MechWarrior 5: Clans on Steam - User reviews, Price & Information

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In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.

MechWarrior 5: Clans is a action, simulation and shooter game developed and published by Piranha Games Inc..
Released on October 16th 2024 is available only on Windows in 5 languages: English, French, German, Japanese and Russian.

It has received 4,567 reviews of which 3,422 were positive and 1,145 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 12.26€ on Gamivo.


The Steam community has classified MechWarrior 5: Clans into these genres:

Media & Screenshots

Get an in-depth look at MechWarrior 5: Clans through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: 6GBs VRAM | NVIDIA GTX-1060 | AMD Radeon RX 590
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: SSD strongly recommended, 720p Low Quality Settings. Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Okay, So I wanted to hate this game because of how bad my initial run went but I'm gonna be fair and recommend it because I ended up having a good time in the long run. TL;DR Good story aspects, BAD mechwarrior/Battletech game. This game is a linear shooter wearing the skin of Battletech. that being said.... holy ♥♥♥♥♥ this game has some issues in balance, like SERIOUS balance issues. I came in fresh off a MW5 mercs playthrough and boy oh boy was that a HUGE mistake. Take all that MW5 knowledge and throw it out the window because these games arn't even related. Some observations and annoyances in no particular order. First, the almost pointless mechlab and resource management in the game. Money is worthless because you will always have plenty and you will almost never need to spend it in large amounts. The "market" is also pointless because you buy equipment in the mechlab when you create a load out, so the extra market page has no actual use. Said Loadout setup is also kind of annoying, instead of individually customizing your mech you have to create a loadout, save it, then apply it. It's a bit confusing if you're used to literally any other Battletech/Mechwarrior game. Mechs CAN be bought but you also "buy" mechs with honor which is the only resource that matters. You use said honor to unlock mechs, which you also get a free one with each unlock, so you WILL have a few dozen mechs without ever spending a dime of your money, granted you WILL buy some mechs, but not until the mid/end game when you buy 4 extra direwolves to roflstomp all enemies. Those will be the last mechs you ever use because any other mech becomes suicidal in later missions. Each mission raises you tonnage limit and also the average tonnage of your enemies so its ALWAYS go big or go home tonnage wise. This leads to the pointless upgrade systems, the mech upgrades are just you unnerfing your own mechs, because yes, they are hugely nerfed, most weapons have almost half the actual max range they should, fire slower than they should, and don't do nearly enough damage for what they are. So all upgrades are just you making your stuff NOT suck. That being said, inner sphere enemies are way too strong and the game is designed to always remove any advantage your clan mech would normally have. Clan stuff is lighter, longer range, and harder hitting at the expense of heat, which they have better heat sinks so that's moot. Every single map has you engaging mechs in tight canyons, urban sprawls, or semi underground tunnels. These forced tunnel runs boils every fight into making a firing line and slow walking your way to victory. You rarely get any room to maneuver and nearly every single fight STARTS at under 500 meters. You are basically always inside AC20 ranges for everything. Your superior range doesn't exist, your weapons are trash until late game, and your AI pilots are nothing more than additional walking guns. As a single player you have no reason to EVER use the battle map because your AI pilots WILL NOT USE MECHS CORRECTLY. They have some insanely unbalanced timer for firing weapons so they will largely only shoot 1 weapon at a time once every 10-15 seconds max. Because of this YOU the player will ALWAYS be the primary target for the enemy AI, a carry over from MW5. I havn't proved this in any way but I strongly suspect that inner sphere mechs are better armored or at least have some sort of passive buffs that lowers my damage as some lighter mechs can take 6-10 AC 20's to the CT and not even touch structure. In the lore this isn't an issue because I can engage IS mechs from twice the distance...except for this game, again, almost all engagements are point blank hallway fights by design and unless this is luthien your weapons probably cant reach past 800 meters anyways. The Character traits are stupid, the ONLY skill that matters is evasion, that's it. And for whatever reason each pilot can only gain affinity for seemingly random mechs, insead of, idk, gaining affinity by USING a mech? guess I am asking for the moon there. luckily almost everyone can be trained for Direwolves and as ive stated thats the only worthwhile mech. So yeah, all that stuff above is pointless, and doesn't need to exist. you can play stock mechs with no issue, your AI's dont get much better than what they start as and all rewards are almost pointless. Another gripe is the difficulty curve, it's jacked, it starts off easy, becomes insanely difficult because most clan medium and light mechs SUCK, your tonnage limit is arbitrarily low for most of the game, and then it becomes a turkey shoot when you can finally have a full star of assaults. There is NO REASON TO EVER BRING LIGHTER MECHS ONCE YOU UNLOCK HEAVIER MECHS. If you do they will absolutely die after the 4th-5th wave of IS assault mechs gets dropped on you. But don't worry, they will also send dozens of tanks and choppers with larger health pools than some light mechs. The game devs KNOW this, otherwise they wouldn't give you repair stations literally every single mission, often less than 1000 meters apart. Ammo is also kind of stupid issue, stock clan mechs have very small ammo pools so you will find yourself running dry constantly if you try to run a stock missile build ( some stock autocannon builds as well). You CAN add more ammo but this is VERY restricted because of the oddball mechlab mechanics that really limit your ability to edit mechs. ( the devs know this as well because you literally find ammo lying around the map in the form of scan spots ). Omipods are locked behind progression so you have to use the stock mechs regardless to be able to unlock the better omnipods, but that doesn't matter because, just like the mech skills, by the time you actually start to upgrade your mech you'll get a bigger better mech and never touch the old one ever again. I hate FAKE PROGRESSION. and this game has it in spades, nearly everything about the progression is pointless. Just play in story mode and treat it like a walking simulator (with giant stompy robots) and enjoy the story, which is actually decently done and helps flesh out the rather sparse Clan lore (RIP HBS Battletech and its never produced Clan DLC). Just really wish they'd found some way to tie this into MW5 so you could at least sandbox a little with your clanners in any way. I'm sure i'm missing all sorts of other weird annoying things but this has gone on for too long already. Love the story, Hate the Game.
Expand the review
Oct. 2025
MW 5: Clans is a great representation of what being a Clanner is all about. If the Clans are your favorite thing about the Mechwarrior/Battletech universe, you should pick this up, no questions asked. If you've read any of the novels or just have spent a lot of time reading Sarna.net, they nail Clans dialogue and what you would imagine what a Clanner speaking would be like. However, if you're picking this up because you enjoyed MechWarrior 5: Mercenaries, there's some things to consider before you dive in. This game is a lot more linear and follows a strict campaign progression. You get some choice in certain segments to do certain missions first or later, but that's about as much agency as you get. You will not have the vast open map that Mercenaries offers. You can replay missions for farming purposes, but honestly that can get "boring" quick as you're just going to be replaying things you've already done. You can fully customize your Star to suit your playstyle and the Omnimechs have all the features you'd expect and are very flexible in build variety. They also do an okay job at showing Clan mechs probably shouldn't be getting into slugging matches with Innersphere Mechs if possible because Clan Mechs have the advantage at medium and long ranges. Ultimately though, the enemy AI just rushes you because that's what the AI does sadly. Sometimes an AWESOME will stay at range and try to pelt you with their PPCs, but it seems to happen more by accident than deliberate logic. You get much better options to micro-manage your Star (consists of 5 mechs vs. the Innsershpere's Lance of 4 mechs) than you do in Mercenaries. If you're equipping one of your Lance mates as your LRM platform, you can direct them much better to avoid them running into melee range with the enemy, which is a very appreciated improvement from Mercenaries. I hope they insert this command system into Mercs at some point as a QoL feature! So if you enjoyed Mercenaries, should you also purchase Clans? It's hard for me to give it a firm "Yes," but I think there's enjoyment to be had here. However, there will be plenty that don't because it's a pretty big shift away from how Mercenaries is effectively an open sandbox game vs. Clans being a narrative driven linear campaign. If you could only purchase Clans or Mercenaries, you should purchase Mercenaries from a value perspective, and you can ultimately experience Clan mechs thanks to the recent Shadow of Kerensky DLC for MW5: Mercenaries.
Expand the review
Aug. 2025
I have to give this game a sideways thumb but mostly positive. The graphics and interface are definitely improved from MW5: Mercenaries, and getting to play a pivotal role in the Clans' invasion of the Inner Sphere is cool, buuuuuuut: * The MechWarrior AI has apparently not advanced since MW4 . . . which came out 25 freaking years ago. Seriously, your MechWarrior buddies have no intelligence. They can be directed to follow you, attack a single target, or stand in one place and shoot. When following you or attacking a target, they engage in an awkward Texas two-step, shuffling back and forth and getting in each others' way and yours. In an alternate universe, they would know how to do things like flank and maneuver behind cover, but no. This is Mechwarrior 5's most unforgivable sin. * The missions in the campaign feel like a monotonous slog through waves of enemies, with not much variation between mission styles. I also have an issue with Smoke Jaguar Clan's 'Mech design doctrine of speed over all. I would love to see multiple speed classes in a given tonnage, allowing you to choose between speed and armament, but that's mostly not the case. In a star with human MechWarriors, it's easy to envision how effective mobility could be, but the the AI MechWarriors unable to use mobility effectively, the capability is wasted. On the plus side, the story is much more interesting in Clans vs. Mercenaries, and the character animations are much more lively. I like the game, but I would love to see more work put into improving the MechWarrior AI.
Expand the review
Aug. 2025
While it doesn’t offer the open-ended gameplay of MechWarrior 5: Mercenaries, Clans delivers an incredibly detailed and lore-accurate portrayal of the Clan Invasion. It offers a rare and precious glimpse into a part of the BattleTech universe that, until now, had only lived in my imagination. If you're a fan of BattleTech lore, I cannot recommend this game highly enough.
Expand the review
June 2025
Based on my experience I only recommend this game to those in the audience who align with two of the following: - Playing MechWarrior 2 on the family PC in the 90s is a core memory - Mecha - Want to know more about the BattleTech Universe Sometimes the 5/10s for the broadest audience are for you as a member of the target audience.
Expand the review

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Frequently Asked Questions

MechWarrior 5: Clans is currently priced at 28.99€ on Steam.

MechWarrior 5: Clans is currently not on sale. You can purchase it for 28.99€ on Steam.

MechWarrior 5: Clans received 3,422 positive votes out of a total of 4,567 achieving a rating of 7.30.
😊

MechWarrior 5: Clans was developed and published by Piranha Games Inc..

MechWarrior 5: Clans is playable and fully supported on Windows.

MechWarrior 5: Clans is not playable on MacOS.

MechWarrior 5: Clans is not playable on Linux.

MechWarrior 5: Clans offers both single-player and multi-player modes.

MechWarrior 5: Clans includes Co-op mode where you can team up with friends.

There are 4 DLCs available for MechWarrior 5: Clans. Explore additional content available for MechWarrior 5: Clans on Steam.

MechWarrior 5: Clans does not support mods via Steam Workshop.

MechWarrior 5: Clans does not support Steam Remote Play.

MechWarrior 5: Clans is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MechWarrior 5: Clans.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 April 2026 22:05
SteamSpy data 30 April 2026 11:04
Steam price 30 April 2026 12:49
Steam reviews 29 April 2026 19:57

If you'd like to dive deeper into the details about MechWarrior 5: Clans, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MechWarrior 5: Clans
  • SteamCharts - Analysis of MechWarrior 5: Clans concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MechWarrior 5: Clans compatibility
MechWarrior 5: Clans
Rating
7.3
3,422
1,145
Game modes
Multiplayer
Features
Online players
104
Developer
Piranha Games Inc.
Publisher
Piranha Games Inc.
Release 16 Oct 2024
Platforms
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