  • Processor: 64 bit intel CPU or M1
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

220 hours played
June 2026
🖤🤎💔🧡💛💚💙💜🤍 ────────୨ৎ──────── 💙 Blue Heart Rating 💙 "Another taskbar idler to sit on my desktop next to my other idlers" Cozy and Quaint Though there might be some possible negative connotation to that caption, I do mean it in a good way as there are many idlers that catch my eye and time, but only a few that actually stay for long. I meant on picking this one up but I was playing "Battle On! Hero Academy" which released before it, and this looked like a more simplistic version of it at first glance. So bearing that in mind, many of the points I will state here are in direct comparison to that game, henceforth "BOHA"; and respectively "CQHT". In short, it's a desktop idle game that keeps playing on the side on your (side) monitor(s). You build a town, you recruit heroes, which grow through fighting the enemies (that will spawn from your portal); you sort them in parties and gear them up. In a nutshell that is the core of a city builder idler. In comparing it to BOHA there's a number of things CQHT does better and there are things that it does different but not necessarily worse. The Matchup - Keypoints [*]🟢┆Building Layers & Decor The first big thing I noticed was that buildings can be placed on 1 to 5 layers, enabling actual depth which is surprisingly ingenious and I'd want to be standard for 2D side-scrollers. This way it makes much more sense to build decorative buildings and have them behind or in front of placements. One could even layer functional buildings behind/in front of each other bearing in mind the overlap that may prevent clicking until moved elsewhere. In BOHA all buildings and decor share one layer making your village spaced out and never connected through direct means. Decor also adding bonuses making it more of a necessity than optional aesthetic as is in CQHT. [*]🟢┆Town & Battlefield Sectioned The battlefield is sectioned off by a gatehouse that separates it from the town, which is quite nice so monsters can't just walk into your otherwise peaceful little town. This makes more sense in CQHT because the town and buildings feature NPCs (or even your own inactive heroes) that can wander around to make things even more cozy and livelier. Also there's even another separate section for farmlands! In BOHA you can place spawner buildings anywhere and mobs will literally wander and march through your town which could still be nice for those preferring a little more chaos in their cup of tea. [*]🔵┆(Semi)-Optional PVP There is a buildable Arena that enables PvP. Now I say Semi-Optional because technically it's optional and just serves as an alternative or extra method of getting gear. But the progression quests will sometimes require to start a match to continue the questline. Not much to it otherwise, though I'm not sure about balancing as it seems pretty random. [*]🔵┆Late-Endgame As of writing this I have yet to reach it as it costs a large number of medals to unlock, but from what I can tell it's looking more varied than BOHA's endless and ever growing raid stages. There's also a similarly priced building that helps passively get new and low level heroes up to speed, which is nice but at the same expected with late-game in mind. BOHA's alternative way to remedy this is by having recruitable heroes that are already higher leveled and of different advanced class branches. [*]🔵┆No Buff Buildings & Resting Unlike BOHA there's no canteen that can provide buffs to heroes. Which may be for the better as in BOHA along with the frequent resting can take up a lot of downtime on their combat status. Resting in CQHT already is a lot less frequent because the resting gauge actually increases on growth and tents can be placed much closer due to there being a strict section divide in town and battlefield. [*]🟡┆Six Classes With there being only six classes in the game with no 'class advancement/job change' it draws attention to the various different heroes (of which there are a lot) that essentially just have different focus/distributions of stats. The amount of variety in heroes does weigh out the limited number of classes as it makes each hero look as separate individuals. But there's still something nice in BOHA's branching and hidden class advancements that would have been lovely in CQHT. [*]🟠┆Extreme Knockback Not a heavy drawback but a personal grievance nevertheless; knockback in this game can be absurdly extreme where it messes up any resemblance of an orderly ranged vs melee formation. Mostly on boss fights where frontlines can get knocked so far that the boss inches closer to the backline DPS/Support and starts to AoE knockback the entire party. Though you can manually move your heroes (with a small daze timer) to the other side, the issue can still occur with them switching focus between directions. This however may be solved by forging knockback resist on weapons. ..and that wraps up my biggest keypoints. So mostly it's just positive or mechanically different in comparison to BOHA. Both games are still worth their weight in gold at their already low price tags. Graphically I do prefer CQHT because it's designed on a bigger scale giving the heroes more notable detail like facial features and because of it's charm through hero variety makes for a cozier game out of the two. Special Mention I would want a special mention to another game namely Task Bar Hero, for people who may know me from there. Though both belong to the idle genre, the core gameplay loop is obviously different. TBH has a set formation of 3 heroes progressing through increasingly difficult stages and at it's core boils down to progression of loot with it's huge amount of rarity tiers. It's complication with server-dependent itemization and the Steam marketplace involved makes for a tougher environment to progress in naturally as opposed to CQHT/BOHA. It's still great in it's own regard but certainly a different breed of Idler game. I'm only mentioning it because of my previous involvement in that game.. and because if you're like me , you'll be playing this games alongside your desktop companion(s) and other idler games, to make a huge mashup that blends with your animated backgrounds from Wallpaper Engine and isekai yourself into a whole new world, as you play actual fullscreen games on your big main monitor, or chill with other activities. "Idle On!" Crusaders of Hero Town on a Quest to Battle all Idlers~
907 hours played
June 2026
A genuinely fun game that brings back great memories with its charming pixel art and character designs from its original mobile variant. It serves as a great idle game, perfectly balancing background progression with active management. Sure, there are bugs here and there, but they are fixed pretty quickly. You can tell this game is a labor of love for the developers. Honestly, I do not understand why people are ♥♥♥♥♥♥♥♥ so much about the price of the DLC. The recent influx of negative reviews is largely unwarranted and completely disregards how generous the developers have been. People seem to forget that unlike the original mobile gacha game, you do not have to spend real money on premium currency to pull for heroes and costumes here. The developers have written that upon deliberating, they have made it so that costumes can be obtained naturally through progression (and lab upgrades). Demanding that all future content be free on top of that is just ridiculous and entitled. The purchase of these additional heroes is strictly optional. The base game functions perfectly well without them, and players are under no obligation to spend their money if they do not want to. It is an optional expansion (the new updates do not require the DLC), not a mandatory requirement.
137 hours played
June 2026
To be honest, if you're playing or thinking of playing "TBH: Task Bar Hero," which is currently the subject of much debate and controversy, I recommend buying "Crusaders Quest: Hero Town" instead. Why? Because both games are fundamentally in the same genre. But Crusaders Quest: Hero Town doesn't have the hacker, bot, Steam Market issues, or server connection problems that TBH: Task Bar Hero has. And Crusaders Quest: Hero Town is even cheaper than the combined price of the Hunter and Slayer DLCs from TBH: Task Bar Hero!
116 hours played
April 2026
Took me awhile to actually complete this one due to RNG contents. Compared to other similar genre (Taskbar/Desktop Biome) this one here is a lot closer to the mobile idle game, in fact, it's a PC remake port from a mobile game. In short, if you enjoy a bit of gaming, and a pretty noisy/mess taskbar biome (characters running around casting magic and fighting)... this is your cup of tea. And you'll probably find "Battle On! Hero Academy" a lot more appealing as it has more features compared to this here: https://store.steampowered.com/app/3841970/Battle_On_Hero_Academy/ If this look too simple to you and you wanted a more rpg-like experience.. you can try "Desktop Raid", "Task Bar Hero" or even "Tap Tap Loot". https://store.steampowered.com/app/3122460/Desktop_Raid/ https://store.steampowered.com/app/3678970/TBH_Task_Bar_Hero/ https://store.steampowered.com/app/3959890/Tap_Tap_Loot/ If you'd rather enjoy a peaceful and more focused farming game experience, this might not be it, games like "Desk Garden", "My Taskbar Farm" might actually fit your taste better. https://store.steampowered.com/app/3575790/Desk_Garden/ https://store.steampowered.com/app/3326530/My_Taskbar_Farm/ If you want a scale-able type or one that works on background like a wallpaper, you can try: https://store.steampowered.com/app/3196520/Island_Robot_Farm/ If you wanted a shop managing genre, then "Fluffy Onsen" or "Desktop Cat Cafe" is recommended. https://store.steampowered.com/app/3404470/Malteses_Fluffy_Onsen/ https://store.steampowered.com/app/2978180/Desktop_Cat_Cafe/ https://store.steampowered.com/app/3706590/Fluffy_Kitchen_Saga/ https://store.steampowered.com/app/3691420/Tidehaven_Ale__Trade/ If you like town building genre, there's "Desktop Village", "Desktown", "Desktop Town", etc etc: https://store.steampowered.com/app/3848210/Desktown/ https://store.steampowered.com/app/3997390/Emberlands_Desktop_Village/ https://store.steampowered.com/app/3748960/Desktop_Town/ If you wanted a mix and match of these and that, the jack in all trade genre... then "Desk Paws" is probably what fits your taste: https://store.steampowered.com/app/3586060/Desk_Paws/ If you just want a collection of creatures/animals/characters and wanted minimal gaming experience, then "Tiny Pasture" or "Desktop Fishing" is recommended. https://store.steampowered.com/app/3167550/Tiny_Pasture/ https://store.steampowered.com/app/3411730/Desktop_Fishing/ If you wanted a less screen space taking games with minimal gaming experience, you should try out "Cornerpond". https://store.steampowered.com/app/3454590/Cornerpond/ If you wanted a desktop companion that could actually help out with your work with pomodoro timer and lo-fi music player... "Mini Cozy Room" is my recommendation. https://store.steampowered.com/app/3511030/Mini_Cozy_Room_LoFi/
67 hours played
April 2026
I just finished the game and honestly, it’s a pretty good game. I had fun with the gameplay, especially collecting heroes and building them up. But the ending felt way too short, and once you reach endgame, it gets repetitive fast. It would’ve been nice if there were more things to do, like different mobs to hunt or some kind of variation in the grind. Right now, after finishing it, there’s not much reason to keep playing. I actually wanted to unlock all the heroes and complete the achievements, but the game doesn’t really support that. Some achievements expect you to play for weeks, even though the whole game only really lasts around 10–15 hours. Compared to Loafing Town and Battle on Hero Academy, this one still feels a bit unpolished. There’s definitely a lot of potential though. More heroes, more tents, maybe pets, more boss fights, or even wave-based content would make it way better. I’d honestly love to see more updates. For now, I’d give it a 7/10.

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Frequently Asked Questions

Crusaders Quest : Hero Town is currently priced at 6.89€ on Steam.

No, Crusaders Quest : Hero Town is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Crusaders Quest : Hero Town received 1,928 positive votes out of a total of 2,498 achieving a rating of 7.46.
😊

Crusaders Quest : Hero Town was developed by CQ LABS and published by LoadComplete.

Yes, Crusaders Quest : Hero Town is playable and fully supported on Windows.

Yes, Crusaders Quest : Hero Town is playable and fully supported on MacOS.

No, Crusaders Quest : Hero Town is not playable on Linux.

Crusaders Quest : Hero Town is a single-player game.

Yes, there is a DLC available for Crusaders Quest : Hero Town. Explore additional content available for Crusaders Quest : Hero Town on Steam.

No, Crusaders Quest : Hero Town does not support mods via Steam Workshop.

No, Crusaders Quest : Hero Town does not support Steam Remote Play.

Yes, Crusaders Quest : Hero Town is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crusaders Quest : Hero Town.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 05:19 UTC
SteamSpy data 27 July 2026 06:30 UTC
Steam price 28 July 2026 11:06 UTC
Steam reviews 27 July 2026 07:46 UTC

If you'd like to dive deeper into the details about Crusaders Quest : Hero Town, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crusaders Quest : Hero Town
  • SteamCharts - Analysis of Crusaders Quest : Hero Town concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crusaders Quest : Hero Town compatibility
Crusaders Quest : Hero Town
Rating
7.5
1,928
570
Game modes
Features
Online players
661
Developer
CQ LABS
Publisher
LoadComplete
Release 30 Mar 2026
Platforms
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