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MechWarrior 5: Clans on Steam

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In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.

MechWarrior 5: Clans is a action, simulation and shooter game developed and published by Piranha Games Inc..
Released on October 16th 2024 is available only on Windows.

It has received 4,567 reviews of which 3,422 were positive and 1,145 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 11.25€ on Eneba.


The Steam community has classified MechWarrior 5: Clans into these genres:

Media & Screenshots

Get an in-depth look at MechWarrior 5: Clans through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: 6GBs VRAM | NVIDIA GTX-1060 | AMD Radeon RX 590
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: SSD strongly recommended, 720p Low Quality Settings. Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

59 hours played
Aug. 2026
It's unavoidable: comparisons will be made with MW5:Mercs. Mercenaries has a lot going for it. It's a sandbox game, a bunch of cool missions, the entire Inner Sphere to explore and fight. Clans, however, has nothing of it. Clans takes a bold turn compared to Mercenaries: it tries a linear story campaign to tell the tale of the clan invasion from the perspective of the clans. So, the story must be good, right? Well, it's not a masterpiece let me tell you that. Still, for me, it was a fun romp. The DLCs can get VERY HARD, specially Wolves, but that didn't stop me from liking it. I see that a lot of people dislike this game because of the obvious comparisons to Mercenaries, but these two are different games that have different propositions, even though the gameplay is mostly the same between the two. I recommend people should pick this one first BEFORE buying Mercenaries, because this is more of a streamlined and simplified experience, although it's not bad. There are a few problems, though. I think the game is poorly optimized, but that's commonplace nowdays (it shouldn't be). All in all, this game is not Mercenaries in any way, but if you love clan hypocrisy and dreamed of piloting a Timberwolf wile stomping the spheroids, I don't see why you shouldn't play this game. It's not a masterpiece, but it's good. Just forget about Mercenaries while playing it, it will make your experience better.
76 hours played
Aug. 2026
MW5 Clans comes in as the linear story and crafted set piece experience in comparison to MW5 Mercenaries. I've pushed through to 100% this before writing the review, and considering what the DLC also offers. Having played all 3 parts to the game, it feels like three separate games considering they all play quite differently to each other. [Clan Smoke Jaguar: Base Game] The base game has you playing as a bunch of green mechwarriors, and introducing the clan story within the inner sphere. Playing as Smoke Jaguars was definitely an interesting choice lore wise, which despite how people feel about them, I felt helped set up some of bigger story moments due to how they are. The writing in quite a few locations especially in the first 3rd of the game is pretty poor, however it picks itself up later on. Gameplay wise, there's almost 40 missions here which can be replayed for pilot and mech experience. However due to how long some of the missions are, this can get quite tiring, especially when the objectives and game play patterns start to repeat themselves. There a handful of large set pieces, however they are quite far apart from each other, or are grouped towards the end of the game, so the beginning can feel quite drawn out. The number of missions and the rate of experience means you'll have been able to craft the clan "star" you want to play as. On the mech customisation front, it basically boils down to lasers of some sort. With the weather being the same across most missions, there's no reason to switch to weapons that handle heat better. The research system also makes picking a single weapon type far more advantageous than picking for the mission. [Clan Ghost Bear: Flash Storm] After completing the base game, when you jump into the first DLC it's a smack in the face with how fresh it feels. You are playing as the silveroot keshik, a personal unit of the Ghost Bear's khan. As such, you are already half way through the ranking, and you're already half way through weapon and mech research than you would have been in the base game. The other big thing that's thrown at you from the get go is you are given a unit of elementals to command which was a very fresh feeling having finished the base game. There are only 12 missions in this DLC, so it's fairly quick to play through. There are a few missions that are played on the exact same map as a previous one which I thought was pretty poor considering how long this DLC actually is. On the bright side, the set pieces and story beats are far strong and more refined in the DLC, and a massive step up in the quality of MW5 Clans. Some of the maps have you entering large bodies of water, which made for interesting views, as well as how it affects heat. [Clan Wolf: Wolves of Tukayyid] Considering the title of this DLC, it had a lot to live up to considering how big Tukayyid is in the story of Battletech. Right from the get go, there's yet another dramatic shift in how MW5 Clans plays. After a very cool intro cinematic, you are thrust on to the front lines, and unlike the previous DLC and the base game, it's not a narrow corridor. Your very first few missions are on sprawling farmland, so you have a lot of room to manoeuvre, which is very nice when you start mostly outfit with fast moving light and medium mechs. It does start to narrow down in freedom the further into the 20 missions of the DLC you get, but the set pieces are bigger and the missions are quite short in comparison. You can quite quickly tell that the maps you are playing on are all connected to each other due to the way it's been constructed. My biggest complaint about this DLC is the research system, you struggle for weapon parts, but swim in mech and equipment parts. After beating the game, and carrying it's progress forward and beating it again on NG+, I had no weapon parts left, but over 5000 of mech and equipment (most research items will consume 200-500 of a single type). It wasn't until this DLC that I actually noticed weather having a noticeable effect on weapons. There are a couple missions where the surrounding temperature makes it really difficult to dissipate heat, whereas on others it's the opposite. [Overall] I felt there were many good points, and many bad points, but on the whole it's something I'd recommend. The things I didn't like would disappear the moment I stepped into one of the other campaigns. The base game is definitely the poorest part of the game, however the quality of the DLCs is a massive step up. MW5 Mercenaries was in a worse state on release than clans, it wasn't until it received DLC that it improved. If you enjoy MW5 Mercenaries, I'd recommend playing Clans for a large change of pace.
98 hours played
June 2026
Basically an interactive movie. The mech gameplay is pretty much the best it has ever been. Cinematics and story delivery are excellent. If you enjoy the BattleTech universe or are a fan of sci fi (this does a really good job of introducing the universe) give this one a shot. If you only care about stomping and shooting, take a look at Mech5 Mercs or Mech Online.
58 hours played
June 2026
It's fun. No complaints. I'm 59 yrs old, I remember playing games on a Atari 2600. Its a good game,
43 hours played
May 2026
Clans is an interesting contrast to Mercenaries. Instead of a sandbox you have linear campaigns with almost no choice in the next mission. The cinematics are well crafted in stark contrast to the minimal cinematics and voice acting in most campaigns and DLC of Mercs. The gameplay is very similar, though the graphics are much better. Mech customization is fairly limited. Replay value is also fairly limited compared to Mercs. I've played through the main campaign and two DLC's. A bit over 40 hours in total. I enjoyed it and hope for more DLC in the future.

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Frequently Asked Questions

MechWarrior 5: Clans is currently priced at 28.99€ on Steam.

No, MechWarrior 5: Clans is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, MechWarrior 5: Clans received 3,422 positive votes out of a total of 4,567 achieving a rating of 7.30.
😊

MechWarrior 5: Clans was developed and published by Piranha Games Inc..

Yes, MechWarrior 5: Clans is playable and fully supported on Windows.

No, MechWarrior 5: Clans is not playable on MacOS.

No, MechWarrior 5: Clans is not playable on Linux.

This information about MechWarrior 5: Clans is not available yet.

This information about MechWarrior 5: Clans is not available yet.

No, MechWarrior 5: Clans does not support VR.

MechWarrior 5: Clans offers both single-player and multi-player modes.

MechWarrior 5: Clans includes Co-op mode where you can team up with friends.

Yes, there are 4 DLCs available for MechWarrior 5: Clans. Explore additional content available for MechWarrior 5: Clans on Steam.

No, MechWarrior 5: Clans does not support mods via Steam Workshop.

No, MechWarrior 5: Clans does not support Steam Remote Play.

Yes, MechWarrior 5: Clans is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MechWarrior 5: Clans.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 02:12 UTC
SteamSpy data 26 October 2026 10:04 UTC
Steam price 28 October 2026 04:11 UTC
Steam reviews 18 October 2026 10:07 UTC

If you'd like to dive deeper into the details about MechWarrior 5: Clans, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MechWarrior 5: Clans
  • SteamCharts - Analysis of MechWarrior 5: Clans concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MechWarrior 5: Clans compatibility
MechWarrior 5: Clans
Rating
7.3
3,422
1,145
Game modes
Multiplayer
Features
Online players
165
Developer
Piranha Games Inc.
Publisher
Piranha Games Inc.
Release 16 Oct 2024
Platforms
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