As promised further down in the review - I'm changing it to positive, since 1.0 update fixed the issues I had with AI. I'll leave everything I wrote up here because admittedly - it's a fun read. I'll leave a little reminder at the end though! [Pre 1.0] On one hand - this is a great game! After playing the Demo I felt like Dagger Directive really scratched that itch for some old Delta Force games which I've been itching to play again for a while. Everything from the graphics, mission structure and the UI really brought me back, I've spent over an hour in the demo having a blast in the only available mission and fell in love with the sandboxy approach allowing for oh so much freedom, as well as the equipment available. The AI didn't have the most accuracy, but they would still deliver an amount of suppressive fire that would have me sh*t myself and almost duck for cover IRL, but in addition to that they would try and flank you, throw smokes to mask their approach, and you could even hear them actually giving callouts to your whereabouts, very similar to The Last of Us 2. Sometimes they would lose you as well, and you could see them advance in the direction you were shooting from, allowing you to even sneak past them. I was impressed, and needless to say - I bought the game right away. Right away I noticed the available roaster of different weapons and tools has been at least doubled, from different rifles, rocket launchers, different sights, explosives, even recon and explosive drones. My mind instantly went on to imagine the possibilities, especially in COOP (which is available btw). I started to imagine this can be played so cinematically, like a cool CoD (the old ones) campaign or Ghost Recon games where you're synchronising with your friend to take out a patrol at the same time and sh*t... I was ready... So what the fu*k went wrong? I started the very 1st mission, and feeling a little too sure of myself I chose Hard difficulty. Instantly got my as*s handed to me. Okay, perhaps I bit off a little more than I could chew. I quickly went back and went down to Normal and try again. Do you think this helped? No, because these absolute terminator AI's are Gods among Gods, and you're just a filthy little man. Listen, I'm not joking, and I'm not exaggerating when I say these guys have done things to me that The Black Division in Tarkov would shake in their boots upon hearing. These absolute cu*ts cheated so much and so consistently it made my ex call me back randomly in the middle of the night and apologise. These absolute turds have absolutely no problem laying down in the grass, shoot at you through vegetation thicker than a*s of Belgium's Health Minister. Some even hid behind a wooden fence and fired through the tiniest gap in said fence like any other Tarkov sweatlord, and would literally bend their bullets to go over the 7 trees in the way, fly between the bark where the 2 branches meet and hit me in the face. No, seriously - they can hide so well I'm literally unable to locate them in a firefight, and these schmucks are using tracer rounds! But that's not even all of it either! Shooting through the smoke? Yes of course, right in the head too! These terminators are so snappy and aimbotty it's not even funny. They can straight up run sideways, spray a fully automatic rifle and dome you in the head through a tree from 200m. The only redeeming thing in this situation which saves me from throwing my chair is the fact it's at least not a double standard when it comes to scanning things, because I can also do that just fine. But wait, there's more bullsh*t - close combat is just as stupid. I could hide in a building and the AI on the outside would be SO ready for me to peek a door, he would often prefire before the 2 atoms of my elbow even appeared yet, resulting in instant death. Stupidly enough, in that situation I found more luck just jumping from left side to the right side and vice-versa because that allowed me to at least maybe get a shot at the guy if he happened to miss, which is not something I could do by just peeking my head carefully. By the time I finished the 1st mission I was exhausted more than I ever was going to the gym. Next day, mission 2 - I decide to stack all the favours my way and went all the way down to Easy, and deployed during the night for a change. The AI was literally braindead here. I went thorugh the entire mission, killing everybody and I've not had a single shot fired at me. I even got a knife kill. I started wondering if the AI was just bugged, so I tested it out. Stood underneath a lamppost, fired my gun to alert them, they're all looking my direction with flashlights, but nobody shoots at me. At some point I literally walked THROUGH a guy, and he still gave zero sh*ts. I shoved my face in the guy's barrel TWICE before he finally fired and at last - killed me instantly (as he should of course). I tried the same mission again, during the day, back on Normal difficulty. They're still reta*ded. They still ignored me, walked all around me like they all dropped their brains or their trigger fingers froze in the cold. Eventually they realised they're supposed to shoot me, but only because I walked up to a guy from the front, and it still took him good 5 seconds of straight up looking at me. For a test - I went back to the 1st mission on Normal again, and sure enough - absolute terminators doming me in an instant from a 100m, instantly identifying me and shooting before the neurons in my brain even realised there's people on the road. Restarted the same mission again on Easy - still absolute terminators. So it looks like the difficulty is more mission based than difficulty based? Why do we need to go from one extreme of an extreme, to another extreme? I realise you guys recently did some omega overhaul for the AI, but that ain't it. The NPC's in the Demo sure needed glasses, and maybe had an additional chromosome, but it's not fun when all the AI in your game go from little Timmy with a brain tumor playing a video game for the 1st time on a broken controller with his legs, only to ascend to a literal God because they happened to stumble upon a Crown of Karsus in the woods between the missions, apparently. Seriously, fix the AI. Some of the other things I'd love to see is maybe some AI companions as well? The ability to swap to them after I die, kind of like Arma? I'd also like to see the AI utilise frag grenades, instead of only ever throwing smokes. However maybe that happens later in the game, idk. Another thing, something that impressed me back in the day - how in Delta Force Black Hawk Down you would have Medevac arrive and deploy a Medic to drag your wounded teammate out the battlefield. Stuff was so cool to see, and this game feels kinda perfect for a feature like this. Genuinely, this is a great game, but the AI completely ruins it. is fixed I'll 100% change the review to positive when this gets fixed. (done) As a reminder I would like to clarify that all of the AI issues I talked about here are now fixed, and it doesn't represent the game in it's current state anymore, so go ahead and enjoy the game! Congrats on the release to the Devs!