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VLADiK BRUTAL on Steam - User reviews, Price & Information

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Fight under the onslaught of mutated monsters, obsessed soldiers and even darker bosses. Just try to survive and find out what to do next in this life, simultaneously tearing your enemies to pieces.

VLADiK BRUTAL is a fps, shooter and first-person game developed and published by BRUTAL SOFTWARE.
Released on August 09th 2024 is available only on Windows in 8 languages: English, Simplified Chinese, Russian, French, German, Japanese, Italian and Spanish - Spain.

It has received 8,452 reviews of which 7,642 were positive and 810 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 11.79€ on Steam, but you can find it for 4.03€ on Eneba.


The Steam community has classified VLADiK BRUTAL into these genres:

Media & Screenshots

Get an in-depth look at VLADiK BRUTAL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11
  • Processor: Quad-Core Intel or AMD, 1.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce MX150
  • DirectX: Version 11
  • Storage: 14 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Additional Notes: It is advisable to use ssd

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

12 hours played
June 2026
Imagine a lone russian developer... He plays Half Life 2, finishes the game and thinks "man that Ravenholm area with the zombies n ♥♥♥♥ was AWESOME!" He then decides to smoke a bunch of crack cocaine, remembers his days wandering through the secret laboratories in the S.T.A.L.K.E.R. series and decides to mash it all together. That is Vladik Brutal.
15 hours played
Feb. 2026
This is the kind of game where you look back to the price before making a review. Well, I can confirm - it's (very) good value for money, even full price. Is it perfect? No. It's not even always good. In fact it has every bit of the flaws you'd expect from a solo A game dev trying to look like an AA studio is trying to make an AAA game. And you know what? Close enough, if you're well disposed toward Half Life 2, slavic jank edition. The story is ass, but it has more charm than any pompous Far Cry drama. The tech is dated, but it's fast, crisp and stable in ways STALKER 2 can only ever dream to be. The gameplay is overseen and basic, but it's very basically satisfying. You click on things, they explode in gibs, it's quite nice. Sometimes there's a boss which doesn't bust your balls to much once you figure which weapon tickles their fancy. At the end you have to scumbag save like a mad man for the grand final, like an old call of duty. Cute. And then (15h for me) the credit rolls. So ok, it's just one Russian guy for the most part. Then you see his top donors, in rouble. Oof. Man, this game was made on nothing but slavic passion and probably a decent amount of smokes. It's hard not to love that. Anyway. Vladik Brutal. Not a must play but if like me you'd rather play retro shooter that at least look visually modern and can stand ye old corridor shooter campaign, he's your guy.
8 hours played
Jan. 2026
Half Life, but in Russia, with the serial numbers filed off. The world's first AAA solo-dev indie game. A stunning Eastern European homage and parody of the golden age of non-milslop first person shooters of the 21st century's first decade. Vlad is a former security forces officer, now a prisoner of a tyrannical regime, that utilizes its status as a glorified penal-slave state, for various metaphysical experiments. Vlad is chosen to be the man who pulls the lever on a device that, uhm, certainly does something. It is essentially the plot of Half Life 1 and 2, mashed together at full force with relentless, reckless abandon for taste. The end result, a surprisingly... great game, for what it is. No, scratch that, it is out right a great game that is rough only in its lack of polish. Remarkably, Vladik Brutal is both a political satire, tongue-in-cheek romp that is incredibly derivative of other pieces of media... as well as a strangely inspired and tremendously Russian cultural product. Truth be told, this game has the same energy and love of the goldsource engine mod, the ever infamous Paranoia (a predecessor and little brother to both STALKER and Metro) and its stand alone sequel, Paranoia 2: Saviour. In fact, unsurprisingly, there are some shared assets and animation between the two and obviously, Paranoia 1 and 2 was a tremendous influence on the game. Vladik Brutal is exactly what you expect it to be. It feels like an unfaithful remake of the Half Life saga on an engine just marginally better than Source. For whatever reason, I had more fun with this game than Atomic Heart (and I love and adore that game), simply because Vladik Brutal never overstays its welcome and its ultimately, a very rewarding experience despite some repetitive mechanics. At the end of the day, it is GMOD realism meets Brutal Doom meets Gmod horror maps meets Metro, STALKER and oddly enough, some elements from Far Cry. All of this comes together incredibly well, in a stitched up, "Metro 2033 .50 caliber trench lighter made by a Nazi from Latvia on Etsy" sort of way. Bravo, honestly. The game at times, has some incredible atmosphere, fantastic use of liminal spaces, some extremely solid visual design and a top tier soundtrack. The shooting itself is actually closer to Cyberpunk 2077 than some would admit, and one of the bosses, Assassin, is clearly inspired by the beloved Oda boss fight from the same point of origin. Many will critique the story and already have, but this game is actually kind of interesting in what little is delivered through the surprisingly competent voice acting. Sadly, a lot of the cheekiness is lost in translation and the humour is less absurd and not full on "Grezzoduo 2" tier cultural grifting, but it is anything but lazy. Vlad is a protagonist who borrows a lot of his appearance and aesthetic from the main character of the famous Russian mob films, Brother 1 and 2, by Aleksei Balabanov. Vladik himself is very literally a sort of self insert mixed strongly with the cultural spirit energy of the late and great Sergei Bodrov Jr, as the character Danila. The entire game is full of cultural iconography, from the bratva criminal prison tattoos on the player's hand, to the calming post Soviet synthpunk, Molchat Doma-esque soundtrack additions, complete with triumphant Mick Gordon metalcore themes for bosses, to the absolutely stunning utilization of original and store bought assets to bring an industrial, familiar communal urbanility to several instances. In my opinion, the game is at its strongest when Vladik is in between Khrushchevka apartment complexes, firing a variety of classic firearms (the Half Life 2 Revolver, a modernized Kalash rifle, Danila's sawn off shotgun) at the tyrannical government's metropolitan police forces, AKA the not-Combine, as well as gorka-wearing Spetsnaz and a vaguely SAS coded variant of troopers. These set pieces would be dull in any other game, but the developer really made them sing in pure melancholy, the decayed walls with several layers of stripped paint, the rusted, archaic but functional and still competent Soviet railway system, a Paranoia-esque fight with a Hind (twice) and an extremely Orthodox-Christian train station that could double as a cathedral... only for the final location to be a pseudo-Kremlin/HL2 Citadel with a reactionary neo-Soviet theme. And the president? Of course, its a youthful looking, sort-of-Gorbachev. While some liberals applaud the existence of a liberalized Russia, many Russians resent Gorbachev and believe, rightfully so, the dissolution of the USSR lead directly to rampant gangsterism, the hungry 90s and the current oligarchal power structure, all at great cost to the average person. For everyone else, the end of the USSR was something to celebrate, but those same countries have also decayed into dictatorial power spheres of increasingly minor significance in the world and have tasted the full ♥♥♥♥ in the mouth that is the liberalization of the market. But alas, this system is the only one that allows a game like Vladik to exist. It should be noted, all things in this world are nowadays, especially without the continued existence of a Soviet megastate to offer an alternative in a multi-polar world, for the explicit purpose of profit. Games, as "art", are much like movies and books, in that anything truly "artistic" from their modern production lines are nearly accidental, in how they were allowed to exist. Slop consumerism and the slop-to-your-game-shelf slopline has no interest in art, and yet, individuals will still come together, against crushingly dire odds and lack of finances, to do their own hand at a Half Life or Bioshock clone. But Vladik Brutal deserves applauds for not wanting to be art, or even trying to be. Instead, it is more artistic as a result. A game with stunning presentation, fun gameplay and yet, apathetic about its own originality at times. The game mentions is inspirations by name and doesn't just wear it cautiously on its sleeve. The developer knew this would never be the next Call of Duty and thus, he was granted freedom to make something with his own heart and soul and honestly, it found the right people. That is when art is at its best. When it finds its right people and you can sit back and truly enjoy something for what it is, a game. And that is what Vladik Brutal is great at being, a game! Its hardly subtle, but it also has nothing to be subtle about. For one, this game is actually a sequel. In the original Vladik, the antagonistic president that preceded the current one, was literally Navalny. Yes, that Navalny. The game can be jarring at times. Sometimes you get a few slop-missions of half hearted horror (I think the first third of the game is worth marching through, when you get into the urban combat and environments of the rest of the game, it REALLY shines), only to have a surprisingly genuine cutscene and character interaction. About 30% through, the game really gains its legs and never stops running. It only takes a breath to give the player some ample time to breathe and take in the atmosphere, to great success. By the end, we see arguably, one of the best renderings of a modern, Eastern European war zone and small, infantry and partisan driven urban warfare. And the best part is, you get to launch several black holes at it and partake in the chaos. Personally, I would love to see this developer take on a fully serious, grounded shooter sometime. I really think that we could be looking at someone who could be the Aleksei Balabanov of affordable, excellent indie games. The fact this was made by mostly a single person is an absolute, utter achievement. The video game equivalent of Black Metal being further revolutionized by Varg Vikernes' homebrew, solo-musician Burzum project, only to directly contribute to what would be the best albums by Darkthrone and Mayhem. Have any hesitation for this game? Don't! Embrace slavjank!
9 hours played
Jan. 2026
This feels like a Russian Half Life 2 mod, with all the positives and the negatives that come with that. When I first purchased the game, I didn’t realise that it was made mostly by a single developer. As such it’s rough around the edges, and the story is terrible. I wasn’t quite expecting this, though that’s on me for not doing my research, and I struggled to connect with the game. I persevered after a while, and as the game progresses and gives you more tools and more interesting combat scenarios, it really worked for me. It really feels like a Half Life 2 mod in many ways, there are some very obvious homages to it, the enemies literally feel like reskins for many of them, and the weapons follow the same pattern, eg pistol, revolver, shotgun, SMG style gun, longer range assault rifle. The story is terrible. It appears to basically just be Russia, there’s little context, and you as a prisoner are used as part of an experiment. Something goes wrong and there are mutants everywhere, and security forces try and kill you. Periodically you arrive in dingy apartments or other suitably terrible Russian locations to have the plot, such as it is, progressed by a Russian man mumbling dialogue at you. I can give a lot of leeway for amateur story telling if there is something interesting there, but there’s nothing really there. I got very bored in these sequences, though they are mercifully short for the most part and infrequent. The dialogue is all in Russian, though subtitled in English, though a lot of incidental dialogue isn’t. The world is very atmospheric, both from the oppressive eastern bloc atmosphere, and the strange growths and pretty decent design of the monsters, but there isn’t a narrative direction behind it. To give an example, enemies in Half Life 2 can be put in several categories, Metro Cops, Overwatch, Nova Prospekt guards, Synths, Xen creatures etc. At each point in Half Life 2, it makes complete sense why you are fighting each group and why they are there, eg Metrocops chase you at the start of the game and then disappear because you go outside the city, they only reappear in the chaos of the City uprising. In the case of Vladik Brutal, it just seems to throw enemies at you in the order that it feels works for gameplay, with no real narrative or world building thought. A lot of effort seems to have gone into references, memes and humour, but it’s all in Russian and aimed at Russians so it went over my head. The game lacks the excellent pacing of games like Half Life 2, with some long underground sections that just drag. AI can also be dumb, often just charging in. The game mostly runs very well for me, 120 FPS on max settings, 4k, though there was a single level in the middle which seemed terribly unoptimised and went down to 30FPS. After that level things returned to normal for the rest of the game. It’s not the best looking game, but as mentioned, it has a great atmosphere. Despite my complaining that though, I really enjoyed most of my time with the game, because it nails the shooting. Every weapon is satisfying to use, and produces a fantastic gory result. Covering the walls, ceiling and yourself in gore while using the shotgun never gets old. So much work has gone into making sure every weapon has great feedback. The sound design is good, using them produces bullet holes and shell casings that stay in the world, and hitting an enemies results in limbs and heads being removed, or bloody bullet holes all over them. It is clear this is where the effort went, and it was clearly the right choice. Though the pacing and the combat scenarios aren’t as good as Half Life 2, and can drag in parts, there are many areas that are still fun, including a great train station and then train level and it rewards sticking with the game through a rough opening hour or so with some really fun gameplay. This game is solely built around having fun gunning down hordes of enemies in as brutal a fashion as possible, and if you go into it looking for that, you can have a great time.
32 hours played
Oct. 2025
absolute old school spirit, with a lot of jank. "Russian Half Life" is not really the worst descriptor for this game. i found myself woefully addicted to this though just from the gameplay and level design alone. the physics based puzzles were interesting, if a bit repetitive with the batteries, and the fights were all really well paced, bar one of the last ones which frankly had too many enemies that it becomes an overwhelming gauntlet that requires either RNG or cheats due to how item spawns work. overall though, it feels like a game made by a guy with a vision and an idea of good game design. a lot of the encounters are well paced and don't overwhelm you too much, there are a lot of interestingly designed levels, some with unique gimmicks, and gameplay is the bombastic "play what you got" type shtick. it really leans into old school gameplay dynamics with each enemy playing differently, but not having counters be so riggid that dealing with them becomes annoying and unfulfilling. it's a kind of arcadey stupid fun that i wish more games dared to offer. most modern games seem to have to be designed with some deeper gameplay purpose or have to have a particularly engaged combat loop, but Vladik Brutal just gives you the toys and says "go half fun". if you're expecting each tool to be purpose built, you're going to be a bit disappointed. honestly, i wasn't expecting much of anything out of this game. even watching gameplay, i only saw a janky indie shooter with bad enemy models. the more i played, the more i wanted to play. the more i wanted to dig deeper into the gameplay and experiment with it. i got it on sale, but this is well worth more than even the basic price of admission. 12 bucks is definitely a good deal on this game, and though the story wasn't particularly riveting, i found it complementary enough to the carnage on screen, which is enough for me. if you're apprehensive about this, and just want an old school dumb fun shooter that feels unbalanced in some of the best ways, please play this. the gameplay overall is tight but fun, very free form, but doesn't pigeonhole you into playing too specifically. the gunplay is punchy, the enemies are diverse and interesting in their own ways, and the level design, though somewhat basic, has some pretty good looking set pieces. it's also very lenient on resources, as the game offers dozens of caches that can pick you up any time your down. what are you waiting for? get playin!

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Frequently Asked Questions

VLADiK BRUTAL is currently priced at 11.79€ on Steam.

No, VLADiK BRUTAL is currently not on sale. You can purchase it for 11.79€ on Steam.

Yes, VLADiK BRUTAL received 7,642 positive votes out of a total of 8,452 achieving a rating of 8.78.
😎

VLADiK BRUTAL was developed and published by BRUTAL SOFTWARE.

Yes, VLADiK BRUTAL is playable and fully supported on Windows.

No, VLADiK BRUTAL is not playable on MacOS.

No, VLADiK BRUTAL is not playable on Linux.

This information about VLADiK BRUTAL is not available yet.

This information about VLADiK BRUTAL is not available yet.

No, VLADiK BRUTAL does not support VR.

VLADiK BRUTAL is a single-player game.

Yes, there is a DLC available for VLADiK BRUTAL. Explore additional content available for VLADiK BRUTAL on Steam.

No, VLADiK BRUTAL does not support mods via Steam Workshop.

Yes, VLADiK BRUTAL supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, VLADiK BRUTAL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for VLADiK BRUTAL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 22:28 UTC
SteamSpy data 01 September 2026 04:06 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 04:05 UTC

If you'd like to dive deeper into the details about VLADiK BRUTAL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about VLADiK BRUTAL
  • SteamCharts - Analysis of VLADiK BRUTAL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck VLADiK BRUTAL compatibility
VLADiK BRUTAL
Rating
8.8
7,642
810
Game modes
Features
Online players
19
Developer
BRUTAL SOFTWARE
Publisher
BRUTAL SOFTWARE
Release 09 Aug 2024
Platforms
Remote Play
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