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Crysis 2 Remastered on Steam

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Relive the legendary single-player campaign from the classic first-person shooter, Crysis 2, optimized for today's hardware in Crysis 2 Remastered.

Crysis 2 Remastered is a action, fps and shooter game developed by Crytek and Saber Interactive and published by Crytek.
Released on November 17th 2022 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Polish, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 9,082 reviews of which 8,083 were positive and 999 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 2.78€ on Eneba.


The Steam community has classified Crysis 2 Remastered into these genres:


Here is the detailed breakdown of supported languages for Crysis 2 Remastered:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Czech
Turkish

Media & Screenshots

Get an in-depth look at Crysis 2 Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel(R) Core(TM) i5-3470
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 54 GB available space
  • Sound Card: DirectX compatible audio card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
Crysis 1 brought an evolution to the clumsy design principles presented in Far Cry, offering a blend of stealth and action with a dynamism reminiscent of immersive sims, albeit in a redundant and insubstantial open world, strangely dry and introspective given its vastness and lush beauty. Despite the hype (including within the game itself), Crysis 1 was far from being a bombastic, open-ended action movie experience given how quickly the suit's energy was drained by the use of its abilities and how little punishment your character could take at any difficulty above Normal. The game's enormous and purposeless space only unfocused and dragged out the experience, and the game only clicked for me when I started playing it like a Predator, with an entire jungle to hide in, ambushing unsuspecting soldiers in a precise and relentless manner. Crysis 2 improved almost everything that worked in 1, enhanced the action, trimmed the fat, and transformed the experience into something more focused and linear, with better pacing, well-designed arenas, and levels that encompassed all the dynamism of the game's mechanics in a much more interesting and digestible way. The fun was easier to reach. The excitement, the visual spectacle, more compelling than ever. The game was transformed into a melodramatic Michael Bay-style action blockbuster full of epic gunfights and explosions, tempered by a solid core of stealth and dynamic difficulty systems. Who can forget the: “Welcome to the future, son. Welcome to the War.” It's a truckload of cheese being dumped straight into your mouth. And the music? They even managed to get Hans Zimmer to participate! It's a 15-year-old game that has at least aged extremely well visually, is surprisingly solid with the appropriate caveats, and was well above most of its peers at the time. This was the era of “CoDification,” and many excellent franchises perished from that disease. Mediocrity reigned supreme, so by the standards of the time—which weren't particularly high—Crysis 2 stood out quite a bit, especially for being such a graphical powerhouse, because everyone knows good graphics = good game , right? Well, having revisited the game twice (once in the original version and once in this remaster), I still think it's a more enjoyable experience than Crysis 1, but some problems stand out quite a bit. It's obvious that we're dealing with a narrative that's sub-Transformers quality. Aliens that look like they stepped out of a Power Rangers villain's henchman lineup are invading Earth and bringing about the end of days, and they are being fought mostly by a walking refrigerator with guns. It's a extremely dumb premise and you can bet they spent all the money on the visuals and completely forgot about the script. Terrible characters, ridiculously poorly directed scenes, dreadful dialogue, and justifications that are only there to stitch together the mess of disconnected levels they created and pad things out with godawful real-time cutscenes and mostly poorly executed set pieces. It's a miracle the whole thing is even remotely intelligible, but it would've been easy to tell a basic fun story that could give the whole thing some sense of coherence. Instead, skipping every cutscene makes absolutely no difference to the experience. The pacing is at least acceptable. You can feel the tension escalating as you progress, particularly around the middle, with some pretty intense combat sequences where you're accompanied by allies, but the game suffers from a certain lack of creativity. The environments are generally great, but the situations are usually left to emerge from the dynamism of the enemies, which works better in theory than in practice. Enemy variety isn't particularly high, and the game doesn't use what it has in a very satisfying way to create different problems. The upgrade system is pretty disappointing, and the game remains essentially the same from start to finish; the only saving grace being a few special weapons. Vehicles are also especially poorly implemented and seem to have been added simply because the system already existed in the previous game, with them ultimately serving as little more than convenient places to get your hands on a heavy machine gun. But perhaps the most crucial issue, is that at its core the game is still a generic stealth game that struggles to achieve the power-fantasy promised in the opening at any difficulty above Normal. You're a supersoldier who can turn invisible, leap enormous distances and punch the ground hard enough to generate shockwaves, kick armored vehicles, and even grab an enemy and use him as a weapon, but the suit's energy still drains ridiculously fast and enemies can melt you with a sneeze, so you're heavily encouraged to prioritize remaining undetected. And when you try to avoid detection using the cloak, you quickly realize that it's extremely easy to avoid engaging with practically everything in the game. Almost every well-designed arena with multiple approach routes, the pre-planned combat encounters, the threatening enemy gauntlets... you can simply ignore all of it, with extreme ease, and just walk right past them. Most of the game is trivialized by this mechanic. It's by far the path of least resistance. And it's boring. And the game encourages you to play this way. On Veteran or Post-Human Warrior, enemies become bullet sponges, can kill you very easily, and you can't carry much ammo at a time. Depending on the section of the game, those enemies can call for reinforcements, causing more enemies to spawn out of nowhere in places you've already cleared or literally right in front of you, or they can keep respawning indefinitely, preventing you from staying put behind cover and slowly clearing a path. This forces you to advance, under fire, which can mean a very easy death... Or you can just turn invisible and walk past everyone without any hassle whatsoever. As if that weren't enough, the enemy AI—perhaps originally intended to make them seem highly dynamic and active—is very erratic and inconsistent to fight against. This is especially noticeable in the original version. Enemies constantly lose track of what they're doing, fail to position themselves or react properly, cycle through animations without any transitions, lose track of you even when you're clearly visible, using unsuppressed weapons and even shooting directly at them, and worst of all, many of them get lost in the environment very easily. So fighting them isn't exactly challenging so much as an exercise in guesswork, which, paired with the game's unpredictable respawns, can result in a pretty janky experience. You can see how the game almost seems like it doesn't want you to engage in combat very often. Maybe to hide the cracks. Trying to fight enemies head-on is almost always a bad idea. Trying to play the way promised is practically impossible. Now, playing on Normal, you don't have to worry nearly as much about any of this. You can be more aggressive and pull off that blend of intense action and stealth with a bit more efficiency. The trade-off is that the game becomes very easy, but it’s a fun kind of easy. At least you can engage with the game. Avoid avoiding the enemies and use stealth only to get into better positions and set up ambushes. Kill most of the enemies you come across, use the environment to your advantage the way it was designed to be used, make use of the game's mechanics, and you'll have a good time. Probably. Crysis 2 is a short fun game and an easy recommendation. It's showing its age a little, but considering how much standards have declined these days, it doesn't even feel particularly out of place or outdated.
7 hours played
June 2026
Maximum Human Maximum Spirit Maximum DNA You’re dead man walking into the future Iconic game that still plays and feels like newly released title. Honestly this felt more like comeback home than the first game. First Crysis lost the charm and touch with gameplay loop. This in other hand is one of the better FPS created to date. Exploding concrete, dropping giant skyscrapers and shattered windows by alien invasion. You’re but one soldier. One to many to be scared by authorities. Grounded and photo realistic mayhem follows your step. Nowhere is safe not even in yourself. Gameplay feels fresh to this day and even manages to surpass middle line. Every dropped bullet feels dangerous and your approach on every situation managed freely. Only you decide where to start and end bloodshed. Maximum stealth like predators love. Maximum armor like mountain of Everest
17 hours played
June 2026
Crysis 2 is a better game than I originally remembered. It definitely has the characteristics of a 2011 First-person shooter, but with impressive cinematic set pieces in its single player campaign. While Crysis 2 did stray away from the elements of the first game, I have to admit that I love the war-ravaged New York City setting more. Visually, the game has always been stunning for a 2011 game. The gameplay is a step down from the previous game, but it's still loads of fun to use the Nanosuit abilities. The soundtrack and the game's overall atmosphere is amazing. Overall, the linearity of Crysis 2 provides a standard yet cinematic Sci-fi warfare experience that somehow holds up. Its a decent game to scratch that FPS single player itch, especially when on sale.
33 hours played
March 2026
The original Crysis 2 was my whole personality when it released back in March 2011. I was so in love with this game. 13 years old me thought 'Alcatraz' was the best name ever and the Nanosuit 2.0 was the pinnacle of supersoldier design. (I still think it is to be honest...) and that main theme by Hans Zimmer is still one of my favorite pieces of video game music. Incredibly epic, it exudes pure bravery and badassery with a touch of mystery and darkness. It still gives me an insane amount of chills today. I'm loving this remaster a lot, it looks and sounds amazing, though I really can't remember if the enemy AI was this dumb and glitchy in the original game. The CELL soldiers and Ceph are glitching 90% of the time. Still, I'm having a great time and I think it's a great (and unique) FPS. Also best forearms in the history of gaming, in my humble opinion.
15 hours played
Feb. 2026
Out of the entire trilogy, Crysis 2 feels like the turning point of the franchise. It shifts away from the semi-open sandbox structure of the first game and moves into a more linear, cinematic experience. For some people that was a downgrade. For me, it wasn’t necessarily negative — just different. The setting in New York gives the game a more structured atmosphere. It feels tighter, more focused, and narratively stronger than the first entry. The pacing is more controlled, and the campaign flows better from mission to mission. It’s less experimental and more direct. Graphically, the remaster does a solid job. The lighting, reflections, and overall visual polish look great without feeling exaggerated. It keeps that CryEngine identity intact — clean environments, strong destruction effects, and detailed urban spaces. Gameplay-wise, this is where the franchise simplified some mechanics. The nanosuit becomes more streamlined, which makes combat smoother but slightly less flexible than the first Crysis. It feels more accessible, but also a bit more restricted. That’s not a huge flaw, but you do notice that certain sandbox elements from the first game were toned down. Combat remains satisfying. Switching between armor and stealth modes feels responsive, and encounters give you enough freedom to approach situations differently — even if the levels are more linear. It’s not as open-ended as Crysis 1, but it still allows tactical variation. Story-wise, this is where Prophet becomes central to the narrative. The transition from the previous protagonist and the integration of Prophet’s consciousness into the suit is one of the more interesting sci-fi elements in the trilogy. It gives the story a stronger identity compared to the first game. Achievements are well structured, just like the rest of the remastered trilogy. They unlock naturally through progression and don’t feel artificially grindy or frustrating. Overall, Crysis 2 Remastered is a polished, focused FPS experience. It trades some freedom from the first game for better pacing and stronger cinematic delivery. It may not be the most mechanically deep entry, but it’s cohesive and enjoyable from start to finish. Score: 8/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece

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Frequently Asked Questions

Crysis 2 Remastered is currently priced at 29.99€ on Steam.

No, Crysis 2 Remastered is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Crysis 2 Remastered received 8,083 positive votes out of a total of 9,082 achieving a rating of 8.65.
😎

Crysis 2 Remastered was developed by Crytek and Saber Interactive and published by Crytek.

Yes, Crysis 2 Remastered is playable and fully supported on Windows.

No, Crysis 2 Remastered is not playable on MacOS.

No, Crysis 2 Remastered is not playable on Linux.

Yes, Crysis 2 Remastered is playable and fully supported on Steam Deck.

Yes, Crysis 2 Remastered is playable and fully supported on Steam Machine.

No, Crysis 2 Remastered does not support VR.

Crysis 2 Remastered is a single-player game.

No, Crysis 2 Remastered does not currently offer any DLC.

No, Crysis 2 Remastered does not support mods via Steam Workshop.

No, Crysis 2 Remastered does not support Steam Remote Play.

Yes, Crysis 2 Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crysis 2 Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 21:03 UTC
SteamSpy data 15 October 2026 16:38 UTC
Steam price 26 October 2026 19:38 UTC
Steam reviews 19 October 2026 15:59 UTC

If you'd like to dive deeper into the details about Crysis 2 Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crysis 2 Remastered
  • SteamCharts - Analysis of Crysis 2 Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crysis 2 Remastered compatibility
Crysis 2 Remastered PEGI 16
Rating
8.7
8,083
999
Game modes
Features
Online players
79
Developer
Crytek, Saber Interactive
Publisher
Crytek
Release 17 Nov 2022
Platforms
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