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Dagger Directive on Steam

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Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.

Dagger Directive is a action, simulation and fps game developed by Arcane Alpacas LLC and published by MicroProse Software.
Released on August 13th 2026 is available on Windows and Steam Deck.

It has received 880 reviews of which 730 were positive and 150 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Dagger Directive into these genres:

Media & Screenshots

Get an in-depth look at Dagger Directive through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Windows 11
  • Processor: Amd Ryzen 5600g
  • Memory: 8 GB RAM
  • Graphics: Amd RX Vega 7
  • Storage: 20 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
Aug. 2026
1.0 is a big step up from the early access version. the AI is really fun to fight now and shots sound way better than before. its a night and day difference when using a suppressor. cant wait to see the future of dagger directive. the only thing im really missing when playing solo, would be friendly AI to command like in ghost recon 1.
8 hours played
Aug. 2026
As promised further down in the review - I'm changing it to positive, since 1.0 update fixed the issues I had with AI. I'll leave everything I wrote up here because admittedly - it's a fun read. I'll leave a little reminder at the end though! [Pre 1.0] On one hand - this is a great game! After playing the Demo I felt like Dagger Directive really scratched that itch for some old Delta Force games which I've been itching to play again for a while. Everything from the graphics, mission structure and the UI really brought me back, I've spent over an hour in the demo having a blast in the only available mission and fell in love with the sandboxy approach allowing for oh so much freedom, as well as the equipment available. The AI didn't have the most accuracy, but they would still deliver an amount of suppressive fire that would have me sh*t myself and almost duck for cover IRL, but in addition to that they would try and flank you, throw smokes to mask their approach, and you could even hear them actually giving callouts to your whereabouts, very similar to The Last of Us 2. Sometimes they would lose you as well, and you could see them advance in the direction you were shooting from, allowing you to even sneak past them. I was impressed, and needless to say - I bought the game right away. Right away I noticed the available roaster of different weapons and tools has been at least doubled, from different rifles, rocket launchers, different sights, explosives, even recon and explosive drones. My mind instantly went on to imagine the possibilities, especially in COOP (which is available btw). I started to imagine this can be played so cinematically, like a cool CoD (the old ones) campaign or Ghost Recon games where you're synchronising with your friend to take out a patrol at the same time and sh*t... I was ready... So what the fu*k went wrong? I started the very 1st mission, and feeling a little too sure of myself I chose Hard difficulty. Instantly got my as*s handed to me. Okay, perhaps I bit off a little more than I could chew. I quickly went back and went down to Normal and try again. Do you think this helped? No, because these absolute terminator AI's are Gods among Gods, and you're just a filthy little man. Listen, I'm not joking, and I'm not exaggerating when I say these guys have done things to me that The Black Division in Tarkov would shake in their boots upon hearing. These absolute cu*ts cheated so much and so consistently it made my ex call me back randomly in the middle of the night and apologise. These absolute turds have absolutely no problem laying down in the grass, shoot at you through vegetation thicker than a*s of Belgium's Health Minister. Some even hid behind a wooden fence and fired through the tiniest gap in said fence like any other Tarkov sweatlord, and would literally bend their bullets to go over the 7 trees in the way, fly between the bark where the 2 branches meet and hit me in the face. No, seriously - they can hide so well I'm literally unable to locate them in a firefight, and these schmucks are using tracer rounds! But that's not even all of it either! Shooting through the smoke? Yes of course, right in the head too! These terminators are so snappy and aimbotty it's not even funny. They can straight up run sideways, spray a fully automatic rifle and dome you in the head through a tree from 200m. The only redeeming thing in this situation which saves me from throwing my chair is the fact it's at least not a double standard when it comes to scanning things, because I can also do that just fine. But wait, there's more bullsh*t - close combat is just as stupid. I could hide in a building and the AI on the outside would be SO ready for me to peek a door, he would often prefire before the 2 atoms of my elbow even appeared yet, resulting in instant death. Stupidly enough, in that situation I found more luck just jumping from left side to the right side and vice-versa because that allowed me to at least maybe get a shot at the guy if he happened to miss, which is not something I could do by just peeking my head carefully. By the time I finished the 1st mission I was exhausted more than I ever was going to the gym. Next day, mission 2 - I decide to stack all the favours my way and went all the way down to Easy, and deployed during the night for a change. The AI was literally braindead here. I went thorugh the entire mission, killing everybody and I've not had a single shot fired at me. I even got a knife kill. I started wondering if the AI was just bugged, so I tested it out. Stood underneath a lamppost, fired my gun to alert them, they're all looking my direction with flashlights, but nobody shoots at me. At some point I literally walked THROUGH a guy, and he still gave zero sh*ts. I shoved my face in the guy's barrel TWICE before he finally fired and at last - killed me instantly (as he should of course). I tried the same mission again, during the day, back on Normal difficulty. They're still reta*ded. They still ignored me, walked all around me like they all dropped their brains or their trigger fingers froze in the cold. Eventually they realised they're supposed to shoot me, but only because I walked up to a guy from the front, and it still took him good 5 seconds of straight up looking at me. For a test - I went back to the 1st mission on Normal again, and sure enough - absolute terminators doming me in an instant from a 100m, instantly identifying me and shooting before the neurons in my brain even realised there's people on the road. Restarted the same mission again on Easy - still absolute terminators. So it looks like the difficulty is more mission based than difficulty based? Why do we need to go from one extreme of an extreme, to another extreme? I realise you guys recently did some omega overhaul for the AI, but that ain't it. The NPC's in the Demo sure needed glasses, and maybe had an additional chromosome, but it's not fun when all the AI in your game go from little Timmy with a brain tumor playing a video game for the 1st time on a broken controller with his legs, only to ascend to a literal God because they happened to stumble upon a Crown of Karsus in the woods between the missions, apparently. Seriously, fix the AI. Some of the other things I'd love to see is maybe some AI companions as well? The ability to swap to them after I die, kind of like Arma? I'd also like to see the AI utilise frag grenades, instead of only ever throwing smokes. However maybe that happens later in the game, idk. Another thing, something that impressed me back in the day - how in Delta Force Black Hawk Down you would have Medevac arrive and deploy a Medic to drag your wounded teammate out the battlefield. Stuff was so cool to see, and this game feels kinda perfect for a feature like this. Genuinely, this is a great game, but the AI completely ruins it. is fixed I'll 100% change the review to positive when this gets fixed. (done) As a reminder I would like to clarify that all of the AI issues I talked about here are now fixed, and it doesn't represent the game in it's current state anymore, so go ahead and enjoy the game! Congrats on the release to the Devs!
41 hours played
Aug. 2026
This plays almost exactly like the old delta force games. If you liked those then you'll love this game. It has similar mechanics and enemy ai as well so if you think those are outdated you might not like this game. Delta Force is one of my favorites so this game was perfect to me!
8 hours played
July 2026
the fact it had more sane dev roadmap than any other indie tactical shooters and has graphics that tries to be a homage to 90s and 2000s tactical shooters like Delta Force 1998 and the really first Rainbow Six and Ghost Recon makes it more unique than any other early access tactical shooters If you expect a EXACT RECREATION of Ghost Recon 2001 and Rainbow Six games, i suggest to not bother. it's more influenced by first three Delta Force games, it is SUPPOSED to not have AI teammates, unlike that one game by former Ghost Recon\Rainbow Six dev that has a MORE rushed 1.0 release. we can say the same thing about old Delta Force inspirations when it comes to the lack of reload animations, it is ALSO supposed to don't have that. it even has more features than the main inspiration with it's inventory system, and stuff that open map focused game tho i don't like the mission pacing. old Delta Force games had faster pacing even if they were LARGE. You will walk more than complete objectives and clear out hostile outposts. it doesn't want to have the same audience as for other pve-focused tactical shooters like Ready or Not and *vomits* Operator, but if you don't mind graphics and strangeness in some mechanics, it is very decent. we need more throwback tactical shooters like this, graphics whoring still is a cancer.
15 hours played
July 2026
It's simple. If you've missed the old Delta Force games, Dagger Directive has you covered! This brings back the DF vibe 100% and adds a lot more to it than that. The game is super easy to learn, and yet the missions will challenge your skill and patience. I randomly stumbled over this, and I'm really glad I did.

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Frequently Asked Questions

Dagger Directive is currently priced at 19.50€ on Steam.

No, Dagger Directive is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Dagger Directive received 730 positive votes out of a total of 880 achieving a rating of 7.87.
😊

Dagger Directive was developed by Arcane Alpacas LLC and published by MicroProse Software.

Yes, Dagger Directive is playable and fully supported on Windows.

No, Dagger Directive is not playable on MacOS.

No, Dagger Directive is not playable on Linux.

Yes, Dagger Directive is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Dagger Directive is not available yet.

No, Dagger Directive does not support VR.

Dagger Directive offers both single-player and multi-player modes.

Dagger Directive includes Co-op mode where you can team up with friends.

No, Dagger Directive does not currently offer any DLC.

Yes, Dagger Directive is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Dagger Directive does not support Steam Remote Play.

Yes, Dagger Directive is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dagger Directive.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:13 UTC
SteamSpy data 21 October 2026 06:47 UTC
Steam price 27 October 2026 03:18 UTC
Steam reviews 22 October 2026 10:01 UTC

If you'd like to dive deeper into the details about Dagger Directive, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dagger Directive
  • SteamCharts - Analysis of Dagger Directive concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dagger Directive compatibility
Dagger Directive
Rating
7.9
730
150
Game modes
Multiplayer
Features
Online players
17
Developer
Arcane Alpacas LLC
Publisher
MicroProse Software
Release 13 Aug 2026
Platforms