Darkest Dungeon® II on Steam - User reviews, Price & Information

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Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Darkest Dungeon® II is a turn-based tactics, dungeon crawler and rogue-lite game developed and published by Red Hook Studios.
Released on May 08th 2023 is available on Windows and MacOS in 15 languages: English, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Ukrainian, Spanish - Spain and Traditional Chinese.

It has received 21,539 reviews of which 16,355 were positive and 5,184 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 36.49€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Darkest Dungeon® II into these genres:

Media & Screenshots

Get an in-depth look at Darkest Dungeon® II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Athlon X4 | Intel Core i5 4460
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 950 | AMD R7 370
  • Storage: 6 GB available space
MacOS
  • OS: 10.13.6+
  • Processor: Dual Core 2.4GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (must support Metal API)
  • Storage: 5 GB available space
  • Additional Notes: 2015 MacBook Pro or newer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
One of the most significant games to me personally. Disclaimer: it's nothing like Darkest Dungeon 1, not even close. I am honestly puzzled as to why they called the game "DD2" at all. Whatever minor PR won by this is clearly outweighted by previous game fans' backlash. It's a spinoff at best, both in story and gameplay. So, why like this game? To me it's mostly themes of the world, the characters, the story. Someone astutely said that there is a Silent Hill vibe (a very different game), because the entire world is build around spiritual torment, and obsession with it. Combined with beautiful immortal voice of Wayne June (who ever lives in our hearts), the games gruelling gameplay becomes more of a meditative experience. You play just to hear another one of his great quotes. I won't sugarcoat it: this game's triumph is also it's weakness, Wayne carried 90% of it all. Without him this game is pretty much exactly what negative reviews paint it as. Still, visual and sound design, combined with story and again, voice acting come together as something that is bigger than its flaws. If pure gameplay is what you're here after, then first: bad idea; second: let's talk about that. Combat wise it's a significantly simplified version of DD1 gameplay. Hits are guaranteed unless specific effects indicate otherwise. Buffs and debuffs no longer stack to same extent as they used to, values are easier to remember. Something to the effect of "15% 25% 50%". There has also been some attempts at innovation, giving some heroes unique buffs and debuffs and the like. For example, Occultist now needs to accumulate and spend Celestial Autism (not real name but idk) tokens to cast his strongest spells. In some cases it's okay, in others it's kind of annoying and you just avoid a character so you don't have to construct your entire party to accomodate for this one character's BS. Generally, I think tactical encounters actually got casualized, it's a strategy layer that gets to people. And yes there are bosses. Those I think might be the worst offenders of tactical layer. Actual run-end bosses are alright, but do be sure to google what they do, because they are gimmicky (more so than in DD1). As for "mini" bosses - completely awful, I am an adamant defender of this game and I hate them. Each "mini" (not really) boss is a ticking clock towards party wipe, and you either hardcounter them throught one "correct" strat or you feel so helpless it's not even funny. End-run bosses are legit much easier. As for strategic layer, you have a kind of "car in zombie apocalypse" scenario, where you travel down a forking road on a carriage. There are several biomes, each with very specific hazards. At the end of each biome you can restock, replace fallen heroes and choose the next biome (out of 2 available). In every individual map you have a forking highway I mentioned, and you essentially travel from one mini-location to another, by choosing to turn one way or another. And naturally you can't go back, because the protagonist wouldn't be where they were, if they were intelligent. The mini-locations have either prompts, tactical encounters or long-term hazards. Some locations are known beforehand, some are not. Most mid-late biomes are insaaaanely long, taking about 20-30 mins each. Artistically it's interesting, because it really does make you feel fatigued, but in a good way. From a pure gameplay perspective, however... Eh... I mean like I said, this game has a big case of "videogames are art". And if you believe the same, this game will test your conviction. Oh and the stress system got revamped, it's easier to tell from scratch, rather than what's different. So when heroes' stress is at maximum (it's now 10/10 rather than 100/100 by the way), heroes generally have their health reduced to 10-20% of what it was and relationships with other heroes suffer. There are no longer permanent stress conditions like "abusive" or "masochistic". Although having frequent mental breakdowns does give bad quirks as well as ruin relationships. Speaking of, what is a relationship? It's something they replaced stress buffs/debuffs with. Can be weirdly wholesome, but just difficult as the mechanic that was replaced. It's neither better nor worse than stress conditions, really. At any rate, heroes that hate each other will get debuffs when their nemesis does certain skills (it's marked by blue outline) or move, ect. Basically powerful negative modifiers to skills of both rivals; you will either avoid these skills or tough it out. Positive relationships act much the same way with some skills being "blessed". A relationship is re-rolled on entering every new biome, so there is an elusive hope of turning things around, should everything go bad. Since whiskey items improve friendship between heroes, keeping a mountain of alcohol is recommended. A detour about RNG. It's... Not so bad, actually. You see, RNG is complete ass unless your party is jack of all trades. Which is the only good party composition in this game (sadly). Your party needs to be as flexible as possible, otherwise it will depend on OP trinkets and obscure strats and yeah, with that in mind RNG will absolutely not be your friend. I have found however, that a balanced party doesn't really need good trinkets to come out on top. Although ofc you probably won't beat a final boss being naked and afraid. When creating a party, expect each hero to be able to hold their own, should the worst happen. No hyperspecialized heroes, otherwise it will all go to pieces the very moment your ranks are broken (so basically immediately). It is also wise to chose the weakest biome relative to your party specialization. Yes, this was in DD1 too, but in DD1 this choice was far, far more reliable. Naturally, if you die, you find yourself in hub with accumulated resources, and generally a party wipe after 80% of a run still gives a ton of resources. It's mostly the frustration that gest people, I think. An average run is like beating 4-5 DD1 missions back to back with no breaks. And like I said, you need certain knowledge to enjoy this. Google the crap out of minibosses, make versatile parties. The balancing is off, yeah. "Pretentious" characters are harder to make viable than "big stick smash". I still love this game and I think if you're not here for mechanically good gameplay, then I think you can too. Strange as it sounds, many iconic games were... Challenging to play.
Expand the review
July 2025
I put off buying this after hearing some negative reviews from DD1 players. I have to say I like it _more_ than DD1 -- to this not-too-serious gamer it's been a bit easier for me to get a handle on, advance with, and enjoy. The (not entirely, but more) linear paths make it easier for me to parse what decisions to make, I find combat a bit easier (madness seems to accumulate more reasonably) and on the whole, as a casual gamer that doesn't want to explode my brain every time I fire up a game to relax -- it's a good fit for me.
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April 2025
Of course, of course, this isn’t DD1. The first game had a brutally high entry threshold: it punished you over and over while you desperately tried to save as many of your characters as possible through dark, convoluted mechanics and merciless RNG. Over time, you’d study the system, upgrade your recovery spots and gear so your people could survive longer and be better prepared. You’d start to understand the quirks and weaknesses of every party member. And after weeks... months... years, maybe, just maybe, you would finally beat the game. In the second game? None of that. Now DD2 is a pretty standard roguelike across three maps, where the main idea is to throw yourself forward and experiment aggressively. Made it to the furthest inn you could reach? Wrap up the run, gather your candles for meta-progression, and get ready for the next go. The pros: the game is faster, more accessible, has gorgeous visuals, a genuinely interesting story, and some pretty unique mechanics for its genre. The cons: well, the pros are also the cons. Now when you lose or someone dies — nothing bad really happens. Just pick that hero again on your next run. There's none of that soul-crushing bitterness from the first game. Also, forget about fun meme-squads like four Lepers — freedom of choice is officially dead. Ironically, they put way more effort into fleshing out each "character" this time around than they did in DD1. Which honestly feels pointless, because characters die and respawn endlessly, with only the tiniest shred of permanence. You're not investing in a hero, no matter what the game tries to tell you — you're investing in a class. The individuality of any given character doesn’t really matter. Still though — it’s a damn good game. Some mechanics got better, some got worse. ...but after almost 300 hours, I still have one question: Where the hell are the dungeons?
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April 2025
I'm a huge fan of the darkest dungeon series and thoroughly enjoyed DD1, but I think I have to make it clear: DO NOT GO INTO THIS GAME EXPECTING A REPEAT OF DARKEST DUNGEON ONE. Darkest Dungeon 2 is controversial when it comes to being the successor of the first game, but if you can look past that you'll find something fantastic. Darkest Dungeon 2 is more appealing to me because of how easy it is to start a new run. It excels at being easier to jump into than the first game, as runs could take multiple weeks irl in DD1. If you don't have the time or commitment necessary to complete the first game I wholeheartedly recommend Darkest Dungeon 2 in its stead. RIP Wayne June and thank you for your contributions to this series.
Expand the review
Feb. 2025
If you are concerned about the negative reviews on this game, it is imperative you ignore every and all negative reviews comparing this game to Darkest Dungeon 1. This game is not a "remake" of DD1. They didn't "take away features". Red Hook have made it abundantly clear that Darkest Dungeon 2 is it's own game and while it has the same art style and battle system of the first game (thus why it's called Darkest Dungeon 2 and not something else like other reviews say it should be) it should be viewed as it's own experience rather then compared to a almost totally different game. I have hundreds of hours in both games and I love them both dearly for their own merits. If you prefer DD1's long campaign and are not a fan of DD2's rougelike confessions mode or the shorter campaign in kingdoms mode. That's totally fine! DD1 isn't going anywhere and you can go and play that right now. But just because you prefer how DD1 did things, it doesn't make DD2 a bad game. It just means you prefer DD1's gameplay loop. The last thing Red Hook wanted to do when making DD2 was make DD1 obsolete so they tried their hardest in not making Darkest Dungeon 2 just more of Darkest Dungeon 1. This is the key thing you need to realise when getting into DD2 when you're a long time DD1 player. Sadly because of the recent negative reviews I felt like I needed to go on this long rant but I will quickly gush a little about this game for people who are completely new to the series and want to give this game a try. Darkest Dungeon 2 is a wonderful experience I would strongly recommended to any turn based RPG fan, especially if you're looking for something a little tougher since this game does not pull any punches. The art style is beautiful gothic horror and despite the dreary look, the game's theme of hope is extremely uplifting and inspiring. It is all tied together by Wayne June's (R.I.P) excellent narration. Needless to say, I highly recommend giving this game a try. Good luck and remember that in each of us there is a hopeful light holding fast against the hellish shadows that gather between our good intentions.
Expand the review

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Frequently Asked Questions

Darkest Dungeon® II is currently priced at 36.49€ on Steam.

Darkest Dungeon® II is currently not on sale. You can purchase it for 36.49€ on Steam.

Darkest Dungeon® II received 16,355 positive votes out of a total of 21,539 achieving a rating of 7.46.
😊

Darkest Dungeon® II was developed and published by Red Hook Studios.

Darkest Dungeon® II is playable and fully supported on Windows.

Darkest Dungeon® II is playable and fully supported on MacOS.

Darkest Dungeon® II is not playable on Linux.

Darkest Dungeon® II is a single-player game.

There are 5 DLCs available for Darkest Dungeon® II. Explore additional content available for Darkest Dungeon® II on Steam.

Darkest Dungeon® II is fully integrated with Steam Workshop. Visit Steam Workshop.

Darkest Dungeon® II does not support Steam Remote Play.

Darkest Dungeon® II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Darkest Dungeon® II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 22:03
SteamSpy data 28 January 2026 10:55
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:52

If you'd like to dive deeper into the details about Darkest Dungeon® II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Darkest Dungeon® II
  • SteamCharts - Analysis of Darkest Dungeon® II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Darkest Dungeon® II compatibility
Darkest Dungeon® II PEGI 12
Rating
7.5
16,355
5,184
Game modes
Features
Online players
1,054
Developer
Red Hook Studios
Publisher
Red Hook Studios
Release 08 May 2023
Platforms
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